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Comment History  (60 - 90 of 336)
SpardaSon21
SpardaSon21 Jan 6 2012, 11:52am says:

Wow, you've even gotten the rotating section in-game. That must have taken a lot of work to get right with particle effects.

+1 vote   media: Karuna Frigate Surprise
SpardaSon21
SpardaSon21 Dec 15 2011, 2:05pm says:

Vader111, there was a recent re-release of Blue Planet 2 with optimized ships. You should probably check that out, especially since Blue Planet is a greatly superior mod to Dawn of Sol.

Also, there's no way fleets in this mod should be a large as fleets in stock Sins (if fleets have 25 Deimos corvettes and 40 Fenris and Leviathan cruisers in them something is wrong), so you can get away with higher poly counts than if you were using standard Sins-sized fleets.

+1 vote   mod: Freespace: Sins Of A Blue Planet
SpardaSon21
SpardaSon21 Dec 12 2011, 1:22pm replied:

Actually, the Thanix cannon shoots molten metal.
Masseffect.wikia.com

+4 votes   media: Sovereign Class Reaper Dreadnought W.I.P
SpardaSon21
SpardaSon21 Dec 7 2011, 12:50pm says:

Why not just add the Masari? I mean, this mod is basically trying to be Universe at War, just on the Forces of Corruption engine.

+1 vote   news: What kinds of factions would you like to see?
SpardaSon21
SpardaSon21 Dec 2 2011, 1:06pm says:

I was thinking "Tomahawk" as the name since it looks like it launches cruise missiles.

+1 vote   media: UEF Tech 2 Experimental Tac-Missile Launcher
SpardaSon21
SpardaSon21 Nov 13 2011, 12:12pm says:

Gray and blue.

+2 votes   media: Tone color for "series"(update)
SpardaSon21
SpardaSon21 Nov 11 2011, 12:20pm says:

Right, since it looks a lot more streamlined than the left.

+1 vote   media: GDI M-28 Mammoth Railgun upgrades
SpardaSon21
SpardaSon21 Aug 15 2011, 12:59pm replied:

Dynamic movement would only really be appropriate on frigates and maybe light cruisers. There's no way a Dreadnought, Carrier, or Heavy Cruiser would be doing quick slashing attacks on enemy fleet formations since they're all long-range combatants.

As to the weaponry, I hope Lord_Set fixes that. I'm sure he's read the Mass Effect wiki so he knows what weapons are used for naval warfare.

+4 votes   media: Gameplay Trailer 1
SpardaSon21
SpardaSon21 Aug 4 2011, 3:04pm replied:

"N7" is a vocational code for the Alliance military. The "N" part refers to Alliance Special Forces and the "7" part refers to the highest proficiency level. Why would a fighter be designated "N7"?
Masseffect.wikia.com

+2 votes   media: Alliance Interceptor Skinned WIP
SpardaSon21
SpardaSon21 Jul 22 2011, 1:30pm says:

I think your weapon projectile effects need to travel faster. Their low speed and small bullet size makes them seem weak.

+2 votes   media: Battle of the Brawlers
SpardaSon21
SpardaSon21 Jul 10 2011, 11:20pm says:

Hmm. It reminds me a little bit of the Warhammer BattleMech, so why don't you call it that? Sarna.net

+1 vote   media: UEF T2 Experimental Assault Bot
SpardaSon21
SpardaSon21 Jun 28 2011, 7:59pm replied:

Thanks for the link. I"m surprised something like that was hidden in a subforum.

+1 vote   mod: Rage of Dark Gods: Total War. (Warhammer FB)
SpardaSon21
SpardaSon21 Jun 23 2011, 6:45pm replied:

Do you mean the Vasari Starbase's entity file? That file is "StarbasePhase.entity".

+1 vote   media: wtf..
SpardaSon21
SpardaSon21 Jun 20 2011, 11:42am says:

The open space between the two prongs doesn't seem like it belongs in Mass Effect. I'd suggest stretching the central connector forwards so it fills up more space.

