The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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Hold On Tight (WIP)
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tomfps Oct 5 2013, 12:59am says:

How long does those lightmap's take to render?
it looks beautiful

+10 votes     reply to comment
Archie_SnC Author
Archie_SnC Oct 5 2013, 10:44am replied:

This map takes about twelve minutes to compile currently.

+6 votes   reply to comment
notaclevername Oct 5 2013, 8:09am says:

love the big outdoor environment!

+3 votes     reply to comment
freredarme Oct 5 2013, 8:15am says:

Its very nice ! Great job.

+3 votes     reply to comment
xr`crowbar Oct 5 2013, 8:16am says:

The skybox really destroys the whole outdoor epicness of your mapping. Would be nice if you could do some coding on implenting a 1024x1024 skybox. For that you could have a look on the source cod of trinity renderers. greetings, crowbar

+6 votes     reply to comment
Archie_SnC Author
Archie_SnC Oct 5 2013, 10:42am replied:

We are looking into potentially updating the skyboxes.

+6 votes   reply to comment
D3ads Oct 5 2013, 8:32am says:

Wow.. as always extremely impressive!

How did you get the masked barbed wire texture to cast a shadow like that?!!

+3 votes     reply to comment
Archie_SnC Author
Archie_SnC Oct 5 2013, 10:43am replied:

It's a mixture of Spirit's ability to make {solid textures cast shadows and Vluzacn's magnificent compile tools.

+3 votes   reply to comment
D3ads Oct 5 2013, 8:51pm replied:

I didn't know you could do that! My world is officially rocked :D I'll have to try that out myself sometime...

+2 votes     reply to comment
Guest Oct 5 2013, 11:06am says:

Those shadows do not reflect the engine you're using, Great bloody work!

+3 votes     reply to comment
ciba43 Oct 5 2013, 12:39pm says:

Looks just great :D

+3 votes     reply to comment
Lt.James Oct 5 2013, 5:23pm says:

I'm amazed how good you guys got this to look using the Goldsource engine. Cant wait to play it.

+3 votes     reply to comment
Dejected-Angel Oct 5 2013, 7:42pm says:

Holy ****, this looks great!

+3 votes     reply to comment
BurnerMan Oct 6 2013, 3:53pm says:

look's cool but, that containters, texture from this look's intensive :-?

+3 votes     reply to comment
Archie_SnC Author
Archie_SnC Oct 6 2013, 8:44pm replied:

I'm afraid I don't understand what you mean

+2 votes   reply to comment
Joebama Oct 6 2013, 7:02pm says:

Looks absolutely sexy and a very convincing industrial setting.

+4 votes     reply to comment
HosséAKM Oct 6 2013, 7:39pm says:

That's some amazing mapping and beautiful lighting. I can't wait for the complete release, meanwhile the college homework will keep busy until then :P

+3 votes     reply to comment
carloscarlin Oct 6 2013, 10:21pm says:

this looks beautiful, i love you devs!

+3 votes     reply to comment
Urby Creator
Urby Oct 8 2013, 4:49pm replied:

We love you too. You keep us focused. :D

+3 votes   reply to comment
the-middleman Nov 21 2013, 3:53am says:

Like everyone says: Those shadows are fantastic. Do you think you could post your settings for rad?

+3 votes     reply to comment
Archie_SnC Author
Archie_SnC Dec 3 2013, 6:26am replied:

Most certainly, it's just -bounce 3 and -extra using Vluzacn's outrageously good compile tools. The real key is the double-res textures (scaled to .50) which doubles the resolution of the lightmap.

+2 votes   reply to comment
Kyle07 Dec 28 2013, 6:20am says:

Nice screenshot

+2 votes     reply to comment
TωısтeđHeαdαcħe Mar 10 2014, 4:35pm says:

Those shadows are out of their time. 1998 should not be able to do this.

0 votes     reply to comment
TωısтeđHeαdαcħe May 21 2014, 2:55pm replied:

-2 Karma points?

+1 vote     reply to comment
xyxx502 Aug 25 2014, 9:42am says:

I think I'm gonna need to build a new computer... To run a GoldSource game.

+1 vote     reply to comment
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Oct 4th, 2013
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