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Comment History  (120 - 150 of 336)
SpardaSon21 May 30 2010, 12:04am replied:

Nice to know; I'll be sure to test this mod out then.

+3 votes   mod: BrewLAN
SpardaSon21 May 29 2010, 2:42pm says:

I've always liked the long-range death the Trebuchet can bring. What fighters and bombers get this baby, and will it be as devastating against subsystems and bombers as it is in FS2?

+1 vote   media: Freespace:Fleet Command
SpardaSon21 May 28 2010, 8:31pm says:

Do we need to install the .scd file, and if so, will it affect the base game or any other mods we might have installed (BlackOpsUnleashed and Sorian's AI in my case)?

+2 votes   mod: BrewLAN
SpardaSon21 May 20 2010, 12:33am replied:

Well, I was just wondering. The name isn't bad or anything, I just happen to associate metal boxes called Rhinos with a certain mad villain in power armor and his incoherent screaming.

+1 vote   media: Concepts for Russian and European Union vehicles
SpardaSon21 May 19 2010, 7:35pm replied:

And lasers don't produce a lot of heat? Trust me, a coilgun setup like this will produce far less heat than anti-aircraft lasers.

+1 vote   media: Gauss Avenger
SpardaSon21 May 19 2010, 7:33pm says:

Did you have to name a metal box "Rhino"?

+1 vote   media: Concepts for Russian and European Union vehicles
SpardaSon21 May 10 2010, 1:54pm replied:

Oh, I didn't realize Hoho was the one with control since you're the one busy posting comments.

+1 vote   mod: Freespace 2 Mod Project
SpardaSon21 May 10 2010, 1:53pm replied:

Well, with that color and contour style those shields look like Holtzman shields.

+2 votes   media: WC M4A2 Patton II (Fully upgraded)
SpardaSon21 May 7 2010, 11:33am says:

Agreed with the above, this mod will simply not be very good on SupCom2.

+1 vote   news: It's back.
SpardaSon21 May 6 2010, 3:26pm says:

No offense midnightjoker, but would it be possible for you to post a News or Features article so we can have easy access to any progress made on this mod, as well as what features this mod will have?

+1 vote   mod: Freespace 2 Mod Project
SpardaSon21 Apr 25 2010, 3:42am replied:

Yeah, I know, but since midnightjoker is adding them in and mentioned them specifically as the pirates, I thought they bore mentioning since I don't want just the GTA, I want the GTA and NTF pirates.

+1 vote   mod: Freespace 2 Mod Project
SpardaSon21 Apr 24 2010, 7:41pm says:

So are you going to release a GTA+NTF version, or are we going to have to wait until the Vasudans and Shivans are done as well?

+1 vote   mod: Freespace 2 Mod Project
SpardaSon21 Apr 21 2010, 4:52pm says:

No offense, but 5-6% of lightspeed is ridiculously fast, and anything accelerated to that speed has enough kinetic energy to easily be considered a weapon of mass destruction. 2.5kg (a little over 5 and a half pounds, easy to meet when using dense metals) accelerated to 5% of lightspeed is 4,493,775,803,746,351 joules of energy, and I'm having trouble converting that to an actual destructive result.

+2 votes   media: EU Hydroaccelerator cannon
SpardaSon21 Apr 4 2010, 9:58pm says:

10 is the Lucrehulk. They're 3km in diameter and packed with ridiculous amounts of firepower, shielding, and Vulture Droid Fighters. It is not a station, it is a warship.

3 is the Loronar Strike Cruiser, which while only 450m long carried enough firepower to defeat Rebel cruisers and had high speed as well, but had a modular construction that meant it was fairly fragile when the shields collapsed.

Luciano provided the names for the rest, so you can check them out on Wookiepedia.

+1 vote   news: SW Faction, updated
SpardaSon21 Apr 4 2010, 4:17pm says:

Awesome particle effects. Now that's what a war should look like.

+2 votes   media: Some Explosions&Smoke
SpardaSon21 Mar 25 2010, 9:51pm says:

Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?

+1 vote   media: The Leman Russ
SpardaSon21 Mar 22 2010, 4:56pm says:

I get a 404 Not Found error when I try to access the unit lists on your forums.

+1 vote   mod: Republic at War
SpardaSon21 Mar 18 2010, 7:07pm replied:

Well, okay, it seems I have no choice but to trust you, although I don't see how a Destroyer's anti-frigate kinetic cannons are the same as flak turrets and AAA beams designed for the sole purpose of swatting annoying strikecraft from space.

Also, will the Hiigaran Ion Destroyer be able to upgrade its ion cannons to photon beam cannons like the Battlecruiser and Beam Cannon Frigate?

+1 vote   mod: Homeworld 2 BloodFleet Enhancement mod
SpardaSon21 Mar 18 2010, 4:56pm replied:

Well, that could be problematic for balance since the Sobek, Hatshepsut, and Typhon all contain weapons effective against warships and strikecraft, although it does balance out a little since their "frigates" would be completely useless in a fight against anything larger than a corvette.

+1 vote   mod: Homeworld 2 BloodFleet Enhancement mod
SpardaSon21 Mar 18 2010, 2:04am says:

Will the Vasudan ships mount their canonical armaments, and if not, how nerfed will their firepower be?

+1 vote   mod: Homeworld 2 BloodFleet Enhancement mod
SpardaSon21 Mar 14 2010, 11:41pm replied:

Thanks for the link, I'll be sure to try those Shivans out. It's a shame you won't be adding the Terrans, especially because they have the largest list of fan-made designs you can download and convert to HW2's format. There's a huge list on the Hard Light wiki, just search for "user-made ships".

+1 vote   media: 4th race replacement - Vasudan
SpardaSon21 Mar 14 2010, 10:15pm says:

Sweet, Freespace in my HW2. Will you be using purely canon ships, or will you add in fan-made designs? I'm asking because I'm not sure the Vasudans have enough variety in canon ships bigger than fighters to fill all the roles needed in HW2. And please tell me that picture is a trick of the perspective and that Sobek really isn't as big as the Pride of Hiigara.

Any possibility of the Terrans making it in?

+1 vote   media: 4th race replacement - Vasudan
SpardaSon21 Jan 15 2010, 12:29pm says:

xPearse has the right idea. KotOR and the Mandalorian Wars, Clone Wars, GCW, and Legacy Era. Your ship list looks good, especially since it looks like you know there's more to Star Wars than the movies and video games. And by "Adominator", do you mean to say "Admonitor"?

+1 vote   news: Separated Mod and a Small Update
SpardaSon21 Dec 10 2009, 4:47pm replied:

So your goal is to keep FoC mostly intact, yet making stats more realistic? Not a bad goal, especially if you are trying to make this PR-lite. I should warn you about custom hardpoints though, as they will need a unique collision mesh or they will use the ship's collision mesh, meaning they will be able to be targeted and destroyed even the hardpoint is on the other side of the ship from the attacker. Also, I hope you remove destroyable hardpoints as that made EaW into a massive game of "snipe the shield generator", and horribly unbalanced when the Consortium spammed mass drivers.

+1 vote   mod: Canon Mod
SpardaSon21 Dec 10 2009, 1:31pm says:

The Phoenix Rising mod has already done a more canonical version of FoC. I suggest you play that, considering it looks better than this one.

0 votes   mod: Canon Mod
SpardaSon21 Nov 14 2009, 7:33pm says:

Yeah, this song really isn't Imperial. The chanting is nice, but the percussion beat and brass rhythm ruin it. It sounds too "upbeat" in a way, it should be deeper and more Gothic.

+1 vote   media: throne of the emperor
SpardaSon21 Sep 22 2009, 11:19pm says:

1680x1050 ftw.

+1 vote   news: Wallpaper
SpardaSon21 Sep 6 2009, 12:26am says:

No, I like it hidden on the side. That way its not covering up a good portion of the screen.

+1 vote   media: Centered Build Menu...Thoughts? Leave a comment.
SpardaSon21 Sep 5 2009, 2:09pm says:

Holy ****. That's one huge-*** Xin ship.

+2 votes   media: Ingame screenshots
SpardaSon21 Jun 24 2009, 7:42pm says:

The colors seem a bit too saturated. And why does that Blood Raven have a Blood Angels symbol on his chest?

+1 vote   media: WIP Textured Space Marine
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