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No offense, but in BSG there are NO shields, as well as NO turbolasers or ion cannons. All ships have mass driver-type weaponry.
Sorry, but the other mod has shielded battlestars and baseships equipped with lasers, and that just really ****** me off because that just isn't right.
For .004, are you going to have an IP address for us to connect to so we don't have to scroll throught the list? But, are you going to have servers up even?
Sweet! Finally a WTF THAT ISN"T POSSIBLE!!! fragfest of bloody insane murder and killing.
Hey RuneStorm, are you going to make a Ballistic Weapons Mod for UT3? Because that would just be friggen' awesome.
Those HUMVEES are sure packing a lot of firepower. Oh and Abrams FTW!
OMFG it's SHADOWGROUNDS: DOOM!!!! SWEET!!
A "You are Legend" survival mode would be sweet, either co-op over LAN/Internet or SP would definitely be awesome. Also, where is the videos music from. So familiar....
I didn't even come close to mentioning models. My questions were concerning character balance, and possible characters. I want to know who I will be able to play as, as well as my potential enemies. That's what I was trying to say. I know that you're making new models and everything. I wanted to know WHO you were modeling, so I know WHO I can play as, and WHO I can beat the crap out of.
Looks nice. Although, I have played Metal Fatigue. It was pretty sweet, especially the Combot melee combat.
I want this mod. Looks awesome. Too bad I don't know German.
So the bad guys of the world still haven't learned the most important lesson of all. DON'T MESS WITH AMERICA!!! Some Steel Rain will hopefully persuade them to stop trying to blow us up. And by persuade, I mean blow them up first.
Of course, my favorite kind of negotiations. From a position of massive strength. Preferably I will have some Abrams tanks ready in case they try anything.
How are you going to balance Ishida Uryuu with the rest of the characters? With his long range specialization, he easily outranges everyone else in Bleach and is fairly mobile to boot. Everyone else is farily close-range and will be at a disadvantage until they get in close, in which case he just uses the Seelee Schneider. Characters have custom stats by the way? So Chad = Slow, tough; Rukia fast, can't take a hit very well?
Mod looks great, can we have an update on the Beta characters at least? I want to know who my opponents will be!
Any chance of new screenies and video for 1.0? And how compatible is this mod with other mods/multiplayer? I really don't want to have to swap out folders if I want to play a mod. Also, let some people at the Sins forums know about this mod. DANMAN might want this for his 7 Deadly Sins mod, and Lost_WLD might like some competition for graphical enhancement mods.
I have a question. Why are the Germans using Leopard tanks and Gepard anti-air batteries? Aren't they Cold War vintage weapons and this is 2029? If I see American forces using Abrams tanks I will be very angry.
Any chance of something that makes the Mammoth look like a Pitbull?
Oh and will the vanilla railgun effects be used? They suck TBH. Identical to the NOD particle beams, which is not how a supersonic massive slug should look.
Yeah a guy named Rallis is looking for a team for a FS2 mod for it already. You should sign up for the forums whenever you get a chance. A really big community.
Naaaaa. Not angry enough.
Well, any mechs for the U.S.?
What are the chances of some exoskeleton infantry or railgun units? As far as I know, the problems for those tech's are lack of power, with fusion that shouldn't be a problem. Oh, and I'm glad I got the U.S. superweapon right. I've always loved orbital kinetic strikes since Syndicate Wars and its Satellite Rain.
I want some kind of an ETA for this mod beyond Q4 2008. That's too far away for something this sweet. It looks better than Red Alert 3 ever will be thanks to EA handling it. Should have handed it over to Petroglyph. Petroglyph is 90% Westwood people, and they can get Frank Klepacki, which will really make it a Command and Conquer game.
Death to MODDBUSER!!!
I would love to see some advanced infantry units for the U.S./NATO. Currently we have this under development, only problem is power source, but since the U.S. has fusion power, thats is no longer a problem. Extrapolate this into an entire exoskeleton system, add some shoulder-mounted guns, a wrist-mounted plasmathrower, and you have some real nasty elite infantry. Don't forget Gauss Rifle sniper teams!!!
Plus some advanced weapons like railgun tanks and heavy assault VTOLS with light railguns for hit-and-run assaults on enemy armor would be sweet. Just don't use the crappy vanilla effects. They make a railgun look like a wimpy energy beam, not a supersonic metal slug. Make the railguns have a shockwave effect like the ones from Eraser. Ever play Dark Forces or Jedi Knight? Conc rifle style trails. Also, some SPARTANS would be good. Just don't call them that or Microsoft will come down on this mod like a ton of bricks.
U.S. Superweapon: Satellite Rain. Depleted uranium rods from high orbit. Considering we have a moon colony, these shouldn't be too hard to get to space. 'Nuff said.
Russia Superweapon: Tactical Nuke Barrage. An area is hit by several small nuclear artillery shells for massive damage.
Also, separate the U.S. and NATO factions. U.S. is very expensive but very elite, NATO is middle ground, and Russia infantry/tank spamfest.
Does the U.S. get tactical nukes? That would teach those stupid Somalis to mess with America!!!
Wow freaking great song. I can actually imagine myself blowing the crap out of an Angel with an Eva when I listen to this.
Oh well. I'll still play this because it will have not-Gundams blowing each other up.
Looks great! I love the enhanced range on artillery. Definitely more usable now that they way outrange tanks like they do in real life. Will have fun with my Abrams *cough* Paladins now that tanks are tanks.
Sorry for double post. Do you have an ETA for us poor Halo fans? The video games can't feed our urge for massive space explosions.
Who cares if they move? Ships just standing there are boring! Having a ship drift around slightly is it just maneuvering for a better shot. Besides, would you keep your ship still and just let them shoot at you, or would you try to dodge?
Any chance of a new video? I want more Halo!