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In my case, they walk out of the checkpoint on the road to garbage. they show up in a size of 3-4 and walk down the street to the bridge. As soon as i eliminated them, new ones show up after 2mins.
The interface of SS2 was excellent, you had a nice overview of everything when you opened up your inventory.
And what do we get nowadays? Ugly lists, even where navigating through is a pain, like in Skyrim.
Military in Cordon, and the guards at the checkpoint to Garbage and under the bridge respawn damn fast!
Thank you for the new version, it runs pretty "stable" so far (just the typical Stalker SoC freezes). Finally i can make it through the dream level without thousand crashes :D
But, i had to install the game twice with Jammer´s Installer before all files have been unpacked. The first time it just unpacked the gamedata files, but not the contents of the sub-folders (no error showed up during installation).
And i´ve noticed a few sound bugs:
-i only hear the firing sound of the gatling in the Dream-level when i stop shooting.
-and when sleeping, the sound of the dream-sequences are completely desync.
hhmmm i´m not sure, but doesn´t have Zone of Alienation mod this feature? (haven´t played it)
Europe at War Mod?
SS3....maybe, but as a crappy port plagued with consolnitis
can you tell when it crashes, how many percent in the loading bar?
another thing that could be added.
Capturing flags only possible if there are 5 or more players present at that flag. Played the first time today after a very long time, and it was just like everyone running around and single handle capture points. Boring.
Are those pacific maps included now or is it still a seperate mini mod?
Sorry, i´m a bit confused, is this a wishlist of yours or will the Italians be added some time?
Cause, Italians would be a great addition! (Bersaglieri!!!!!!)
Since you mention Shaderbugs, like those when you play a nightmap first, and then a normal map on daylight, that the gras looks very dark?
Ah ok, sorry. didn´t know you posted this already before.
Any chances this will ever happen?
My original AoE2 doesn´t work anymore
Will the AI less cheating in the steam version?
Hmmmm a pacific Mod that´s compatible with Eastern Front, so you can play battles in the Manchuria (Russia vs Japan)
I always forget about their forum, thanks for pointing that out! :)
After many matches 1v1 and Coop, we (my friends and i)came to the conclusion, the Ostherr is completely underpowered. The infantry lacks of firepower, we have to send 2 Landser squads against 1 conscript squad, and still loose around 6 men. While on russian side, a few squads with Spagins, and they wipe out every infantry.
And one bug i´ve encountered, in some games, my machinge guns cannot supress the enemy AI anymore. It happens somewhat every second game 1v1. No matter how long they shoot at an enemy, they just keep moving, while my troops get pinned down as normal.
as much as i´d like too, but i hate CoH2 and the DLC policy
OH-Oh...TGW creates a conflict, no one knows exactly what causes this. At least the TGW modder has no clue.
You have to create a Steam.exe shortcut on your desktop and add this line:
-applaunch 228200 -dev -mod Eastern_Front
then it should work again. But you bypass the EF Launcher.
EF is meant to be like an addon, adding new factions but keep the available vanilla factions untouched.
how do i heal my ostfront troops?
Veterancy 1 description says my troops get medipacks, but there aren´t ones. And a skill in fortress doctrines says that troops will heal near those pillboxes/Mg-nests, but nothing happens.
Why not give them medic squads, limited to 2, always available not matter which doctrine is used? Or medical stations like the Brits have?
look for Double Action: Boogaloo on Steam. It´s TS in source, and Vino is one of the Devs!
Maybe bring the Hungarian Army as a minimod for Eastern Front? Would be cool, since Hungary played a kinda big role in WW2 for the Germans.
i hope your AI Coder removes the ability for the AI to see through the fog of war. Found out WHY the AT Guns are so OP (even on germans), the AI has a much higher line of sight, if they even have a fog of war.
And since it is mentioned "improved AI", not for the friendly ones. Playing 3 vs 3 with 2 friendly AI is playing "Me vs 3".
While the enemy makes well coordinated attacks, the friendly just drive and walk around aimless.
i could build the Kugelblitz yesterday, so this one´s still there.
Though the mod makes CoH1 way better than CoH2, it still has it´s flaws.
Red Army seems more powerful than the Ostherr. When playing vs AI, i finish a skirmish faster with the russians than with the krauts. Can it be that a single russian soldier has the same firepower as german soldier?
And the range of the russian AT gun seems to be way more longer as the german.
meh, instead of having almost unlimited player respawns in casual mode, i´d rather see a "no-respawning zombies" mode.