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NBC Universal is so going to hammer you guys once they find out about this. Not only that, none of these theme songs sound the least bit Warhammer 40k. Look to the original Dawn of War tracks for inspiration.
I'd go with the 1PN93-4 just because its a lot more ergonomic and won't take up as much screen real estate on top of the gun as the 1970's one will.
Did you intend for the read-me in this archive to be password-protected?
I think you might need to rebalance the armor vest if a .50 caliber anti-materiel rifle can't go through it...
From the image on the right, it looks like an FG42 with the ultraviolet night sight on top.
Why does it have the curvy spiky bits? Those don't fit in very well with the rest of the TEC.
Actually, .223 and 5.56mm NATO are very nearly identical and are quite capable of being interchangeably loaded in the same weapons, so yes, the Mini-14 can indeed take military ammo right out of the box. 7.62mm NATO and .308 Remington are the same way as well.
Not for me. For me they appear so tiny I have no idea what's happening in them.
Don't be sad. I'd love to deploy a lance of BattleMechs to take on the zombie menace. Its just that a lance of four 'Mechs is a bad formation to deploy Timber Wolves in. They really belong in stars of five 'Mechs each.
"Lance of Madcats"
You guys really don't know BattleTech very well, do you? :P
You need to make a PlayerRace.entity file for the DMO. Copy PlayerTech.entity and rename the copy to PlayerDMO.entity and use that as your new DMO race file. Make sure isSelectable is set to TRUE.
In before "dat aft".
Best of luck getting this off the ground. I hope you can find proper models for your planned ship list, which is always the toughest part of a mod.
I hope so since I love the gameplay additions of Project Nevada like bullet time, sprint, and mobile reticle. I don't know about the PN modules but with this setting I won't need PN's Cybernetics module to get augs. I definitely asked for this. :P
It is very easy to make a new race in Sins. All you need to do is give them their own Player<Race>.entity file and they're their own race. Just copy/paste the TEC one you're using, re-name it to PlayerDMO.entity and you've got your own separate race.
You're still going to have to decide what to do about inter-star phase jumps since DropShips definitely can't do that, and that's controlled by a research boolean, so either it isn't researched and no ships can jump or it is researched and all ships can jump. There's no middle ground. First thing that came to my mind is a completely ******** research about tiny K-F engines hotloaded from fusion reactors that allow DropShips to do K-F jumps, but like I said that's a ******** research with no grounding in BT science so you probably want something better.
One thing you guys might want to think about with regards to K-F jumps and scale is that most Sins maps only take place in a single solar system. It may be an extremely crowded solar system, but all the celestial objects in your average Sins map are in the orbit of the same, single star, and your average DropShip doesn't have issues with interplanetary transits.
Oh, and I'm definitely tracking this.
Wow, you've even gotten the rotating section in-game. That must have taken a lot of work to get right with particle effects.
Actually, the Thanix cannon shoots molten metal.
I think your weapon projectile effects need to travel faster. Their low speed and small bullet size makes them seem weak.
Hmm. It reminds me a little bit of the Warhammer BattleMech, so why don't you call it that? Sarna.net
Do you mean the Vasari Starbase's entity file? That file is "StarbasePhase.entity".
I think he's saying the Uziel will be a heavy mech for the Aeon, not that it is a Heavy 'Mech in BT. To the maker: great model and texture. I think it will look great for the Aeon.
That's fine. The Atlas would be cool, but it isn't anywhere near a "must-have". Your mod is pretty great regardless of BattleMech content.
The Cybrans should probably get this. If you wouldn't mind making more BattleMechs, I would suggest the Atlas for the UEF: Sarna.net
If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.
Nope, you're right, this was used in Blue Planet: War in Heaven as the GTF Atalanta.
Any chance you could add a research that upgrades the Vulcans to Rapiers?
He must be Duke Nukem.
No fan service? Shame on you.
At least you didn't say the release was soon.
Why not make make the builder be the original Heretic, just re-named to something like Chaos Slave, and have the DoW2 Heretic become a scout/meatshield unit with the name of Cultist or something?
Well, I was just wondering. The name isn't bad or anything, I just happen to associate metal boxes called Rhinos with a certain mad villain in power armor and his incoherent screaming.
