All I want to do is rig models 24/7 in blender. Ah it would be a dream come true. I'd have so much fun!

Comment History  (0 - 30 of 602)
Ark_
Ark_ @ Unreal Engine 4 Released

Except you don't have to have the sub for the entire time you are developing, you can sub for a month and the continue to use that version of the engine. If they release an engine update that you want you can just sub get the update and then unsub again, they even say so on their forums.

Plus your math is off, if you sold that many games at that price you would have made $86,175 after full sub and royalties (not counting extras like distribution costs.)

Good karma+3 votes
Ark_
Ark_ @ Solitude Reborn

Just that Solitude refuses to die.

What you guys have got so far looks neat, one thing I would suggest looking into is rendering the text with the psps native font, it will look so much crisper.

Good karma+2 votes
Ark_
Ark_ @ Solitude Reborn

._.`


Good karma+2 votes
Ark_
Ark_ @ Ark_

If you miss me kiss me!

Good karma+2 votes
Ark_
Ark_ @ Samuk

wh, who?

Good karma+1 vote
Ark_
Ark_ @ 2x4b 523p

Haha :) That is awesome.

Good karma+2 votes
Ark_
Ark_ @ Arcones

Another Arky huh, Our numbers grow stronger, soon we will have the power to do stuff but still lack the motivation and thus do nothing differently from now. Huzzar!

Good karma+2 votes
Ark_
Ark_ @ Debut Teaser Video!

Looks awesome :D

Good karma+1 vote
Ark_
Ark_ @ lesson time..

Oh cool a Michael Jackson anime.

Good karma+1 vote
Ark_
Ark_ @ Haters gonna' hate

Lighting needs work ;)

Good karma+2 votes
Ark_
Ark_ @ It's great to be here!

:3c

Good karma+2 votes
Ark_
Ark_ @ hogsy

Yay :D

Good karma+3 votes
Ark_
Ark_ @ Baron Brosephus

Oh Hai ^^ and np thanks for the add.

Good karma+3 votes
Ark_
Ark_ @ Little spice to warehouse

The lightning needs more variation, right now it's pretty close to just being full-bright. You have HLBSP so why not make use of those colored light maps? Also lights aren't pure white, giving them a slight hint of yellow is the essayist thing you can do to make your level feel more atmospheric. The textures seems to clash a bit as well.

Personal opinions and such, your mileage will most defiantly vary I'm sure ^^.

Good karma+2 votes
Ark_
Ark_ @ Routine

I can definitely feel the Moon Base Alpha inspirations in this. :D

Good karma+2 votes
Ark_
Ark_ @ CAT

Because a tool that uses floppy disks is much more cool than one that uses SD cards ;).

Good karma+3 votes
Ark_
Ark_ @ hogsy

That lemon better be for a lemon cake!
Other wise I might think your saying I'm sour :<

Good karma+3 votes
Ark_
Ark_ @ Solitude

Oh and to add to that a psp build is still quite possible to release. Not by me or the other members of the team of course, but by anyone.

Getting a basic version up an runing on the psp is quite doable. The assests for the pc version are the same ones the psp ver was goning to use. The QC code makes use of features that the pc version had that psp engine didn't but I ifdef most of those making a psp build compile quite easy (note I may have missed a few toward the end as things got more hectic and more work was droped on me *excuses*)

Most of the engine work I done on the PSP engine was glorified UI stuff, like the menus, server browser(still online and working it seems too :o), hud, Native psp fonts.
Now that was just my bit, before that others like Downsider, xlink, crowbar added other features but I believe other PSP quake engines offer these features now as well.

So all in all its quite doable with what was released with the pc build, its was just the degree of polish that held back the PSP build.

Good karma+3 votes
Ark_
Ark_ @ Solitude

Problems in the team, people just seemed to leave with out much announcement. At that point their was still quite alot of work left to be done and about 2 people to do it all. We also felt we couldn't release what we had because the polish and quality just wasn't up to what we felt people where expecting or deserved. Still I really wanted to get at least something out there, hence the big push to release the PC Alpha. The PSP alpha was to come later hopefully after we got some more help from the pc build, escencly I had to code things twice once for the pc engine and then again for the psp, add on too that the restrictions of the psp as a platform. I manged to release three patches for the PC Alpha after that I called it quits myself.
Welp that's it from my point of view.

Good karma+2 votes
Ark_
Ark_ @ Close Enough

Or maybe just maybe they where having a bit of fun?

Good karma0 votes
Ark_
Ark_ @ Conscript Teaser 3

Crytek weren't under GPL restrictions, just saying.

Cleaning up the source is admirable tho.

Good karma+1 vote
Ark_
Ark_ @ BlackholeBuffer

First!
Back of everone else, just back off.
I got this one, get your own :P

Good karma+1 vote
Ark_
Ark_ @ In case anyone wanted to play piano

Well you could use a simple light blocking brush to create a simple shadow ;)

Good karma+4 votes
Ark_
Ark_ @ Oban Star-Racers

Same here, I remember watching this a long time ago but I forgot the name. Remember it from the picture instantly tho.
Thanks for linking me to the name :)

Good karma+2 votes
Ark_
Ark_ @ Laptop

Yay Miku :3

Good karma+2 votes
Ark_
Ark_ @ Future?

Crayons?

Good karma+4 votes
Ark_
Ark_ @ Ark_

Yup that it is :) Please excuse the horrid camera movement and the misaligned textures, I ran out of time :/ .

Good karma+2 votes
Ark_
Ark_ @ Counter-Strike: Global Offensive Beta Key Contest

Fire in the hole, Fi fi fi fire in the hole!
Terrorist win, FIRE IN THE HO, FIRE Fire in the hole.
:/

Good karma+2 votes
Ark_
Ark_ @ I need a hand... Ho ho hooooo...

Looking good but the cut of the arm seems too clean (bar the blood :P).

Good karma+2 votes
Ark_
Ark_ @ hogsy

To most of the PSP community if your comment isn't blind praise its hating on it. Sadly.

Good karma+2 votes
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