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Comment History  (30 - 60 of 329)
SpardaSon21 Nov 26 2014, 4:16pm says:

NBC Universal is so going to hammer you guys once they find out about this. Not only that, none of these theme songs sound the least bit Warhammer 40k. Look to the original Dawn of War tracks for inspiration.

+1 vote   media: Music Sisters of Battle theme
SpardaSon21 Oct 12 2014, 5:26pm says:

I'd go with the 1PN93-4 just because its a lot more ergonomic and won't take up as much screen real estate on top of the gun as the 1970's one will.

+4 votes   media: Help choose the night scope for RtL
SpardaSon21 Oct 5 2014, 6:11pm says:

Did you intend for the read-me in this archive to be password-protected?

+1 vote   download: Master File Version 2.0
SpardaSon21 Oct 5 2014, 4:06pm says:

I think you might need to rebalance the armor vest if a .50 caliber anti-materiel rifle can't go through it...

+7 votes   media: One of new features in the upcoming Crylife2.0 CBT
SpardaSon21 Aug 21 2014, 3:26am says:

From the image on the right, it looks like an FG42 with the ultraviolet night sight on top.

+6 votes   media: FG-42 w/ Zielger├Ąt 1229
SpardaSon21 Aug 18 2014, 5:02pm says:

Why does it have the curvy spiky bits? Those don't fit in very well with the rest of the TEC.

+2 votes   media: Vadim Dreadnought
SpardaSon21 Jul 30 2014, 1:03am says:

Actually, .223 and 5.56mm NATO are very nearly identical and are quite capable of being interchangeably loaded in the same weapons, so yes, the Mini-14 can indeed take military ammo right out of the box. 7.62mm NATO and .308 Remington are the same way as well.

+2 votes   media: Mini-14 WIP
SpardaSon21 May 29 2013, 4:59pm replied:

Not for me. For me they appear so tiny I have no idea what's happening in them.

+2 votes   media: Merciless Mod in Action
SpardaSon21 Apr 2 2013, 6:43pm says:

Looking good.

+2 votes   media: New Main Menu
SpardaSon21 Apr 1 2013, 11:27pm replied:

Don't be sad. I'd love to deploy a lance of BattleMechs to take on the zombie menace. Its just that a lance of four 'Mechs is a bad formation to deploy Timber Wolves in. They really belong in stars of five 'Mechs each.

+3 votes   article: April Update
SpardaSon21 Apr 1 2013, 9:24pm says:

"Lance of Madcats"

You guys really don't know BattleTech very well, do you? :P

+3 votes   article: April Update
SpardaSon21 Apr 1 2013, 6:26pm says:

You need to make a PlayerRace.entity file for the DMO. Copy PlayerTech.entity and rename the copy to PlayerDMO.entity and use that as your new DMO race file. Make sure isSelectable is set to TRUE.

+1 vote   article: I'm not dead yet, I can dance and I can sing!
SpardaSon21 Mar 28 2013, 12:42pm replied:

In before "dat aft".

+18 votes   media: Phoenix-class Colony Vessel
SpardaSon21 Jan 3 2013, 9:07pm says:

Best of luck getting this off the ground. I hope you can find proper models for your planned ship list, which is always the toughest part of a mod.

+2 votes   mod: 40 000 Sins
SpardaSon21 Dec 27 2012, 7:42pm replied:

I hope so since I love the gameplay additions of Project Nevada like bullet time, sprint, and mobile reticle. I don't know about the PN modules but with this setting I won't need PN's Cybernetics module to get augs. I definitely asked for this. :P

+1 vote   article: Mechanized Warfare inbound
SpardaSon21 Nov 27 2012, 12:37pm says:

It is very easy to make a new race in Sins. All you need to do is give them their own Player<Race>.entity file and they're their own race. Just copy/paste the TEC one you're using, re-name it to PlayerDMO.entity and you've got your own separate race.

+1 vote   article: More work! whoo!
SpardaSon21 Jul 21 2012, 11:46pm replied:

You're welcome.

You're still going to have to decide what to do about inter-star phase jumps since DropShips definitely can't do that, and that's controlled by a research boolean, so either it isn't researched and no ships can jump or it is researched and all ships can jump. There's no middle ground. First thing that came to my mind is a completely ******** research about tiny K-F engines hotloaded from fusion reactors that allow DropShips to do K-F jumps, but like I said that's a ******** research with no grounding in BT science so you probably want something better.

+2 votes   mod: Sins of the Inner Sphere
SpardaSon21 Jul 21 2012, 10:13pm says:

One thing you guys might want to think about with regards to K-F jumps and scale is that most Sins maps only take place in a single solar system. It may be an extremely crowded solar system, but all the celestial objects in your average Sins map are in the orbit of the same, single star, and your average DropShip doesn't have issues with interplanetary transits.

