Ghost Fang, Jukki, and Dr_Mabuse present to you an old dead project that we have breathed life back into, because Spartans never die, the are just missing in action. 
What doesn't kill you only makes you stronger, and that, is very much the case. Solitude is back and better than ever.

Solitude has been... Reborn!
The team:

  • Ghost_Fang: director, game logic coder, mapper, assets
  • Jukki: Engine coder
  • Dr_Mabuse: AI coder, mapping

Game Modes: Planned - Early StagesPlayable but needs adjustments - Pretty Much DoneFinished

  • Slayer
  • Team Slayer
  • Oddball
  • Team Oddball
  • Capture The Flag 
  • Infection 
  • Firefight
Image RSS Feed Latest Screens
Updated Muzzleflashes Engine Side (Particle) Muzzleflashes Texture Based Lighting
Blog RSS Feed Report abuse Latest News: Solitude reborn update #1

7 comments by Jukki on Mar 17th, 2014

Welcome everyone to our first update of Solitude Reborn. Many of you are probably wondering, what is this? Well, this update is to serve as the answer to that. 

But before I show anything cool, a bit of history.


Many of you probably do remember Solitude (http://www.moddb.com/games/solitude). One of the biggest and most anticipated projects of psp quake community. Unfortunately during its long life cycle, there was one big lacking thing. No release (expect for a pc alpha, but it was never released on moddb). This great project is a reason some of us are still here, and is actually what I call, the mother of all psp quake mods, while kurok was the grandmother. Many psp quake projects has emerged from the halo solitude's community, some notable ones being the L4Q, NZP and conscript for example. And these projects inspired even more. CoW, quartal, alpha team six, BTL and more. However solitude has already been dead for years. What is this project then?

We are a 3 (4 techincaly) men team. I am Jukki, engine coder. Ghost_Fang is the "leader" or director of the project. And we are following his visuals (and correcting his mistakes). His job is mainly the game logic code and mapping. Dr Mabuse on other hand is mapper and coder too, mainly responsible for the AI code. We are what we consider the psp quake community's  veterans. The longest one's to stay and develop on this dyeing platform. This project was started years ago, when Ghost_Fang received a file, containing all the solitude's assets that where never released, and was told to "finish the fight". Few months ago we had discussion about reviving the project. And just about 50 days ago, we decided to start doing it. During these 50 days we have worked hard to achieve our goal. Restore solitude to its former glory, and give it a release it deserved. Now we have reached the point where we believe we are ready to bring this project to public.


 So now that we got all that out of the way, lets get to the current day. And lets start by some screenshots:
More screenshots

Visually our reboot looks a much like the solitude, that is due to using of the old assets, like models, textures, and hud icons. However inside the story is different. The code is totally different. We have started everything from a clean plate, by using the most latest version of dquake plus, the very same engine used by NZP, CoW and L4Q, While our game logic code (QC) is done from scratch. But enough, lets actually get to the features we have.
 


More screenshots

Here is a screenshot of our current main menu. Notice that the style of the menu resembles the halo 3 style. I chose this style because it looks sleek and clean, and is very psp friendly, since it does not require many images to be drawn. Everything you see here is handled by the engine and the background map. Technically our menu is actually ran on a active multiplayer map.

More screenshots

Here we have a image of our player customization menu, as of right now it is very limited. Players are limited to 8 predefined colors chose from. You can on the right preview what your character will look like.

More screenshots

Here we have a demostration of what our lobby screen looks like. Everything you see here is 100% functional. You can switch maps and game modes easily, change some tiny game options like point limit and time limit, and change bot difficulty. And the biggest thing we have here is the bots. You can add up to 7. If you are playing team game, you can also chose the bot's teams with trigger buttons, and of course you can remove bots.


When you actually get in game, you will be surprised how good the thing looks on psp, and actually still runs at playable frame rates (above 30 most of times). We have completely functioning hud. With a mix from all the halo games. Mainly halo ce.

More screenshots
More screenshots

Here you can see some of the stuff we have. Shield bar and health bars are 100 % working and smooth. they change color depending on the situation (shields flicker red when they are low, health icons switch to red and yellow just like in halo ce). Radar works, and shows also friendlies. Ammo counter works too, and incase you are using covenant weapons there is also a color changing heat bar. When you are out of ammo or you can switch weapons on ground, there is a string that tells you to do it, and it even prints the button you need to do it and the icon of the weapon. One last thing you can see is the point meter on the bottom right corner. It functions like the halo 3 variant. Showing you or your team either on the top, or at the bottom depending on the placement.

