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Comment History  (120 - 150 of 329)
SpardaSon21 Jul 31 2014, 11:39pm says:

Wow. That's a lot of revolvers. Got a question about them, though. Are they going to suffer from magazine jamming as they get worn? Revolvers don't actually have magazines to jam on them, after all.

+1 vote   media: Revolvers, Anybody ?
SpardaSon21 Jun 8 2013, 11:31am says:

I'd rather have a quick update just for 1.5 compatibility so those of us who were updated to 1.5 can play SGI while you're still working on the tech trees.

+3 votes   article: The Future of SGI
SpardaSon21 Mar 29 2013, 9:59am replied:

I think its the robes.

+1 vote   media: GK Interceptors
SpardaSon21 Nov 6 2012, 1:15pm says:

I ran your mod through Rebellion's developer .exe file and it looks like your StarBasePirate.entity file is broken, leading to crashes on mod load.

+2 votes   mod: Crazy
SpardaSon21 Nov 5 2012, 1:16pm replied:

Yes, definitely. Sins of a Galactic Empire shrunk everything down to fit their supercapitals (Titans) in properly and it works out very well, especially since there's far less crowding when ships attempt to phase jump.

+4 votes   media: Titans?
SpardaSon21 Oct 5 2012, 2:50pm says:

I don't think you can actually remove buffs from ships. You can add additional buffs but you can't actually remove them using another ability. What I would do is have weapons fire on ships do temporary, stacking debuffs to ship stats but have them go away after a while to represent the crews re-routing systems around damaged sections of the vessel and effecting temporary repairs to damaged systems.

I prefer the armor plating idea, but you'll have to be careful with naming since UI information is global, so unless you're doing a total conversion the Vasari, Advent, and TEC will all start using C-bills and armor instead of credits and shields if you don't take care with modifying English.str.

+1 vote   article: Progress Report, October 4th 2012
SpardaSon21 Sep 13 2012, 5:21pm replied:

You are all forgetting the obvious reason why: it looks cooler than a flying box.

+13 votes   media: Batarian Siege Cruiser
SpardaSon21 Dec 7 2011, 12:50pm says:

Why not just add the Masari? I mean, this mod is basically trying to be Universe at War, just on the Forces of Corruption engine.

+1 vote   article: What kinds of factions would you like to see?
SpardaSon21 Nov 13 2011, 12:12pm says:

Gray and blue.

+2 votes   media: Tone color for "series"(update)
SpardaSon21 Aug 4 2011, 3:04pm replied:

"N7" is a vocational code for the Alliance military. The "N" part refers to Alliance Special Forces and the "7" part refers to the highest proficiency level. Why would a fighter be designated "N7"?

+2 votes   media: Alliance Interceptor Skinned WIP
SpardaSon21 Jun 20 2011, 11:42am says:

The open space between the two prongs doesn't seem like it belongs in Mass Effect. I'd suggest stretching the central connector forwards so it fills up more space.

+1 vote   media: Alliance Heavy Cruiser Final
SpardaSon21 Jun 2 2011, 12:38pm replied:

You could alter the model so it looks like they have bionic limbs and body parts and give the Skitarri better DT, Strength, and Perception to reflect their augmented nature.

+3 votes   media: SKITARII-replacing gunrunners and caravan guards
SpardaSon21 Apr 24 2011, 12:34pm says:

If the UTF Apollo is the exact same vessel as the GTF Apollo, I would suggest changing that. Nothing kills a total conversion like having identical ships to vanilla FreeSpace.

+1 vote   media: UTF Kvasir
SpardaSon21 Apr 23 2011, 2:31pm says:

Have you considered working with MatthTheGeek on his HW: Blue Planet mod?

+1 vote   media: comments, anything else?
SpardaSon21 Mar 23 2011, 2:00pm says:

I'd go with option B, for something new and fresh for World in Conflict.

+1 vote   article: IMPORTANT NEWS -- Mod timeline change
SpardaSon21 Feb 27 2011, 1:40pm replied:
Arbites are better armed and armored than the Imperial Guard. Carapace is standard gear when anticipating trouble, and shotguns and bolters are commonly-used weapons.

+3 votes   media: Adeptus Arbites
SpardaSon21 Feb 24 2011, 11:19am replied:

The Ar'ka was a one-of-a-kind structure the Tau had in their stronghold in Soulstorm. It was a souped-up ion cannon that bombarded other provinces in the campaign metamap.

+1 vote   media: Remix Escalation: Ion Cannon V2
SpardaSon21 Jan 23 2011, 7:13pm says:

C: Bottom Middle. It looks like it will be able to handle any mix of ground units that comes its way with a minimum of downtime between firing cycles.

