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Comment History  (90 - 120 of 320)
SpardaSon21
SpardaSon21 Aug 11 2010, 1:51pm replied:

Cool. I was just wondering if I was going to get to use the Penetrator to perforate the Replica army (and stick my unfortunate victims to objects with the projectiles), and of course blow them to bits with that MD-50 Gauss cannon or whatever it is named that has the huge clip, twin rotating barrels, and the ability to blow Replicas and anything near them apart with a single shot.

+2 votes     mod: Unit 648: First Encounter
SpardaSon21
SpardaSon21 Aug 11 2010, 2:43am says:

Are you going to include any of the weapons from F.E.A.R. in this mod to go with the Replicas, or the weapon list be purely modern weapons?

+1 vote     mod: Unit 648: First Encounter
SpardaSon21
SpardaSon21 Jul 26 2010, 6:05pm says:

I've downloaded your Payne Effects 2 mod from Levels 4 You, and I think it is awesome. That and Vampire Slayer 1.0 are the only two Max Payne 2 mods I play right now, especially since EoS is ridiculously over the top in a not-fun and laggy way. I'm really looking forwards to what you've added in this new version. Anyways, I have two questions.

1. What is the name of the song in the main menu in PE2?

2. Will that be the main menu song in PE3 as well?

+1 vote     mod: Payne Effects 3
SpardaSon21
SpardaSon21 Jul 20 2010, 2:43pm replied:

Shouldn't the horns be coming out from his forehead or hairline instead of all the way back there like they're cat ears?

+1 vote     media: concept
SpardaSon21
SpardaSon21 Jul 16 2010, 7:01pm says:

Looks like the maker borrowed the designs for those railguns from the Tau. They still look good though.

+1 vote     media: GDI Titans with Railguns
SpardaSon21
SpardaSon21 Jun 22 2010, 5:27pm replied:

Yes, they're very devout and puritanical, and also dark and quite penitent, which is why I'm confused as to why this tank is a somewhat dark shade of lavender.

(Yes, that's been bugging me for a while, and I only realized what it was just now.)

+1 vote     media: The Leman Russ, take 2
SpardaSon21
SpardaSon21 Jun 14 2010, 8:00pm says:

You guys need to find a better texturer. The color seems real bland and flat, and there's way too much bump-mapping going on for a tank made out of flat sheets of metal plating. The skulls on the turret also need to be fixed so they look like they were painted on with professional pride rather than slapped on by someone who just wanted something that looked like a skull.

+1 vote     media: The Leman Russ, take 2
SpardaSon21
SpardaSon21 Jun 7 2010, 5:41pm says:

I prefer this one. The legs look much better than the old ones, and the cannon assembly looks better too. The main body also looks beefier and bulkier than the one on the Neo Titan.

+4 votes     media: GDI Titan Tier 2
SpardaSon21
SpardaSon21 Jun 5 2010, 1:38pm says:

You aren't going to use the FS2 mainhall?

+1 vote     media: menu screens
SpardaSon21
SpardaSon21 Jun 2 2010, 7:50pm says:

The Rev2 would be nice if it had thicker, bulkier legs since it already has a squat appearance befitting of a heavy assault walker, at least in the perspective shot.

+3 votes     article: Clash of the Titans
SpardaSon21
SpardaSon21 Jun 1 2010, 8:50pm says:

Why are you using Hornets instead of Tornadoes?

+1 vote     media: more FS powa
SpardaSon21
SpardaSon21 Jun 1 2010, 2:34am says:

It's a turret, as in you build it at your planets with construction frigates.

EDIT: Ninja'd by CanadaMan.

+3 votes     media: Heavy Needler Turret
SpardaSon21
SpardaSon21 May 31 2010, 4:43pm replied:

So assault fighters and interceptors then? Time for me to spam Erinyes and Ares fighters then.

+1 vote     media: Freespace:Fleet Command
SpardaSon21
SpardaSon21 May 31 2010, 4:40pm says:

If you really want to show off Shivan POWA, you need at least eighty Sathanes in a single screenshot, if your computer can handle eighty Sathanes juggernauts capital ships of course.

+1 vote     media: Shivan POWA
SpardaSon21
SpardaSon21 May 30 2010, 12:04am replied:

Nice to know; I'll be sure to test this mod out then.

