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Comment History  (60 - 90 of 329)
SpardaSon21 Dec 16 2012, 12:12pm replied:

The same. Soase-maelstrom is shooting for a full lineup of capital ships, so probably.

+1 vote   media: Pirates - Cruiser Carrier
SpardaSon21 Jun 5 2012, 12:58pm replied:

It does. It is a shame they misspelled "hangar" though.

+1 vote   media: Hanger Defense
SpardaSon21 Aug 15 2011, 12:59pm replied:

Dynamic movement would only really be appropriate on frigates and maybe light cruisers. There's no way a Dreadnought, Carrier, or Heavy Cruiser would be doing quick slashing attacks on enemy fleet formations since they're all long-range combatants.

As to the weaponry, I hope Lord_Set fixes that. I'm sure he's read the Mass Effect wiki so he knows what weapons are used for naval warfare.

+4 votes   media: Gameplay Trailer 1
SpardaSon21 May 14 2011, 12:02pm says:

Missile packs and main cannon. The positions of the rest of the weapon choices don't seem believable. I wouldn't say no to a tank with a single coaxial autocannon and the missile packs though.

+1 vote   media: New earth tank concept
SpardaSon21 Oct 14 2010, 2:05pm says:

So now GDI has EMP Cannons, Dual Gauss Turrets, Firestorm Cannons, and Dual Vulcan Turrets for defensive options? Nod better get some good artillery to crack these GDI defenses.

+2 votes   media: GDI EMP Cannon
SpardaSon21 Sep 16 2010, 12:01pm replied:

No, Helge decided to keep the Juggernaut for some reason. He never said why.

+1 vote   media: GDI 'Juggernaught' Artillery Walker
SpardaSon21 Jun 7 2010, 5:41pm says:

I prefer this one. The legs look much better than the old ones, and the cannon assembly looks better too. The main body also looks beefier and bulkier than the one on the Neo Titan.

+4 votes   media: GDI Titan Tier 2
SpardaSon21 Jun 2 2010, 7:50pm says:

The Rev2 would be nice if it had thicker, bulkier legs since it already has a squat appearance befitting of a heavy assault walker, at least in the perspective shot.

+3 votes   article: Clash of the Titans
SpardaSon21 May 7 2010, 11:33am says:

Agreed with the above, this mod will simply not be very good on SupCom2.

+1 vote   article: It's back.
SpardaSon21 Apr 12 2009, 9:22pm says:

Where's the red paint? Every Ork knows red goes faster.

+2 votes   media: battlewagon
SpardaSon21 Mar 1 2009, 2:51pm says:

These guys remind me of Total Annihilation. I guess its the nanite love and the spam tactics.

+1 vote   article: Electrical Protectorate Infinite Army
SpardaSon21 Dec 11 2008, 12:29am replied:

Strongest tank for the GLA. Still makes it weaker than the Overlord or Paladin. Unless it makes Overlords quiver in terror?

+1 vote   media: Kratos heavy tank*
SpardaSon21 Dec 10 2008, 4:47am says:

You better make that tank be worthy of its name.

+1 vote   media: Kratos heavy tank*
SpardaSon21 Aug 21 2008, 12:58am says:

I prefer the one you had in the vid. Looked un-freakin'-stoppable. Except for the part where he blows the missile pods off then finishes it with a Combine energy ball.

+1 vote   media: Landstalker Concept Model Textured
SpardaSon21 Aug 19 2008, 2:54am says:

Well, it's definitely different from vanilla Nexus. Gameplay was good, its just the story was annoying, especially with the mechanoids, Angel, and she being the only one who can kill them. It was just weird, as in Matrix weird.

Hell, my favorite Nexus mod is the New Universe mod, with no mechanoids AT ALL! Great story, good mission design and although it isn't as happy-ending as Nexus, it is a much more realistic and better written story IMO.

+1 vote   media: Gunships
SpardaSon21 Jun 26 2008, 8:45am says:

Sweet! Finally a WTF THAT ISN"T POSSIBLE!!! fragfest of bloody insane murder and killing.

+1 vote   mod: Ragnarok Arena
SpardaSon21 Jun 9 2008, 2:08pm says:

Uhhhh. I think this is dead. Damn.

