I worked on the Source Engine for mods such as Ivan's Secrets and No More Room in Hell. I've recently switched to UDK, great biography right?

Comment History  (0 - 30 of 902)
Shirk
Shirk Jul 26 2015, 6:56pm replied:

Its a work in progress, so far Ive just been making houses.

+1 vote   media: S.T.A.L.K.E.R 2
Shirk
Shirk Feb 26 2015, 8:19pm replied:

Here is a download for the game.
Yadi.sk

+2 votes   game: Paranoia 2: Savior
Shirk
Shirk Feb 26 2015, 3:39pm says:

The dude on the right must be turning into a tank, look at the size of that forearm!

+1 vote   media: Original Common Infected - Work in Progress
Shirk
Shirk Feb 26 2015, 12:53pm says:

The Twitch channel doesnt seem to exist anymore. I would really like to see this in higher detail.

+1 vote   media: Wormwood Development Stream 28/01/15
Shirk
Shirk Jan 27 2015, 1:10am says:

Planning on including maps from CS, SoC, or LA?

+1 vote   feature: Announcing the Wormwood Developers Q+A
Shirk
Shirk Jan 24 2015, 1:59pm says:

Its a fair to compare this to Garrys Mod as they are both Sandbox games. What does your mod offer than Garrys Mod doesnt?

+3 votes   mod: Super Sandbox Mod 2
Shirk
Shirk Sep 28 2014, 12:01pm replied:

Is there a need to?

+2 votes   media: Outlands
Shirk
Shirk Aug 18 2014, 1:38pm says:

I love the leaves...

+1 vote   media: Still working on RP
Shirk
Shirk Aug 18 2014, 12:40am says:

So you stole my pipe eh?

+1 vote   media: The jurassic map expands..
Shirk
Shirk Aug 17 2014, 9:34pm says:

The intro, the cutscenes, they are way to long.

+3 votes   mod: The Gate 2
Shirk
Shirk Aug 9 2014, 12:46pm says:

Yeah the pine trees are really bad, but it is a source mod.

+2 votes   media: Outlands
Shirk
Shirk Aug 6 2014, 10:23pm replied:

Yeah Im just trolling, the picture reminded me of COD4

+1 vote   media: Alive....
Shirk
Shirk Jul 7 2014, 11:51am replied:

Unreal Engine 4!

+2 votes   media: Seek pre-Alpha
Shirk
Shirk Jun 23 2014, 6:30pm replied:

Well actually both, since the engine would need optimizations in order to even be able to have all that detail in one level, for every building.

+2 votes   media: Pripyat
Shirk
Shirk Mar 1 2014, 2:12pm says:

This still feels like Crysis for some reason

+5 votes   media: Scene
Shirk
Shirk Jan 17 2014, 6:48am buried:

(buried)

I love COD.

-11 votes   media: Alive....
Shirk
Shirk Dec 14 2013, 10:01pm says:

Are you thinking of making a true survival gamemode as well? Where food, hunger, cold, wetness, ect all affect the character?

+2 votes   mod: BrainBread 2
Shirk
Shirk Nov 1 2013, 8:47pm says:

I vote for the second set of maps.

+2 votes   news: Raindrop Source Release!
Shirk
Shirk Sep 21 2013, 6:18pm says:

I find this would look better if it kept to the bright, colourful and cartoony look. Its a big reason I like Suicide Survival.

+2 votes   news: Screenshots from a new map in version 1.2.
Shirk
Shirk Aug 8 2013, 7:08pm says:

Really doesn't have the same feeling as the Source version, this really seems more "mystic" and less eerie than the older one. I miss Source.

+11 votes   media: Mystic Forest
Shirk
Shirk Aug 6 2013, 8:07pm says:

Im having troubles with the flashlight not staying on when I press L. It turns on and off when press the button and leads me to not being able to play.

+2 votes   download: MISERY 2.1 BETA (now outdated)
Shirk
Shirk Jul 2 2013, 2:07am replied:

So I found a download link for the mod. I like it so far, but it seems very unstable and crashes quite a bit.

+1 vote   mod: MYSTERY
Shirk
Shirk Jun 30 2013, 9:45pm says:

Link for download is unavailable.

+1 vote   mod: MYSTERY
Shirk
Shirk May 8 2013, 3:21pm says:

I dont see any SSAO

0 votes   media: Lens Flare + Film Grain/Vignetting Effect + SSAO
Shirk
Shirk Apr 22 2013, 10:36pm says:

Super scary.

+1 vote   media: Alpha 1.5 - Sala destruida
Shirk
Shirk Apr 17 2013, 7:00pm replied:

It would probably cost an arm and a leg...

+2 votes   media: nms_suburbia
Shirk
Shirk Apr 2 2013, 3:35pm says:

Its crazy to see Slender Fanboys defending the bad model from people who actually know what they are doing and are giving constructive critism.

+2 votes   media: Hyde St. Station.
Shirk
Shirk Apr 2 2013, 3:26pm says:

I dont think you should be using CSG for everything.

+1 vote   media: Alchemilla Hospital | Red Orchestra 2
Shirk
Shirk Apr 2 2013, 3:24pm says:

This doesnt happen to use .bsp map file type does it? I wonder what it would be like to port Hl1 to this engine...

+1 vote   game: Cube 2: Sauerbraten
Shirk
Shirk Apr 1 2013, 2:48pm says:

Nice April Fools joke!

+1 vote   media: 1.4.13
Avatar
Avatar
Offline Since
Jul 29, 2015
Country
Canada Canada
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.4
Members
153
Games
38
Mods
488
Articles
135
Polls
7
Media
770
Downloads
26
Engines
10
Groups
27