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Hello, does this mod fix the correct magazine sizes of the guns? (like the G3a3 has now 20rds instead 30). There´s no info in the changelogs about that.
Health regen.....oh god no
Many many thanks for making this, although i haven´t played it yet.
But reading about the option to turn off those special zombies is already a must-try-out for me!
I don´t know, i like FA1 more than FAS.
Don´t have money to pledge right now, but voted for it on Greenlight.
oh and an option for disabling "autoswitch items on pickup"
Bought the game yesterday, i don´t regret it, i like what i see so far!
Only problem i have, the font size on the handy is too big, i only see 3 words lol.
Feature requests (if you haven´t planned them for the future):
-a sound if you try to open a door with keys that aren´t meant to be opened. Sometimes i don´t know if i need a own key for some doors.
-switchable firemodes for fully automatic weapons
-Zombies in the prison level should look like more prisoners than business men lol
No worries, take your time.
At least you keep us updated what´s going on, unlike many otehr modders who leave us in the dark.
Why does every strategy game nowadays need those (annoying) skilltrees/perks?
If you have ever tried the map editor, you would see that the river beneath the bridge will get shallow once placed. Let´s say, the bridge is just a decoration.
I hope not in the next 3 weeks, since i don´t have access to a PC HUEHUEHUE
The more pics i see, the more my **** gets rock hard.
Keep up the great work!!
there were many other underrated games back then, like Team Factor and New World Order. Those were some glorious times, lets hope those times will return with GO Remake.
Crusader tanks....TALLY HO!!!!
A feature request: While levitating, you should be able to lower and rise. It´s a bit awkward when you get stuck somewhere midair.
Gary the Banker seems to be stuck in the back room, which is unreachable for me, i can´t talk too him
It´s the AI that´s causing problems. I know that i never had that massive problems in Vanilla.
If the AI can build tanks, it ONLY builds tanks, making it IMPOSSIBLE for the Japs to beat US and UK. I´ve tried everything, making ambushes in woods and cities, he just tankrushes the crap out of me.
Will there be a limit of Tank and APC Korps you can build in Uncommon Valor?
But the armour was crap, and some tanks had a awkward layout, like the sermovente 90. The crew had to disembark the tank to load and fire the gun!!! It needed an own ammo truck lol
The armoured infantry/Panzergrenadiere should be as strong as normal infantry, but therefor very expensive. The APC´s had a lot of firepower IRL, some of them even had AT guns, but lacked of armour, they could get ripped apart easily by AT rifles.
I haven´t placed any minefields yet will try that out this soon.
So Uncommon Valor will be the "new" version of this mod ? looking forward to this.
Ok forget the WW2 problem, restarted and now i had the carrier AND the battle ship (who can produce the needed HQ)
Okay, played a few rounds.
Not that bad, but there are a few descriptions missing, and the trenches, barb wires and dragon teeth are pretty useless. Is it normal that defensive positions can be captured now ONLY by the AI ????
In WW2 mode, naval landing missions are now impossible since i cant deploy HQ´s from the carrier (played Japan), resulting in a complete loss after 2mins. But overall it seems that the AI is now building and researching in a human manner, since i don`t get overrun by a huge army after 5min.
Btw, IMPORTANT installation note, you need the english installation (can be chosen before installing the game), otherwise it crashes on startup.
Looking forward for this mod!!!
Best example, Risen (hand-made, beautiful) and Risen 2 (mostly generated, boring)
that´s a good idea.
After my bro and i had countless Coop matches against the AI, we can still say without a second thought, that this is one of the BEST mods we have ever played for any game!
And we have found one bug: If you build walls diagonal and place a building behind it, the building can be attack through the wall with close combat.
So will the level design be like Dark Souls or completely open?
Afaik, swamp and the hospital were planned for the SoC. I remember seeing screenshots about 1 year before release.
Chorbit is right. Instead of some Modders teaming up and work on one Project, every one is making his own, but in the end they are almost all the same in terms of gameplay.
And i think it´s time for me to learn russian hehe