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Maybe bring the Hungarian Army as a minimod for Eastern Front? Would be cool, since Hungary played a kinda big role in WW2 for the Germans.
i hope your AI Coder removes the ability for the AI to see through the fog of war. Found out WHY the AT Guns are so OP (even on germans), the AI has a much higher line of sight, if they even have a fog of war.
And since it is mentioned "improved AI", not for the friendly ones. Playing 3 vs 3 with 2 friendly AI is playing "Me vs 3".
While the enemy makes well coordinated attacks, the friendly just drive and walk around aimless.
i could build the Kugelblitz yesterday, so this one´s still there.
Though the mod makes CoH1 way better than CoH2, it still has it´s flaws.
Red Army seems more powerful than the Ostherr. When playing vs AI, i finish a skirmish faster with the russians than with the krauts. Can it be that a single russian soldier has the same firepower as german soldier?
And the range of the russian AT gun seems to be way more longer as the german.
meh, instead of having almost unlimited player respawns in casual mode, i´d rather see a "no-respawning zombies" mode.
Why does he let his work die?
At least he could release what´s already done to someone who finishes it!
One thing that still bugs the hell out of me, Machine Guns/Automatic Rifles. All MG´s/AR´s should be able to fire from the hip and aimed unsupported, of course with horrible recoil. And be deployed even if you are not prone, like it is in PR. The Bren f.e. can only be deployed on prone position, the Breda otherwise can be deployed in standing position. The MG34 and 42 are pretty useless for me, since those can ONLY be fired AND deployed in prone. I AM AWARE that is somehow for "balancing" porpuses, and the BF2 engine cannot handle the function to let MG´s deploy on object.
Otherwise it´s a beautiful mod, but the issue i´ve stated above doesn´t make it perfect (not trying to sound like an arse)
Cool, new versions for Vegas 1 AND 2, gonna try that out asap.
Since me and my friends use the HD version now for online play (more stable), this mod needs to released for the HD version too!
if i understood that correct, the mod aims for European factions.
I cannot start this game. First i had to unpack the opengl rar file, since there was no GL DLL in the directory, second i always get something like "Cannot run resolution in fullscreen" and "Bad mode" etc.
This mod brings a tear in my eye.
Edit: The Kernel32 error is gone^^ Dunno what happened.
Ok, first, Thank You!
After years, i can play finally it again (at least the steam versions)
HT runs fine, though it stutters if i turn the camera OR a huge shadow of an airplane appears (if someone know a fix, let me know plz).
Second, DA runs too, combined with the Widescreen mod, BUT it always gives me an error at startup, something in french, and it mentions kernel32.dll. But after clickong ok, the game starts. (to be mentioned, this error already occurs before using your fix)
Watched the video, epic music, and i love it how it does NOT zoom in when using the sights, giving it a bit realism.
But what i don´t like, if not hate, the bloom graphic effect.
I have a, for me, huge problem. Emissions always show up when i´m in the middle of nowhere. "Find shelter" is the task, yeah, finding shelter in an abandoned house doesn´t count, the emission kills me, great. I have to find a SPECIFIC shelter, that is unreachable for me, no matter what i try. 3rd time i started a new game, 3rd time i run into this problem.
Though it is plagued with bugs, especially the further you get in this game, i like it! I love the new levels, and those small underground areas like in Cordon.
I know my q sounds stupid, but i have played too many "realism" mods in the past 15 years that have added everything except realism.
But i gonna give it a try this weekend ;)
Hello, does this mod fix the correct magazine sizes of the guns? (like the G3a3 has now 20rds instead 30). There´s no info in the changelogs about that.
Health regen.....oh god no
Many many thanks for making this, although i haven´t played it yet.
But reading about the option to turn off those special zombies is already a must-try-out for me!
I don´t know, i like FA1 more than FAS.
Don´t have money to pledge right now, but voted for it on Greenlight.
oh and an option for disabling "autoswitch items on pickup"
Bought the game yesterday, i don´t regret it, i like what i see so far!
Only problem i have, the font size on the handy is too big, i only see 3 words lol.
Feature requests (if you haven´t planned them for the future):
-a sound if you try to open a door with keys that aren´t meant to be opened. Sometimes i don´t know if i need a own key for some doors.
-switchable firemodes for fully automatic weapons
-Zombies in the prison level should look like more prisoners than business men lol
No worries, take your time.
At least you keep us updated what´s going on, unlike many otehr modders who leave us in the dark.
Why does every strategy game nowadays need those (annoying) skilltrees/perks?
If you have ever tried the map editor, you would see that the river beneath the bridge will get shallow once placed. Let´s say, the bridge is just a decoration.