Oh, and I'm definitely tracking this.

+3 votes   mod: Sins of the Inner Sphere
SpardaSon21 Jan 6 2012, 11:52am says:

Wow, you've even gotten the rotating section in-game. That must have taken a lot of work to get right with particle effects.

+1 vote   media: Karuna Frigate Surprise
SpardaSon21 Dec 12 2011, 1:22pm replied:

Actually, the Thanix cannon shoots molten metal.

+4 votes   media: Sovereign Class Reaper Dreadnought W.I.P
SpardaSon21 Jul 22 2011, 1:30pm says:

I think your weapon projectile effects need to travel faster. Their low speed and small bullet size makes them seem weak.

+2 votes   media: Battle of the Brawlers
SpardaSon21 Jul 10 2011, 11:20pm says:

Hmm. It reminds me a little bit of the Warhammer BattleMech, so why don't you call it that?

+1 vote   media: UEF T2 Experimental Assault Bot
SpardaSon21 Jun 23 2011, 6:45pm replied:

Do you mean the Vasari Starbase's entity file? That file is "StarbasePhase.entity".

+1 vote   media: wtf..
SpardaSon21 May 19 2011, 12:21pm replied:

I think he's saying the Uziel will be a heavy mech for the Aeon, not that it is a Heavy 'Mech in BT. To the maker: great model and texture. I think it will look great for the Aeon.

+1 vote   media: Uziel textured
SpardaSon21 May 14 2011, 7:17pm replied:

That's fine. The Atlas would be cool, but it isn't anywhere near a "must-have". Your mod is pretty great regardless of BattleMech content.

+1 vote   media: MadCat model W.I.P
SpardaSon21 May 14 2011, 4:56pm says:

The Cybrans should probably get this. If you wouldn't mind making more BattleMechs, I would suggest the Atlas for the UEF:

+1 vote   media: MadCat model W.I.P
SpardaSon21 Apr 24 2011, 1:57pm says:

If the AI can use it, #2 would be the best. If the AI can't figure it out, you'll have to go with #3 and probably nerf those spinal weapons to not insta-kill stuff.

+6 votes   article: Mac Abilities...
SpardaSon21 Apr 24 2011, 12:22pm replied:

Nope, you're right, this was used in Blue Planet: War in Heaven as the GTF Atalanta.

+1 vote   media: UTF Kvasir
SpardaSon21 Jan 29 2011, 4:31pm says:

Any chance you could add a research that upgrades the Vulcans to Rapiers?

+1 vote   media: UEF Uhlan
SpardaSon21 Dec 13 2010, 10:37pm says:

He must be Duke Nukem.

+127 votes   media: SAS Commando and.....?!?!?
SpardaSon21 Sep 20 2010, 1:23am replied:

No fan service? Shame on you.

+1 vote   mod: Wings of Dawn
SpardaSon21 Sep 11 2010, 4:10pm says:

At least you didn't say the release was soon.

+1 vote   article: Final Testing Phase Has Started
SpardaSon21 Sep 6 2010, 6:12pm says:

Why not make make the builder be the original Heretic, just re-named to something like Chaos Slave, and have the DoW2 Heretic become a scout/meatshield unit with the name of Cultist or something?

+6 votes   article: Chaos Heretics
SpardaSon21 May 20 2010, 12:33am replied:

Well, I was just wondering. The name isn't bad or anything, I just happen to associate metal boxes called Rhinos with a certain mad villain in power armor and his incoherent screaming.

+1 vote   media: Concepts for Russian and European Union vehicles
SpardaSon21 May 19 2010, 7:35pm replied:

And lasers don't produce a lot of heat? Trust me, a coilgun setup like this will produce far less heat than anti-aircraft lasers.

+1 vote   media: Gauss Avenger
SpardaSon21 May 19 2010, 7:33pm says:

Did you have to name a metal box "Rhino"?

+1 vote   media: Concepts for Russian and European Union vehicles
SpardaSon21 Apr 4 2010, 4:17pm says:

Awesome particle effects. Now that's what a war should look like.

+2 votes   media: Some Explosions&Smoke
SpardaSon21 Mar 25 2010, 9:51pm says:

Are you saving the other sponson weapons for other variants of the Leman Russ such as the Demolisher and Punisher, or is this the only Leman Russ you are making?

+1 vote   media: The Leman Russ
SpardaSon21 Sep 6 2009, 12:26am says:

No, I like it hidden on the side. That way its not covering up a good portion of the screen.

