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Stogie83
Stogie83 Dec 7 2014, 3:05pm replied:

Maybe bring the Hungarian Army as a minimod for Eastern Front? Would be cool, since Hungary played a kinda big role in WW2 for the Germans.

+1 vote   mod: Company of Heroes: Fate of Hungary
Stogie83
Stogie83 Dec 7 2014, 3:02pm replied:

i hope your AI Coder removes the ability for the AI to see through the fog of war. Found out WHY the AT Guns are so OP (even on germans), the AI has a much higher line of sight, if they even have a fog of war.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Dec 1 2014, 12:14pm replied:

And since it is mentioned "improved AI", not for the friendly ones. Playing 3 vs 3 with 2 friendly AI is playing "Me vs 3".
While the enemy makes well coordinated attacks, the friendly just drive and walk around aimless.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Dec 1 2014, 12:12pm replied:

i could build the Kugelblitz yesterday, so this one´s still there.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Nov 30 2014, 5:51pm says:

Though the mod makes CoH1 way better than CoH2, it still has it´s flaws.
Red Army seems more powerful than the Ostherr. When playing vs AI, i finish a skirmish faster with the russians than with the krauts. Can it be that a single russian soldier has the same firepower as german soldier?
And the range of the russian AT gun seems to be way more longer as the german.

+1 vote   mod: Company of Heroes: Eastern Front
Stogie83
Stogie83 Aug 28 2014, 11:14am says:

meh, instead of having almost unlimited player respawns in casual mode, i´d rather see a "no-respawning zombies" mode.

+1 vote   mod: No More Room in Hell
Stogie83
Stogie83 Aug 27 2014, 3:41pm says:

*Madness intensifies*
Why does he let his work die?
At least he could release what´s already done to someone who finishes it!

+3 votes   mod: Fallout Tactics: Revised
Stogie83
Stogie83 Aug 26 2014, 6:18pm says:

One thing that still bugs the hell out of me, Machine Guns/Automatic Rifles. All MG´s/AR´s should be able to fire from the hip and aimed unsupported, of course with horrible recoil. And be deployed even if you are not prone, like it is in PR. The Bren f.e. can only be deployed on prone position, the Breda otherwise can be deployed in standing position. The MG34 and 42 are pretty useless for me, since those can ONLY be fired AND deployed in prone. I AM AWARE that is somehow for "balancing" porpuses, and the BF2 engine cannot handle the function to let MG´s deploy on object.
Otherwise it´s a beautiful mod, but the issue i´ve stated above doesn´t make it perfect (not trying to sound like an arse)

+1 vote   mod: Forgotten Hope 2
Stogie83
Stogie83 Aug 26 2014, 7:03am says:

Cool, new versions for Vegas 1 AND 2, gonna try that out asap.

+2 votes   mod: Vegas 2 Realism Mod
Stogie83
Stogie83 Aug 24 2014, 8:38pm says:

Since me and my friends use the HD version now for online play (more stable), this mod needs to released for the HD version too!

+1 vote   mod: Age of Chivalry: Hegemony
Stogie83
Stogie83 Aug 24 2014, 8:32pm replied:

if i understood that correct, the mod aims for European factions.

+2 votes   mod: Age of Chivalry: Hegemony
Stogie83
Stogie83 Aug 21 2014, 7:25am says:

I cannot start this game. First i had to unpack the opengl rar file, since there was no GL DLL in the directory, second i always get something like "Cannot run resolution in fullscreen" and "Bad mode" etc.

+1 vote   mod: Medal of Honor: Blurred Remembrance
Stogie83
Stogie83 Aug 20 2014, 3:56pm says:

This mod brings a tear in my eye.

+1 vote   mod: Medal of Honor: Blurred Remembrance
Stogie83
Stogie83 Aug 7 2014, 8:59pm replied:

Edit: The Kernel32 error is gone^^ Dunno what happened.