One final picture I am showing you here is the scoreboard:

More screenshots

It resembles the one from halo reach. And it also has a variation for teamplay! 

As you can see, there are also medals functioning, and the team score board updates with the teams positions and what not.


We have been very exited to bring this project to public. We have been teasing this project for a moment now, code naming this Project Calcium, or Milk. So seniormeatbox, that was not a replacement model, but a teaser of this! Stay tuned and remember to follow us, expect a lot of content coming out, including game play videos, feature demonstrations and what we actually have to show in very near future! Remember to spread the word and follow us on here moddb.

Solitude reborn team 

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 203)
ScatterBox
ScatterBox Sep 15 2014, 12:14am says:

I noticed that in the gameplay video that you posted you used the PSP emulator. For me it is kinda disappointing to see that you guys recorded on the emulator because of the fact that you didn't want to take the time to setup RemoteJoyLite (Which takes about 7 minutes btw)

Personally, I'd like to see the gameplay video recorded on an actual PSP so that I could see

1) How smooth it actually is on the console
2) How smooth the game flows using the actual PSP controls
3) I'd like to get the full experience of the decals, ect.

Another thing I noticed was that the bots were doing some pretty intense ballerina spin moves. Hopefully this has been fixed, or will be fixed. I know that AI is hard to get looking good in Quake with performance in mind, but I've seen it done before. Other than these things the game is looking insanely polished for a PSP game. The weapon bobbing is what really got me. Everything is seeming to tie together really well. Thanks.

-1 votes     reply to comment
vton
vton Sep 2 2014, 7:14am says:

OMG! OMG! OMG! ITS A HALO ON PSP? OMG! OMG! AWESOME GUYS! Are you planing a PC port of it?

+1 vote     reply to comment
Wikilix
Wikilix Aug 27 2014, 8:49am says:

This all looks and sounds great, could we get some more details on the Campaign & Firefight aspects of the game? Also I'm happy to hear you guys are optimizing the engine, at any rate I'm stoked for this game to come out if all the features are present & full ! Oh and I'll be playing this in the PPSSPP emulator on my iphone!!

+2 votes     reply to comment
Ghost_Fang
Ghost_Fang Aug 23 2014, 11:41pm says:

Don't worry everyone Dr_mabuse is working on engine stuff that will DOUBLE our frame rate! We were really careful in solitude to budget our resources which gives us a playable FPS with a decent amount of stuff going on, but alot of dquake just hogs so much ram. So tune in on what we got coming

+1 vote     reply to comment
dr_mabuse1981
dr_mabuse1981 Aug 24 2014, 3:31am replied:

Not only DOUBLE fps, but i can promize the following stuff:

- stable framerate
- bullet and explosion decals
- optional HLBSP "lightmap downscaler" (if your map crashes on PSP Phat use downscaler)
- Working ADHOC and WiFi Games (**** YEA)
- MD2 models

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Sep 12 2014, 1:57pm replied:

Can us guys at Seizurous Salid have some of that FPS love too? =3

+1 vote     reply to comment
juicytoot
juicytoot Sep 2 2014, 7:46pm replied:

ADHOC is huge for me. Me and my friends have been playing battlefront 2 after school, and this would be awesome to change it up.

+1 vote     reply to comment
Guest
Guest Aug 30 2014, 1:18pm replied:

This comment is currently awaiting admin approval, join now to view.

Flash_Sentry
Flash_Sentry Aug 11 2014, 5:15pm says:

How's the game coming along?

+1 vote     reply to comment
Guest
Guest Aug 14 2014, 6:08pm replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Solitude Reborn
Platforms
Windows, PSP
Developer & Publisher
PSP Elite team
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single, Multiplayer & Co-Op
Project
Indie
Twitter

Latest tweets from @halosolitude

Welcome to follow us. Spartans never die, they are just missing in action T.co

Mar 17 2014, 1:57pm

Embed Buttons

Promote Solitude Reborn on your homepage or blog by selecting a button and using the HTML code provided (more).

Solitude Reborn
Solitude Reborn
Statistics
Rank
269 of 24,109
Last Update
2 months ago
Watchers
88 members