All I want to do is rig models 24/7 in blender. Ah it would be a dream come true. I'd have so much fun!
If you miss me kiss me!
Haha :) That is awesome.
Another Arky huh, Our numbers grow stronger, soon we will have the power to do stuff but still lack the motivation and thus do nothing differently from now. Huzzar!
Looks awesome :D
Oh cool a Michael Jackson anime.
Lighting needs work ;)
Its been popular for way way longer than a month It just seems a new mass of people have stumbled onto this, and ofc that means it only came into existence when they discovered it.
Oh Hai ^^ and np thanks for the add.
The lightning needs more variation, right now it's pretty close to just being full-bright. You have HLBSP so why not make use of those colored light maps? Also lights aren't pure white, giving them a slight hint of yellow is the essayist thing you can do to make your level feel more atmospheric. The textures seems to clash a bit as well.
Personal opinions and such, your mileage will most defiantly vary I'm sure ^^.
I can definitely feel the Moon Base Alpha inspirations in this. :D
Because a tool that uses floppy disks is much more cool than one that uses SD cards ;).
That lemon better be for a lemon cake!
Other wise I might think your saying I'm sour :<
Oh and to add to that a psp build is still quite possible to release. Not by me or the other members of the team of course, but by anyone.
Getting a basic version up an runing on the psp is quite doable. The assests for the pc version are the same ones the psp ver was goning to use. The QC code makes use of features that the pc version had that psp engine didn't but I ifdef most of those making a psp build compile quite easy (note I may have missed a few toward the end as things got more hectic and more work was droped on me *excuses*)
Most of the engine work I done on the PSP engine was glorified UI stuff, like the menus, server browser(still online and working it seems too :o), hud, Native psp fonts.
Now that was just my bit, before that others like Downsider, xlink, crowbar added other features but I believe other PSP quake engines offer these features now as well.
So all in all its quite doable with what was released with the pc build, its was just the degree of polish that held back the PSP build.
Problems in the team, people just seemed to leave with out much announcement. At that point their was still quite alot of work left to be done and about 2 people to do it all. We also felt we couldn't release what we had because the polish and quality just wasn't up to what we felt people where expecting or deserved. Still I really wanted to get at least something out there, hence the big push to release the PC Alpha. The PSP alpha was to come later hopefully after we got some more help from the pc build, escencly I had to code things twice once for the pc engine and then again for the psp, add on too that the restrictions of the psp as a platform. I manged to release three patches for the PC Alpha after that I called it quits myself.
Welp that's it from my point of view.
Or maybe just maybe they where having a bit of fun?
Crytek weren't under GPL restrictions, just saying.
Cleaning up the source is admirable tho.
Back of everone else, just back off.
I got this one, get your own :P
Well you could use a simple light blocking brush to create a simple shadow ;)
Same here, I remember watching this a long time ago but I forgot the name. Remember it from the picture instantly tho.
Thanks for linking me to the name :)
Yay Miku :3
Yup that it is :) Please excuse the horrid camera movement and the misaligned textures, I ran out of time :/ .
Fire in the hole, Fi fi fi fire in the hole!
Terrorist win, FIRE IN THE HO, FIRE Fire in the hole.
Looking good but the cut of the arm seems too clean (bar the blood :P).
To most of the PSP community if your comment isn't blind praise its hating on it. Sadly.
Nuuu its clearly purple!
Well now that's not true. Plenty of beer bottles and even a shopping trolleys down there :P .