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Comment History  (60 - 90 of 328)
SpardaSon21
SpardaSon21 Aug 4 2011, 3:04pm replied:

"N7" is a vocational code for the Alliance military. The "N" part refers to Alliance Special Forces and the "7" part refers to the highest proficiency level. Why would a fighter be designated "N7"?
Masseffect.wikia.com

+2 votes   media: Alliance Interceptor Skinned WIP
SpardaSon21
SpardaSon21 Jul 22 2011, 1:30pm says:

I think your weapon projectile effects need to travel faster. Their low speed and small bullet size makes them seem weak.

+2 votes   media: Battle of the Brawlers
SpardaSon21
SpardaSon21 Jul 10 2011, 11:20pm says:

Hmm. It reminds me a little bit of the Warhammer BattleMech, so why don't you call it that? Sarna.net

+1 vote   media: UEF T2 Experimental Assault Bot
SpardaSon21
SpardaSon21 Jun 28 2011, 7:59pm replied:

Thanks for the link. I"m surprised something like that was hidden in a subforum.

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
SpardaSon21
SpardaSon21 Jun 23 2011, 6:45pm replied:

Do you mean the Vasari Starbase's entity file? That file is "StarbasePhase.entity".

+1 vote   media: wtf..
SpardaSon21
SpardaSon21 Jun 20 2011, 11:42am says:

The open space between the two prongs doesn't seem like it belongs in Mass Effect. I'd suggest stretching the central connector forwards so it fills up more space.

+1 vote   media: Alliance Heavy Cruiser Final
SpardaSon21
SpardaSon21 Jun 2 2011, 12:38pm replied:

You could alter the model so it looks like they have bionic limbs and body parts and give the Skitarri better DT, Strength, and Perception to reflect their augmented nature.

+3 votes   media: SKITARII-replacing gunrunners and caravan guards
SpardaSon21
SpardaSon21 May 19 2011, 12:21pm replied:

I think he's saying the Uziel will be a heavy mech for the Aeon, not that it is a Heavy 'Mech in BT. To the maker: great model and texture. I think it will look great for the Aeon.

+1 vote   media: Uziel textured
SpardaSon21
SpardaSon21 May 14 2011, 7:17pm replied:

That's fine. The Atlas would be cool, but it isn't anywhere near a "must-have". Your mod is pretty great regardless of BattleMech content.

+1 vote   media: MadCat model W.I.P
SpardaSon21
SpardaSon21 May 14 2011, 4:56pm says:

The Cybrans should probably get this. If you wouldn't mind making more BattleMechs, I would suggest the Atlas for the UEF: Sarna.net

+1 vote   media: MadCat model W.I.P
SpardaSon21
SpardaSon21 May 14 2011, 12:02pm says:

Missile packs and main cannon. The positions of the rest of the weapon choices don't seem believable. I wouldn't say no to a tank with a single coaxial autocannon and the missile packs though.

+1 vote   media: New earth tank concept
SpardaSon21
SpardaSon21 Apr 24 2011, 1:57pm says:

If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.

+6 votes   article: Mac Abilities...
SpardaSon21
SpardaSon21 Apr 24 2011, 12:34pm says:

If the UTF Apollo is the exact same vessel as the GTF Apollo, I would suggest changing that. Nothing kills a total conversion like having identical ships to vanilla FreeSpace.

+1 vote   media: UTF Kvasir
SpardaSon21
SpardaSon21 Apr 24 2011, 12:22pm replied:

Nope, you're right, this was used in Blue Planet: War in Heaven as the GTF Atalanta.

+1 vote   media: UTF Kvasir
SpardaSon21
SpardaSon21 Apr 23 2011, 2:31pm says:

Have you considered working with MatthTheGeek on his HW: Blue Planet mod?

+1 vote   media: comments, anything else?
SpardaSon21
SpardaSon21 Mar 23 2011, 2:00pm says:

I'd go with option B, for something new and fresh for World in Conflict.

+1 vote   article: IMPORTANT NEWS -- Mod timeline change
SpardaSon21
SpardaSon21 Mar 11 2011, 7:44pm says:

Helge, you misspelled "tongue" every time you typed it up there.