And lasers don't produce a lot of heat? Trust me, a coilgun setup like this will produce far less heat than anti-aircraft lasers.
Did you have to name a metal box "Rhino"?
Awesome particle effects. Now that's what a war should look like.
Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?
No, I like it hidden on the side. That way its not covering up a good portion of the screen.
Holy ****. That's one huge-*** Xin ship.
The colors seem a bit too saturated. And why does that Blood Raven have a Blood Angels symbol on his chest?
If this is going forwards, that's good. Its always nice to see new FS2 mods.
Damn it, damn it. Must have mod so I can kill Bugs.
In other words, mod looks great.
WTF. Is there supposed to be a picture here, because I'm not seeing one.
WOOT! Avenger cannon FTW!
I couldn't tell from the video, but will damaged units move slower than healthy ones?
Russia has Apocalypse tanks. We have Metal Gear Rex. We can't lose!
Hehehe. Who says only Crysis has nanosuits?
Any chance of Verpine Shatter Rifles?
You're picking them off of the bodies of their fallen owners.
That does not look like something I want to pilot. Aren't walkers supposed to be intimidating? Looks like some weird alien spy crawler that's a few inches tall.
Was that actual, exploding flak?
Yeah, AOC takes way too long to attack. Realistic, yes. Fun, no. I certainly hope this mod doesn't do that. I should warn these guys though, Elven Archers were nasty with those twin blades of theirs.
To the might of the Barrett .50 Caliber! I can't believe we had to start Armageddon with a weapon like this on our side.
As if a 7.62 mm round propelled by over 2 inches of gunpowder wasn't bad enough, the makers of the mod had to go ahead and include semi-jacketed hollowpoints as an ammo type.
And this is for hunting rampaging bear with? If you are including JHP .50 Barrett rounds, don't let me know. I'm not sure I want to do contemplate what even a flesh wound from one of those will do. (Flesh wound from a .50 rifle round? No such thing. Your absurd and overpowered ammos are driving me crazy!)
But I like this kind of crazy. Keep them coming!
What guns use this ammo?
And just how powerful are they? I'm guessing they are close to one hit kills.
Anyone else want to be a Walking Tank?
Remind me to not fight this thing then. System Id in Xenogears must be the most OP ability ever, basically ending the fight instantly. Its like Ichigo Kurosaki turning into a Hollow in Bleach.
Hahahahahahahaha. Never thought I'd see the Weltall in anything other than Xenogears. Great job on this by the way. Love it. You going to do the Weltall-2 as well? Well, actually this is kinda the Weltall-2 because of the way those wings are positioned on the back. Can we activate System Id in this thing then?
Looks Hierarchy-ish. Which means it looks cool.
Those HUMVEES are sure packing a lot of firepower. Oh and Abrams FTW!
So the bad guys of the world still haven't learned the most important lesson of all. DON'T MESS WITH AMERICA!!! Some Steel Rain will hopefully persuade them to stop trying to blow us up. And by persuade, I mean blow them up first.
Of course, my favorite kind of negotiations. From a position of massive strength. Preferably I will have some Abrams tanks ready in case they try anything.
Wow freaking great song. I can actually imagine myself blowing the crap out of an Angel with an Eva when I listen to this.
What the hell? We get the Soul Reaver?
Anyone else wanna negotiate?
I think he means the actual mod. What are you trying to accomplish with this mod? And by halo do mean the halo from halo or some other non-halo halo?
Awesome. Kinda reminds me of what the Chief's armor from the Halo games should look like. It better be black. Very black.
Sorry tried to edit but a 5 minute limit is a bit short. Love the baseship's missiles by the way. Look way better than the normal Empire at War missiles.
Okay thanks I understand. Its just that no offense, but I haven't seen the original, only the Sci-Fi remake, so I didn't know about the original Galactica having lasers. Will you be including the new one in there as well?
Why is Boomer a Raptor hero? This one, the Homeworld 2 one, the other Empire at War mod all have Boomer as a Raptor pilot for the Colonials. She has gone over to the enemy! Athena should be a Raptor hero not Boomer.
Crap. Sorry. Tried to apologize about my angry rant and ended in another angry rant. I know this is a problem for me, I'm trying to work on it.