+1 vote   mod: Greased with lovin
SpardaSon21 Jun 4 2008, 1:49am replied:

Oh, and I almost forgot (well considering the timing I guess I did).
Where's the guy yelling? That would definitely help!

+2 votes   download: Hell March Redux - CNC Fallout Soundtrack
SpardaSon21 Jun 2 2008, 10:57pm says:

Those aren't rockets, those are EMG's (Energy Machine Guns). Peewee is a fast-attack infantry Kbot useful for spamming enemy emplacements with due to their good damage and fast speed but low hp.

+1 vote   media: ARM Peewee
SpardaSon21 Jun 2 2008, 7:41am says:

I have to agree with Otreum with a lot of stuff. The original Hell March was a lot more.... hectic I would say, like a proper Hell March. This is all kinda too.... composed. It just doesn't sound like Hell March at all in a lot of parts. Hell March could almost be heavy metal, yours is a lot milder, considering the USSR and the West are at war. It just doesn't sound right, especially the marching. It sounds like really low fidelity cymbals, no offense. I realize you guys have put a lot of work into this mod, and it looks great because of it. I'm just throwing out my worthless 2 cents here, hopefully you'll take it as the constructive criticism it's meant to be.

+1 vote   download: Hell March Redux - CNC Fallout Soundtrack
SpardaSon21 May 30 2008, 7:22am replied:

I will watch the trailer when it comes out, and I hope it matches God Of War for every drop of blood. I wish you the best of luck with your coder hunt, because fatalities are awesome, period, and anyone who says Mortal Kombat sucks is a wuss who needs Sub-Zero to pay him a visit and rip his head and spinal column out.

-2 votes   mod: Primal Evil
SpardaSon21 May 30 2008, 6:44am says:

Definitely looks more interesting than original Crysis levels. More foliage, bigger leaves, terrain differences, a lot more tactical options available.

+1 vote   media: Advanced AI, Music, and Level 2 Showcase
SpardaSon21 May 25 2008, 12:50am says:

Oh my god. Love that song, and the trailer so reminds me of Sins of a Solar Empire. Which is a really big compliment by the way. What is that song from? It sounds so damn familiar.

+1 vote   mod: Star Trek Armada II Future Wars
SpardaSon21 May 21 2008, 3:40pm says:

Will we be doing the classic God of War fatalities like disembowling cyclopses after gouging their eyes out and ripping people in half with their own swords? What GoW had going for it was its sheer massivenes in everything (bosses, environments, even the enemies were massive... in their numbers.) If it can't be that massive, then don't say it is like God of War. You're just insulting it if you do.

-3 votes   mod: Primal Evil
SpardaSon21 May 16 2008, 6:28am says:

Sounds like a sweet mod. Reminds me a little bit of World in Conflict.

+1 vote   mod: Convergence
SpardaSon21 May 7 2008, 7:38pm replied:

A book mod for Halo would be very hard and seriously require almost a completely different game. In the books, the Chief is faster, stronger, and just better than in the game. Also, the whole super-strength thing where he can flip over a tank yet have serious recoil problems really gets me. And the Covenant, one of their favorite tactics in the books is the infamous "Grunt Spam". Suicidal Grunt charges to deplete the enemy of ammo, and then the Elite's come in and mop the floor with the exhausted survivors. And by spam, I mean the Grunts will be climbing over piles of their own dead to get to you.

+2 votes   mod: Halo:Evolutionized Combat
SpardaSon21 Aug 4 2011, 3:04pm replied:

"N7" is a vocational code for the Alliance military. The "N" part refers to Alliance Special Forces and the "7" part refers to the highest proficiency level. Why would a fighter be designated "N7"?

+2 votes   media: Alliance Interceptor Skinned WIP
SpardaSon21 Jul 22 2011, 1:30pm says:

I think your weapon projectile effects need to travel faster. Their low speed and small bullet size makes them seem weak.

+2 votes   media: Battle of the Brawlers
SpardaSon21 Jul 10 2011, 11:20pm says:

Hmm. It reminds me a little bit of the Warhammer BattleMech, so why don't you call it that?

