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Complete fresh installation, same bugs occur.
After the Milligan bug (could solve this with the killcam console order), no other gamebreaking bugs occured though.
Except the ridicolously high accuracy of the leopold society members...
yes, i use the shortcut.
Yep, it does. Restarting the whole level makes it happen again.
And Miligan doesn´t leave his apartment, in the cutscene he just stands in front of the book shelf.
And found out if i press both the character sheet and journal button, the game freezes, kinda. I can open/close the console though.
Edit: None of the bugs above occured in an older build (i guess the last time i played was with 9.2, i´m not sure)
Besides the strange audio when checking "Enviromental Effects", i do have now the strangest bugs in the Warehouse mission.
1. The cabal thugs blast in each others backs.
2. The Physics are completely fubar inside the warehouse. Pressing the switch normally set the container in motion, kicking down the shelf, burying some thugs underneath. Now the container is just floating, and the thugs just kick the shelves around.
Complete fresh install, with Plus patch.
i think it would be better to finish the steam release version before adding other content.
But yes, the idea sounds great.
Can it be, that some weapon models are from the Insurrection mod?
Well since reading "adding new weapons" makes me moist as a redneck, have really new weapons been added or just replaced (as it is the case in other mods)?
In my case, they walk out of the checkpoint on the road to garbage. they show up in a size of 3-4 and walk down the street to the bridge. As soon as i eliminated them, new ones show up after 2mins.
The interface of SS2 was excellent, you had a nice overview of everything when you opened up your inventory.
And what do we get nowadays? Ugly lists, even where navigating through is a pain, like in Skyrim.
Military in Cordon, and the guards at the checkpoint to Garbage and under the bridge respawn damn fast!
Thank you for the new version, it runs pretty "stable" so far (just the typical Stalker SoC freezes). Finally i can make it through the dream level without thousand crashes :D
But, i had to install the game twice with Jammer´s Installer before all files have been unpacked. The first time it just unpacked the gamedata files, but not the contents of the sub-folders (no error showed up during installation).
And i´ve noticed a few sound bugs:
-i only hear the firing sound of the gatling in the Dream-level when i stop shooting.
-and when sleeping, the sound of the dream-sequences are completely desync.
hhmmm i´m not sure, but doesn´t have Zone of Alienation mod this feature? (haven´t played it)
Europe at War Mod?
SS3....maybe, but as a crappy port plagued with consolnitis
can you tell when it crashes, how many percent in the loading bar?
another thing that could be added.
Capturing flags only possible if there are 5 or more players present at that flag. Played the first time today after a very long time, and it was just like everyone running around and single handle capture points. Boring.
Are those pacific maps included now or is it still a seperate mini mod?
Sorry, i´m a bit confused, is this a wishlist of yours or will the Italians be added some time?
Cause, Italians would be a great addition! (Bersaglieri!!!!!!)
Since you mention Shaderbugs, like those when you play a nightmap first, and then a normal map on daylight, that the gras looks very dark?
Ah ok, sorry. didn´t know you posted this already before.
Any chances this will ever happen?
My original AoE2 doesn´t work anymore
Will the AI less cheating in the steam version?
Hmmmm a pacific Mod that´s compatible with Eastern Front, so you can play battles in the Manchuria (Russia vs Japan)
I always forget about their forum, thanks for pointing that out! :)
After many matches 1v1 and Coop, we (my friends and i)came to the conclusion, the Ostherr is completely underpowered. The infantry lacks of firepower, we have to send 2 Landser squads against 1 conscript squad, and still loose around 6 men. While on russian side, a few squads with Spagins, and they wipe out every infantry.
And one bug i´ve encountered, in some games, my machinge guns cannot supress the enemy AI anymore. It happens somewhat every second game 1v1. No matter how long they shoot at an enemy, they just keep moving, while my troops get pinned down as normal.
as much as i´d like too, but i hate CoH2 and the DLC policy
OH-Oh...TGW creates a conflict, no one knows exactly what causes this. At least the TGW modder has no clue.
You have to create a Steam.exe shortcut on your desktop and add this line:
-applaunch 228200 -dev -mod Eastern_Front
then it should work again. But you bypass the EF Launcher.
EF is meant to be like an addon, adding new factions but keep the available vanilla factions untouched.
how do i heal my ostfront troops?
Veterancy 1 description says my troops get medipacks, but there aren´t ones. And a skill in fortress doctrines says that troops will heal near those pillboxes/Mg-nests, but nothing happens.
Why not give them medic squads, limited to 2, always available not matter which doctrine is used? Or medical stations like the Brits have?