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What round out of the several its offered in will the game version be chambered for?
NBC Universal is so going to hammer you guys once they find out about this. Not only that, none of these theme songs sound the least bit Warhammer 40k. Look to the original Dawn of War tracks for inspiration.
I'd go with the 1PN93-4 just because its a lot more ergonomic and won't take up as much screen real estate on top of the gun as the 1970's one will.
Did you intend for the read-me in this archive to be password-protected?
I think you might need to rebalance the armor vest if a .50 caliber anti-materiel rifle can't go through it...
From the image on the right, it looks like an FG42 with the ultraviolet night sight on top.
Why does it have the curvy spiky bits? Those don't fit in very well with the rest of the TEC.
Wow. That's a lot of revolvers. Got a question about them, though. Are they going to suffer from magazine jamming as they get worn? Revolvers don't actually have magazines to jam on them, after all.
Actually, .223 and 5.56mm NATO are very nearly identical and are quite capable of being interchangeably loaded in the same weapons, so yes, the Mini-14 can indeed take military ammo right out of the box. 7.62mm NATO and .308 Remington are the same way as well.
It has too much dakka. Make the ion accelerator an upgrade for the heavy burst cannon, put the nova shield on it, get rid of the plasma rifles under the burst cannon, and have it start with smart missile systems with upgrades to plasma rifles or fusion blasters. If you can get it down to codex equipment, the chances of other mods wanting to use it, such as Firestorm over Kaurava, go up immensely.
Considering there's no official support for TM through FAF, what would I have to do? The Wiki is being less than helpful.
Is compatibility with Forged Alliance Forever planned at some point?
I'd rather have a quick update just for 1.5 compatibility so those of us who were updated to 1.5 can play SGI while you're still working on the tech trees.
Not for me. For me they appear so tiny I have no idea what's happening in them.
Don't be sad. I'd love to deploy a lance of BattleMechs to take on the zombie menace. Its just that a lance of four 'Mechs is a bad formation to deploy Timber Wolves in. They really belong in stars of five 'Mechs each.
"Lance of Madcats"
You guys really don't know BattleTech very well, do you? :P
You need to make a PlayerRace.entity file for the DMO. Copy PlayerTech.entity and rename the copy to PlayerDMO.entity and use that as your new DMO race file. Make sure isSelectable is set to TRUE.
Thank you. I'm extremely fond of all your other music choices and just wish I could hear them more often instead of yet another Stargate track.
I think its the robes.
In before "dat aft".
For your next release, can you please cut down on the number and play frequency of Stargate music tracks? Sadly they just don't fit a mod that isn't about Stargate.
I think his issue is that he extracted it so he has the actual mod folder inside another folder so the game can't find any mod data.
That book on his back looks rather Inquisitorial for an Astartes who isn't a Grey Knight.
Sure, but unlike Orks they're hard to convince to do what you want them to do. Bounty and pirate missions wouldn't work well for Dark Elder. On the other hand, just give Orks some flash gubbinz and dey'll be happy ta krump 'o you sayz ta krump.
Increased heat generation makes sense (remember this mod actually takes heat generated from weapons fire into account), not swapping hardware to suddenly start firing higher-energy laser pulses.
Don't forget the Salarians use near-ultraviolet GARDIAN lasers with 6x the range of the infrared lasers everyone else uses.
Also, go for it.
I can help out a bit, too, after I finish coding that Flak Batteries ability SotP wants.
You know, you have forums now to start putting up posts about these sorts of things. ;)
There was that BFG mod for Entrenchment that managed to get a mostly-complete Imperial Navy done. They've all disappeared though.