Ghost Fang, Jukki, and Dr_Mabuse present to you an old dead project that we have breathed life back into, because Spartans never die, the are just missing in action.
What doesn't kill you only makes you stronger, and that, is very much the case. Solitude is back and better than ever.
Solitude has been... Reborn!
The team:
Game Modes: Planned - Early Stages - Playable but needs adjustments - Pretty Much Done - Finished
Hello Solitude fans,
Well here we are, still no release. Why is that? Well I've gotten pretty busy in my life, moved onto other (dead end) projects. I've been messing around with Unity engine and procedural content. As much as I love current generation game development like procedural content, physically based rendering, high polygon count, and advanced shaders, there's just something so satisfying about modding the Quake engine. It is how I got into game development many, many years ago. Its nostalgic to me. However, somewhere along the way I lost that drive to develop. I don't know where it went. Currently, Solitude Reborn is collecting dust (figuratively) on my hard drive, with the development build only tested on the PSP emulator PPSSPP. I haven't tested the current build or even many previous builds on the actual PSP which is also collecting dust(literally) in my garage. However, some recent news has sparked my interest. I've told some of you that I would love to port Solitude Reborn to the PSVITA. However Solitude Reborn relies heavily on GL (hardware acceleration). And the only port of quake, VITAQuake, was software only. However Rinnegatamante, the developer, has recently and successfully given VITAQuake hardware acceleration!
What does this mean for Solitude Reborn? It means that in my limited free time I am going to ATTEMPT to port over the engine features of Solitude to the new VITAQuake engine. I unfortunately can't give an estimate on how long this will take if I can even succeed. I have to learn how vitaGL works and relearn pspGL (PSPGU?) or whatever it was, and try to find out how to port it. Its going to be more studying than programming for a while, but I'll see what I can come up with.
If I succeed here is what you can expect:
•Dual Analog Stick support, no more clunky single analog stick for FPS controls
•Better maps, with the much more advanced hardware, map restrictions are more forgiving
•(I may be wrong) Touch screen support for the menus (maybe in game too? we'll see.)
•Online Multiplayer (I might try to set up some dedicated servers and matchmaking, maybe even highscores)
Its been 3 years and well... safe to say its over.
its not out
i hope they just do a beta
Haven’t responded to any of anyone’s messages trying to contact them. Doubt it would ever be released. Seems to be forgotten.
The closest we have right now is a project by TC Pixel. Its also for the 3ds, but its actually pretty fun and developed.
Youtube.com
Github.com
~Found some things with a peep on Discord
Also I think I have jukki and ghost fang’s discord profiles. They are in the iSlayer discord tho you probably already tried that.
This was me btw. Forgot to log in.
Even if we do get an old build it can still be modified to basically make revamped 2. I thought I had someone who had a build but it turned out they thought I was talking about revamped. If you want to contact me better we can message on discord.
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welp.. still here waiting & still playing Revamped, Halo 4, CSP, & NZP just took 2 psps down to FL for me & my brother to play some adhoc actually can be a lot of fun hoping atleast this is still being thought of by you guys
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