+2 votes   media: Loadouts
SpardaSon21 Nov 16 2010, 11:02pm says:

This is why you don't mess with a country that has most of its animals able to kill you with a harsh stare.

+36 votes   media: Australian Devastator Cannon
SpardaSon21 Nov 5 2010, 11:30am says:

Spino, are you going to be using the results of this tournament to help balance the various factions?

+1 vote   media: G2 R1 - Battlestar v Starship Troopers
SpardaSon21 Sep 15 2010, 11:48am replied:

Well, I suppose you're right about not lacking hardware, especially since the Titan and Wolverine will be in, correct?

+1 vote   media: GDI 'Lightarc' Artillery
SpardaSon21 Sep 15 2010, 11:36am replied:

No Juggernaut? GDI better have plenty of heavy metal to make up for that.

+1 vote   media: GDI 'Lightarc' Artillery
SpardaSon21 Jul 20 2010, 2:43pm replied:

Shouldn't the horns be coming out from his forehead or hairline instead of all the way back there like they're cat ears?

+1 vote   media: concept
SpardaSon21 Jun 22 2010, 5:27pm replied:

Yes, they're very devout and puritanical, and also dark and quite penitent, which is why I'm confused as to why this tank is a somewhat dark shade of lavender.

(Yes, that's been bugging me for a while, and I only realized what it was just now.)

+1 vote   media: The Leman Russ, take 2
SpardaSon21 Jun 14 2010, 8:00pm says:

You guys need to find a better texturer. The color seems real bland and flat, and there's way too much bump-mapping going on for a tank made out of flat sheets of metal plating. The skulls on the turret also need to be fixed so they look like they were painted on with professional pride rather than slapped on by someone who just wanted something that looked like a skull.

+1 vote   media: The Leman Russ, take 2
SpardaSon21 Jun 1 2010, 8:50pm says:

Why are you using Hornets instead of Tornadoes?

+1 vote   media: more FS powa
SpardaSon21 Jun 1 2010, 2:34am says:

It's a turret, as in you build it at your planets with construction frigates.

EDIT: Ninja'd by CanadaMan.

+3 votes   media: Heavy Needler Turret
SpardaSon21 May 31 2010, 4:43pm replied:

So assault fighters and interceptors then? Time for me to spam Erinyes and Ares fighters then.

+1 vote   media: Freespace:Fleet Command
SpardaSon21 May 31 2010, 4:40pm says:

If you really want to show off Shivan POWA, you need at least eighty Sathanes in a single screenshot, if your computer can handle eighty Sathanes juggernauts capital ships of course.

+1 vote   media: Shivan POWA
SpardaSon21 May 29 2010, 2:42pm says:

I've always liked the long-range death the Trebuchet can bring. What fighters and bombers get this baby, and will it be as devastating against subsystems and bombers as it is in FS2?

+1 vote   media: Freespace:Fleet Command
SpardaSon21 May 10 2010, 1:53pm replied:

Well, with that color and contour style those shields look like Holtzman shields.

+2 votes   media: WC M4A2 Patton II (Fully upgraded)
SpardaSon21 Apr 21 2010, 4:52pm says:

No offense, but 5-6% of lightspeed is ridiculously fast, and anything accelerated to that speed has enough kinetic energy to easily be considered a weapon of mass destruction. 2.5kg (a little over 5 and a half pounds, easy to meet when using dense metals) accelerated to 5% of lightspeed is 4,493,775,803,746,351 joules of energy, and I'm having trouble converting that to an actual destructive result.

+2 votes   media: EU Hydroaccelerator cannon
SpardaSon21 Apr 4 2010, 9:58pm says:

10 is the Lucrehulk. They're 3km in diameter and packed with ridiculous amounts of firepower, shielding, and Vulture Droid Fighters. It is not a station, it is a warship.

3 is the Loronar Strike Cruiser, which while only 450m long carried enough firepower to defeat Rebel cruisers and had high speed as well, but had a modular construction that meant it was fairly fragile when the shields collapsed.

Luciano provided the names for the rest, so you can check them out on Wookiepedia.

+1 vote   article: SW Faction, updated
SpardaSon21 Mar 14 2010, 11:41pm replied:

Thanks for the link, I'll be sure to try those Shivans out. It's a shame you won't be adding the Terrans, especially because they have the largest list of fan-made designs you can download and convert to HW2's format. There's a huge list on the Hard Light wiki, just search for "user-made ships".

