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The same. Soase-maelstrom is shooting for a full lineup of capital ships, so probably.
It does. It is a shame they misspelled "hangar" though.
Dynamic movement would only really be appropriate on frigates and maybe light cruisers. There's no way a Dreadnought, Carrier, or Heavy Cruiser would be doing quick slashing attacks on enemy fleet formations since they're all long-range combatants.
As to the weaponry, I hope Lord_Set fixes that. I'm sure he's read the Mass Effect wiki so he knows what weapons are used for naval warfare.
Missile packs and main cannon. The positions of the rest of the weapon choices don't seem believable. I wouldn't say no to a tank with a single coaxial autocannon and the missile packs though.
So now GDI has EMP Cannons, Dual Gauss Turrets, Firestorm Cannons, and Dual Vulcan Turrets for defensive options? Nod better get some good artillery to crack these GDI defenses.
No, Helge decided to keep the Juggernaut for some reason. He never said why.
I prefer this one. The legs look much better than the old ones, and the cannon assembly looks better too. The main body also looks beefier and bulkier than the one on the Neo Titan.
The Rev2 would be nice if it had thicker, bulkier legs since it already has a squat appearance befitting of a heavy assault walker, at least in the perspective shot.
Agreed with the above, this mod will simply not be very good on SupCom2.
Where's the red paint? Every Ork knows red goes faster.
These guys remind me of Total Annihilation. I guess its the nanite love and the spam tactics.
Strongest tank for the GLA. Still makes it weaker than the Overlord or Paladin. Unless it makes Overlords quiver in terror?
You better make that tank be worthy of its name.
I prefer the one you had in the vid. Looked un-freakin'-stoppable. Except for the part where he blows the missile pods off then finishes it with a Combine energy ball.
Well, it's definitely different from vanilla Nexus. Gameplay was good, its just the story was annoying, especially with the mechanoids, Angel, and she being the only one who can kill them. It was just weird, as in Matrix weird.
Hell, my favorite Nexus mod is the New Universe mod, with no mechanoids AT ALL! Great story, good mission design and although it isn't as happy-ending as Nexus, it is a much more realistic and better written story IMO.
Sweet! Finally a WTF THAT ISN"T POSSIBLE!!! fragfest of bloody insane murder and killing.
Uhhhh. I think this is dead. Damn.
Oh, and I almost forgot (well considering the timing I guess I did).
Where's the guy yelling? That would definitely help!
Those aren't rockets, those are EMG's (Energy Machine Guns). Peewee is a fast-attack infantry Kbot useful for spamming enemy emplacements with due to their good damage and fast speed but low hp.
I have to agree with Otreum with a lot of stuff. The original Hell March was a lot more.... hectic I would say, like a proper Hell March. This is all kinda too.... composed. It just doesn't sound like Hell March at all in a lot of parts. Hell March could almost be heavy metal, yours is a lot milder, considering the USSR and the West are at war. It just doesn't sound right, especially the marching. It sounds like really low fidelity cymbals, no offense. I realize you guys have put a lot of work into this mod, and it looks great because of it. I'm just throwing out my worthless 2 cents here, hopefully you'll take it as the constructive criticism it's meant to be.
I will watch the trailer when it comes out, and I hope it matches God Of War for every drop of blood. I wish you the best of luck with your coder hunt, because fatalities are awesome, period, and anyone who says Mortal Kombat sucks is a wuss who needs Sub-Zero to pay him a visit and rip his head and spinal column out.
Definitely looks more interesting than original Crysis levels. More foliage, bigger leaves, terrain differences, a lot more tactical options available.
Oh my god. Love that song, and the trailer so reminds me of Sins of a Solar Empire. Which is a really big compliment by the way. What is that song from? It sounds so damn familiar.
Will we be doing the classic God of War fatalities like disembowling cyclopses after gouging their eyes out and ripping people in half with their own swords? What GoW had going for it was its sheer massivenes in everything (bosses, environments, even the enemies were massive... in their numbers.) If it can't be that massive, then don't say it is like God of War. You're just insulting it if you do.
Sounds like a sweet mod. Reminds me a little bit of World in Conflict.
A book mod for Halo would be very hard and seriously require almost a completely different game. In the books, the Chief is faster, stronger, and just better than in the game. Also, the whole super-strength thing where he can flip over a tank yet have serious recoil problems really gets me. And the Covenant, one of their favorite tactics in the books is the infamous "Grunt Spam". Suicidal Grunt charges to deplete the enemy of ammo, and then the Elite's come in and mop the floor with the exhausted survivors. And by spam, I mean the Grunts will be climbing over piles of their own dead to get to you.
"N7" is a vocational code for the Alliance military. The "N" part refers to Alliance Special Forces and the "7" part refers to the highest proficiency level. Why would a fighter be designated "N7"?
I think your weapon projectile effects need to travel faster. Their low speed and small bullet size makes them seem weak.
