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Cool. I was just wondering if I was going to get to use the Penetrator to perforate the Replica army (and stick my unfortunate victims to objects with the projectiles), and of course blow them to bits with that MD-50 Gauss cannon or whatever it is named that has the huge clip, twin rotating barrels, and the ability to blow Replicas and anything near them apart with a single shot.
Are you going to include any of the weapons from F.E.A.R. in this mod to go with the Replicas, or the weapon list be purely modern weapons?
I've downloaded your Payne Effects 2 mod from Levels 4 You, and I think it is awesome. That and Vampire Slayer 1.0 are the only two Max Payne 2 mods I play right now, especially since EoS is ridiculously over the top in a not-fun and laggy way. I'm really looking forwards to what you've added in this new version. Anyways, I have two questions.
1. What is the name of the song in the main menu in PE2?
2. Will that be the main menu song in PE3 as well?
Shouldn't the horns be coming out from his forehead or hairline instead of all the way back there like they're cat ears?
Looks like the maker borrowed the designs for those railguns from the Tau. They still look good though.
Yes, they're very devout and puritanical, and also dark and quite penitent, which is why I'm confused as to why this tank is a somewhat dark shade of lavender.
(Yes, that's been bugging me for a while, and I only realized what it was just now.)
You guys need to find a better texturer. The color seems real bland and flat, and there's way too much bump-mapping going on for a tank made out of flat sheets of metal plating. The skulls on the turret also need to be fixed so they look like they were painted on with professional pride rather than slapped on by someone who just wanted something that looked like a skull.
I prefer this one. The legs look much better than the old ones, and the cannon assembly looks better too. The main body also looks beefier and bulkier than the one on the Neo Titan.
You aren't going to use the FS2 mainhall?
The Rev2 would be nice if it had thicker, bulkier legs since it already has a squat appearance befitting of a heavy assault walker, at least in the perspective shot.
Why are you using Hornets instead of Tornadoes?
It's a turret, as in you build it at your planets with construction frigates.
EDIT: Ninja'd by CanadaMan.
So assault fighters and interceptors then? Time for me to spam Erinyes and Ares fighters then.
If you really want to show off Shivan POWA, you need at least eighty Sathanes in a single screenshot, if your computer can handle eighty Sathanes juggernauts capital ships of course.
Nice to know; I'll be sure to test this mod out then.
I've always liked the long-range death the Trebuchet can bring. What fighters and bombers get this baby, and will it be as devastating against subsystems and bombers as it is in FS2?
Do we need to install the .scd file, and if so, will it affect the base game or any other mods we might have installed (BlackOpsUnleashed and Sorian's AI in my case)?
Well, I was just wondering. The name isn't bad or anything, I just happen to associate metal boxes called Rhinos with a certain mad villain in power armor and his incoherent screaming.
And lasers don't produce a lot of heat? Trust me, a coilgun setup like this will produce far less heat than anti-aircraft lasers.
Did you have to name a metal box "Rhino"?
Oh, I didn't realize Hoho was the one with control since you're the one busy posting comments.
Well, with that color and contour style those shields look like Holtzman shields.
Agreed with the above, this mod will simply not be very good on SupCom2.
No offense midnightjoker, but would it be possible for you to post a News or Features article so we can have easy access to any progress made on this mod, as well as what features this mod will have?
Yeah, I know, but since midnightjoker is adding them in and mentioned them specifically as the pirates, I thought they bore mentioning since I don't want just the GTA, I want the GTA and NTF pirates.
So are you going to release a GTA+NTF version, or are we going to have to wait until the Vasudans and Shivans are done as well?
No offense, but 5-6% of lightspeed is ridiculously fast, and anything accelerated to that speed has enough kinetic energy to easily be considered a weapon of mass destruction. 2.5kg (a little over 5 and a half pounds, easy to meet when using dense metals) accelerated to 5% of lightspeed is 4,493,775,803,746,351 joules of energy, and I'm having trouble converting that to an actual destructive result.
10 is the Lucrehulk. They're 3km in diameter and packed with ridiculous amounts of firepower, shielding, and Vulture Droid Fighters. It is not a station, it is a warship.
3 is the Loronar Strike Cruiser, which while only 450m long carried enough firepower to defeat Rebel cruisers and had high speed as well, but had a modular construction that meant it was fairly fragile when the shields collapsed.
Luciano provided the names for the rest, so you can check them out on Wookiepedia.
Awesome particle effects. Now that's what a war should look like.
Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?