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Well, with that color and contour style those shields look like Holtzman shields.
Agreed with the above, this mod will simply not be very good on SupCom2.
No offense midnightjoker, but would it be possible for you to post a News or Features article so we can have easy access to any progress made on this mod, as well as what features this mod will have?
Yeah, I know, but since midnightjoker is adding them in and mentioned them specifically as the pirates, I thought they bore mentioning since I don't want just the GTA, I want the GTA and NTF pirates.
So are you going to release a GTA+NTF version, or are we going to have to wait until the Vasudans and Shivans are done as well?
No offense, but 5-6% of lightspeed is ridiculously fast, and anything accelerated to that speed has enough kinetic energy to easily be considered a weapon of mass destruction. 2.5kg (a little over 5 and a half pounds, easy to meet when using dense metals) accelerated to 5% of lightspeed is 4,493,775,803,746,351 joules of energy, and I'm having trouble converting that to an actual destructive result.
10 is the Lucrehulk. They're 3km in diameter and packed with ridiculous amounts of firepower, shielding, and Vulture Droid Fighters. It is not a station, it is a warship.
3 is the Loronar Strike Cruiser, which while only 450m long carried enough firepower to defeat Rebel cruisers and had high speed as well, but had a modular construction that meant it was fairly fragile when the shields collapsed.
Luciano provided the names for the rest, so you can check them out on Wookiepedia.
Awesome particle effects. Now that's what a war should look like.
Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?
I get a 404 Not Found error when I try to access the unit lists on your forums.
Well, okay, it seems I have no choice but to trust you, although I don't see how a Destroyer's anti-frigate kinetic cannons are the same as flak turrets and AAA beams designed for the sole purpose of swatting annoying strikecraft from space.
Also, will the Hiigaran Ion Destroyer be able to upgrade its ion cannons to photon beam cannons like the Battlecruiser and Beam Cannon Frigate?
Well, that could be problematic for balance since the Sobek, Hatshepsut, and Typhon all contain weapons effective against warships and strikecraft, although it does balance out a little since their "frigates" would be completely useless in a fight against anything larger than a corvette.
Will the Vasudan ships mount their canonical armaments, and if not, how nerfed will their firepower be?
Thanks for the link, I'll be sure to try those Shivans out. It's a shame you won't be adding the Terrans, especially because they have the largest list of fan-made designs you can download and convert to HW2's format. There's a huge list on the Hard Light wiki, just search for "user-made ships".
Sweet, Freespace in my HW2. Will you be using purely canon ships, or will you add in fan-made designs? I'm asking because I'm not sure the Vasudans have enough variety in canon ships bigger than fighters to fill all the roles needed in HW2. And please tell me that picture is a trick of the perspective and that Sobek really isn't as big as the Pride of Hiigara.
Any possibility of the Terrans making it in?
xPearse has the right idea. KotOR and the Mandalorian Wars, Clone Wars, GCW, and Legacy Era. Your ship list looks good, especially since it looks like you know there's more to Star Wars than the movies and video games. And by "Adominator", do you mean to say "Admonitor"?
So your goal is to keep FoC mostly intact, yet making stats more realistic? Not a bad goal, especially if you are trying to make this PR-lite. I should warn you about custom hardpoints though, as they will need a unique collision mesh or they will use the ship's collision mesh, meaning they will be able to be targeted and destroyed even the hardpoint is on the other side of the ship from the attacker. Also, I hope you remove destroyable hardpoints as that made EaW into a massive game of "snipe the shield generator", and horribly unbalanced when the Consortium spammed mass drivers.
The Phoenix Rising mod has already done a more canonical version of FoC. I suggest you play that, considering it looks better than this one.
Yeah, this song really isn't Imperial. The chanting is nice, but the percussion beat and brass rhythm ruin it. It sounds too "upbeat" in a way, it should be deeper and more Gothic.
No, I like it hidden on the side. That way its not covering up a good portion of the screen.
Holy ****. That's one huge-*** Xin ship.
The colors seem a bit too saturated. And why does that Blood Raven have a Blood Angels symbol on his chest?
Where's the red paint? Every Ork knows red goes faster.
If this is going forwards, that's good. Its always nice to see new FS2 mods.
Reminds me of the Athena and Artemis from the Freespace games.
This meatbag looks forward to using HK-47.
These guys remind me of Total Annihilation. I guess its the nanite love and the spam tactics.
Can you not have destroyable hardpoints? With destroyable hardpoints the game becomes less tactical and more of who can ninja the most shield generators. Not to mention it makes semi-intact ships worthless as anything but cannon fodder since they have a quarter of the guns and a quarter of the max HP. Bad for skirmish.