I worked on the Source Engine for mods such as Ivan's Secrets and No More Room in Hell. I've recently switched to UDK, great biography right?

Comment History  (0 - 30 of 900)
Shirk
Shirk Sep 28 2014, 12:01pm replied:

Is there a need to?

+2 votes   media: Outlands
Shirk
Shirk Aug 18 2014, 1:38pm says:

I love the leaves...

+1 vote   media: Still working on RP
Shirk
Shirk Aug 18 2014, 12:40am says:

So you stole my pipe eh?

+1 vote   media: The jurassic map expands..
Shirk
Shirk Aug 17 2014, 9:34pm says:

The intro, the cutscenes, they are way to long.

+3 votes   mod: The Gate 2
Shirk
Shirk Aug 9 2014, 12:46pm says:

Yeah the pine trees are really bad, but it is a source mod.

+2 votes   media: Outlands
Shirk
Shirk Aug 6 2014, 10:23pm replied:

Yeah Im just trolling, the picture reminded me of COD4

+1 vote   media: Alive....
Shirk
Shirk Jul 7 2014, 11:51am replied:

Unreal Engine 4!

+2 votes   media: Seek pre-Alpha
Shirk
Shirk Jun 23 2014, 6:30pm replied:

Well actually both, since the engine would need optimizations in order to even be able to have all that detail in one level, for every building.

+2 votes   media: Pripyat
Shirk
Shirk Mar 1 2014, 2:12pm says:

This still feels like Crysis for some reason

+5 votes   media: Scene
Shirk
Shirk Jan 17 2014, 6:48am buried:

(buried)

I love COD.

-11 votes   media: Alive....
Shirk
Shirk Dec 14 2013, 10:01pm says:

Are you thinking of making a true survival gamemode as well? Where food, hunger, cold, wetness, ect all affect the character?

+2 votes   mod: BrainBread 2
Shirk
Shirk Nov 1 2013, 8:47pm says:

I vote for the second set of maps.

+2 votes   article: Raindrop Source Release!
Shirk
Shirk Sep 21 2013, 6:18pm says:

I find this would look better if it kept to the bright, colourful and cartoony look. Its a big reason I like Suicide Survival.

+2 votes   article: Screenshots from a new map in version 1.2.
Shirk
Shirk Aug 8 2013, 7:08pm says:

Really doesn't have the same feeling as the Source version, this really seems more "mystic" and less eerie than the older one. I miss Source.

+11 votes   media: Mystic Forest
Shirk
Shirk Aug 6 2013, 8:07pm says:

Im having troubles with the flashlight not staying on when I press L. It turns on and off when press the button and leads me to not being able to play.

+2 votes   download: MISERY 2.1 BETA (now outdated)
Shirk
Shirk Jul 2 2013, 2:07am replied:

So I found a download link for the mod. I like it so far, but it seems very unstable and crashes quite a bit.

+1 vote   mod: MYSTERY
Shirk
Shirk Jun 30 2013, 9:45pm says:

Link for download is unavailable.

+1 vote   mod: MYSTERY
Shirk
Shirk May 8 2013, 3:21pm says:

I dont see any SSAO

0 votes   media: Lens Flare + Film Grain/Vignetting Effect + SSAO
Shirk
Shirk Apr 22 2013, 10:36pm says:

Super scary.

+1 vote   media: Alpha 1.5 - Sala destruida
Shirk
Shirk Apr 17 2013, 7:00pm replied:

It would probably cost an arm and a leg...

+2 votes   media: nms_suburbia
Shirk
Shirk Apr 2 2013, 3:35pm says:

Its crazy to see Slender Fanboys defending the bad model from people who actually know what they are doing and are giving constructive critism.

+2 votes   media: Hyde St. Station.
Shirk
Shirk Apr 2 2013, 3:26pm says:

I dont think you should be using CSG for everything.

+1 vote   media: Alchemilla Hospital | Red Orchestra 2
Shirk
Shirk Apr 2 2013, 3:24pm says:

This doesnt happen to use .bsp map file type does it? I wonder what it would be like to port Hl1 to this engine...

+1 vote   game: Cube 2: Sauerbraten
Shirk
Shirk Apr 1 2013, 2:48pm says:

Nice April Fools joke!

+1 vote   media: 1.4.13
Shirk
Shirk Mar 19 2013, 8:13pm replied:

I understand it is configurable, but it would be nice to make it more realistic and presentable if you plan to keep it!

+1 vote   media: [ Half-Life 2 Enhanced ] Current state of mod.
Shirk
Shirk Mar 17 2013, 8:57pm says:

Could you please remove or fix the head bobbing? Im sick of seeing the same terrible looking head bob in most source mods now. If you want to keep it, but want a better more versatile version of it send me a pm.

