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Comment History  (90 - 120 of 334)
SpardaSon21 Nov 16 2010, 11:02pm says:

This is why you don't mess with a country that has most of its animals able to kill you with a harsh stare.

+36 votes   media: Australian Devastator Cannon
SpardaSon21 Nov 14 2010, 6:13pm replied:

The races are hardcoded, as well as their own unique methods of FTL travel, and the economy and empire are fairly hardcoded as well (yet still moddable via globals), however the ship sections and weapons are extremely moddable, including ship costs, HP, FTL speed, tactical speed, maneuverability and range. That includes the various Liir tactical advantages since they're coded in as part of the .shipsection files for their various engines section.
TL;DR: Yes, it is possible to do passable recreations of the Covenant and UNSC in SotS.

If you're going to bring the UNSC and Covenant to SotS, the best place to go for modding information and help is the Modding section at the Kerberos Productions forums at

+1 vote   news: Sincere apologies
SpardaSon21 Nov 14 2010, 5:14pm says:

A Halo mod for Sword of the Stars? Boy, that will be tricky to do considering SotS has six unique races. Would be awesome if you pull it off, though. I'm fairly familiar (read: a lot of poking around and random tinkering) with the data files SotS uses, so I could help you with coding for that game if you decided to mod for it.

+1 vote   news: Sincere apologies
SpardaSon21 Nov 5 2010, 11:30am says:

Spino, are you going to be using the results of this tournament to help balance the various factions?

+1 vote   media: G2 R1 - Battlestar v Starship Troopers
SpardaSon21 Oct 27 2010, 3:22pm says:

This one of course. It actually looks like a feasible tank compared to the other model.

+2 votes   media: Choose you Laser Crusader Tank
SpardaSon21 Oct 14 2010, 2:05pm says:

So now GDI has EMP Cannons, Dual Gauss Turrets, Firestorm Cannons, and Dual Vulcan Turrets for defensive options? Nod better get some good artillery to crack these GDI defenses.

+2 votes   media: GDI EMP Cannon
SpardaSon21 Sep 20 2010, 1:49pm says:

You should find a good proofreader/spellchecker for this mod since your English skills are quite poor.

+1 vote   mod: Dusk Wars
SpardaSon21 Sep 20 2010, 1:23am replied:

No fan service? Shame on you.

+1 vote   mod: Wings of Dawn
SpardaSon21 Sep 16 2010, 12:01pm replied:

No, Helge decided to keep the Juggernaut for some reason. He never said why.

+1 vote   media: GDI 'Juggernaught' Artillery Walker
SpardaSon21 Sep 15 2010, 11:48am replied:

Well, I suppose you're right about not lacking hardware, especially since the Titan and Wolverine will be in, correct?

+1 vote   media: GDI 'Lightarc' Artillery
SpardaSon21 Sep 15 2010, 11:36am replied:

No Juggernaut? GDI better have plenty of heavy metal to make up for that.

+1 vote   media: GDI 'Lightarc' Artillery
SpardaSon21 Sep 11 2010, 4:10pm says:

At least you didn't say the release was soon.

+1 vote   news: Final Testing Phase Has Started
SpardaSon21 Sep 11 2010, 5:13am says:

Why are Colonial main batteries torpedoes and not ordinary weapons? Just curious.

+1 vote   mod: Nexus: Battlestar Galactica
SpardaSon21 Sep 6 2010, 6:12pm says:

Why not make make the builder be the original Heretic, just re-named to something like Chaos Slave, and have the DoW2 Heretic become a scout/meatshield unit with the name of Cultist or something?

+6 votes   news: Chaos Heretics
SpardaSon21 Aug 11 2010, 1:51pm replied:

Cool. I was just wondering if I was going to get to use the Penetrator to perforate the Replica army (and stick my unfortunate victims to objects with the projectiles), and of course blow them to bits with that MD-50 Gauss cannon or whatever it is named that has the huge clip, twin rotating barrels, and the ability to blow Replicas and anything near them apart with a single shot.