+1 vote   media: Centered Build Menu...Thoughts? Leave a comment.
SpardaSon21 Sep 5 2009, 2:09pm says:

Holy ****. That's one huge-*** Xin ship.

+2 votes   media: Ingame screenshots
SpardaSon21 Jun 24 2009, 7:42pm says:

The colors seem a bit too saturated. And why does that Blood Raven have a Blood Angels symbol on his chest?

+1 vote   media: WIP Textured Space Marine
SpardaSon21 Apr 11 2009, 7:43pm says:

If this is going forwards, that's good. Its always nice to see new FS2 mods.

+2 votes   article: FS2H Has a New Owner
SpardaSon21 Feb 23 2009, 12:08am says:


+1 vote   media: Browning M1919
SpardaSon21 Feb 11 2009, 1:38am says:

Damn it, damn it. Must have mod so I can kill Bugs.

In other words, mod looks great.

+2 votes   download: Starship Troopers: 1st Interstellar War Trailer
SpardaSon21 Jan 29 2009, 1:51am says:

WTF. Is there supposed to be a picture here, because I'm not seeing one.

+1 vote   media: New Drones to Replace Fighters
SpardaSon21 Jan 12 2009, 8:38pm says:

WOOT! Avenger cannon FTW!

+2 votes   media: ECA Goalkeeper
SpardaSon21 Nov 20 2008, 6:01pm says:

I couldn't tell from the video, but will damaged units move slower than healthy ones?

+1 vote   media: Unit Damage
SpardaSon21 Nov 13 2008, 5:24pm says:

Russia has Apocalypse tanks. We have Metal Gear Rex. We can't lose!

+1 vote   media: REX WIP
SpardaSon21 Oct 9 2008, 11:03am says:

Hehehe. Who says only Crysis has nanosuits?

-1 votes   article: GDI Infantry and something to transport them.
SpardaSon21 Sep 20 2008, 9:18pm says:

Any chance of Verpine Shatter Rifles?

+1 vote   media: WIP - Weapon and Item Models
SpardaSon21 Sep 12 2008, 10:17am says:

You're picking them off of the bodies of their fallen owners.

+1 vote   media: dark jedi slaughter fest
SpardaSon21 Sep 8 2008, 9:24am says:

That does not look like something I want to pilot. Aren't walkers supposed to be intimidating? Looks like some weird alien spy crawler that's a few inches tall.

+1 vote   media: Pilotable Walker WIP (Untextured)
SpardaSon21 Aug 18 2008, 8:22pm says:

Was that actual, exploding flak?

+1 vote   media: Gunships
SpardaSon21 Aug 14 2008, 7:41am says:

Must.... Play......

+3 votes   media: CNC Fallout Official Trailer 1
SpardaSon21 Aug 12 2008, 3:54am replied:

Yeah, AOC takes way too long to attack. Realistic, yes. Fun, no. I certainly hope this mod doesn't do that. I should warn these guys though, Elven Archers were nasty with those twin blades of theirs.

+1 vote   mod: Lord of the Rings: Source
SpardaSon21 Aug 12 2008, 3:35am says:

To the might of the Barrett .50 Caliber! I can't believe we had to start Armageddon with a weapon like this on our side.

+2 votes   media: Barrett Weapon Demo
SpardaSon21 Jul 29 2008, 12:16am says:

As if a 7.62 mm round propelled by over 2 inches of gunpowder wasn't bad enough, the makers of the mod had to go ahead and include semi-jacketed hollowpoints as an ammo type.

And this is for hunting rampaging bear with? If you are including JHP .50 Barrett rounds, don't let me know. I'm not sure I want to do contemplate what even a flesh wound from one of those will do. (Flesh wound from a .50 rifle round? No such thing. Your absurd and overpowered ammos are driving me crazy!)

But I like this kind of crazy. Keep them coming!

+3 votes   media: 7.62x54r JHP
SpardaSon21 Jul 25 2008, 3:11am says:

What guns use this ammo?

And just how powerful are they? I'm guessing they are close to one hit kills.

+2 votes   media: New Ammo Sprite 7.62x54r
SpardaSon21 Jul 7 2008, 10:00pm says:

Anyone else want to be a Walking Tank?

+1 vote   media: Power armor complete
SpardaSon21 Jul 5 2008, 2:27pm replied:

Remind me to not fight this thing then. System Id in Xenogears must be the most OP ability ever, basically ending the fight instantly. Its like Ichigo Kurosaki turning into a Hollow in Bleach.

