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Ghost Fang, Jukki, and Dr_Mabuse present to you an old dead project that we have breathed life back into, because Spartans never die, the are just missing in action.
What doesn't kill you only makes you stronger, and that, is very much the case. Solitude is back and better than ever.

Solitude has been... Reborn!
The team:

  • Ghost_Fang: director, game logic coder, mapper, assets
  • Jukki: Engine coder
  • Dr_Mabuse: AI coder, mapping

Game Modes: Planned - Early Stages - Playable but needs adjustments - Pretty Much Done - Finished

  • Slayer
  • Team Slayer
  • Oddball
  • Team Oddball
  • Capture The Flag
  • Infection
  • Firefight
Image RSS Feed Latest Screens
Updated Muzzleflashes Engine Side (Particle) Muzzleflashes Texture Based Lighting
Blog RSS Feed Report abuse Latest News: Solitude reborn update #1

11 comments by Jukki on Mar 17th, 2014

Welcome everyone to our first update of Solitude Reborn. Many of you are probably wondering, what is this? Well, this update is to serve as the answer to that.

But before I show anything cool, a bit of history.

Many of you probably do remember Solitude ( One of the biggest and most anticipated projects of psp quake community. Unfortunately during its long life cycle, there was one big lacking thing. No release (expect for a pc alpha, but it was never released on moddb). This great project is a reason some of us are still here, and is actually what I call, the mother of all psp quake mods, while kurok was the grandmother. Many psp quake projects has emerged from the halo solitude's community, some notable ones being the L4Q, NZP and conscript for example. And these projects inspired even more. CoW, quartal, alpha team six, BTL and more. However solitude has already been dead for years. What is this project then?

We are a 3 (4 techincaly) men team. I am Jukki, engine coder. Ghost_Fang is the "leader" or director of the project. And we are following his visuals (and correcting his mistakes). His job is mainly the game logic code and mapping. Dr Mabuse on other hand is mapper and coder too, mainly responsible for the AI code. We are what we consider the psp quake community's veterans. The longest one's to stay and develop on this dyeing platform. This project was started years ago, when Ghost_Fang received a file, containing all the solitude's assets that where never released, and was told to "finish the fight". Few months ago we had discussion about reviving the project. And just about 50 days ago, we decided to start doing it. During these 50 days we have worked hard to achieve our goal. Restore solitude to its former glory, and give it a release it deserved. Now we have reached the point where we believe we are ready to bring this project to public.

So now that we got all that out of the way, lets get to the current day. And lets start by some screenshots:
More screenshots

Visually our reboot looks a much like the solitude, that is due to using of the old assets, like models, textures, and hud icons. However inside the story is different. The code is totally different. We have started everything from a clean plate, by using the most latest version of dquake plus, the very same engine used by NZP, CoW and L4Q, While our game logic code (QC) is done from scratch. But enough, lets actually get to the features we have.

More screenshots

Here is a screenshot of our current main menu. Notice that the style of the menu resembles the halo 3 style. I chose this style because it looks sleek and clean, and is very psp friendly, since it does not require many images to be drawn. Everything you see here is handled by the engine and the background map. Technically our menu is actually ran on a active multiplayer map.

More screenshots

Here we have a image of our player customization menu, as of right now it is very limited. Players are limited to 8 predefined colors chose from. You can on the right preview what your character will look like.

More screenshots

Here we have a demostration of what our lobby screen looks like. Everything you see here is 100% functional. You can switch maps and game modes easily, change some tiny game options like point limit and time limit, and change bot difficulty. And the biggest thing we have here is the bots. You can add up to 7. If you are playing team game, you can also chose the bot's teams with trigger buttons, and of course you can remove bots.

When you actually get in game, you will be surprised how good the thing looks on psp, and actually still runs at playable frame rates (above 30 most of times). We have completely functioning hud. With a mix from all the halo games. Mainly halo ce.

More screenshots
More screenshots

Here you can see some of the stuff we have. Shield bar and health bars are 100 % working and smooth. they change color depending on the situation (shields flicker red when they are low, health icons switch to red and yellow just like in halo ce). Radar works, and shows also friendlies. Ammo counter works too, and incase you are using covenant weapons there is also a color changing heat bar. When you are out of ammo or you can switch weapons on ground, there is a string that tells you to do it, and it even prints the button you need to do it and the icon of the weapon. One last thing you can see is the point meter on the bottom right corner. It functions like the halo 3 variant. Showing you or your team either on the top, or at the bottom depending on the placement.

One final picture I am showing you here is the scoreboard:

More screenshots

It resembles the one from halo reach. And it also has a variation for teamplay!

As you can see, there are also medals functioning, and the team score board updates with the teams positions and what not.

We have been very exited to bring this project to public. We have been teasing this project for a moment now, code naming this Project Calcium, or Milk. So seniormeatbox, that was not a replacement model, but a teaser of this! Stay tuned and remember to follow us, expect a lot of content coming out, including game play videos, feature demonstrations and what we actually have to show in very near future! Remember to spread the word and follow us on here moddb.

Solitude reborn team

Post comment Comments  (0 - 10 of 262)
Purplstuph Jul 22 2015 says:

How is Solitude going right now?

+1 vote     reply to comment
dr_mabuse1981 Creator
dr_mabuse1981 Aug 15 2015 replied:

the leader seems to have lost interest, and jukki is in the army.

+1 vote   reply to comment
Draxeus Aug 25 2015 replied:

I had a feeling this wouldn't get finished, with the lack of info you guys were giving,

+1 vote     reply to comment
Ghost_Fang Creator
Ghost_Fang Aug 19 2015 replied:


+1 vote   reply to comment
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GbGaming Jul 16 2015 replied:

You can't... probably for a long time :(

+1 vote     reply to comment
Draxeus Jun 22 2015 says:

Not trying to sound rude.. but you can't stop them from saying "release date?" Unless you ip ban them,also, with the lack of you guys not giving in info, weather it's real life stuff so you can't work on it, it's expected, even if your busy with RL stuff if you have even 1 min of free time you can let us know that your busy, some people don't know tgar

+2 votes     reply to comment
MaxPinFran May 23 2015 says:

Release date?

0 votes     reply to comment
chlide Jun 26 2015 replied:

You mate are an *** you does not respect anyones work, I hope your account gets permanently banned for asking the same ******** over and over again.
I am making monster hunter:source (unofficial) remaster for the PC who will care except cheap money scrimping dickheads like you. This project is taking a time out, just like the original because they could not find anyone to help them animating.
If you want to see this project finished please, either help if you have any sort of skill on the computer or burn to death deep into the fiery pits of hell. You sir, MaxPinFran or shall I say "MaxPinTran" should be ashamed of yourself.

0 votes     reply to comment
dr_mabuse1981 Creator
dr_mabuse1981 Jun 18 2015 replied:

seriously stop asking the same ******* question over and over...

+3 votes   reply to comment
chlide Jun 20 2015 replied:

Good Game, would like to see future. Keep up the good work.

0 votes     reply to comment
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Solitude Reborn
Windows, PSP
Developer & Publisher
PSP Elite team
Custom Built
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First Person Shooter
Single, Multiplayer & Co-Op

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Welcome to follow us. Spartans never die, they are just missing in action

Mar 17 2014

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Solitude Reborn
Solitude Reborn
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