All I want to do is rig models 24/7 in blender. Ah it would be a dream come true. I'd have so much fun!

Comment History  (0 - 30 of 609)
Ark_ Mar 21 2014, 12:09pm replied:

Except you don't have to have the sub for the entire time you are developing, you can sub for a month and the continue to use that version of the engine. If they release an engine update that you want you can just sub get the update and then unsub again, they even say so on their forums.

Plus your math is off, if you sold that many games at that price you would have made $86,175 after full sub and royalties (not counting extras like distribution costs.)

+3 votes     article: Unreal Engine 4 Released
Ark_ Mar 19 2014, 7:07pm replied:

Just that Solitude refuses to die.

What you guys have got so far looks neat, one thing I would suggest looking into is rendering the text with the psps native font, it will look so much crisper.

+2 votes     game: Solitude Reborn
Ark_ Mar 19 2014, 5:29pm says:


+2 votes     game: Solitude Reborn
Ark_ Mar 12 2013, 9:15pm replied:

If you miss me kiss me!

+2 votes     member: Ark_
Ark_ Mar 12 2013, 9:12pm says:

wh, who?

+1 vote     member: Samuk
Ark_ Jan 31 2013, 5:12pm says:

Haha :) That is awesome.

+2 votes     media: 2x4b 523p
Ark_ Nov 11 2012, 9:17pm says:

Another Arky huh, Our numbers grow stronger, soon we will have the power to do stuff but still lack the motivation and thus do nothing differently from now. Huzzar!

+2 votes     member: Arcones
Ark_ Aug 15 2012, 7:31am says:

Looks awesome :D

+1 vote     article: Debut Teaser Video!
Ark_ Aug 4 2012, 11:48pm says:

Oh cool a Michael Jackson anime.

+1 vote     media: lesson time..
Ark_ Jul 27 2012, 4:25pm says:

Lighting needs work ;)

+2 votes     media: Haters gonna' hate
Ark_ Jul 23 2012, 9:50am replied:

Its been popular for way way longer than a month It just seems a new mass of people have stumbled onto this, and ofc that means it only came into existence when they discovered it.

+2 votes     game: Faceless
Ark_ Jul 4 2012, 7:54pm says:


+2 votes     article: It's great to be here!
Ark_ Jun 29 2012, 10:13pm replied:

Yay :D

+3 votes     member: hogsy
Ark_ Jun 28 2012, 9:07pm says:

Oh Hai ^^ and np thanks for the add.

+3 votes     member: CrazyOldTeenager
Ark_ Jun 28 2012, 8:54pm says:

The lightning needs more variation, right now it's pretty close to just being full-bright. You have HLBSP so why not make use of those colored light maps? Also lights aren't pure white, giving them a slight hint of yellow is the essayist thing you can do to make your level feel more atmospheric. The textures seems to clash a bit as well.

Personal opinions and such, your mileage will most defiantly vary I'm sure ^^.

+2 votes     media: Little spice to warehouse
Ark_ Jun 26 2012, 6:34am says:

I can definitely feel the Moon Base Alpha inspirations in this. :D

+2 votes     game: Routine
Ark_ Jun 26 2012, 5:56am replied:

Because a tool that uses floppy disks is much more cool than one that uses SD cards ;).

+3 votes     article: CAT
Ark_ Jun 23 2012, 5:41pm says:

That lemon better be for a lemon cake!
Other wise I might think your saying I'm sour :<

+3 votes     member: hogsy
Ark_ Jun 14 2012, 8:04pm replied:

Oh and to add to that a psp build is still quite possible to release. Not by me or the other members of the team of course, but by anyone.

Getting a basic version up an runing on the psp is quite doable. The assests for the pc version are the same ones the psp ver was goning to use. The QC code makes use of features that the pc version had that psp engine didn't but I ifdef most of those making a psp build compile quite easy (note I may have missed a few toward the end as things got more hectic and more work was droped on me *excuses*)

Most of the engine work I done on the PSP engine was glorified UI stuff, like the menus, server browser(still online and working it seems too :o), hud, Native psp fonts.
Now that was just my bit, before that others like Downsider, xlink, crowbar added other features but I believe other PSP quake engines offer these features now as well.

So all in all its quite doable with what was released with the pc build, its was just the degree of polish that held back the PSP build.

+3 votes     game: Solitude
Ark_ Jun 14 2012, 8:00pm replied:

Problems in the team, people just seemed to leave with out much announcement. At that point their was still quite alot of work left to be done and about 2 people to do it all. We also felt we couldn't release what we had because the polish and quality just wasn't up to what we felt people where expecting or deserved. Still I really wanted to get at least something out there, hence the big push to release the PC Alpha. The PSP alpha was to come later hopefully after we got some more help from the pc build, escencly I had to code things twice once for the pc engine and then again for the psp, add on too that the restrictions of the psp as a platform. I manged to release three patches for the PC Alpha after that I called it quits myself.
Welp that's it from my point of view.

+2 votes     game: Solitude
Ark_ May 4 2012, 5:59pm replied:

Or maybe just maybe they where having a bit of fun?

0 votes     media: Close Enough
Ark_ Apr 28 2012, 8:48pm replied:

Crytek weren't under GPL restrictions, just saying.

Cleaning up the source is admirable tho.

+1 vote     media: Conscript Teaser 3
Ark_ Apr 26 2012, 10:59am says:

Back of everone else, just back off.
I got this one, get your own :P

+1 vote     member: BlackholeBuffer
Ark_ Apr 23 2012, 10:44pm replied:

Well you could use a simple light blocking brush to create a simple shadow ;)

+4 votes     media: In case anyone wanted to play piano
Ark_ Mar 25 2012, 10:32pm replied:

Same here, I remember watching this a long time ago but I forgot the name. Remember it from the picture instantly tho.
Thanks for linking me to the name :)

+2 votes     media: Oban Star-Racers
Ark_ Mar 21 2012, 8:50pm says:

Yay Miku :3

+2 votes     media: Laptop
Ark_ Mar 21 2012, 8:47pm replied:


+4 votes     media: Future?
Ark_ Feb 22 2012, 4:35am replied:

Yup that it is :) Please excuse the horrid camera movement and the misaligned textures, I ran out of time :/ .

+2 votes     member: Ark_
Ark_ Feb 21 2012, 11:26am says:

Fire in the hole, Fi fi fi fire in the hole!
Terrorist win, FIRE IN THE HO, FIRE Fire in the hole.

+2 votes     article: Counter-Strike: Global Offensive Beta Key Contest
Ark_ Feb 19 2012, 7:01am says:

Looking good but the cut of the arm seems too clean (bar the blood :P).

+2 votes     media: I need a hand... Ho ho hooooo...
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