+2 votes   media: Nod Devil's Tounge MKII
SpardaSon21
SpardaSon21 Feb 27 2011, 1:40pm replied:

Wh40k.lexicanum.com
Arbites are better armed and armored than the Imperial Guard. Carapace is standard gear when anticipating trouble, and shotguns and bolters are commonly-used weapons.

+3 votes   media: Adeptus Arbites
SpardaSon21
SpardaSon21 Feb 24 2011, 11:19am replied:

The Ar'ka was a one-of-a-kind structure the Tau had in their stronghold in Soulstorm. It was a souped-up ion cannon that bombarded other provinces in the campaign metamap.

+1 vote   media: Remix Escalation: Ion Cannon V2
SpardaSon21
SpardaSon21 Jan 29 2011, 4:31pm says:

Any chance you could add a research that upgrades the Vulcans to Rapiers?

+1 vote   media: UEF Uhlan
SpardaSon21
SpardaSon21 Jan 23 2011, 7:13pm says:

C: Bottom Middle. It looks like it will be able to handle any mix of ground units that comes its way with a minimum of downtime between firing cycles.

+2 votes   media: Loadouts
SpardaSon21
SpardaSon21 Dec 13 2010, 10:37pm says:

He must be Duke Nukem.

+127 votes   media: SAS Commando and.....?!?!?
SpardaSon21
SpardaSon21 Dec 10 2010, 11:41am replied:

It wouldn't be legal anyways. Games Workshop does not allow the mixing of their IP (Battlefleet Gothic, Warhammer 40,000) with any other IP.

+1 vote   media: 30 days to X-mas...
SpardaSon21
SpardaSon21 Dec 9 2010, 6:02pm says:

Are you going to keep the standard EaW hardpoint and damage system where a few bombers can ruin an entire Star Destroyer with only a few bombing runs?

+1 vote   mod: Pirates vs. Mandalorians
SpardaSon21
SpardaSon21 Nov 16 2010, 11:02pm says:

This is why you don't mess with a country that has most of its animals able to kill you with a harsh stare.

+36 votes   media: Australian Devastator Cannon
SpardaSon21
SpardaSon21 Nov 14 2010, 6:13pm replied:

The races are hardcoded, as well as their own unique methods of FTL travel, and the economy and empire are fairly hardcoded as well (yet still moddable via globals), however the ship sections and weapons are extremely moddable, including ship costs, HP, FTL speed, tactical speed, maneuverability and range. That includes the various Liir tactical advantages since they're coded in as part of the .shipsection files for their various engines section.
TL;DR: Yes, it is possible to do passable recreations of the Covenant and UNSC in SotS.

If you're going to bring the UNSC and Covenant to SotS, the best place to go for modding information and help is the Modding section at the Kerberos Productions forums at kerberos-productions.com/forums.

+1 vote   article: Sincere apologies
SpardaSon21
SpardaSon21 Nov 14 2010, 5:14pm says:

A Halo mod for Sword of the Stars? Boy, that will be tricky to do considering SotS has six unique races. Would be awesome if you pull it off, though. I'm fairly familiar (read: a lot of poking around and random tinkering) with the data files SotS uses, so I could help you with coding for that game if you decided to mod for it.

+1 vote   article: Sincere apologies
SpardaSon21
SpardaSon21 Nov 5 2010, 11:30am says:

Spino, are you going to be using the results of this tournament to help balance the various factions?

+1 vote   media: G2 R1 - Battlestar v Starship Troopers
SpardaSon21
SpardaSon21 Oct 27 2010, 3:22pm says:

This one of course. It actually looks like a feasible tank compared to the other model.

+2 votes   media: Choose you Laser Crusader Tank
SpardaSon21
SpardaSon21 Oct 14 2010, 2:05pm says:

So now GDI has EMP Cannons, Dual Gauss Turrets, Firestorm Cannons, and Dual Vulcan Turrets for defensive options? Nod better get some good artillery to crack these GDI defenses.

+2 votes   media: GDI EMP Cannon
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