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Spinobreaker
Spinobreaker Aug 26 2015 says:

Moddb.com
if you want to see the concept art

+1 vote   media: Asgard Odin Capital Ship
Spinobreaker
Spinobreaker Aug 5 2015 replied:

Download the installer - Moddb.com
And it should auto detect the steam version in the options. This will give you the FOC version
For the older EAW version, you should look at this to install it - Forums.steampowered.com

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 3 2015 says:

Open invite to the creators of this mod to come on my podcast in a few weeks. Its recorded at 7pm monday night GMT +10 (Brisbane Time)
If you want to join us message me either here, or on Skype at savescifipodcast
We do it live every week at the same time. If you want to join us and have a chat your welcome to
Heres some of our other podcasts
Savesci-fi.com

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker May 15 2015 says:

this is a patch for the graphics xml file that should fix it on some systems but may not fix it on others, thats what ive been told

+1 vote   download: sci fi at war 2.0 Bug Fix
Spinobreaker
Spinobreaker May 14 2015 says:

this is the graphics fix isnt it?

+1 vote   download: sci fi at war 2.0 Bug Fix
Spinobreaker
Spinobreaker Mar 4 2015 replied:

its mainly used because its our point of origin and something they can copyright to make the name/brand unique

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Feb 14 2015 says:

Humblebundle.com
EAW Gold pack but only for a few days...

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Dec 29 2014 replied:

The Dialing this is something I added, ages ago, and since im not in the mod anymore, they are doing something different

+1 vote   media: StargateEaW: Unitprofile Odin's Sleipnir
Spinobreaker
Spinobreaker Dec 28 2014 replied:

one of the reasons they didnt use it in the show

+2 votes   media: New Asgard ship - Artwork
Spinobreaker
Spinobreaker Dec 26 2014 replied:

I knew from the start, i promised not to tell :D

+1 vote   media: Advent calendar - Door 24
Spinobreaker
Spinobreaker Dec 24 2014 says:

I know what it is, but I promised I wouldn't say, so instead I will only drop a hint
"fragile balance"
...
Thats the best I can do, if you are curious beyond that, well you will just have to wait :D

+2 votes   media: Advent calendar - Door 24
Spinobreaker
Spinobreaker Nov 2 2014 says:

If i setup a time, and you guys speak english, would you do a skype chat with me about this mod for my podcast? You choose can the time and date

+1 vote   media: Pegasus Chronicles - Developer Q&A
Spinobreaker
Spinobreaker Oct 26 2014 says:

only change i would make is moving the turret from below the front to above the top, like the towers they use. That way it can pivot 360 degrees like our tanks

+2 votes   media: Goa'uld hover tank concept
Spinobreaker
Spinobreaker Oct 26 2014 says:

Looks good other than the bullets having shadows that is

+5 votes   media: Stargate EaW Pegasus Chronicles: Ground Teaser
Spinobreaker
Spinobreaker Oct 15 2014 replied:

I have a few lowish qaulity models for destiny

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Sep 28 2014 replied:

sounds like fun, wish i had the time to help like in the old days
Also talked to rainbow sun franks the other weeks, says this sounds awesome but he cant do any voices for you guys as much as he loves the idea
- Spino

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Sep 28 2014 says:

Hey guys
Its been a while, and a lot has changed (with me anyway, been interviewing people from stargate and stuff :D ) hows things going here?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 27 2014 replied:

if its the text thats missing, its case sensitive and make sure theres no spaces in the .dat file

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 24 2014 replied:

In the variant code is where you link it to the original ship (the one your copying to name)

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 22 2014 replied:

look in the xml for the variant code. Check fighters or squadrons, should be in there.
Make a variant, link it to the main ship, then change the text file details, and then create the text file entries and bamn you have a new ship with minimal messing around
all you do is add that into the starbase build list and its done

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 15 2014 replied:

They use different coding, skin shaders and can be buggy when transfered, and are not up to the same quality that the team wants, thats what theyve said many times before...
- Spino (not part of the team)

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 7 2014 replied:

Hey
Sorry for the late reply, go into the xml coding its all in there

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jul 20 2014 replied:

random note, there are some mass effect models in my mod but theyre not coded or anything, i dont think

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 20 2014 replied:

Yeh the borg bug is known but i cant remember how to fix it (been years since i looked at it)
Any most of those ships are just for show, sort of a demo of what i planned on adding and never got to adding due to lack of time mainly
Have fun
Spino

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jul 10 2014 replied:

thanks, just wish i had time to work on mine...

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 10 2014 replied:

Yeh mine was always buggy, and a lot of the issues i could never iron out. But use mine as a reference if needed as i managed to get a lot of factions and units (over the 200 mark) in and scaled properly for the most part
has fun

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 9 2014 says:

Youtube.com

Heres that podcast we did
Rainbow came in at about the 45minute mark i think
Spino (aka David in the podcast)

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Jul 7 2014 says:

Before i forget, the upper limit on playable factions seems to be 9 if i remember correctly

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 5 2014 replied:

Yeh
I made the original SSF about 5 years ago, so its been a while, glad ur working on something like this, as i never had the ability or team (as i was mostly alone) so, keep up the good work regardless :D

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jun 30 2014 replied:

sorry i just dont have the time any more

+1 vote   mod: Scifi At War 2.0
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