Conscript is a psp/pc game using the source engine and a heavily modified quake engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript.

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Shpuld
Shpuld Apr 21 2012 says:

Really good job Conscript team, I love how you've managed to capture the HL feel in the mapping. Also the end was great!

+10 votes     reply to comment
WeeGee9000
WeeGee9000 Apr 21 2012 says:

Awesome! but needs more psp

-2 votes     reply to comment
Gage3197
Gage3197 Apr 21 2012 says:

OH MAH GOD !

+2 votes     reply to comment
thonglover
thonglover Apr 22 2012 says:

If its going to be one man/soldier saving the world then the person you are playing as is Gordon freeman's brother.

+2 votes     reply to comment
Midnightmare
Midnightmare Apr 22 2012 says:

Totally FRIGGIN AWE-fKING-SOMEEEEEE!

ahem.... can't wait :'D

+1 vote     reply to comment
ThatPolyDude
ThatPolyDude Apr 22 2012 says:

Very impressive :D

+1 vote     reply to comment
jordanpino
jordanpino Apr 22 2012 says:

:DDDDDDDDDDD
GENIAAALLL¬°¬°

+1 vote     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Apr 23 2012 says:

Essentially aiming to make an open-source version of Source now?

-1 votes     reply to comment
|Nano|
|Nano| Apr 23 2012 replied:

Not quite sure what you mean by that.

+1 vote     reply to comment
|Nano|
|Nano| Apr 23 2012 replied:

Once conscript is released the mod SDK will go with it, so you can make other mods for the engine (Called Granite, btw.)

Then after about a few months of conscript being out I'l opensource the engine under GPL.

So yes, I AM going to be opensourcing the engine, but it isn't an attempt to copy or clone source, at the end of the day it's still the quake engine.

+1 vote     reply to comment
biodude Author
biodude Apr 25 2012 replied:

Had to delete that comment wall, nano meant to say weeks, we are a quite a ways from releasing conscript, maybe bundling the engine source would be a good thing on release, but i'm sure nano has a good reason for it, lets just have a good night shall we

+2 votes   reply to comment
|Nano|
|Nano| Apr 26 2012 replied:

I do have my reason, and its a good one.

I don't want to release the source code straight with the game, because chances are it won't be optimized and/or compatible with many Visual Studio versions, i want to delay the source code release a little longer to make it understandable for others to read.

You realise how long Crytek waited to release the Cryengine 3 SDK? They COULD of released it with Crysis 2, but they didn't for the simple reason that it WASN'T usable by people who would just start learning about the Cryengine, Crytek had to refine it for at least a year.

+1 vote     reply to comment
Ark_
Ark_ Apr 28 2012 replied:

Crytek weren't under GPL restrictions, just saying.

Cleaning up the source is admirable tho.

+1 vote     reply to comment
|Nano|
|Nano| Apr 29 2012 replied:

I know, but they still waited before releasing the SDK, most probably to clean it up more and make it understandable for newcomers to read and understand.

+1 vote     reply to comment
Yams
Yams Apr 23 2012 says:

Are any of my models being used anymore? Stinger/shotugn etc?

+1 vote     reply to comment
biodude Author
biodude Apr 23 2012 replied:

stinger is still on the psp version, shotgun isnt being used anymore atm, but I'll find a use for it no doubt :)

+1 vote   reply to comment
Yams
Yams Apr 23 2012 replied:

Need me to do anything else or are you all good?

+1 vote     reply to comment
biodude Author
biodude Apr 25 2012 replied:

I'm all gravy atm, I'll give you a hollar if anything turns up :P

+1 vote   reply to comment
WildMint
WildMint Jul 11 2012 says:

My psp can't wait :D

+1 vote     reply to comment
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Description

Watch the moddb comments for our livestream dm with commentary in the next hour! Enjoy guys!

video by kieron, this is included in the update!

song is by Joel Nielson, - Demo 3

Video Details
Date
Apr 21st, 2012
By
biodude
Length
01:36
Filename
conscript-trailer.mp4
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