ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

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RSS feed Report content Picture of the Week. June 23, 2013 (view original)
Picture of the Week. June 23, 2013
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Deverz Author
Deverz

View in HD

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blackdragonstory
blackdragonstory

Cool :)

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The_Silver
The_Silver

WOW! Looks awesome! :)

However what would be more interesting to know is In which way is this destruction simulation in 3DSMax related to ESF? I mean, are you going to record the destruction as an animation and port it to the mod for example? :D

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blackdragonstory
blackdragonstory

I think it's going to be "real time" destruction,cuz they aplied force to characters,soo this is logical step forward.
And this is obviously testing,before implementing it in game.
:)

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piski95
piski95

In every picture destruction is different, so whether they made at least 3 animations or they implemented real time destruction, which would be mega awesome :D Though really hard

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-Raven- Creator
-Raven-

This is not 3DS Max... this is PhysX Lab and it shows a real-time preview of dynamic destruction.

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ADTeam™
ADTeam™

"Push it to the limits!"

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Deverz Author
Deverz

It's real time destruction not pre animated

The plan is this will possibly be in game

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sean21045
sean21045

It's said that there is no destructible buliding in ESF:F.
So is it possible ? Or it's just a map ?

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Deverz Author
Deverz

We never said no destructible objects. Terrain is what we keep telling you all can't be done :)

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blackdragonstory
blackdragonstory

You can achieve destrucion with textures on the terrain :)

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Deverz Author
Deverz

We're working on blast marks if that's what you mean

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blackdragonstory
blackdragonstory

yes :)

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Lux│Smash
Lux│Smash

in a video should be more epic o.O

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Deverz Author
Deverz

At the moment it's just external renders in 3DS Max with Nvidia APEX

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Deverz Author
Deverz

CORRECTION

This isn't in 3DS Max, It's a real time preview from PhysX Lab

I got my "facts" from the wrong source.

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druidsource
druidsource

The sweet taste of progression.

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dave_5430
dave_5430

Kinda reminds me of the fake ragdolls in Arrangement mod.

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the-middleman
the-middleman

This has more polygons than Half-Life

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Doyle_138
Doyle_138

Seems legit.

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Twillypop
Twillypop

And all this on Half Life 1 engine......wow!!

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Argoon
Argoon

how can this guys change so much without the source code, i'm still to comprehend. But for example the titanic mod for Mafia 1 as also implemented stuff on the LSD engine, like SSAO, and advanced water shader, that was thought to be impossible in the past.

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WhiteZero
WhiteZero

"SSAO, and advanced water shader"
All that can be done outside of the game's source code with shader replacements. Example: the ENB mods.

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timstro59
timstro59

impressive.

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Warior135
Warior135

Mr. Popo is gonna' be ******.

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Level-X
Level-X

please some video guys...

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Deathshimort
Deathshimort

It looks interesting ^^

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