I worked on the Source Engine for mods such as Ivan's Secrets and No More Room in Hell. I currently develop for Unreal Engine 4.
Thats an SKS.
I think he needs to intensify the stretching if anything
So what happened to the head bob, how can I enable it?
Ah thanks for the comment! This was actually a pretty quick scene, only a few hours taken to make it. It was also a little more of a semi realistic look rather than some of my older cartoony stuff, Im still new to making this style and its refreshing from time to time.
Ive been working on less of the grungy stuff lately because I currently dont have a graphics card for my computer and so I cant handle very detail scenes that well. Once I get a new GPU Ill start working on more realistic stuff.
I have the exact same problem. I picked up a toz thinking it was a ton of meat.
Those brick wall textures look terrible, especially the normal map.
I just recently revived the project. Its not Paranoia or COD, its just placeholder content. But its going for a similar theme to STALKER, Metro 2033, and Paranoia.
Whats with the disgusting colour in all these?
Are the weapons going to stay vanilla, or are you going to merge a mod like OWR with the mod?
How come all enemies in the mod dont die?
Its a work in progress, so far Ive just been making houses.
Here is a download for the game.
The dude on the right must be turning into a tank, look at the size of that forearm!
The Twitch channel doesnt seem to exist anymore. I would really like to see this in higher detail.
Planning on including maps from CS, SoC, or LA?
Its a fair to compare this to Garrys Mod as they are both Sandbox games. What does your mod offer than Garrys Mod doesnt?
Is there a need to?
I love the leaves...
So you stole my pipe eh?
The intro, the cutscenes, they are way to long.
Yeah the pine trees are really bad, but it is a source mod.
Yeah Im just trolling, the picture reminded me of COD4
Unreal Engine 4!
Well actually both, since the engine would need optimizations in order to even be able to have all that detail in one level, for every building.
This still feels like Crysis for some reason
I love COD.
Are you thinking of making a true survival gamemode as well? Where food, hunger, cold, wetness, ect all affect the character?
I vote for the second set of maps.
I find this would look better if it kept to the bright, colourful and cartoony look. Its a big reason I like Suicide Survival.