+1 vote   media: 4th race replacement - Vasudan
SpardaSon21 Mar 14 2010, 10:15pm says:

Sweet, Freespace in my HW2. Will you be using purely canon ships, or will you add in fan-made designs? I'm asking because I'm not sure the Vasudans have enough variety in canon ships bigger than fighters to fill all the roles needed in HW2. And please tell me that picture is a trick of the perspective and that Sobek really isn't as big as the Pride of Hiigara.

Any possibility of the Terrans making it in?

+1 vote   media: 4th race replacement - Vasudan
SpardaSon21 Jan 15 2010, 12:29pm says:

xPearse has the right idea. KotOR and the Mandalorian Wars, Clone Wars, GCW, and Legacy Era. Your ship list looks good, especially since it looks like you know there's more to Star Wars than the movies and video games. And by "Adominator", do you mean to say "Admonitor"?

+1 vote   article: Separated Mod and a Small Update
SpardaSon21 Nov 14 2009, 7:33pm says:

Yeah, this song really isn't Imperial. The chanting is nice, but the percussion beat and brass rhythm ruin it. It sounds too "upbeat" in a way, it should be deeper and more Gothic.

+1 vote   media: throne of the emperor
SpardaSon21 Sep 22 2009, 11:19pm says:

1680x1050 ftw.

+1 vote   article: Wallpaper
SpardaSon21 Feb 19 2009, 2:55pm says:

Can you not have destroyable hardpoints? With destroyable hardpoints the game becomes less tactical and more of who can ninja the most shield generators. Not to mention it makes semi-intact ships worthless as anything but cannon fodder since they have a quarter of the guns and a quarter of the max HP. Bad for skirmish.

+1 vote   article: Small Progress Update
SpardaSon21 Feb 3 2009, 1:30am says:

Very dark, very TPOF.

+1 vote   media: TPOF v2.4 Menu
SpardaSon21 Dec 15 2008, 4:32am says:

Who gets the Mammoth?

+1 vote   article: Update No2
SpardaSon21 Nov 21 2008, 11:15pm says:

He did say it was completely textureless, animationless, and shadowmeshless.

+1 vote   media: Ingame Megalith
SpardaSon21 Aug 16 2008, 9:13pm replied:

Yes, bots. Its kinda hard to have that Lord of the Rings epic battle feeling with only a few people fighting. Like you guys said, Helm's Deep won't be fun to siege with only 5 Uruk-hai. And I would do Goblin archers. Staying back and shooting arrows is a Goblin thing.

+1 vote   article: A few snippets.
SpardaSon21 Jul 23 2008, 1:53am says:

Get some new missile effects, and this mod will be GOLD.

+2 votes   media: progress/teaser
SpardaSon21 Jul 7 2008, 2:13pm says:

Oh man. I thought the crows from Resident Evil were nasty enough. This is just evil.

+3 votes   media: The Bird
SpardaSon21 Jul 4 2008, 9:18am buried:


I won't lie when I say this reminds me of Halo. That being said, it looks cool and I hope MS doesn't shut it down because of Halo Wars.

-9 votes   media: Asylum Teaser
SpardaSon21 Jun 29 2008, 7:47am says:

Of course we do. What idiot doesn't want a massive AT-AT clone by his side? Those are like the only reason people love the Empire. Besides the Death Star. And Darth Vader. And Star Destroyers. Crap. Go Empire!

+4 votes   media: The biggest dog in the yard...
SpardaSon21 Jun 20 2008, 8:35am says:

Looks nice. Although, I have played Metal Fatigue. It was pretty sweet, especially the Combot melee combat.

+1 vote   game: Kustorion
SpardaSon21 Jun 15 2008, 8:04pm replied:

Naaaaa. Not angry enough.

+2 votes   mod: Ikusa Legends
SpardaSon21 Jun 2 2008, 9:03pm says:

Nice build anim, reminds me of the UEF's from Supreme Commander.

+1 vote   article: Hearts and Minds
SpardaSon21 May 24 2008, 3:33am says:

Mod looks great, any more info available to us? Kinda wondering about the backstory, unit types and whatnot. (Fast and light, tank-like, what are sides like?, etc.)

+1 vote   mod: DarkZone
SpardaSon21 Apr 27 2008, 4:52pm says:

He must have this idea from Total Annihilation. The good guys (Arm) have a double-barreled cannon base defense. And it is named the Guardian as well. Although the render looks more like Core's version of the Guardain, the Punisher.

+1 vote   media: USA Guardian Turret
SpardaSon21 May 7 2010, 11:33am says:

Agreed with the above, this mod will simply not be very good on SupCom2.

+1 vote   article: It's back.
SpardaSon21 May 6 2010, 3:26pm says:

No offense midnightjoker, but would it be possible for you to post a News or Features article so we can have easy access to any progress made on this mod, as well as what features this mod will have?

