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Stogie83
Stogie83 Aug 17 2015 replied:

In my case, they walk out of the checkpoint on the road to garbage. they show up in a size of 3-4 and walk down the street to the bridge. As soon as i eliminated them, new ones show up after 2mins.

+1 vote   mod: S.T.A.L.K.E.R. - Oblivion Lost 3.1
Stogie83
Stogie83 Aug 16 2015 replied:

The interface of SS2 was excellent, you had a nice overview of everything when you opened up your inventory.
And what do we get nowadays? Ugly lists, even where navigating through is a pain, like in Skyrim.

+1 vote   mod: Deus Ex: Revision
Stogie83
Stogie83 Aug 16 2015 replied:

Military in Cordon, and the guards at the checkpoint to Garbage and under the bridge respawn damn fast!

+1 vote   mod: S.T.A.L.K.E.R. - Oblivion Lost 3.1
Stogie83
Stogie83 Aug 16 2015 says:

Thank you for the new version, it runs pretty "stable" so far (just the typical Stalker SoC freezes). Finally i can make it through the dream level without thousand crashes :D

But, i had to install the game twice with Jammer´s Installer before all files have been unpacked. The first time it just unpacked the gamedata files, but not the contents of the sub-folders (no error showed up during installation).
And i´ve noticed a few sound bugs:
-i only hear the firing sound of the gatling in the Dream-level when i stop shooting.
-and when sleeping, the sound of the dream-sequences are completely desync.

+1 vote   mod: STALKERSOUP
Stogie83
Stogie83 Aug 16 2015 replied:

hhmmm i´m not sure, but doesn´t have Zone of Alienation mod this feature? (haven´t played it)

+1 vote   mod: MISERY
Stogie83
Stogie83 Aug 13 2015 replied:

Europe at War Mod?

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Aug 9 2015 replied:

SS3....maybe, but as a crappy port plagued with consolnitis

+3 votes   mod: Deus Ex: Revision
Stogie83
Stogie83 Aug 5 2015 replied:

can you tell when it crashes, how many percent in the loading bar?

+1 vote   mod: Forgotten Hope 2
Stogie83
Stogie83 Aug 3 2015 replied:

another thing that could be added.
Capturing flags only possible if there are 5 or more players present at that flag. Played the first time today after a very long time, and it was just like everyone running around and single handle capture points. Boring.

+1 vote   mod: Forgotten Hope 2
Stogie83
Stogie83 Aug 3 2015 replied:

Are those pacific maps included now or is it still a seperate mini mod?

+1 vote   mod: Forgotten Hope 2
Stogie83
Stogie83 Jul 2 2015 replied:

Sorry, i´m a bit confused, is this a wishlist of yours or will the Italians be added some time?
Cause, Italians would be a great addition! (Bersaglieri!!!!!!)

+2 votes   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Jun 3 2015 says:

Since you mention Shaderbugs, like those when you play a nightmap first, and then a normal map on daylight, that the gras looks very dark?

+2 votes   mod: Battlefield: All in One
Stogie83
Stogie83 Apr 29 2015 replied:

Ah ok, sorry. didn´t know you posted this already before.

+1 vote   mod: Age of Chivalry: Hegemony
Stogie83
Stogie83 Apr 22 2015 replied:

Any chances this will ever happen?
My original AoE2 doesn´t work anymore

+1 vote   mod: Age of Chivalry: Hegemony
Stogie83
Stogie83 Mar 20 2015 replied:

Will the AI less cheating in the steam version?

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Mar 17 2015 replied:

Hmmmm a pacific Mod that´s compatible with Eastern Front, so you can play battles in the Manchuria (Russia vs Japan)

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Mar 12 2015 replied:

I always forget about their forum, thanks for pointing that out! :)

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Mar 9 2015 says:

After many matches 1v1 and Coop, we (my friends and i)came to the conclusion, the Ostherr is completely underpowered. The infantry lacks of firepower, we have to send 2 Landser squads against 1 conscript squad, and still loose around 6 men. While on russian side, a few squads with Spagins, and they wipe out every infantry.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Mar 4 2015 replied:

And one bug i´ve encountered, in some games, my machinge guns cannot supress the enemy AI anymore. It happens somewhat every second game 1v1. No matter how long they shoot at an enemy, they just keep moving, while my troops get pinned down as normal.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Mar 2 2015 replied:

as much as i´d like too, but i hate CoH2 and the DLC policy

+1 vote   mod: Normandy 1944: European Theater
Stogie83
Stogie83 Mar 2 2015 replied:

OH-Oh...TGW creates a conflict, no one knows exactly what causes this. At least the TGW modder has no clue.
You have to create a Steam.exe shortcut on your desktop and add this line:
-applaunch 228200 -dev -mod Eastern_Front
then it should work again. But you bypass the EF Launcher.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Mar 1 2015 replied:

EF is meant to be like an addon, adding new factions but keep the available vanilla factions untouched.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Mar 1 2015 says:

how do i heal my ostfront troops?
Veterancy 1 description says my troops get medipacks, but there aren´t ones. And a skill in fortress doctrines says that troops will heal near those pillboxes/Mg-nests, but nothing happens.
Why not give them medic squads, limited to 2, always available not matter which doctrine is used? Or medical stations like the Brits have?

+2 votes   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Jan 22 2015 replied:

look for Double Action: Boogaloo on Steam. It´s TS in source, and Vino is one of the Devs!

0 votes   mod: The Specialists
Stogie83
Stogie83 Dec 7 2014 replied:

Maybe bring the Hungarian Army as a minimod for Eastern Front? Would be cool, since Hungary played a kinda big role in WW2 for the Germans.

+1 vote   mod: Company of Heroes: Fate of Hungary
Stogie83
Stogie83 Dec 7 2014 replied:

i hope your AI Coder removes the ability for the AI to see through the fog of war. Found out WHY the AT Guns are so OP (even on germans), the AI has a much higher line of sight, if they even have a fog of war.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Dec 1 2014 replied:

And since it is mentioned "improved AI", not for the friendly ones. Playing 3 vs 3 with 2 friendly AI is playing "Me vs 3".
While the enemy makes well coordinated attacks, the friendly just drive and walk around aimless.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Dec 1 2014 replied:

i could build the Kugelblitz yesterday, so this one´s still there.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Nov 30 2014 says:

Though the mod makes CoH1 way better than CoH2, it still has it´s flaws.
Red Army seems more powerful than the Ostherr. When playing vs AI, i finish a skirmish faster with the russians than with the krauts. Can it be that a single russian soldier has the same firepower as german soldier?
And the range of the russian AT gun seems to be way more longer as the german.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Aug 28 2014 says:

meh, instead of having almost unlimited player respawns in casual mode, i´d rather see a "no-respawning zombies" mode.

+1 vote   mod: No More Room in Hell
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