The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Hold On Tight (WIP)
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
tomfps
tomfps

How long does those lightmap's take to render?
it looks beautiful

Reply Good karma Bad karma+10 votes
Archie_SnC Author
Archie_SnC

Thanks!
This map takes about twelve minutes to compile currently.

Reply Good karma+6 votes
notaclevername
notaclevername

love the big outdoor environment!

Reply Good karma Bad karma+3 votes
freredarme
freredarme

Its very nice ! Great job.

Reply Good karma Bad karma+3 votes
xr`crowbar
xr`crowbar

The skybox really destroys the whole outdoor epicness of your mapping. Would be nice if you could do some coding on implenting a 1024x1024 skybox. For that you could have a look on the source cod of trinity renderers. greetings, crowbar

Reply Good karma Bad karma+6 votes
Archie_SnC Author
Archie_SnC

We are looking into potentially updating the skyboxes.

Reply Good karma+6 votes
D3ads
D3ads

Wow.. as always extremely impressive!

How did you get the masked barbed wire texture to cast a shadow like that?!!

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC

Thanks!
It's a mixture of Spirit's ability to make {solid textures cast shadows and Vluzacn's magnificent compile tools.

Reply Good karma+3 votes
D3ads
D3ads

I didn't know you could do that! My world is officially rocked :D I'll have to try that out myself sometime...

Reply Good karma Bad karma+2 votes
Guest
Guest

Those shadows do not reflect the engine you're using, Great bloody work!

Reply Good karma Bad karma+3 votes
ciba43
ciba43

Looks just great :D

Reply Good karma Bad karma+3 votes
Sgt.Hazardous
Sgt.Hazardous

I'm amazed how good you guys got this to look using the Goldsource engine. Cant wait to play it.

Reply Good karma Bad karma+3 votes
Dejected-Angel
Dejected-Angel

Holy ****, this looks great!

Reply Good karma Bad karma+3 votes
BurnerMan
BurnerMan

look's cool but, that containters, texture from this look's intensive :-?

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC

I'm afraid I don't understand what you mean

Reply Good karma+2 votes
Joebama
Joebama

Looks absolutely sexy and a very convincing industrial setting.

Reply Good karma Bad karma+4 votes
HosseAKM
HosseAKM

That's some amazing mapping and beautiful lighting. I can't wait for the complete release, meanwhile the college homework will keep busy until then :P

Reply Good karma Bad karma+3 votes
carloscarlin
carloscarlin

this looks beautiful, i love you devs!

Reply Good karma Bad karma+3 votes
Urby Creator
Urby

We love you too. You keep us focused. :D

Reply Good karma+3 votes
the-middleman
the-middleman

Like everyone says: Those shadows are fantastic. Do you think you could post your settings for rad?

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC

Most certainly, it's just -bounce 3 and -extra using Vluzacn's outrageously good compile tools. The real key is the double-res textures (scaled to .50) which doubles the resolution of the lightmap.

Reply Good karma+2 votes
Kyle07
Kyle07

Nice screenshot

Reply Good karma Bad karma+2 votes
TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

Those shadows are out of their time. 1998 should not be able to do this.

Reply Good karma Bad karma0 votes
TωısтeđHeαdαcħe
TωısтeđHeαdαcħe

-2 Karma points?

Reply Good karma Bad karma+1 vote
xyxx502
xyxx502

I think I'm gonna need to build a new computer... To run a GoldSource game.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Details
Date
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed