I worked on the Source Engine for mods such as Ivan's Secrets and No More Room in Hell. I've recently switched to UDK, great biography right?
I dont see any SSAO
Super scary.
It would probably cost an arm and a leg...
Its crazy to see Slender Fanboys defending the bad model from people who actually know what they are doing and are giving constructive critism.
I dont think you should be using CSG for everything.
This doesnt happen to use .bsp map file type does it? I wonder what it would be like to port Hl1 to this engine...
Nice April Fools joke!
I understand it is configurable, but it would be nice to make it more realistic and presentable if you plan to keep it!
Could you please remove or fix the head bobbing? Im sick of seeing the same terrible looking head bob in most source mods now. If you want to keep it, but want a better more versatile version of it send me a pm.
No more Roon in Hell
Damn, that is some fine detailed work!
It is about time! Looking forward to the media!
Are you seriously posting pictures with such obvious graphical errors? Do you not noticed the checkerboard texture over everything?
FakeFactory has a bridge fetish.
Look like arms for CS.
Why episode 1? Thats pretty old now.
Im so sick of headcrab zombies.
Amazing.
Drawn in paint.
What happened to london 2027?
Why wouldnt you just include this with the other download?
Thanks!
Looks terrible. There is no detail, and the decal is ****** up and showing on all brush faces. Debris does not cling to walls like that.
Yeah those detail sprites are way to big for their resolution. I would suggest also using custom textures instead of from DOD:S.
There are four more objective maps coming!
Who ever your texture artist is, great work!
This is one of my favourite Half-Life 2 mods. I remember playing it years ago during 1.2 and loved it! I would recommend this to everyone!
A view that overhangs.
You can play this by yourself if you create a server.
We are, but 99% of my time is focused on NMRIH.
I dont see any SSAO
Super scary.
It would probably cost an arm and a leg...
Its crazy to see Slender Fanboys defending the bad model from people who actually know what they are doing and are giving constructive critism.
I dont think you should be using CSG for everything.
This doesnt happen to use .bsp map file type does it? I wonder what it would be like to port Hl1 to this engine...
Nice April Fools joke!
I understand it is configurable, but it would be nice to make it more realistic and presentable if you plan to keep it!
Could you please remove or fix the head bobbing? Im sick of seeing the same terrible looking head bob in most source mods now. If you want to keep it, but want a better more versatile version of it send me a pm.
No more Roon in Hell
Damn, that is some fine detailed work!
It is about time! Looking forward to the media!
Are you seriously posting pictures with such obvious graphical errors? Do you not noticed the checkerboard texture over everything?
FakeFactory has a bridge fetish.
Look like arms for CS.
Why episode 1? Thats pretty old now.
Im so sick of headcrab zombies.
Amazing.
Drawn in paint.
What happened to london 2027?
Why wouldnt you just include this with the other download?
Thanks!
Looks terrible. There is no detail, and the decal is ****** up and showing on all brush faces. Debris does not cling to walls like that.
Yeah those detail sprites are way to big for their resolution. I would suggest also using custom textures instead of from DOD:S.
There are four more objective maps coming!
Who ever your texture artist is, great work!
This is one of my favourite Half-Life 2 mods. I remember playing it years ago during 1.2 and loved it! I would recommend this to everyone!
A view that overhangs.
You can play this by yourself if you create a server.
We are, but 99% of my time is focused on NMRIH.