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Comment History  (180 - 210 of 329)
SpardaSon21 Sep 1 2008, 4:53pm replied:

Thanks. You really should change what you have posted here for the website then.

+1 vote   mod: Slipstream: The Price of Freedom
SpardaSon21 Sep 1 2008, 2:45pm says:

I can't access the website. All it gives me is a error about the website taking too long to respond. Any ideas/help?

+1 vote   mod: Slipstream: The Price of Freedom
SpardaSon21 Aug 29 2008, 10:46pm replied:

No report. Just a straight CTD.

+2 votes   mod: Tiberium Wars Advanced
SpardaSon21 Aug 26 2008, 9:42am says:

Sorry. The problem is really ALL flamethrower units, Black Hand and Flame Tank. Somehow the mod doesn't like them.

+2 votes   mod: Tiberium Wars Advanced
SpardaSon21 Aug 26 2008, 9:35am says:

Anyone else crashing to desktop when a flame tank fires?

+2 votes   mod: Tiberium Wars Advanced
SpardaSon21 Aug 21 2008, 7:38am says:

Finally, a chance to kill some Bugs in a game that won't suck and in an engine that won't hog my resources AND have poor animation s on top of it. I'm looking at you Starship Troopers and SWARM.

+1 vote   mod: Mobile Infantry: Starship Troopers
SpardaSon21 Aug 21 2008, 3:34am replied:

With the Holy Hand Grenade, you don't kill them, you just send them to a higher plane of existence?

+1 vote   mod: FragOut!
SpardaSon21 Aug 21 2008, 12:58am says:

I prefer the one you had in the vid. Looked un-freakin'-stoppable. Except for the part where he blows the missile pods off then finishes it with a Combine energy ball.

+1 vote   media: Landstalker Concept Model Textured
SpardaSon21 Aug 19 2008, 2:54am says:

Well, it's definitely different from vanilla Nexus. Gameplay was good, its just the story was annoying, especially with the mechanoids, Angel, and she being the only one who can kill them. It was just weird, as in Matrix weird.

Hell, my favorite Nexus mod is the New Universe mod, with no mechanoids AT ALL! Great story, good mission design and although it isn't as happy-ending as Nexus, it is a much more realistic and better written story IMO.

+1 vote   media: Gunships
SpardaSon21 Aug 18 2008, 8:22pm says:

Was that actual, exploding flak?

+1 vote   media: Gunships
SpardaSon21 Aug 18 2008, 11:28am replied:

I also think SotP has a bigger team. And Sins is really, really, easy to mod. There's that too. However, those aren't for Homeworld 2, which is the only space RTS that doesn't completely suck that allows full 3-D tactical movement. So it gets me wanting to play right there, because in Homeworld 2 too many ships have massive fire arcs and sensor ranges so sneaking up on someone doesn't end very well. Here, well a MAC can't fire at you unless it is pointed right at you, so firing at someone's rear end will be a very useful tactic. Or even Longsword scouts so you can fire at their soft underbelly from beyond their sensor range.

0 votes   mod: Homefront
SpardaSon21 Aug 18 2008, 10:36am says:

Love the Holy Hand Grenade, one of my favorite Worms weapons. Try and make the "Halleluja" in the countdown a little less annoying. Sounds like the Chipmunks on helium as it is now. BTW, how big a radius will it have in-game? Will it have an explosion the size of a house, like it does in Worms?

Oh, and bring in the Banana Bombs from Worms as cluster grenades. I know this isn't a Worms mod, its just Worms has some of the most WTF weapons in it. You can't get much more WTF than a watermelon grenade, although exploding cluster banana-nades are up there.

+3 votes   mod: FragOut!
SpardaSon21 Aug 18 2008, 1:47am replied:

I'm not trying to insult you guys at all. Just random thinking that shouldn't have even been thought of, and I tend to not think about thinking before I say stuff.

And it wasn't really serious, just rhetorical. Unfortunately rhetorical questions often receive serious answers. And I have heard that Homeworld 2 is hard to mod for, so that part actually was serious. If a game is hard to mod for, that will slow a team down. Considerably. No offense to you at all, and I will play this when it comes out, same as the Sins mod. Its just I really want ANY Halo in space mod right about now, when we have them in development for HW2, EaW, and Sins. The UNSC and Covenant are taunting me with beautiful ship models and gorgeous explosions. And MAC cannons. Can't leave out giant pieces of metal flying very fast.

+1 vote   mod: Homefront
SpardaSon21 Aug 17 2008, 8:38pm says:

So who will have a playable Halo in space mod first. You, or the guys doing Sins of the Prophets for Sins of a Solar Empire? Either HW2 is a hard game to mod for, or you guys just don't work very fast.

-1 votes   mod: Homefront
SpardaSon21 Aug 17 2008, 6:44pm says:

Will this work for Half-life: Source?