+3 votes     mod: BrewLAN
SpardaSon21
SpardaSon21 May 29 2010, 2:42pm says:

I've always liked the long-range death the Trebuchet can bring. What fighters and bombers get this baby, and will it be as devastating against subsystems and bombers as it is in FS2?

+1 vote     media: Freespace:Fleet Command
SpardaSon21
SpardaSon21 May 28 2010, 8:31pm says:

Do we need to install the .scd file, and if so, will it affect the base game or any other mods we might have installed (BlackOpsUnleashed and Sorian's AI in my case)?

+2 votes     mod: BrewLAN
SpardaSon21
SpardaSon21 May 20 2010, 12:33am replied:

Well, I was just wondering. The name isn't bad or anything, I just happen to associate metal boxes called Rhinos with a certain mad villain in power armor and his incoherent screaming.

+1 vote     media: Concepts for Russian and European Union vehicles
SpardaSon21
SpardaSon21 May 19 2010, 7:35pm replied:

And lasers don't produce a lot of heat? Trust me, a coilgun setup like this will produce far less heat than anti-aircraft lasers.

+1 vote     media: Gauss Avenger
SpardaSon21
SpardaSon21 May 19 2010, 7:33pm says:

Did you have to name a metal box "Rhino"?

+1 vote     media: Concepts for Russian and European Union vehicles
SpardaSon21
SpardaSon21 May 10 2010, 1:54pm replied:

Oh, I didn't realize Hoho was the one with control since you're the one busy posting comments.

+1 vote     mod: Freespace 2 Mod Project
SpardaSon21
SpardaSon21 May 10 2010, 1:53pm replied:

Well, with that color and contour style those shields look like Holtzman shields.

+2 votes     media: WC M4A2 Patton II (Fully upgraded)
SpardaSon21
SpardaSon21 May 7 2010, 11:33am says:

Agreed with the above, this mod will simply not be very good on SupCom2.

+1 vote     article: It's back.
SpardaSon21
SpardaSon21 May 6 2010, 3:26pm says:

No offense midnightjoker, but would it be possible for you to post a News or Features article so we can have easy access to any progress made on this mod, as well as what features this mod will have?

+1 vote     mod: Freespace 2 Mod Project
SpardaSon21
SpardaSon21 Apr 25 2010, 3:42am replied:

Yeah, I know, but since midnightjoker is adding them in and mentioned them specifically as the pirates, I thought they bore mentioning since I don't want just the GTA, I want the GTA and NTF pirates.

+1 vote     mod: Freespace 2 Mod Project
SpardaSon21
SpardaSon21 Apr 24 2010, 7:41pm says:

So are you going to release a GTA+NTF version, or are we going to have to wait until the Vasudans and Shivans are done as well?

+1 vote     mod: Freespace 2 Mod Project
SpardaSon21
SpardaSon21 Apr 21 2010, 4:52pm says:

No offense, but 5-6% of lightspeed is ridiculously fast, and anything accelerated to that speed has enough kinetic energy to easily be considered a weapon of mass destruction. 2.5kg (a little over 5 and a half pounds, easy to meet when using dense metals) accelerated to 5% of lightspeed is 4,493,775,803,746,351 joules of energy, and I'm having trouble converting that to an actual destructive result.

+2 votes     media: EU Hydroaccelerator cannon
SpardaSon21
SpardaSon21 Apr 4 2010, 9:58pm says:

10 is the Lucrehulk. They're 3km in diameter and packed with ridiculous amounts of firepower, shielding, and Vulture Droid Fighters. It is not a station, it is a warship.

3 is the Loronar Strike Cruiser, which while only 450m long carried enough firepower to defeat Rebel cruisers and had high speed as well, but had a modular construction that meant it was fairly fragile when the shields collapsed.

Luciano provided the names for the rest, so you can check them out on Wookiepedia.

+1 vote     article: SW Faction, updated
SpardaSon21
SpardaSon21 Apr 4 2010, 4:17pm says:

Awesome particle effects. Now that's what a war should look like.

+2 votes     media: Some Explosions&Smoke
SpardaSon21
SpardaSon21 Mar 25 2010, 9:51pm says:

Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?

+1 vote     media: The Leman Russ
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