+1 vote   media: Weltall
SpardaSon21 Jul 5 2008, 9:52am says:

Hahahahahahahaha. Never thought I'd see the Weltall in anything other than Xenogears. Great job on this by the way. Love it. You going to do the Weltall-2 as well? Well, actually this is kinda the Weltall-2 because of the way those wings are positioned on the back. Can we activate System Id in this thing then?

+1 vote   media: Weltall
SpardaSon21 Jul 4 2008, 2:49pm says:

Looks Hierarchy-ish. Which means it looks cool.

+1 vote   article: Independence
SpardaSon21 Jun 25 2008, 6:53am says:

Those HUMVEES are sure packing a lot of firepower. Oh and Abrams FTW!

+1 vote   media: NATO Humvee and M1A2 Abrams MBT
SpardaSon21 Jun 17 2008, 9:50pm says:

So the bad guys of the world still haven't learned the most important lesson of all. DON'T MESS WITH AMERICA!!! Some Steel Rain will hopefully persuade them to stop trying to blow us up. And by persuade, I mean blow them up first.

+1 vote   media: NATO M270 MLRS and M1A2 Abrams MBT
SpardaSon21 Jun 17 2008, 9:47pm replied:

Of course, my favorite kind of negotiations. From a position of massive strength. Preferably I will have some Abrams tanks ready in case they try anything.

+1 vote   media: Negotiator Artillery 1 - Garrisoned Infantry 0
SpardaSon21 Jun 14 2008, 4:33am says:

Wow freaking great song. I can actually imagine myself blowing the crap out of an Angel with an Eva when I listen to this.

+2 votes   media: Tamashi no Rufuran - Cruel Angels Thesis Remix
SpardaSon21 Jun 6 2008, 1:15am says:

What the hell? We get the Soul Reaver?

+1 vote   media: Ruiner Trailer
SpardaSon21 Jun 4 2008, 10:51am says:

Anyone else wanna negotiate?

+1 vote   media: Negotiator Artillery 1 - Garrisoned Infantry 0
SpardaSon21 May 23 2008, 10:06pm replied:

I think he means the actual mod. What are you trying to accomplish with this mod? And by halo do mean the halo from halo or some other non-halo halo?

+1 vote   mod: Zentech
SpardaSon21 May 15 2008, 7:20pm says:

Awesome. Kinda reminds me of what the Chief's armor from the Halo games should look like. It better be black. Very black.

+1 vote   media: Suit Final Concept art
SpardaSon21 Dec 16 2012, 12:12pm replied:

The same. Soase-maelstrom is shooting for a full lineup of capital ships, so probably.

+1 vote   media: Pirates - Cruiser Carrier
SpardaSon21 Dec 12 2012, 6:24pm replied:

That sounds unwieldy and prone to failure.

+2 votes   media: One does not simply scale things properly.
SpardaSon21 Dec 12 2012, 1:52pm says:

A Pitbull is a two-person jeep with minimal armor plating. A Mammoth has a crew of two gunners minimum (one for missiles, one for main cannons), a driver, and a commander (most likely set up), backed by massive amounts of armor plating and the engine to carry all that weight. If you can't fit the two gunners, commander, armor, weapons, and autoloaders for the weapon systems into the turret, you need to make it bigger.

+3 votes   media: One does not simply scale things properly.
SpardaSon21 Nov 6 2012, 10:20pm says:

From all the bugs I'm getting on start up, it looks like you didn't even try to run your mod with Rebellion's developer .exe file. I'm not going to bother posting any more bug reports until you do so.

+2 votes   mod: Crazy
SpardaSon21 Nov 6 2012, 1:15pm says:

I ran your mod through Rebellion's developer .exe file and it looks like your StarBasePirate.entity file is broken, leading to crashes on mod load.

+2 votes   mod: Crazy
SpardaSon21 Nov 5 2012, 1:16pm replied:

Yes, definitely. Sins of a Galactic Empire shrunk everything down to fit their supercapitals (Titans) in properly and it works out very well, especially since there's far less crowding when ships attempt to phase jump.

+4 votes   media: Titans?
SpardaSon21 Oct 25 2012, 2:45pm says:

Since I can't edit, this would be a great heavy tank with a powerful long-ranged Gauss cannon and an array of short-ranged missiles.

+2 votes   media: UEF Tank model
SpardaSon21 Oct 25 2012, 2:18pm says:

Koenig Tiger.

+2 votes   media: UEF Tank model
SpardaSon21 Oct 5 2012, 2:50pm says:

I don't think you can actually remove buffs from ships. You can add additional buffs but you can't actually remove them using another ability. What I would do is have weapons fire on ships do temporary, stacking debuffs to ship stats but have them go away after a while to represent the crews re-routing systems around damaged sections of the vessel and effecting temporary repairs to damaged systems.

