Good to know you like my feedback. To be honest, I haven't actually played the mod yet since I've been a bit busy to crack open Anomaly, but even just from reading your description and talking to you I can tell I'm going to enjoy these changes.
And I wouldn't worry about explosion and ballistic resistance being the same thing. Physical pain is physical pain, and I'd apply the same thing to animal bites.
Speaking generally, I'd put any dissociative or mood-altering drug in the psy protection category as well. Yes, that includes cocaine since whoever or whatever is trying to fry your brain has to fight past the effects of whatever you're on to do so. And to be fair cocaine should reduce damage as well since its you know... cocaine.
Amphetamines could also be added as an upgrade over caffeine, reducing more sleep and restoring more stamina and adding carry weight boost from the stimulant effects, with minor psy protection from the cognitive effects, and very, very minor damage resistance. I would have it increase hunger, but that should really be a thing for everything with a stimulant effect more potent than caffeine.
If you felt like making a lot of new drugs, you could even branch out into cooking recipes, where you dilute drugs in water to reduce their effects, both good and bad while greatly increasing the duration due to being taken orally. Mix one dose of cocaine with two units of purified water to create cocaine tea for example. Oh, and mix cocaine and morphine to make a speedball, if the player feels like dying from OD that is.
SpardaSon21
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