+2 votes   mod: Unit 648: First Encounter
SpardaSon21 Aug 11 2010, 2:43am says:

Are you going to include any of the weapons from F.E.A.R. in this mod to go with the Replicas, or the weapon list be purely modern weapons?

+1 vote   mod: Unit 648: First Encounter
SpardaSon21 Jul 26 2010, 6:05pm says:

I've downloaded your Payne Effects 2 mod from Levels 4 You, and I think it is awesome. That and Vampire Slayer 1.0 are the only two Max Payne 2 mods I play right now, especially since EoS is ridiculously over the top in a not-fun and laggy way. I'm really looking forwards to what you've added in this new version. Anyways, I have two questions.

1. What is the name of the song in the main menu in PE2?

2. Will that be the main menu song in PE3 as well?

+1 vote   mod: Payne Effects 3
SpardaSon21 Jul 20 2010, 2:43pm replied:

Shouldn't the horns be coming out from his forehead or hairline instead of all the way back there like they're cat ears?

+1 vote   media: concept
SpardaSon21 Jul 16 2010, 7:01pm says:

Looks like the maker borrowed the designs for those railguns from the Tau. They still look good though.

+1 vote   media: GDI Titans with Railguns
SpardaSon21 Jun 22 2010, 5:27pm replied:

Yes, they're very devout and puritanical, and also dark and quite penitent, which is why I'm confused as to why this tank is a somewhat dark shade of lavender.

(Yes, that's been bugging me for a while, and I only realized what it was just now.)

+1 vote   media: The Leman Russ, take 2
SpardaSon21 Jun 14 2010, 8:00pm says:

You guys need to find a better texturer. The color seems real bland and flat, and there's way too much bump-mapping going on for a tank made out of flat sheets of metal plating. The skulls on the turret also need to be fixed so they look like they were painted on with professional pride rather than slapped on by someone who just wanted something that looked like a skull.

+1 vote   media: The Leman Russ, take 2
SpardaSon21 Jun 7 2010, 5:41pm says:

I prefer this one. The legs look much better than the old ones, and the cannon assembly looks better too. The main body also looks beefier and bulkier than the one on the Neo Titan.

+4 votes   media: GDI Titan Tier 2
SpardaSon21 Jun 5 2010, 1:38pm says:

You aren't going to use the FS2 mainhall?

+1 vote   media: menu screens
SpardaSon21 Jun 2 2010, 7:50pm says:

The Rev2 would be nice if it had thicker, bulkier legs since it already has a squat appearance befitting of a heavy assault walker, at least in the perspective shot.

+3 votes   news: Clash of the Titans
SpardaSon21 Jun 1 2010, 8:50pm says:

Why are you using Hornets instead of Tornadoes?

+1 vote   media: more FS powa
SpardaSon21 Jun 1 2010, 2:34am says:

It's a turret, as in you build it at your planets with construction frigates.

EDIT: Ninja'd by CanadaMan.

+3 votes   media: Heavy Needler Turret
SpardaSon21 May 31 2010, 4:43pm replied:

So assault fighters and interceptors then? Time for me to spam Erinyes and Ares fighters then.

+1 vote   media: Freespace:Fleet Command
SpardaSon21 May 31 2010, 4:40pm says:

If you really want to show off Shivan POWA, you need at least eighty Sathanes in a single screenshot, if your computer can handle eighty Sathanes juggernauts capital ships of course.

+1 vote   media: Shivan POWA
SpardaSon21 May 30 2010, 12:04am replied:

Nice to know; I'll be sure to test this mod out then.

+3 votes   mod: BrewLAN
SpardaSon21 May 29 2010, 2:42pm says:

I've always liked the long-range death the Trebuchet can bring. What fighters and bombers get this baby, and will it be as devastating against subsystems and bombers as it is in FS2?

+1 vote   media: Freespace:Fleet Command
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