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This is why you don't mess with a country that has most of its animals able to kill you with a harsh stare.
The races are hardcoded, as well as their own unique methods of FTL travel, and the economy and empire are fairly hardcoded as well (yet still moddable via globals), however the ship sections and weapons are extremely moddable, including ship costs, HP, FTL speed, tactical speed, maneuverability and range. That includes the various Liir tactical advantages since they're coded in as part of the .shipsection files for their various engines section.
TL;DR: Yes, it is possible to do passable recreations of the Covenant and UNSC in SotS.
If you're going to bring the UNSC and Covenant to SotS, the best place to go for modding information and help is the Modding section at the Kerberos Productions forums at kerberos-productions.com/forums.
A Halo mod for Sword of the Stars? Boy, that will be tricky to do considering SotS has six unique races. Would be awesome if you pull it off, though. I'm fairly familiar (read: a lot of poking around and random tinkering) with the data files SotS uses, so I could help you with coding for that game if you decided to mod for it.
Spino, are you going to be using the results of this tournament to help balance the various factions?
This one of course. It actually looks like a feasible tank compared to the other model.
So now GDI has EMP Cannons, Dual Gauss Turrets, Firestorm Cannons, and Dual Vulcan Turrets for defensive options? Nod better get some good artillery to crack these GDI defenses.
You should find a good proofreader/spellchecker for this mod since your English skills are quite poor.
No fan service? Shame on you.
No, Helge decided to keep the Juggernaut for some reason. He never said why.
Well, I suppose you're right about not lacking hardware, especially since the Titan and Wolverine will be in, correct?
No Juggernaut? GDI better have plenty of heavy metal to make up for that.
At least you didn't say the release was soon.
Why are Colonial main batteries torpedoes and not ordinary weapons? Just curious.
Why not make make the builder be the original Heretic, just re-named to something like Chaos Slave, and have the DoW2 Heretic become a scout/meatshield unit with the name of Cultist or something?
Cool. I was just wondering if I was going to get to use the Penetrator to perforate the Replica army (and stick my unfortunate victims to objects with the projectiles), and of course blow them to bits with that MD-50 Gauss cannon or whatever it is named that has the huge clip, twin rotating barrels, and the ability to blow Replicas and anything near them apart with a single shot.
Are you going to include any of the weapons from F.E.A.R. in this mod to go with the Replicas, or the weapon list be purely modern weapons?
I've downloaded your Payne Effects 2 mod from Levels 4 You, and I think it is awesome. That and Vampire Slayer 1.0 are the only two Max Payne 2 mods I play right now, especially since EoS is ridiculously over the top in a not-fun and laggy way. I'm really looking forwards to what you've added in this new version. Anyways, I have two questions.
1. What is the name of the song in the main menu in PE2?
2. Will that be the main menu song in PE3 as well?
Shouldn't the horns be coming out from his forehead or hairline instead of all the way back there like they're cat ears?
Looks like the maker borrowed the designs for those railguns from the Tau. They still look good though.
Yes, they're very devout and puritanical, and also dark and quite penitent, which is why I'm confused as to why this tank is a somewhat dark shade of lavender.
(Yes, that's been bugging me for a while, and I only realized what it was just now.)
You guys need to find a better texturer. The color seems real bland and flat, and there's way too much bump-mapping going on for a tank made out of flat sheets of metal plating. The skulls on the turret also need to be fixed so they look like they were painted on with professional pride rather than slapped on by someone who just wanted something that looked like a skull.
I prefer this one. The legs look much better than the old ones, and the cannon assembly looks better too. The main body also looks beefier and bulkier than the one on the Neo Titan.
You aren't going to use the FS2 mainhall?
The Rev2 would be nice if it had thicker, bulkier legs since it already has a squat appearance befitting of a heavy assault walker, at least in the perspective shot.
Why are you using Hornets instead of Tornadoes?
It's a turret, as in you build it at your planets with construction frigates.
EDIT: Ninja'd by CanadaMan.
So assault fighters and interceptors then? Time for me to spam Erinyes and Ares fighters then.
If you really want to show off Shivan POWA, you need at least eighty Sathanes in a single screenshot, if your computer can handle eighty Sathanes juggernauts capital ships of course.
Nice to know; I'll be sure to test this mod out then.
I've always liked the long-range death the Trebuchet can bring. What fighters and bombers get this baby, and will it be as devastating against subsystems and bombers as it is in FS2?