+1 vote   download: Proper Windows 7 Fix for Act of War
Stogie83
Stogie83 Aug 7 2014, 4:39pm says:

Ok, first, Thank You!
After years, i can play finally it again (at least the steam versions)
HT runs fine, though it stutters if i turn the camera OR a huge shadow of an airplane appears (if someone know a fix, let me know plz).
Second, DA runs too, combined with the Widescreen mod, BUT it always gives me an error at startup, something in french, and it mentions kernel32.dll. But after clickong ok, the game starts. (to be mentioned, this error already occurs before using your fix)

+1 vote   download: Proper Windows 7 Fix for Act of War
Stogie83
Stogie83 Jun 26 2014, 8:02am says:

Watched the video, epic music, and i love it how it does NOT zoom in when using the sights, giving it a bit realism.
But what i don´t like, if not hate, the bloom graphic effect.

+1 vote   game: CDF Ghostship
Stogie83
Stogie83 Jun 7 2014, 1:13pm says:

I have a, for me, huge problem. Emissions always show up when i´m in the middle of nowhere. "Find shelter" is the task, yeah, finding shelter in an abandoned house doesn´t count, the emission kills me, great. I have to find a SPECIFIC shelter, that is unreachable for me, no matter what i try. 3rd time i started a new game, 3rd time i run into this problem.

0 votes   mod: MISERY
Stogie83
Stogie83 Jun 1 2014, 6:05am says:

Though it is plagued with bugs, especially the further you get in this game, i like it! I love the new levels, and those small underground areas like in Cordon.

+6 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Stogie83
Stogie83 Mar 27 2014, 1:22pm replied:

I know my q sounds stupid, but i have played too many "realism" mods in the past 15 years that have added everything except realism.
But i gonna give it a try this weekend ;)

+2 votes   mod: Dylan's Far Cry 2 Realism Mod
Stogie83
Stogie83 Jan 2 2014, 5:40am says:

Hello, does this mod fix the correct magazine sizes of the guns? (like the G3a3 has now 20rds instead 30). There´s no info in the changelogs about that.

+2 votes   mod: Dylan's Far Cry 2 Realism Mod
Stogie83
Stogie83 Dec 22 2013, 3:12pm says:

Health regen.....oh god no

-4 votes   mod: Raven Shield: Project VI
Stogie83
Stogie83 Dec 2 2013, 1:25pm says:

Many many thanks for making this, although i haven´t played it yet.
But reading about the option to turn off those special zombies is already a must-try-out for me!

+2 votes   download: George Romero Mod T15 "Breakdown Update 1"
Stogie83
Stogie83 Nov 27 2013, 4:51pm says:

I don´t know, i like FA1 more than FAS.

+2 votes   mod: Firearms
Stogie83
Stogie83 Nov 27 2013, 12:17pm says:

Don´t have money to pledge right now, but voted for it on Greenlight.

+1 vote   game: STASIS - 2D Isometric,Point & Click,Sci-fi Horror
Stogie83
Stogie83 Nov 10 2013, 6:02pm says:

Mac...*throws up*

0 votes   poll: What version of Mac OS X do you use?
Stogie83
Stogie83 Nov 1 2013, 9:15am replied:

oh and an option for disabling "autoswitch items on pickup"

+2 votes   game: Contagion
Stogie83
Stogie83 Nov 1 2013, 9:05am says:

Bought the game yesterday, i don´t regret it, i like what i see so far!
Only problem i have, the font size on the handy is too big, i only see 3 words lol.
Feature requests (if you haven´t planned them for the future):
-a sound if you try to open a door with keys that aren´t meant to be opened. Sometimes i don´t know if i need a own key for some doors.
-switchable firemodes for fully automatic weapons
-"tactical" reloads
-Zombies in the prison level should look like more prisoners than business men lol

+2 votes   game: Contagion
Stogie83
Stogie83 Oct 30 2013, 6:13pm replied:

No worries, take your time.
At least you keep us updated what´s going on, unlike many otehr modders who leave us in the dark.

+2 votes   mod: Axis & Allies: Uncommon Valor
Stogie83
Stogie83 Oct 28 2013, 1:25pm says:

Why does every strategy game nowadays need those (annoying) skilltrees/perks?

0 votes   game: War Generals: Panzers and Tanks
Stogie83
Stogie83 Sep 30 2013, 4:24pm replied:

If you have ever tried the map editor, you would see that the river beneath the bridge will get shallow once placed. Let´s say, the bridge is just a decoration.

+2 votes   mod: Axis & Allies: Uncommon Valor
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