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What round out of the several its offered in will the game version be chambered for?
Wow. That's a lot of revolvers. Got a question about them, though. Are they going to suffer from magazine jamming as they get worn? Revolvers don't actually have magazines to jam on them, after all.
I'd rather have a quick update just for 1.5 compatibility so those of us who were updated to 1.5 can play SGI while you're still working on the tech trees.
I think its the robes.
I ran your mod through Rebellion's developer .exe file and it looks like your StarBasePirate.entity file is broken, leading to crashes on mod load.
Yes, definitely. Sins of a Galactic Empire shrunk everything down to fit their supercapitals (Titans) in properly and it works out very well, especially since there's far less crowding when ships attempt to phase jump.
I don't think you can actually remove buffs from ships. You can add additional buffs but you can't actually remove them using another ability. What I would do is have weapons fire on ships do temporary, stacking debuffs to ship stats but have them go away after a while to represent the crews re-routing systems around damaged sections of the vessel and effecting temporary repairs to damaged systems.
I prefer the armor plating idea, but you'll have to be careful with naming since UI information is global, so unless you're doing a total conversion the Vasari, Advent, and TEC will all start using C-bills and armor instead of credits and shields if you don't take care with modifying English.str.
You are all forgetting the obvious reason why: it looks cooler than a flying box.
Why not just add the Masari? I mean, this mod is basically trying to be Universe at War, just on the Forces of Corruption engine.
Gray and blue.
"N7" is a vocational code for the Alliance military. The "N" part refers to Alliance Special Forces and the "7" part refers to the highest proficiency level. Why would a fighter be designated "N7"?
The open space between the two prongs doesn't seem like it belongs in Mass Effect. I'd suggest stretching the central connector forwards so it fills up more space.
You could alter the model so it looks like they have bionic limbs and body parts and give the Skitarri better DT, Strength, and Perception to reflect their augmented nature.
If the UTF Apollo is the exact same vessel as the GTF Apollo, I would suggest changing that. Nothing kills a total conversion like having identical ships to vanilla FreeSpace.
Have you considered working with MatthTheGeek on his HW: Blue Planet mod?
I'd go with option B, for something new and fresh for World in Conflict.
Arbites are better armed and armored than the Imperial Guard. Carapace is standard gear when anticipating trouble, and shotguns and bolters are commonly-used weapons.
The Ar'ka was a one-of-a-kind structure the Tau had in their stronghold in Soulstorm. It was a souped-up ion cannon that bombarded other provinces in the campaign metamap.
C: Bottom Middle. It looks like it will be able to handle any mix of ground units that comes its way with a minimum of downtime between firing cycles.
This is why you don't mess with a country that has most of its animals able to kill you with a harsh stare.
Spino, are you going to be using the results of this tournament to help balance the various factions?
Well, I suppose you're right about not lacking hardware, especially since the Titan and Wolverine will be in, correct?
No Juggernaut? GDI better have plenty of heavy metal to make up for that.
Shouldn't the horns be coming out from his forehead or hairline instead of all the way back there like they're cat ears?
Yes, they're very devout and puritanical, and also dark and quite penitent, which is why I'm confused as to why this tank is a somewhat dark shade of lavender.
(Yes, that's been bugging me for a while, and I only realized what it was just now.)
You guys need to find a better texturer. The color seems real bland and flat, and there's way too much bump-mapping going on for a tank made out of flat sheets of metal plating. The skulls on the turret also need to be fixed so they look like they were painted on with professional pride rather than slapped on by someone who just wanted something that looked like a skull.
Why are you using Hornets instead of Tornadoes?
It's a turret, as in you build it at your planets with construction frigates.
EDIT: Ninja'd by CanadaMan.
So assault fighters and interceptors then? Time for me to spam Erinyes and Ares fighters then.
If you really want to show off Shivan POWA, you need at least eighty Sathanes in a single screenshot, if your computer can handle eighty Sathanes juggernauts capital ships of course.
I've always liked the long-range death the Trebuchet can bring. What fighters and bombers get this baby, and will it be as devastating against subsystems and bombers as it is in FS2?
Well, with that color and contour style those shields look like Holtzman shields.
No offense, but 5-6% of lightspeed is ridiculously fast, and anything accelerated to that speed has enough kinetic energy to easily be considered a weapon of mass destruction. 2.5kg (a little over 5 and a half pounds, easy to meet when using dense metals) accelerated to 5% of lightspeed is 4,493,775,803,746,351 joules of energy, and I'm having trouble converting that to an actual destructive result.
10 is the Lucrehulk. They're 3km in diameter and packed with ridiculous amounts of firepower, shielding, and Vulture Droid Fighters. It is not a station, it is a warship.
3 is the Loronar Strike Cruiser, which while only 450m long carried enough firepower to defeat Rebel cruisers and had high speed as well, but had a modular construction that meant it was fairly fragile when the shields collapsed.
Luciano provided the names for the rest, so you can check them out on Wookiepedia.