-1 votes   mod: Resident Evil : Cold Blood
SpardaSon21 Aug 17 2008, 7:23am replied:

Oh well. I guess I'll just have to keep waiting. I hate waiting.

+1 vote   mod: Exterminatus
SpardaSon21 Aug 17 2008, 6:34am says:

One question. Open BETA will be when? I really want this mod to come out. Been dying (well not quite dead yet) for a decent WH40K FPS (Firewarrior was garbage).

0 votes   mod: Exterminatus
SpardaSon21 Aug 16 2008, 9:13pm replied:

Yes, bots. Its kinda hard to have that Lord of the Rings epic battle feeling with only a few people fighting. Like you guys said, Helm's Deep won't be fun to siege with only 5 Uruk-hai. And I would do Goblin archers. Staying back and shooting arrows is a Goblin thing.

+1 vote   news: A few snippets.
SpardaSon21 Aug 14 2008, 7:41am says:

Must.... Play......

+3 votes   media: CNC Fallout Official Trailer 1
SpardaSon21 Aug 12 2008, 3:54am replied:

Yeah, AOC takes way too long to attack. Realistic, yes. Fun, no. I certainly hope this mod doesn't do that. I should warn these guys though, Elven Archers were nasty with those twin blades of theirs.

+1 vote   mod: Lord of the Rings: Source
SpardaSon21 Aug 12 2008, 3:35am says:

To the might of the Barrett .50 Caliber! I can't believe we had to start Armageddon with a weapon like this on our side.

+2 votes   media: Barrett Weapon Demo
SpardaSon21 Jul 29 2008, 12:16am says:

As if a 7.62 mm round propelled by over 2 inches of gunpowder wasn't bad enough, the makers of the mod had to go ahead and include semi-jacketed hollowpoints as an ammo type.

And this is for hunting rampaging bear with? If you are including JHP .50 Barrett rounds, don't let me know. I'm not sure I want to do contemplate what even a flesh wound from one of those will do. (Flesh wound from a .50 rifle round? No such thing. Your absurd and overpowered ammos are driving me crazy!)

But I like this kind of crazy. Keep them coming!

+3 votes   media: 7.62x54r JHP
SpardaSon21 Jul 25 2008, 3:11am says:

What guns use this ammo?

And just how powerful are they? I'm guessing they are close to one hit kills.

+2 votes   media: New Ammo Sprite 7.62x54r
SpardaSon21 Jul 23 2008, 1:53am says:

Get some new missile effects, and this mod will be GOLD.

+2 votes   media: progress/teaser
SpardaSon21 Jul 19 2008, 4:01pm says:

Is this compatible with Half-Life Source? if it isn't, I really don't want to have to spend $9.99 just to play this.

0 votes   mod: Counter-Life
SpardaSon21 Jul 7 2008, 10:00pm says:

Anyone else want to be a Walking Tank?

+1 vote   media: Power armor complete
SpardaSon21 Jul 7 2008, 2:23pm says:

Alright, different topic, so different post.

To TheGunrun, have you considered adding the Zoom Out More mod for C&C3 to this mod? More zoom = more visibility for us, which = more win for us.

Besides, I really love Supreme Commander's total zoom, and wish more games did that.

Sins of a Solar Empire has so much zoom stars look miniscule, and I hear Starcraft II is copying Supreme Commander's zooming as well.

I suppose if you have to steal from someone, you should steal from the best.

+1 vote   mod: C&C: Retarded
SpardaSon21 Jul 7 2008, 2:13pm says:

Oh man. I thought the crows from Resident Evil were nasty enough. This is just evil.

+3 votes   media: The Bird
SpardaSon21 Jul 6 2008, 8:55pm replied:

I think making the Steel Talons even more awesome will be hard. I mean they have freaking Battlemechs instead of tanks so not much is more awesome than that. Maybe if they had Gundams with crazy beam lasers, but TheGunrun can't model so that won't be happening. I definitely see an overpowered Slingshot able to raid enemy harvesters. But Titans and Wolverines are so utterly awesome already. Maybe Titans with air-to-air missiles or Wolverines attacking aircraft. A Behemoth able to fire while moving would be sweet. Plus the MARV would totally kick *** even more. Basically every unit in the Retarded mod is completely awesome, even already awesome ones like the Mammoth, which somehow get made even more awesome.

Basically, this mod defines AWESOME, and I hope that EA releases an SDK for Kane's Wrath soon. (Chances of this happening, .0001%)

+1 vote   mod: C&C: Retarded
SpardaSon21 Jul 5 2008, 2:27pm replied:

Remind me to not fight this thing then. System Id in Xenogears must be the most OP ability ever, basically ending the fight instantly. Its like Ichigo Kurosaki turning into a Hollow in Bleach.

+1 vote   media: Weltall
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