+1 vote   media: UEF T2 Experimental Assault Bot
SpardaSon21 Jun 28 2011, 7:59pm replied:

Thanks for the link. I"m surprised something like that was hidden in a subforum.

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
SpardaSon21 Jun 23 2011, 6:45pm replied:

Do you mean the Vasari Starbase's entity file? That file is "StarbasePhase.entity".

+1 vote   media: wtf..
SpardaSon21 Jun 20 2011, 11:42am says:

The open space between the two prongs doesn't seem like it belongs in Mass Effect. I'd suggest stretching the central connector forwards so it fills up more space.

+1 vote   media: Alliance Heavy Cruiser Final
SpardaSon21 Jun 2 2011, 12:38pm replied:

You could alter the model so it looks like they have bionic limbs and body parts and give the Skitarri better DT, Strength, and Perception to reflect their augmented nature.

+3 votes   media: SKITARII-replacing gunrunners and caravan guards
SpardaSon21 May 19 2011, 12:21pm replied:

I think he's saying the Uziel will be a heavy mech for the Aeon, not that it is a Heavy 'Mech in BT. To the maker: great model and texture. I think it will look great for the Aeon.

+1 vote   media: Uziel textured
SpardaSon21 May 14 2011, 7:17pm replied:

That's fine. The Atlas would be cool, but it isn't anywhere near a "must-have". Your mod is pretty great regardless of BattleMech content.

+1 vote   media: MadCat model W.I.P
SpardaSon21 May 14 2011, 4:56pm says:

The Cybrans should probably get this. If you wouldn't mind making more BattleMechs, I would suggest the Atlas for the UEF:

+1 vote   media: MadCat model W.I.P
SpardaSon21 Apr 24 2011, 1:57pm says:

If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.

+6 votes   article: Mac Abilities...
SpardaSon21 Apr 24 2011, 12:34pm says:

If the UTF Apollo is the exact same vessel as the GTF Apollo, I would suggest changing that. Nothing kills a total conversion like having identical ships to vanilla FreeSpace.

+1 vote   media: UTF Kvasir
SpardaSon21 Apr 24 2011, 12:22pm replied:

Nope, you're right, this was used in Blue Planet: War in Heaven as the GTF Atalanta.

+1 vote   media: UTF Kvasir
SpardaSon21 Apr 23 2011, 2:31pm says:

Have you considered working with MatthTheGeek on his HW: Blue Planet mod?

+1 vote   media: comments, anything else?
SpardaSon21 Mar 23 2011, 2:00pm says:

I'd go with option B, for something new and fresh for World in Conflict.

+1 vote   article: IMPORTANT NEWS -- Mod timeline change
SpardaSon21 Mar 11 2011, 7:44pm says:

Helge, you misspelled "tongue" every time you typed it up there.

+2 votes   media: Nod Devil's Tounge MKII
SpardaSon21 Feb 27 2011, 1:40pm replied:
Arbites are better armed and armored than the Imperial Guard. Carapace is standard gear when anticipating trouble, and shotguns and bolters are commonly-used weapons.

+3 votes   media: Adeptus Arbites
SpardaSon21 Feb 24 2011, 11:19am replied:

The Ar'ka was a one-of-a-kind structure the Tau had in their stronghold in Soulstorm. It was a souped-up ion cannon that bombarded other provinces in the campaign metamap.

+1 vote   media: Remix Escalation: Ion Cannon V2
SpardaSon21 Jan 29 2011, 4:31pm says:

Any chance you could add a research that upgrades the Vulcans to Rapiers?

+1 vote   media: UEF Uhlan
SpardaSon21 Jan 23 2011, 7:13pm says:

C: Bottom Middle. It looks like it will be able to handle any mix of ground units that comes its way with a minimum of downtime between firing cycles.

+2 votes   media: Loadouts
SpardaSon21 Dec 13 2010, 10:37pm says:

He must be Duke Nukem.

+127 votes   media: SAS Commando and.....?!?!?
SpardaSon21 Dec 10 2010, 11:41am replied:

It wouldn't be legal anyways. Games Workshop does not allow the mixing of their IP (Battlefleet Gothic, Warhammer 40,000) with any other IP.

