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New Overgrowth development video, featuring the initial dialog system!

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added "Dialogue" ribbon tab and buttons
- Added transparent screenshot key (f8)
- Initial dialogue editor
- Editor widgets for eye, head, torso and character position control
- Camera widget with preview and safe zone
- Hotspot to start dialogues
- Scripts can read and write text files
- Scripts can get text metrics (pixel size of strings)
- DebugDraw can display billboard textures
- Added "Poses" tab to spawner
- Take screenshots through external camera if selected

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
kijebe
kijebe

it seems so smoothed and user friendly, so simple even I could do it

its nice to see that your refining the processes, and giving modders( regardless of their skill level) a huge help

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Plejadenwolf
Plejadenwolf

I totally agree with it. I'm not a full-blood modder and I only know some simple XML-changing for Empire at War which is very easy to do. But this really seems like a well-to-understand language structure, no learning of massive scripts and hieroglyphic language structures which no one understands. Great work!

And damn...! Did you improve the graphics or the details as such? It looks much more polished and overall better looking, it's just amazing!

Well, I really can't wait for a good story campaign. Keep it up!

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SinKing
SinKing

Really good system. But how do you key the camera? I didn't see it move, so I guess that will be another thing to deal with? The whole way you use gestures and tweak important aspects of the character impression is fantastic, though!
Nice that you still think of the modders. Phoenix Engine rocks!

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KEEP_IT_UP!
KEEP_IT_UP!

awesome simple introductions and great coding again! :)

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Darklord42
Darklord42

I must say, with the lack of transitions and camera movement between shots, it looks like a comic strip! Really neat system and design.

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the-middleman
the-middleman

Amazing stuff. Watching your videos allways makes it look like creating a game is super easy. You just shake this awesome stuff out of your sleeve...

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BluishGreenPro
BluishGreenPro

What a neat tool! I can't wait to see how you expand upon the functionality of it.

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CobraMad
CobraMad

Just... AWESOME!

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Atlasfield
Atlasfield

Wow,this is interesting, and looks really easy for make editions.

Great work, seriously, great work. I was wondering depending of th acttions the situation change, example (follow the video), if you kill the leader, the others will join you, but if you kill first those guys,the leader will show you something, whatever.

I am... wow, I do not have words, I´m happy for this, is very good, now the fights will going to make sense, thanks for the support and keep it. :D

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