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Spinobreaker
Spinobreaker Nov 2 2014, 1:37pm says:

If i setup a time, and you guys speak english, would you do a skype chat with me about this mod for my podcast? You choose can the time and date

+1 vote   media: Pegasus Chronicles - Developer Q&A
Spinobreaker
Spinobreaker Oct 26 2014, 2:36pm says:

only change i would make is moving the turret from below the front to above the top, like the towers they use. That way it can pivot 360 degrees like our tanks

+2 votes   media: Goa'uld hover tank concept
Spinobreaker
Spinobreaker Oct 26 2014, 2:35pm says:

Looks good other than the bullets having shadows that is

+4 votes   media: Stargate EaW Pegasus Chronicles: Ground Teaser
Spinobreaker
Spinobreaker Oct 15 2014, 4:26pm replied:

I have a few lowish qaulity models for destiny

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Sep 28 2014, 2:33pm replied:

sounds like fun, wish i had the time to help like in the old days
Also talked to rainbow sun franks the other weeks, says this sounds awesome but he cant do any voices for you guys as much as he loves the idea
- Spino

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Sep 28 2014, 1:11am says:

Hey guys
Its been a while, and a lot has changed (with me anyway, been interviewing people from stargate and stuff :D ) hows things going here?

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 27 2014, 5:11pm replied:

if its the text thats missing, its case sensitive and make sure theres no spaces in the .dat file

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 24 2014, 1:13am replied:

In the variant code is where you link it to the original ship (the one your copying to name)

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 22 2014, 8:55am replied:

look in the xml for the variant code. Check fighters or squadrons, should be in there.
Make a variant, link it to the main ship, then change the text file details, and then create the text file entries and bamn you have a new ship with minimal messing around
all you do is add that into the starbase build list and its done

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 15 2014, 2:45pm replied:

They use different coding, skin shaders and can be buggy when transfered, and are not up to the same quality that the team wants, thats what theyve said many times before...
- Spino (not part of the team)

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Aug 7 2014, 2:25pm replied:

Hey
Sorry for the late reply, go into the xml coding its all in there

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jul 20 2014, 1:01am replied:

random note, there are some mass effect models in my mod but theyre not coded or anything, i dont think

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 20 2014, 1:00am replied:

Yeh the borg bug is known but i cant remember how to fix it (been years since i looked at it)
Any most of those ships are just for show, sort of a demo of what i planned on adding and never got to adding due to lack of time mainly
Have fun
Spino

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jul 10 2014, 7:13am replied:

thanks, just wish i had time to work on mine...

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 10 2014, 7:12am replied:

Yeh mine was always buggy, and a lot of the issues i could never iron out. But use mine as a reference if needed as i managed to get a lot of factions and units (over the 200 mark) in and scaled properly for the most part
has fun

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 9 2014, 5:24pm says:

Youtube.com

Heres that podcast we did
Rainbow came in at about the 45minute mark i think
Spino (aka David in the podcast)

+2 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Jul 7 2014, 7:20am says:

Before i forget, the upper limit on playable factions seems to be 9 if i remember correctly

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jul 5 2014, 1:03am replied:

Yeh
I made the original SSF about 5 years ago, so its been a while, glad ur working on something like this, as i never had the ability or team (as i was mostly alone) so, keep up the good work regardless :D

+1 vote   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jun 30 2014, 6:01pm replied:

sorry i just dont have the time any more

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jun 30 2014, 6:01pm replied:

yep

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jun 30 2014, 7:41am says:

Moddb.com
Hey Klon, Im so excited :D

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Jun 27 2014, 2:28pm replied:

Yep
Galactic Conquest takes a lot longer to create

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker Jun 25 2014, 5:29pm says:

Please tell me you fixed the colission mesh on that thing. I never got around to it making it invincible lol

+1 vote   media: Covenant Ships
Spinobreaker
Spinobreaker Jun 25 2014, 2:32am says:

Greetings, its been brought to my attention you are reviving my old mod idea from a few years back
Good luck with it, and can u throw a link to my version at the top please
Moddb.com
Thanks
Spino

+2 votes   mod: Star Wars Sci-Fi at War: Silver Edition
Spinobreaker
Spinobreaker Jun 15 2014, 1:07am replied:

ok then im sorry i dont know
I never had any loading issues on my computers (all 4 of them) so ive never been able to replicate it

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jun 14 2014, 1:02am replied:

oh, delete the graphics something.xml from the xml folder

+1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jun 13 2014, 12:43am replied: +1 vote   mod: Scifi At War 2.0
Spinobreaker
Spinobreaker Jun 4 2014, 6:16am says:

Facebook.com
One week left, please help spread the word as this will be shown at Hawaii-con before the whole original cast comes out

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker May 31 2014, 2:48pm replied:

You realise from the very beginning the TV series wasn't canon to the movie right? There is a lot of MAJOR differences between the two...
Movie, and TV show... O'Niel, not O'Niell, Abydos is on the other side of the universe, Abydos is more or less next door, The Gate physically looks different. Guns dont work on Ras HUMAN soldiers, where as 90's work against jaffa. RA is shown as a grey alien, while in the series... well screw it...
MY point is there is already enough differences between the two, they're already separate, and have been for a long time.
And canon doesnt matter anyway. The series is canon to the series, the movie is canon to the movie, It not that hard to work out, and it anoys me that people cant seem to get past that...
The TV series isnt gone,.its always been a parallel one to the movies

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker May 31 2014, 1:24am replied:

we seem to be the only 2 people, everyone on save scifi is going ballistic lol

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Spinobreaker
Spinobreaker May 29 2014, 9:23pm says:

M.deadline.com
breaking news... thought ud like 2 know

+3 votes   mod: Stargate - Empire at War: Pegasus Chronicles
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