Hmm. It reminds me a little bit of the Warhammer BattleMech, so why don't you call it that? Sarna.net
Thanks for the link. I"m surprised something like that was hidden in a subforum.
Do you mean the Vasari Starbase's entity file? That file is "StarbasePhase.entity".
The open space between the two prongs doesn't seem like it belongs in Mass Effect. I'd suggest stretching the central connector forwards so it fills up more space.
You could alter the model so it looks like they have bionic limbs and body parts and give the Skitarri better DT, Strength, and Perception to reflect their augmented nature.
I think he's saying the Uziel will be a heavy mech for the Aeon, not that it is a Heavy 'Mech in BT. To the maker: great model and texture. I think it will look great for the Aeon.
That's fine. The Atlas would be cool, but it isn't anywhere near a "must-have". Your mod is pretty great regardless of BattleMech content.
The Cybrans should probably get this. If you wouldn't mind making more BattleMechs, I would suggest the Atlas for the UEF: Sarna.net
If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.
If the UTF Apollo is the exact same vessel as the GTF Apollo, I would suggest changing that. Nothing kills a total conversion like having identical ships to vanilla FreeSpace.
Nope, you're right, this was used in Blue Planet: War in Heaven as the GTF Atalanta.
Have you considered working with MatthTheGeek on his HW: Blue Planet mod?
I'd go with option B, for something new and fresh for World in Conflict.
Helge, you misspelled "tongue" every time you typed it up there.
Arbites are better armed and armored than the Imperial Guard. Carapace is standard gear when anticipating trouble, and shotguns and bolters are commonly-used weapons.
The Ar'ka was a one-of-a-kind structure the Tau had in their stronghold in Soulstorm. It was a souped-up ion cannon that bombarded other provinces in the campaign metamap.
Any chance you could add a research that upgrades the Vulcans to Rapiers?
C: Bottom Middle. It looks like it will be able to handle any mix of ground units that comes its way with a minimum of downtime between firing cycles.
He must be Duke Nukem.
It wouldn't be legal anyways. Games Workshop does not allow the mixing of their IP (Battlefleet Gothic, Warhammer 40,000) with any other IP.
Are you going to keep the standard EaW hardpoint and damage system where a few bombers can ruin an entire Star Destroyer with only a few bombing runs?
This is why you don't mess with a country that has most of its animals able to kill you with a harsh stare.
The races are hardcoded, as well as their own unique methods of FTL travel, and the economy and empire are fairly hardcoded as well (yet still moddable via globals), however the ship sections and weapons are extremely moddable, including ship costs, HP, FTL speed, tactical speed, maneuverability and range. That includes the various Liir tactical advantages since they're coded in as part of the .shipsection files for their various engines section.
TL;DR: Yes, it is possible to do passable recreations of the Covenant and UNSC in SotS.
If you're going to bring the UNSC and Covenant to SotS, the best place to go for modding information and help is the Modding section at the Kerberos Productions forums at kerberos-productions.com/forums.
A Halo mod for Sword of the Stars? Boy, that will be tricky to do considering SotS has six unique races. Would be awesome if you pull it off, though. I'm fairly familiar (read: a lot of poking around and random tinkering) with the data files SotS uses, so I could help you with coding for that game if you decided to mod for it.
Spino, are you going to be using the results of this tournament to help balance the various factions?
This one of course. It actually looks like a feasible tank compared to the other model.
That sounds unwieldy and prone to failure.
A Pitbull is a two-person jeep with minimal armor plating. A Mammoth has a crew of two gunners minimum (one for missiles, one for main cannons), a driver, and a commander (most likely set up), backed by massive amounts of armor plating and the engine to carry all that weight. If you can't fit the two gunners, commander, armor, weapons, and autoloaders for the weapon systems into the turret, you need to make it bigger.
I've downloaded your Payne Effects 2 mod from Levels 4 You, and I think it is awesome. That and Vampire Slayer 1.0 are the only two Max Payne 2 mods I play right now, especially since EoS is ridiculously over the top in a not-fun and laggy way. I'm really looking forwards to what you've added in this new version. Anyways, I have two questions.
1. What is the name of the song in the main menu in PE2?
2. Will that be the main menu song in PE3 as well?
Just download UnfBig. I have it in .big format too. It was easy. I just took the mod folders, put them in a folder named SeriousMod (UnfBIg doesn't like spaces in filepaths) in my UnfBig root directory (C:\UnfBig\), then opened UnfBig, selected the folder, and clicked "make .big file". So now I have a nice shiny SeriousMod.big file in my data directory.
I have a question. Why are the Germans using Leopard tanks and Gepard anti-air batteries? Aren't they Cold War vintage weapons and this is 2029? If I see American forces using Abrams tanks I will be very angry.
Any chance of something that makes the Mammoth look like a Pitbull?
Oh and will the vanilla railgun effects be used? They suck TBH. Identical to the NOD particle beams, which is not how a supersonic massive slug should look.