+1 vote   mod: Freespace 2 Mod Project
SpardaSon21 Apr 25 2010, 3:42am replied:

Yeah, I know, but since midnightjoker is adding them in and mentioned them specifically as the pirates, I thought they bore mentioning since I don't want just the GTA, I want the GTA and NTF pirates.

+1 vote   mod: Freespace 2 Mod Project
SpardaSon21 Apr 24 2010, 7:41pm says:

So are you going to release a GTA+NTF version, or are we going to have to wait until the Vasudans and Shivans are done as well?

+1 vote   mod: Freespace 2 Mod Project
SpardaSon21 Apr 4 2010, 4:17pm says:

Awesome particle effects. Now that's what a war should look like.

+2 votes   media: Some Explosions&Smoke
SpardaSon21 Mar 25 2010, 9:51pm says:

Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?

+1 vote   media: The Leman Russ
SpardaSon21 Mar 22 2010, 4:56pm says:

I get a 404 Not Found error when I try to access the unit lists on your forums.

+1 vote   mod: Republic at War
SpardaSon21 Mar 18 2010, 7:07pm replied:

Well, okay, it seems I have no choice but to trust you, although I don't see how a Destroyer's anti-frigate kinetic cannons are the same as flak turrets and AAA beams designed for the sole purpose of swatting annoying strikecraft from space.

Also, will the Hiigaran Ion Destroyer be able to upgrade its ion cannons to photon beam cannons like the Battlecruiser and Beam Cannon Frigate?

+1 vote   mod: Homeworld 2 BloodFleet Enhancement mod
SpardaSon21 Mar 18 2010, 4:56pm replied:

Well, that could be problematic for balance since the Sobek, Hatshepsut, and Typhon all contain weapons effective against warships and strikecraft, although it does balance out a little since their "frigates" would be completely useless in a fight against anything larger than a corvette.

+1 vote   mod: Homeworld 2 BloodFleet Enhancement mod
SpardaSon21 Mar 18 2010, 2:04am says:

Will the Vasudan ships mount their canonical armaments, and if not, how nerfed will their firepower be?

+1 vote   mod: Homeworld 2 BloodFleet Enhancement mod
SpardaSon21 Dec 10 2009, 4:47pm replied:

So your goal is to keep FoC mostly intact, yet making stats more realistic? Not a bad goal, especially if you are trying to make this PR-lite. I should warn you about custom hardpoints though, as they will need a unique collision mesh or they will use the ship's collision mesh, meaning they will be able to be targeted and destroyed even the hardpoint is on the other side of the ship from the attacker. Also, I hope you remove destroyable hardpoints as that made EaW into a massive game of "snipe the shield generator", and horribly unbalanced when the Consortium spammed mass drivers.

+1 vote   mod: Canon Mod
SpardaSon21 Dec 10 2009, 1:31pm says:

The Phoenix Rising mod has already done a more canonical version of FoC. I suggest you play that, considering it looks better than this one.

0 votes   mod: Canon Mod
SpardaSon21 Sep 6 2009, 12:26am says:

No, I like it hidden on the side. That way its not covering up a good portion of the screen.

+1 vote   media: Centered Build Menu...Thoughts? Leave a comment.
SpardaSon21 Sep 5 2009, 2:09pm says:

Holy ****. That's one huge-*** Xin ship.

+2 votes   media: Ingame screenshots
SpardaSon21 Jun 24 2009, 7:42pm says:

The colors seem a bit too saturated. And why does that Blood Raven have a Blood Angels symbol on his chest?

+1 vote   media: WIP Textured Space Marine
SpardaSon21 Apr 12 2009, 9:22pm says:

Where's the red paint? Every Ork knows red goes faster.

+2 votes   media: battlewagon
SpardaSon21 Apr 11 2009, 7:43pm says:

If this is going forwards, that's good. Its always nice to see new FS2 mods.

+2 votes   article: FS2H Has a New Owner
SpardaSon21 Apr 5 2009, 2:33pm says:

Reminds me of the Athena and Artemis from the Freespace games.

+1 vote   article: The Sacred Duty
SpardaSon21 Mar 2 2009, 8:51pm says:

This meatbag looks forward to using HK-47.

+1 vote   media: New Consortium Hero
SpardaSon21 Mar 1 2009, 2:51pm says:

These guys remind me of Total Annihilation. I guess its the nanite love and the spam tactics.

+1 vote   article: Electrical Protectorate Infinite Army
SpardaSon21 Feb 23 2009, 12:08am says:


+1 vote   media: Browning M1919
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