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SpardaSon21
SpardaSon21 Mar 15 2015, 12:53am says:

What round out of the several its offered in will the game version be chambered for?

+2 votes   media: Remington 700
SpardaSon21
SpardaSon21 Nov 26 2014, 4:16pm says:

NBC Universal is so going to hammer you guys once they find out about this. Not only that, none of these theme songs sound the least bit Warhammer 40k. Look to the original Dawn of War tracks for inspiration.

+1 vote   media: Music Sisters of Battle theme
SpardaSon21
SpardaSon21 Oct 12 2014, 5:26pm says:

I'd go with the 1PN93-4 just because its a lot more ergonomic and won't take up as much screen real estate on top of the gun as the 1970's one will.

+4 votes   media: Help choose the night scope for RtL
SpardaSon21
SpardaSon21 Oct 5 2014, 6:11pm says:

Did you intend for the read-me in this archive to be password-protected?

+1 vote   download: Master File Version 2.0
SpardaSon21
SpardaSon21 Oct 5 2014, 4:06pm says:

I think you might need to rebalance the armor vest if a .50 caliber anti-materiel rifle can't go through it...

+8 votes   media: One of new features in the upcoming Crylife2.0 CBT
SpardaSon21
SpardaSon21 Aug 21 2014, 3:26am says:

From the image on the right, it looks like an FG42 with the ultraviolet night sight on top.

+6 votes   media: FG-42 w/ Zielger├Ąt 1229
SpardaSon21
SpardaSon21 Aug 18 2014, 5:02pm says:

Why does it have the curvy spiky bits? Those don't fit in very well with the rest of the TEC.

+2 votes   media: Vadim Dreadnought
SpardaSon21
SpardaSon21 Jul 31 2014, 11:39pm says:

Wow. That's a lot of revolvers. Got a question about them, though. Are they going to suffer from magazine jamming as they get worn? Revolvers don't actually have magazines to jam on them, after all.

+1 vote   media: Revolvers, Anybody ?
SpardaSon21
SpardaSon21 Jul 30 2014, 1:03am says:

Actually, .223 and 5.56mm NATO are very nearly identical and are quite capable of being interchangeably loaded in the same weapons, so yes, the Mini-14 can indeed take military ammo right out of the box. 7.62mm NATO and .308 Remington are the same way as well.

+2 votes   media: Mini-14 WIP
SpardaSon21
SpardaSon21 Jun 12 2014, 1:27pm says:

It has too much dakka. Make the ion accelerator an upgrade for the heavy burst cannon, put the nova shield on it, get rid of the plasma rifles under the burst cannon, and have it start with smart missile systems with upgrades to plasma rifles or fusion blasters. If you can get it down to codex equipment, the chances of other mods wanting to use it, such as Firestorm over Kaurava, go up immensely.

+1 vote   media: The XV-104 Riptide RELOADED
SpardaSon21
SpardaSon21 Jun 9 2013, 10:23pm replied:

Considering there's no official support for TM through FAF, what would I have to do? The Wiki is being less than helpful.

+1 vote   mod: Total Mayhem
SpardaSon21
SpardaSon21 Jun 9 2013, 8:30pm says:

Is compatibility with Forged Alliance Forever planned at some point?

+1 vote   mod: Total Mayhem
SpardaSon21
SpardaSon21 Jun 8 2013, 11:31am says:

I'd rather have a quick update just for 1.5 compatibility so those of us who were updated to 1.5 can play SGI while you're still working on the tech trees.

+3 votes   news: The Future of SGI
SpardaSon21
SpardaSon21 May 29 2013, 4:59pm replied:

Not for me. For me they appear so tiny I have no idea what's happening in them.

+2 votes   media: Merciless Mod in Action
SpardaSon21
SpardaSon21 Apr 2 2013, 6:43pm says:

Looking good.

+2 votes   media: New Main Menu
SpardaSon21
SpardaSon21 Apr 1 2013, 11:27pm replied:

Don't be sad. I'd love to deploy a lance of BattleMechs to take on the zombie menace. Its just that a lance of four 'Mechs is a bad formation to deploy Timber Wolves in. They really belong in stars of five 'Mechs each.

+3 votes   news: April Update
SpardaSon21
SpardaSon21 Apr 1 2013, 9:24pm says:

"Lance of Madcats"

You guys really don't know BattleTech very well, do you? :P

+3 votes   news: April Update
SpardaSon21
SpardaSon21 Apr 1 2013, 6:26pm says:

You need to make a PlayerRace.entity file for the DMO. Copy PlayerTech.entity and rename the copy to PlayerDMO.entity and use that as your new DMO race file. Make sure isSelectable is set to TRUE.

+1 vote   news: I'm not dead yet, I can dance and I can sing!
SpardaSon21
SpardaSon21 Mar 31 2013, 1:37pm replied:

Thank you. I'm extremely fond of all your other music choices and just wish I could hear them more often instead of yet another Stargate track.

+2 votes   mod: Crazy
SpardaSon21
SpardaSon21 Mar 29 2013, 9:59am replied:

I think its the robes.

+1 vote   media: GK Interceptors
SpardaSon21
SpardaSon21 Mar 28 2013, 12:42pm replied:

In before "dat aft".

+18 votes   media: Phoenix-class Colony Vessel
SpardaSon21
SpardaSon21 Mar 20 2013, 10:39pm says:

For your next release, can you please cut down on the number and play frequency of Stargate music tracks? Sadly they just don't fit a mod that isn't about Stargate.

+2 votes   mod: Crazy
SpardaSon21
SpardaSon21 Feb 1 2013, 7:29pm replied:

I think his issue is that he extracted it so he has the actual mod folder inside another folder so the game can't find any mod data.

+3 votes   mod: Crazy
SpardaSon21
SpardaSon21 Jan 18 2013, 11:38am says:

That book on his back looks rather Inquisitorial for an Astartes who isn't a Grey Knight.

+1 vote   media: FOK Terminator Librarian is done!
SpardaSon21
SpardaSon21 Jan 13 2013, 1:01pm replied:

Sure, but unlike Orks they're hard to convince to do what you want them to do. Bounty and pirate missions wouldn't work well for Dark Elder. On the other hand, just give Orks some flash gubbinz and dey'll be happy ta krump 'o you sayz ta krump.

+5 votes   feature: Fleet Info
SpardaSon21
SpardaSon21 Jan 12 2013, 7:58pm replied:

Increased heat generation makes sense (remember this mod actually takes heat generated from weapons fire into account), not swapping hardware to suddenly start firing higher-energy laser pulses.

+1 vote   media: Salarian Concept
SpardaSon21
SpardaSon21 Jan 12 2013, 2:52am replied:

Don't forget the Salarians use near-ultraviolet GARDIAN lasers with 6x the range of the infrared lasers everyone else uses.
Masseffect.wikia.com

Also, go for it.

+3 votes   media: Salarian Concept
SpardaSon21
SpardaSon21 Jan 9 2013, 2:30pm replied:

I can help out a bit, too, after I finish coding that Flak Batteries ability SotP wants.

+1 vote   media: Dawn of the Reapers Trailer
SpardaSon21
SpardaSon21 Jan 8 2013, 2:05am replied:

You know, you have forums now to start putting up posts about these sorts of things. ;)

+1 vote   media: Dawn of the Reapers Trailer
SpardaSon21
SpardaSon21 Jan 4 2013, 3:12pm replied:

There was that BFG mod for Entrenchment that managed to get a mostly-complete Imperial Navy done. They've all disappeared though.

+3 votes   mod: 40 000 Sins
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