+1 vote   media: Alliance Heavy Cruiser Final
SpardaSon21
SpardaSon21 Jun 2 2011, 12:38pm replied:

You could alter the model so it looks like they have bionic limbs and body parts and give the Skitarri better DT, Strength, and Perception to reflect their augmented nature.

+3 votes   media: SKITARII-replacing gunrunners and caravan guards
SpardaSon21
SpardaSon21 May 19 2011, 12:21pm replied:

I think he's saying the Uziel will be a heavy mech for the Aeon, not that it is a Heavy 'Mech in BT. To the maker: great model and texture. I think it will look great for the Aeon.

+1 vote   media: Uziel textured
SpardaSon21
SpardaSon21 May 14 2011, 7:17pm replied:

That's fine. The Atlas would be cool, but it isn't anywhere near a "must-have". Your mod is pretty great regardless of BattleMech content.

+1 vote   media: MadCat model W.I.P
SpardaSon21
SpardaSon21 May 14 2011, 4:56pm says:

The Cybrans should probably get this. If you wouldn't mind making more BattleMechs, I would suggest the Atlas for the UEF: Sarna.net

+1 vote   media: MadCat model W.I.P
SpardaSon21
SpardaSon21 May 14 2011, 12:02pm says:

Missile packs and main cannon. The positions of the rest of the weapon choices don't seem believable. I wouldn't say no to a tank with a single coaxial autocannon and the missile packs though.

+1 vote   media: New earth tank concept
SpardaSon21
SpardaSon21 Apr 24 2011, 1:57pm says:

If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.

+6 votes   news: Mac Abilities...
SpardaSon21
SpardaSon21 Apr 24 2011, 12:34pm says:

If the UTF Apollo is the exact same vessel as the GTF Apollo, I would suggest changing that. Nothing kills a total conversion like having identical ships to vanilla FreeSpace.

+1 vote   media: UTF Kvasir
SpardaSon21
SpardaSon21 Apr 24 2011, 12:22pm replied:

Nope, you're right, this was used in Blue Planet: War in Heaven as the GTF Atalanta.

+1 vote   media: UTF Kvasir
SpardaSon21
SpardaSon21 Apr 23 2011, 2:31pm says:

Have you considered working with MatthTheGeek on his HW: Blue Planet mod?

+1 vote   media: comments, anything else?
SpardaSon21
SpardaSon21 Mar 23 2011, 2:00pm says:

I'd go with option B, for something new and fresh for World in Conflict.

+1 vote   news: IMPORTANT NEWS -- Mod timeline change
SpardaSon21
SpardaSon21 Mar 11 2011, 7:44pm says:

Helge, you misspelled "tongue" every time you typed it up there.

+2 votes   media: Nod Devil's Tounge MKII
SpardaSon21
SpardaSon21 Feb 27 2011, 1:40pm replied:

Wh40k.lexicanum.com
Arbites are better armed and armored than the Imperial Guard. Carapace is standard gear when anticipating trouble, and shotguns and bolters are commonly-used weapons.

+3 votes   media: Adeptus Arbites
SpardaSon21
SpardaSon21 Feb 24 2011, 11:19am replied:

The Ar'ka was a one-of-a-kind structure the Tau had in their stronghold in Soulstorm. It was a souped-up ion cannon that bombarded other provinces in the campaign metamap.

+1 vote   media: Remix Escalation: Ion Cannon V2
SpardaSon21
SpardaSon21 Jan 29 2011, 4:31pm says:

Any chance you could add a research that upgrades the Vulcans to Rapiers?

+1 vote   media: UEF Uhlan
SpardaSon21
SpardaSon21 Jan 23 2011, 7:13pm says:

C: Bottom Middle. It looks like it will be able to handle any mix of ground units that comes its way with a minimum of downtime between firing cycles.

+2 votes   media: Loadouts
SpardaSon21
SpardaSon21 Dec 13 2010, 10:37pm says:

He must be Duke Nukem.

+127 votes   media: SAS Commando and.....?!?!?
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