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Wow, you've even gotten the rotating section in-game. That must have taken a lot of work to get right with particle effects.
Vader111, there was a recent re-release of Blue Planet 2 with optimized ships. You should probably check that out, especially since Blue Planet is a greatly superior mod to Dawn of Sol.
Also, there's no way fleets in this mod should be a large as fleets in stock Sins (if fleets have 25 Deimos corvettes and 40 Fenris and Leviathan cruisers in them something is wrong), so you can get away with higher poly counts than if you were using standard Sins-sized fleets.
Actually, the Thanix cannon shoots molten metal.
Why not just add the Masari? I mean, this mod is basically trying to be Universe at War, just on the Forces of Corruption engine.
I was thinking "Tomahawk" as the name since it looks like it launches cruise missiles.
Gray and blue.
Right, since it looks a lot more streamlined than the left.
Dynamic movement would only really be appropriate on frigates and maybe light cruisers. There's no way a Dreadnought, Carrier, or Heavy Cruiser would be doing quick slashing attacks on enemy fleet formations since they're all long-range combatants.
As to the weaponry, I hope Lord_Set fixes that. I'm sure he's read the Mass Effect wiki so he knows what weapons are used for naval warfare.
"N7" is a vocational code for the Alliance military. The "N" part refers to Alliance Special Forces and the "7" part refers to the highest proficiency level. Why would a fighter be designated "N7"?
I think your weapon projectile effects need to travel faster. Their low speed and small bullet size makes them seem weak.
Hmm. It reminds me a little bit of the Warhammer BattleMech, so why don't you call it that? Sarna.net
Thanks for the link. I"m surprised something like that was hidden in a subforum.
Do you mean the Vasari Starbase's entity file? That file is "StarbasePhase.entity".
The open space between the two prongs doesn't seem like it belongs in Mass Effect. I'd suggest stretching the central connector forwards so it fills up more space.
You could alter the model so it looks like they have bionic limbs and body parts and give the Skitarri better DT, Strength, and Perception to reflect their augmented nature.
I think he's saying the Uziel will be a heavy mech for the Aeon, not that it is a Heavy 'Mech in BT. To the maker: great model and texture. I think it will look great for the Aeon.
That's fine. The Atlas would be cool, but it isn't anywhere near a "must-have". Your mod is pretty great regardless of BattleMech content.
The Cybrans should probably get this. If you wouldn't mind making more BattleMechs, I would suggest the Atlas for the UEF: Sarna.net
Missile packs and main cannon. The positions of the rest of the weapon choices don't seem believable. I wouldn't say no to a tank with a single coaxial autocannon and the missile packs though.
If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.
If the UTF Apollo is the exact same vessel as the GTF Apollo, I would suggest changing that. Nothing kills a total conversion like having identical ships to vanilla FreeSpace.
Nope, you're right, this was used in Blue Planet: War in Heaven as the GTF Atalanta.
Have you considered working with MatthTheGeek on his HW: Blue Planet mod?
I'd go with option B, for something new and fresh for World in Conflict.
Helge, you misspelled "tongue" every time you typed it up there.
Arbites are better armed and armored than the Imperial Guard. Carapace is standard gear when anticipating trouble, and shotguns and bolters are commonly-used weapons.
The Ar'ka was a one-of-a-kind structure the Tau had in their stronghold in Soulstorm. It was a souped-up ion cannon that bombarded other provinces in the campaign metamap.
Any chance you could add a research that upgrades the Vulcans to Rapiers?
C: Bottom Middle. It looks like it will be able to handle any mix of ground units that comes its way with a minimum of downtime between firing cycles.
He must be Duke Nukem.