Thanks for the link, I'll be sure to try those Shivans out. It's a shame you won't be adding the Terrans, especially because they have the largest list of fan-made designs you can download and convert to HW2's format. There's a huge list on the Hard Light wiki, just search for "user-made ships".
Sweet, Freespace in my HW2. Will you be using purely canon ships, or will you add in fan-made designs? I'm asking because I'm not sure the Vasudans have enough variety in canon ships bigger than fighters to fill all the roles needed in HW2. And please tell me that picture is a trick of the perspective and that Sobek really isn't as big as the Pride of Hiigara.
Any possibility of the Terrans making it in?
xPearse has the right idea. KotOR and the Mandalorian Wars, Clone Wars, GCW, and Legacy Era. Your ship list looks good, especially since it looks like you know there's more to Star Wars than the movies and video games. And by "Adominator", do you mean to say "Admonitor"?
Yeah, this song really isn't Imperial. The chanting is nice, but the percussion beat and brass rhythm ruin it. It sounds too "upbeat" in a way, it should be deeper and more Gothic.
Can you not have destroyable hardpoints? With destroyable hardpoints the game becomes less tactical and more of who can ninja the most shield generators. Not to mention it makes semi-intact ships worthless as anything but cannon fodder since they have a quarter of the guns and a quarter of the max HP. Bad for skirmish.
Very dark, very TPOF.
Who gets the Mammoth?
He did say it was completely textureless, animationless, and shadowmeshless.
Yes, bots. Its kinda hard to have that Lord of the Rings epic battle feeling with only a few people fighting. Like you guys said, Helm's Deep won't be fun to siege with only 5 Uruk-hai. And I would do Goblin archers. Staying back and shooting arrows is a Goblin thing.
Get some new missile effects, and this mod will be GOLD.
Oh man. I thought the crows from Resident Evil were nasty enough. This is just evil.
I won't lie when I say this reminds me of Halo. That being said, it looks cool and I hope MS doesn't shut it down because of Halo Wars.
Of course we do. What idiot doesn't want a massive AT-AT clone by his side? Those are like the only reason people love the Empire. Besides the Death Star. And Darth Vader. And Star Destroyers. Crap. Go Empire!
Looks nice. Although, I have played Metal Fatigue. It was pretty sweet, especially the Combot melee combat.
Naaaaa. Not angry enough.
Nice build anim, reminds me of the UEF's from Supreme Commander.
Mod looks great, any more info available to us? Kinda wondering about the backstory, unit types and whatnot. (Fast and light, tank-like, what are sides like?, etc.)
He must have this idea from Total Annihilation. The good guys (Arm) have a double-barreled cannon base defense. And it is named the Guardian as well. Although the render looks more like Core's version of the Guardain, the Punisher.
Agreed with the above, this mod will simply not be very good on SupCom2.
No offense midnightjoker, but would it be possible for you to post a News or Features article so we can have easy access to any progress made on this mod, as well as what features this mod will have?
Yeah, I know, but since midnightjoker is adding them in and mentioned them specifically as the pirates, I thought they bore mentioning since I don't want just the GTA, I want the GTA and NTF pirates.
So are you going to release a GTA+NTF version, or are we going to have to wait until the Vasudans and Shivans are done as well?
Awesome particle effects. Now that's what a war should look like.
Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?
I get a 404 Not Found error when I try to access the unit lists on your forums.
Well, okay, it seems I have no choice but to trust you, although I don't see how a Destroyer's anti-frigate kinetic cannons are the same as flak turrets and AAA beams designed for the sole purpose of swatting annoying strikecraft from space.
Also, will the Hiigaran Ion Destroyer be able to upgrade its ion cannons to photon beam cannons like the Battlecruiser and Beam Cannon Frigate?
Well, that could be problematic for balance since the Sobek, Hatshepsut, and Typhon all contain weapons effective against warships and strikecraft, although it does balance out a little since their "frigates" would be completely useless in a fight against anything larger than a corvette.
Will the Vasudan ships mount their canonical armaments, and if not, how nerfed will their firepower be?
So your goal is to keep FoC mostly intact, yet making stats more realistic? Not a bad goal, especially if you are trying to make this PR-lite. I should warn you about custom hardpoints though, as they will need a unique collision mesh or they will use the ship's collision mesh, meaning they will be able to be targeted and destroyed even the hardpoint is on the other side of the ship from the attacker. Also, I hope you remove destroyable hardpoints as that made EaW into a massive game of "snipe the shield generator", and horribly unbalanced when the Consortium spammed mass drivers.
The Phoenix Rising mod has already done a more canonical version of FoC. I suggest you play that, considering it looks better than this one.
No, I like it hidden on the side. That way its not covering up a good portion of the screen.
Holy ****. That's one huge-*** Xin ship.
The colors seem a bit too saturated. And why does that Blood Raven have a Blood Angels symbol on his chest?
Where's the red paint? Every Ork knows red goes faster.
If this is going forwards, that's good. Its always nice to see new FS2 mods.
Reminds me of the Athena and Artemis from the Freespace games.
This meatbag looks forward to using HK-47.
These guys remind me of Total Annihilation. I guess its the nanite love and the spam tactics.