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With the Holy Hand Grenade, you don't kill them, you just send them to a higher plane of existence?
I prefer the one you had in the vid. Looked un-freakin'-stoppable. Except for the part where he blows the missile pods off then finishes it with a Combine energy ball.
Well, it's definitely different from vanilla Nexus. Gameplay was good, its just the story was annoying, especially with the mechanoids, Angel, and she being the only one who can kill them. It was just weird, as in Matrix weird.
Hell, my favorite Nexus mod is the New Universe mod, with no mechanoids AT ALL! Great story, good mission design and although it isn't as happy-ending as Nexus, it is a much more realistic and better written story IMO.
Was that actual, exploding flak?
I also think SotP has a bigger team. And Sins is really, really, easy to mod. There's that too. However, those aren't for Homeworld 2, which is the only space RTS that doesn't completely suck that allows full 3-D tactical movement. So it gets me wanting to play right there, because in Homeworld 2 too many ships have massive fire arcs and sensor ranges so sneaking up on someone doesn't end very well. Here, well a MAC can't fire at you unless it is pointed right at you, so firing at someone's rear end will be a very useful tactic. Or even Longsword scouts so you can fire at their soft underbelly from beyond their sensor range.
Love the Holy Hand Grenade, one of my favorite Worms weapons. Try and make the "Halleluja" in the countdown a little less annoying. Sounds like the Chipmunks on helium as it is now. BTW, how big a radius will it have in-game? Will it have an explosion the size of a house, like it does in Worms?
Oh, and bring in the Banana Bombs from Worms as cluster grenades. I know this isn't a Worms mod, its just Worms has some of the most WTF weapons in it. You can't get much more WTF than a watermelon grenade, although exploding cluster banana-nades are up there.
I'm not trying to insult you guys at all. Just random thinking that shouldn't have even been thought of, and I tend to not think about thinking before I say stuff.
And it wasn't really serious, just rhetorical. Unfortunately rhetorical questions often receive serious answers. And I have heard that Homeworld 2 is hard to mod for, so that part actually was serious. If a game is hard to mod for, that will slow a team down. Considerably. No offense to you at all, and I will play this when it comes out, same as the Sins mod. Its just I really want ANY Halo in space mod right about now, when we have them in development for HW2, EaW, and Sins. The UNSC and Covenant are taunting me with beautiful ship models and gorgeous explosions. And MAC cannons. Can't leave out giant pieces of metal flying very fast.
So who will have a playable Halo in space mod first. You, or the guys doing Sins of the Prophets for Sins of a Solar Empire? Either HW2 is a hard game to mod for, or you guys just don't work very fast.
Will this work for Half-life: Source?
Oh well. I guess I'll just have to keep waiting. I hate waiting.
One question. Open BETA will be when? I really want this mod to come out. Been dying (well not quite dead yet) for a decent WH40K FPS (Firewarrior was garbage).
Yes, bots. Its kinda hard to have that Lord of the Rings epic battle feeling with only a few people fighting. Like you guys said, Helm's Deep won't be fun to siege with only 5 Uruk-hai. And I would do Goblin archers. Staying back and shooting arrows is a Goblin thing.
Yeah, AOC takes way too long to attack. Realistic, yes. Fun, no. I certainly hope this mod doesn't do that. I should warn these guys though, Elven Archers were nasty with those twin blades of theirs.
To the might of the Barrett .50 Caliber! I can't believe we had to start Armageddon with a weapon like this on our side.
As if a 7.62 mm round propelled by over 2 inches of gunpowder wasn't bad enough, the makers of the mod had to go ahead and include semi-jacketed hollowpoints as an ammo type.
And this is for hunting rampaging bear with? If you are including JHP .50 Barrett rounds, don't let me know. I'm not sure I want to do contemplate what even a flesh wound from one of those will do. (Flesh wound from a .50 rifle round? No such thing. Your absurd and overpowered ammos are driving me crazy!)
But I like this kind of crazy. Keep them coming!
What guns use this ammo?
And just how powerful are they? I'm guessing they are close to one hit kills.
Get some new missile effects, and this mod will be GOLD.
Is this compatible with Half-Life Source? if it isn't, I really don't want to have to spend $9.99 just to play this.
Anyone else want to be a Walking Tank?
Alright, different topic, so different post.
To TheGunrun, have you considered adding the Zoom Out More mod for C&C3 to this mod? More zoom = more visibility for us, which = more win for us.
Besides, I really love Supreme Commander's total zoom, and wish more games did that.
Sins of a Solar Empire has so much zoom stars look miniscule, and I hear Starcraft II is copying Supreme Commander's zooming as well.
I suppose if you have to steal from someone, you should steal from the best.
Oh man. I thought the crows from Resident Evil were nasty enough. This is just evil.
I think making the Steel Talons even more awesome will be hard. I mean they have freaking Battlemechs instead of tanks so not much is more awesome than that. Maybe if they had Gundams with crazy beam lasers, but TheGunrun can't model so that won't be happening. I definitely see an overpowered Slingshot able to raid enemy harvesters. But Titans and Wolverines are so utterly awesome already. Maybe Titans with air-to-air missiles or Wolverines attacking aircraft. A Behemoth able to fire while moving would be sweet. Plus the MARV would totally kick *** even more. Basically every unit in the Retarded mod is completely awesome, even already awesome ones like the Mammoth, which somehow get made even more awesome.
Basically, this mod defines AWESOME, and I hope that EA releases an SDK for Kane's Wrath soon. (Chances of this happening, .0001%)
Remind me to not fight this thing then. System Id in Xenogears must be the most OP ability ever, basically ending the fight instantly. Its like Ichigo Kurosaki turning into a Hollow in Bleach.
Hahahahahahahaha. Never thought I'd see the Weltall in anything other than Xenogears. Great job on this by the way. Love it. You going to do the Weltall-2 as well? Well, actually this is kinda the Weltall-2 because of the way those wings are positioned on the back. Can we activate System Id in this thing then?
Sorry tried to edit but a 5 minute limit is a bit short. Love the baseship's missiles by the way. Look way better than the normal Empire at War missiles.
Okay thanks I understand. Its just that no offense, but I haven't seen the original, only the Sci-Fi remake, so I didn't know about the original Galactica having lasers. Will you be including the new one in there as well?
Why is Boomer a Raptor hero? This one, the Homeworld 2 one, the other Empire at War mod all have Boomer as a Raptor pilot for the Colonials. She has gone over to the enemy! Athena should be a Raptor hero not Boomer.
Crap. Sorry. Tried to apologize about my angry rant and ended in another angry rant. I know this is a problem for me, I'm trying to work on it.
Looks Hierarchy-ish. Which means it looks cool.
I won't lie when I say this reminds me of Halo. That being said, it looks cool and I hope MS doesn't shut it down because of Halo Wars.
Just download UnfBig. I have it in .big format too. It was easy. I just took the mod folders, put them in a folder named SeriousMod (UnfBIg doesn't like spaces in filepaths) in my UnfBig root directory (C:\UnfBig\), then opened UnfBig, selected the folder, and clicked "make .big file". So now I have a nice shiny SeriousMod.big file in my data directory.