Ghost Fang, Jukki, and Dr_Mabuse present to you an old dead project that we have breathed life back into, because Spartans never die, the are just missing in action.
What doesn't kill you only makes you stronger, and that, is very much the case. Solitude is back and better than ever.

Solitude has been... Reborn!
The team:

  • Ghost_Fang: director, game logic coder, mapper, assets
  • Jukki: Engine coder
  • Dr_Mabuse: AI coder, mapping

Game Modes: Planned - Early Stages - Playable but needs adjustments - Pretty Much Done - Finished

  • Slayer
  • Team Slayer
  • Oddball
  • Team Oddball
  • Capture The Flag
  • Infection
  • Firefight
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Updated Muzzleflashes Engine Side (Particle) Muzzleflashes Texture Based Lighting
Blog RSS Feed Report abuse Latest News: Solitude reborn update #1

7 comments by Jukki on Mar 17th, 2014

Welcome everyone to our first update of Solitude Reborn. Many of you are probably wondering, what is this? Well, this update is to serve as the answer to that.

But before I show anything cool, a bit of history.


Many of you probably do remember Solitude (http://www.moddb.com/games/solitude). One of the biggest and most anticipated projects of psp quake community. Unfortunately during its long life cycle, there was one big lacking thing. No release (expect for a pc alpha, but it was never released on moddb). This great project is a reason some of us are still here, and is actually what I call, the mother of all psp quake mods, while kurok was the grandmother. Many psp quake projects has emerged from the halo solitude's community, some notable ones being the L4Q, NZP and conscript for example. And these projects inspired even more. CoW, quartal, alpha team six, BTL and more. However solitude has already been dead for years. What is this project then?

We are a 3 (4 techincaly) men team. I am Jukki, engine coder. Ghost_Fang is the "leader" or director of the project. And we are following his visuals (and correcting his mistakes). His job is mainly the game logic code and mapping. Dr Mabuse on other hand is mapper and coder too, mainly responsible for the AI code. We are what we consider the psp quake community's veterans. The longest one's to stay and develop on this dyeing platform. This project was started years ago, when Ghost_Fang received a file, containing all the solitude's assets that where never released, and was told to "finish the fight". Few months ago we had discussion about reviving the project. And just about 50 days ago, we decided to start doing it. During these 50 days we have worked hard to achieve our goal. Restore solitude to its former glory, and give it a release it deserved. Now we have reached the point where we believe we are ready to bring this project to public.


So now that we got all that out of the way, lets get to the current day. And lets start by some screenshots:
More screenshots

Visually our reboot looks a much like the solitude, that is due to using of the old assets, like models, textures, and hud icons. However inside the story is different. The code is totally different. We have started everything from a clean plate, by using the most latest version of dquake plus, the very same engine used by NZP, CoW and L4Q, While our game logic code (QC) is done from scratch. But enough, lets actually get to the features we have.


More screenshots

Here is a screenshot of our current main menu. Notice that the style of the menu resembles the halo 3 style. I chose this style because it looks sleek and clean, and is very psp friendly, since it does not require many images to be drawn. Everything you see here is handled by the engine and the background map. Technically our menu is actually ran on a active multiplayer map.

More screenshots

Here we have a image of our player customization menu, as of right now it is very limited. Players are limited to 8 predefined colors chose from. You can on the right preview what your character will look like.

More screenshots

Here we have a demostration of what our lobby screen looks like. Everything you see here is 100% functional. You can switch maps and game modes easily, change some tiny game options like point limit and time limit, and change bot difficulty. And the biggest thing we have here is the bots. You can add up to 7. If you are playing team game, you can also chose the bot's teams with trigger buttons, and of course you can remove bots.


When you actually get in game, you will be surprised how good the thing looks on psp, and actually still runs at playable frame rates (above 30 most of times). We have completely functioning hud. With a mix from all the halo games. Mainly halo ce.

More screenshots
More screenshots

Here you can see some of the stuff we have. Shield bar and health bars are 100 % working and smooth. they change color depending on the situation (shields flicker red when they are low, health icons switch to red and yellow just like in halo ce). Radar works, and shows also friendlies. Ammo counter works too, and incase you are using covenant weapons there is also a color changing heat bar. When you are out of ammo or you can switch weapons on ground, there is a string that tells you to do it, and it even prints the button you need to do it and the icon of the weapon. One last thing you can see is the point meter on the bottom right corner. It functions like the halo 3 variant. Showing you or your team either on the top, or at the bottom depending on the placement.

One final picture I am showing you here is the scoreboard:

More screenshots

It resembles the one from halo reach. And it also has a variation for teamplay!

As you can see, there are also medals functioning, and the team score board updates with the teams positions and what not.


We have been very exited to bring this project to public. We have been teasing this project for a moment now, code naming this Project Calcium, or Milk. So seniormeatbox, that was not a replacement model, but a teaser of this! Stay tuned and remember to follow us, expect a lot of content coming out, including game play videos, feature demonstrations and what we actually have to show in very near future! Remember to spread the word and follow us on here moddb.

Solitude reborn team

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Post comment Comments  (0 - 10 of 228)
ADZIE
ADZIE Jan 24 2015, 10:00pm says:

PLZ DONT DIEE :..(

+1 vote     reply to comment
pspfan5000
pspfan5000 Jan 23 2015, 10:37pm says:

the proyect is death?

+1 vote     reply to comment
SuperNovae6
SuperNovae6 Jan 24 2015, 10:12pm replied:

Nope,not even close.

+1 vote     reply to comment
GbGaming
GbGaming Jan 18 2015, 3:31pm says:

What are the weapons you guys have that you going to put into the game?

I don't know if you can do this but McGreezy did post his final version of the halo 4 psp. Maybe you could ask him to let you have the models. It would be cool to have weapons from halo 4 too.

Just make sure you don't mirror the download :P

0 votes     reply to comment
Ikill4fun32
Ikill4fun32 Jan 5 2015, 8:27pm says:

just got halo 2 from a thrift shop.... GET HYPE

+1 vote     reply to comment
ppshxd
ppshxd Jan 5 2015, 9:42pm replied:

I got it back in 2008-2009, forget which year.

+1 vote     reply to comment
SeniorMeatbox
SeniorMeatbox Jan 6 2015, 1:28pm replied:

I got it when it first came out

+1 vote     reply to comment
Manic_MG
Manic_MG Jan 1 2015, 11:56pm says:

Made a new account just for this, It's been years and I was so excited for Solitude. I don't even own a PSP anymore but I will definitely keep an eye on this and probably play a PC release if there will be one.

I remember back on the old mod they improved a bunch of stuff from the quake engine especially the color pallete.

Does this engine have the same benefits that Samuk and the other guys developed?.

+1 vote     reply to comment
Ikill4fun32
Ikill4fun32 Dec 14 2014, 11:11am says:

just started playing Halo Combat evolved again, GET HYPE!

+1 vote     reply to comment
Flash_Sentry
Flash_Sentry Nov 24 2014, 7:07pm says:

how goes the progress on solitude devs?

+1 vote     reply to comment
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Solitude Reborn
Platforms
Windows, PSP
Developer & Publisher
PSP Elite team
Engine
Custom Built
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Release Date
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First Person Shooter
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