+1 vote   media: 30 days to X-mas...
SpardaSon21 Dec 9 2010, 6:02pm says:

Are you going to keep the standard EaW hardpoint and damage system where a few bombers can ruin an entire Star Destroyer with only a few bombing runs?

+1 vote   mod: Pirates vs. Mandalorians
SpardaSon21 Nov 16 2010, 11:02pm says:

This is why you don't mess with a country that has most of its animals able to kill you with a harsh stare.

+36 votes   media: Australian Devastator Cannon
SpardaSon21 Nov 14 2010, 6:13pm replied:

The races are hardcoded, as well as their own unique methods of FTL travel, and the economy and empire are fairly hardcoded as well (yet still moddable via globals), however the ship sections and weapons are extremely moddable, including ship costs, HP, FTL speed, tactical speed, maneuverability and range. That includes the various Liir tactical advantages since they're coded in as part of the .shipsection files for their various engines section.
TL;DR: Yes, it is possible to do passable recreations of the Covenant and UNSC in SotS.

If you're going to bring the UNSC and Covenant to SotS, the best place to go for modding information and help is the Modding section at the Kerberos Productions forums at

+1 vote   article: Sincere apologies
SpardaSon21 Nov 14 2010, 5:14pm says:

A Halo mod for Sword of the Stars? Boy, that will be tricky to do considering SotS has six unique races. Would be awesome if you pull it off, though. I'm fairly familiar (read: a lot of poking around and random tinkering) with the data files SotS uses, so I could help you with coding for that game if you decided to mod for it.

+1 vote   article: Sincere apologies
SpardaSon21 Nov 5 2010, 11:30am says:

Spino, are you going to be using the results of this tournament to help balance the various factions?

+1 vote   media: G2 R1 - Battlestar v Starship Troopers
SpardaSon21 Oct 27 2010, 3:22pm says:

This one of course. It actually looks like a feasible tank compared to the other model.

+2 votes   media: Choose you Laser Crusader Tank
SpardaSon21 Dec 12 2012, 6:24pm replied:

That sounds unwieldy and prone to failure.

+2 votes   media: One does not simply scale things properly.
SpardaSon21 Dec 12 2012, 1:52pm says:

A Pitbull is a two-person jeep with minimal armor plating. A Mammoth has a crew of two gunners minimum (one for missiles, one for main cannons), a driver, and a commander (most likely set up), backed by massive amounts of armor plating and the engine to carry all that weight. If you can't fit the two gunners, commander, armor, weapons, and autoloaders for the weapon systems into the turret, you need to make it bigger.

+3 votes   media: One does not simply scale things properly.
SpardaSon21 Jul 26 2010, 6:05pm says:

I've downloaded your Payne Effects 2 mod from Levels 4 You, and I think it is awesome. That and Vampire Slayer 1.0 are the only two Max Payne 2 mods I play right now, especially since EoS is ridiculously over the top in a not-fun and laggy way. I'm really looking forwards to what you've added in this new version. Anyways, I have two questions.

1. What is the name of the song in the main menu in PE2?

2. Will that be the main menu song in PE3 as well?

+1 vote   mod: Payne Effects 3
SpardaSon21 Jul 3 2008, 12:33pm replied:

Just download UnfBig. I have it in .big format too. It was easy. I just took the mod folders, put them in a folder named SeriousMod (UnfBIg doesn't like spaces in filepaths) in my UnfBig root directory (C:\UnfBig\), then opened UnfBig, selected the folder, and clicked "make .big file". So now I have a nice shiny SeriousMod.big file in my data directory.

+1 vote   mod: "Homeworld Advanced Combat Simulation *H*A*C*S"
SpardaSon21 Jun 16 2008, 2:47am says:

I have a question. Why are the Germans using Leopard tanks and Gepard anti-air batteries? Aren't they Cold War vintage weapons and this is 2029? If I see American forces using Abrams tanks I will be very angry.

Any chance of something that makes the Mammoth look like a Pitbull?

Oh and will the vanilla railgun effects be used? They suck TBH. Identical to the NOD particle beams, which is not how a supersonic massive slug should look.

+1 vote   mod: Operation: Rolling Thunder
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