ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

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Media RSS Feed Report media Picture of the Week. June 23, 2013 (view original)
Picture of the Week. June 23, 2013
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Deverz
Deverz Jun 23 2013, 2:52pm says:

View in HD

+9 votes     reply to comment
blackdragonstory
blackdragonstory Jun 23 2013, 3:07pm says:

Cool :)

+2 votes     reply to comment
The_Silver
The_Silver Jun 23 2013, 3:08pm says:

WOW! Looks awesome! :)

However what would be more interesting to know is In which way is this destruction simulation in 3DSMax related to ESF? I mean, are you going to record the destruction as an animation and port it to the mod for example? :D

+3 votes     reply to comment
blackdragonstory
blackdragonstory Jun 23 2013, 4:50pm replied:

I think it's going to be "real time" destruction,cuz they aplied force to characters,soo this is logical step forward.
And this is obviously testing,before implementing it in game.
:)

+2 votes     reply to comment
piski95
piski95 Jun 23 2013, 6:43pm replied:

In every picture destruction is different, so whether they made at least 3 animations or they implemented real time destruction, which would be mega awesome :D Though really hard

+1 vote     reply to comment
-Raven-
-Raven- Jun 24 2013, 3:07am replied:

This is not 3DS Max... this is PhysX Lab and it shows a real-time preview of dynamic destruction.

+2 votes     reply to comment
ADTeam™
ADTeam™ Jun 23 2013, 6:57pm says:

"Push it to the limits!"

+3 votes     reply to comment
Deverz
Deverz Jun 23 2013, 7:31pm says:

It's real time destruction not pre animated

The plan is this will possibly be in game

+7 votes     reply to comment
sean21045
sean21045 Jun 24 2013, 12:30am replied:

It's said that there is no destructible buliding in ESF:F.
So is it possible ? Or it's just a map ?

+1 vote     reply to comment
Deverz
Deverz Jun 24 2013, 2:29am replied:

We never said no destructible objects. Terrain is what we keep telling you all can't be done :)

+4 votes     reply to comment
blackdragonstory
blackdragonstory Jun 24 2013, 6:23am replied:

You can achieve destrucion with textures on the terrain :)

+1 vote     reply to comment
Deverz
Deverz Jun 24 2013, 7:00am replied:

We're working on blast marks if that's what you mean

+3 votes     reply to comment
blackdragonstory
blackdragonstory Jun 24 2013, 8:59am replied:

yes :)

+2 votes     reply to comment
Lux│Smash
Lux│Smash Jun 23 2013, 8:17pm says:

in a video should be more epic o.O

+3 votes     reply to comment
Deverz
Deverz Jun 24 2013, 2:30am replied:

At the moment it's just external renders in 3DS Max with Nvidia APEX

+2 votes     reply to comment
Deverz
Deverz Jun 24 2013, 3:29am replied:

CORRECTION

This isn't in 3DS Max, It's a real time preview from PhysX Lab

I got my "facts" from the wrong source.

+2 votes     reply to comment
druidsource
druidsource Jun 24 2013, 3:11am says:

The sweet taste of progression.

+3 votes     reply to comment
dave_5430
dave_5430 Jun 24 2013, 4:13am says:

Kinda reminds me of the fake ragdolls in Arrangement mod.

+1 vote     reply to comment
the-middleman
the-middleman Jun 24 2013, 4:41pm says:

This has more polygons than Half-Life

+4 votes     reply to comment
Doyle_138
Doyle_138 Jun 24 2013, 4:56pm replied:

Seems legit.

+1 vote     reply to comment
Twillypop
Twillypop Jun 24 2013, 8:36pm says:

And all this on Half Life 1 engine......wow!!

+1 vote     reply to comment
Argoon
Argoon Jun 24 2013, 11:48pm replied:

how can this guys change so much without the source code, i'm still to comprehend. But for example the titanic mod for Mafia 1 as also implemented stuff on the LSD engine, like SSAO, and advanced water shader, that was thought to be impossible in the past.

+1 vote     reply to comment
WhiteZero
WhiteZero Jun 30 2013, 3:35pm replied:

"SSAO, and advanced water shader"
All that can be done outside of the game's source code with shader replacements. Example: the ENB mods.

+2 votes     reply to comment
timstro59
timstro59 Jun 25 2013, 8:56am says:

impressive.

+3 votes     reply to comment
Warior135
Warior135 Jun 26 2013, 1:17pm says:

Mr. Popo is gonna' be ******.

+2 votes     reply to comment
Doyle_138
Doyle_138 Jun 27 2013, 1:16pm replied: +1 vote     reply to comment
Level-X
Level-X Jun 27 2013, 2:19am says:

please some video guys...

+1 vote     reply to comment
Deathshimort
Deathshimort Jul 18 2013, 12:08am says:

It looks interesting ^^

+1 vote     reply to comment
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Jun 23rd, 2013
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Deverz
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