I prefer the armor plating idea, but you'll have to be careful with naming since UI information is global, so unless you're doing a total conversion the Vasari, Advent, and TEC will all start using C-bills and armor instead of credits and shields if you don't take care with modifying English.str.

+1 vote   article: Progress Report, October 4th 2012
SpardaSon21 Sep 13 2012, 5:21pm replied:

You are all forgetting the obvious reason why: it looks cooler than a flying box.

+13 votes   media: Batarian Siege Cruiser
SpardaSon21 Aug 5 2012, 9:39pm says:

You misspelled the "New Syrtis" class of carrier.

Aside from that nitpick, this mod looks like it is progressing well. Good luck!

+2 votes   mod: Sins of the Inner Sphere
SpardaSon21 Jun 5 2012, 12:58pm replied:

It does. It is a shame they misspelled "hangar" though.

+1 vote   media: Hanger Defense
SpardaSon21 May 13 2012, 7:51pm says:

You should consider moving to Rebellion when it is finally released since Rebellion bumped the weapon limit for ships and structures from three to five, plus there are some additional WeaponClassTypes added such as Flak, Railgun, PointDefenseLaser, PulseWave, and PhaseCannon that you can re-name to get the desired effect. Having an extra two weapons per ship would give you a little more leeway when it comes to proper loadouts, especially since fighters can now have two primaries and three secondaries.

+1 vote   mod: Freespace: Sins Of A Blue Planet
SpardaSon21 May 13 2012, 1:57pm says:

The Standard download for Diplomacy has the Expansion mod inside the zip instead of the Standard mod.

+2 votes   mod: Maelstrom
SpardaSon21 Apr 23 2012, 8:51pm says:

A little word of warning: shielding grants an always-active damage reduction, over 60% when focus-fired upon by a fleet and 15% when under light fire, so ships without shields need a ton of armor and HP in order to have equivalent survivability when under heavy fire.

Also, since the DMO appears to have a lot of special buffs, you're going to have to write a lot of abilities, and you may run into the 5-ability-per-ship limit a few times.

Best of luck with this mod, and I hope you get everything working.

+1 vote   mod: Cliche Multiverse Project
SpardaSon21 Apr 6 2012, 1:31pm says:

Have you changed the particle and sound effects for weapons so they're no longer using effects suited for the standard weapons in Sins, but instead are suited for the weapons found in Mass Effect?

0 votes   mod: Dawn of the Reapers
SpardaSon21 Mar 28 2012, 4:15pm says:

Blue, like all the other tesla weaponry in fiction. Green tesla weapons look too much like standard Necron gauss weapons.

0 votes   media: Decision difficulties
SpardaSon21 Jan 22 2012, 8:19pm says:

I with everyone else so far. I'm definitely tracking this mod.

+3 votes   mod: Radiant Flux
SpardaSon21 Dec 15 2011, 2:05pm says:

Vader111, there was a recent re-release of Blue Planet 2 with optimized ships. You should probably check that out, especially since Blue Planet is a greatly superior mod to Dawn of Sol.

Also, there's no way fleets in this mod should be a large as fleets in stock Sins (if fleets have 25 Deimos corvettes and 40 Fenris and Leviathan cruisers in them something is wrong), so you can get away with higher poly counts than if you were using standard Sins-sized fleets.

+1 vote   mod: Freespace: Sins Of A Blue Planet
SpardaSon21 Dec 7 2011, 12:50pm says:

Why not just add the Masari? I mean, this mod is basically trying to be Universe at War, just on the Forces of Corruption engine.

+1 vote   article: What kinds of factions would you like to see?
SpardaSon21 Dec 2 2011, 1:06pm says:

I was thinking "Tomahawk" as the name since it looks like it launches cruise missiles.

+1 vote   media: UEF Tech 2 Experimental Tac-Missile Launcher
SpardaSon21 Nov 13 2011, 12:12pm says:

Gray and blue.

+2 votes   media: Tone color for "series"(update)
SpardaSon21 Nov 11 2011, 12:20pm says:

Right, since it looks a lot more streamlined than the left.

+1 vote   media: GDI M-28 Mammoth Railgun upgrades
SpardaSon21 Jun 16 2008, 3:24am says:

Any chance of new screenies and video for 1.0? And how compatible is this mod with other mods/multiplayer? I really don't want to have to swap out folders if I want to play a mod. Also, let some people at the Sins forums know about this mod. DANMAN might want this for his 7 Deadly Sins mod, and Lost_WLD might like some competition for graphical enhancement mods.

+1 vote   mod: SolarFlair
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