I can't shake the feeling that taking this games combat and character and infusing it with a mount & blade style rpg world would be awesome.
I can't shake the feeling that taking this games combat and character and infusing it with a mount & blade style rpg world would be awesome.
Awesome, thanks!
Looking very good!
There I was thinking arrows to the knees were the primary cause of early retirement in ye olde days...
Looks and sounds fantastic - currently kicking myself for not having found this game earlier! I Obviously need to increase my procrastination time, as clearly discovering a rougelike fps horror game set in space is more important than a law degree. But seriously, looks great
It looks cel shaded for some reason. Good work regardless!
Great work guys! You've made a really enjoyable mod. On a bit of a random note (completely random really), whenever I use the 9mm while holding a flash light as well as use the R02 inspired ammo check I can't help but think how well these mechanics would work in a fps remake of the original RE.
Brilliant work! Random question, will the forklift be drivable?
Looks amazing! Although isn't the hood a whiteish, grey colour (judging by the uniforms worn during Operation Nimrod)? Regardless fantastic work.
A wise man once said, "Life is what happens to you while you're busy making other plans." and as such there is no need to apologise, I'm sure everyone understands and shares the experience of life getting in the way. Everything looks and sounds great - keep up the good work buddy!
Is that a new class? I only ask because the seeker wears a hooded wetsuit.
Fair enough, a flashback could make sense if your delving into the psychology of the troops and possible PTSD. It'd be cool if you did explore the Falklands - I've always kinda wanted to play out a 'what-if' scenario of the scrapped 'Operation Mikado' in a game. That operation has always held a special place in my imagination. :P
I know it's set a year after the conflict, but will we see a mission in the Falklands?
It's been a while since I've checked up on the increment - its looking amazing as always. I like that you are taking inspiration from deus ex's freedom to approach each situation, it was this choice that made deus ex easily one of my favourite games growing up (and today).
Also just a quick question, you no longer hint at the ability to converse with NPC's in your description of key features. Has this feature been removed from the game? I quite liked the idea of being able to talk your way out of a situation.
Read through the change log - nice to know Simon is awesome.
My appologies if you have answered this elsewhere, but will this be on steam when it's finished?
Looks great - I'm a fan of the splinter cell third echelon look, an obvious inspiration for this work.
Hopefully some details about this game are released at E3
I love it! Can't wait to admire the model in-game, amazing work!
Looks fantastic - Love the blood splatters! Also its great to see what looks like the knight from the concept art in full 3D glory (around 50 seconds in to the teaser).
Nevermind, just looked at the dates of posts. *Sigh* would have been good.
What an great idea! Can't wait for more info, looking good!
What ever happened to being innocent until proven guilty?
COD 4 "all ghillied up" - my favourite COD mission.
Sierra-93
Finn joined
My top five games (in no particular order): Commandos 2, X-COM UFO Defence, Deus Ex, Dungeons of Dredmor, Vice City.