I won't lie when I say this reminds me of Halo. That being said, it looks cool and I hope MS doesn't shut it down because of Halo Wars.
Just download UnfBig. I have it in .big format too. It was easy. I just took the mod folders, put them in a folder named SeriousMod (UnfBIg doesn't like spaces in filepaths) in my UnfBig root directory (C:\UnfBig\), then opened UnfBig, selected the folder, and clicked "make .big file". So now I have a nice shiny SeriousMod.big file in my data directory.
Nice mod. Will a Half-Life 2 version be made?
Pretty nice. Now it actually feels like you're ripping the space-time continuum a new one.
Is anyone else having a crash to desktop problem at the loading screen? I made a completely new profile for this even but it simply cannot load the Universe and crashes to my desktop. Anyone able to help?
Of course we do. What idiot doesn't want a massive AT-AT clone by his side? Those are like the only reason people love the Empire. Besides the Death Star. And Darth Vader. And Star Destroyers. Crap. Go Empire!
No offense, but in BSG there are NO shields, as well as NO turbolasers or ion cannons. All ships have mass driver-type weaponry.
Sorry, but the other mod has shielded battlestars and baseships equipped with lasers, and that just really ****** me off because that just isn't right.
For .004, are you going to have an IP address for us to connect to so we don't have to scroll throught the list? But, are you going to have servers up even?
Sweet! Finally a WTF THAT ISN"T POSSIBLE!!! fragfest of bloody insane murder and killing.
Hey RuneStorm, are you going to make a Ballistic Weapons Mod for UT3? Because that would just be friggen' awesome.
OMFG it's SHADOWGROUNDS: DOOM!!!! SWEET!!
A "You are Legend" survival mode would be sweet, either co-op over LAN/Internet or SP would definitely be awesome. Also, where is the videos music from. So familiar....
I didn't even come close to mentioning models. My questions were concerning character balance, and possible characters. I want to know who I will be able to play as, as well as my potential enemies. That's what I was trying to say. I know that you're making new models and everything. I wanted to know WHO you were modeling, so I know WHO I can play as, and WHO I can beat the crap out of.
Looks nice. Although, I have played Metal Fatigue. It was pretty sweet, especially the Combot melee combat.
I want this mod. Looks awesome. Too bad I don't know German.
How are you going to balance Ishida Uryuu with the rest of the characters? With his long range specialization, he easily outranges everyone else in Bleach and is fairly mobile to boot. Everyone else is farily close-range and will be at a disadvantage until they get in close, in which case he just uses the Seelee Schneider. Characters have custom stats by the way? So Chad = Slow, tough; Rukia fast, can't take a hit very well?
Mod looks great, can we have an update on the Beta characters at least? I want to know who my opponents will be!
Any chance of new screenies and video for 1.0? And how compatible is this mod with other mods/multiplayer? I really don't want to have to swap out folders if I want to play a mod. Also, let some people at the Sins forums know about this mod. DANMAN might want this for his 7 Deadly Sins mod, and Lost_WLD might like some competition for graphical enhancement mods.
I have a question. Why are the Germans using Leopard tanks and Gepard anti-air batteries? Aren't they Cold War vintage weapons and this is 2029? If I see American forces using Abrams tanks I will be very angry.
Any chance of something that makes the Mammoth look like a Pitbull?
Oh and will the vanilla railgun effects be used? They suck TBH. Identical to the NOD particle beams, which is not how a supersonic massive slug should look.
Yeah a guy named Rallis is looking for a team for a FS2 mod for it already. You should sign up for the forums whenever you get a chance. A really big community.
Naaaaa. Not angry enough.
Well, any mechs for the U.S.?
What are the chances of some exoskeleton infantry or railgun units? As far as I know, the problems for those tech's are lack of power, with fusion that shouldn't be a problem. Oh, and I'm glad I got the U.S. superweapon right. I've always loved orbital kinetic strikes since Syndicate Wars and its Satellite Rain.
I want some kind of an ETA for this mod beyond Q4 2008. That's too far away for something this sweet. It looks better than Red Alert 3 ever will be thanks to EA handling it. Should have handed it over to Petroglyph. Petroglyph is 90% Westwood people, and they can get Frank Klepacki, which will really make it a Command and Conquer game.