+1 vote   media: [ Half-Life 2 Enhanced ] Current state of mod.
Shirk
Shirk Mar 15 2013, 5:01pm says:

No more Roon in Hell

+5 votes   download: nms_stir_nmrih
Shirk
Shirk Feb 20 2013, 11:57pm says:

Damn, that is some fine detailed work!

0 votes   media: beta preview
Shirk
Shirk Feb 5 2013, 8:58pm says:

It is about time! Looking forward to the media!

+7 votes   game: Raindrop
Shirk
Shirk Feb 1 2013, 1:10am says:

Are you seriously posting pictures with such obvious graphical errors? Do you not noticed the checkerboard texture over everything?

+1 vote   media: dou_escape_metro
Shirk
Shirk Jan 7 2013, 7:08am says:

Why episode 1? Thats pretty old now.

+2 votes   article: Heavy 2013 update
Shirk
Shirk Jan 5 2013, 7:19pm replied:

Im so sick of headcrab zombies.

+20 votes   media: Upcoming map screenshot. [WiP]
Shirk
Shirk Jan 2 2013, 7:41pm says:

Drawn in paint.

+1 vote   media: C17 WP
Shirk
Shirk Dec 31 2012, 1:24pm says:

Why wouldnt you just include this with the other download?

+5 votes   download: High Resolution textures pack
Shirk
Shirk Dec 18 2012, 9:03pm says:

Who ever your texture artist is, great work!

+9 votes   media: Apartments`s corridor
Shirk
Shirk Oct 28 2012, 8:16pm says:

A video of these features would be nice.

+1 vote   download: SVN singleplayer mod-base
Shirk
Shirk Oct 17 2012, 11:32pm says:

This took you 2 hours?

+1 vote   media: map i worked on for 2 hours
Shirk
Shirk Oct 6 2012, 9:50pm says:

The blue eyes are extremely unfitting. The red/orange eyes show that they are evil, and the blue dont do that.

+4 votes   media: They come from the shadows.
Shirk
Shirk Jun 21 2012, 7:00pm says:

This looks amazing!

+4 votes   media: Screen shot num 1
Shirk
Shirk May 4 2012, 5:49pm replied:

Thats a hammer 3D preview picture.

+1 vote   media: a part of the island
Shirk
Shirk Apr 20 2012, 10:49pm replied:

yeah soo funny -_-

+2 votes   media: PROPER Brand New Media
Shirk
Shirk Apr 10 2012, 7:15am says:

Why does there need to be a difference?

+1 vote   media: Simulated Quality Comparisons
Shirk
Shirk Apr 9 2012, 4:55pm says:

Unaligned textures everywhere.

+3 votes   media: Starting Room Detail Update
Shirk
Shirk Apr 1 2012, 4:09pm says:

Nice april fools jokes, now what does this look like on the source engine?

+6 votes   media: Main square WIP
Shirk
Shirk Mar 18 2012, 6:38pm replied:

thats because it is that map

+1 vote   media: Secret))
Shirk
Shirk Feb 17 2012, 8:29pm says:

its k

+2 votes   media: Lighting example/test.
Shirk
Shirk Feb 17 2012, 7:13am says:

Lol doom flashlight

+2 votes   media: Flashlight
Shirk
Shirk Feb 13 2012, 10:24pm replied:

ye

+1 vote   article: Project Reality: ARMA 2 0.15 BETA Update
Shirk
Shirk Feb 12 2012, 4:51pm says:

Those rings are WAY to big

+1 vote   media: New Models-HLMV
Shirk
Shirk Feb 12 2012, 9:24am replied:

Light can bounce of brighter colours, if you notice the lights on the left side are brighter then the ones on the right, so you can assume the sun is somewhere to the left of the map and is lighting up a wall reflecting the light inside. If you've ever been inside an abandoned building you will see that rooms without any direct sun light can still be lit up from outside. Its called radiosity.

+1 vote   media: Abandonment
Shirk
Shirk Feb 11 2012, 9:33pm replied:

There are no lights on, the rooms are being lit by windows with natural light coming through them.

+5 votes   media: Abandonment
Shirk
Shirk Feb 8 2012, 2:59pm says:

Those walls seem way to thin for the bricks they are using.

+2 votes   media: Oilfield Beta
Shirk
Shirk Feb 7 2012, 8:11pm says:

You have to think of the logistics behind somethings. Like the floor and the sink having the same texture, cafeteria tables and shelves in a bathroom, a very large bathroom at that, a single wall fixed light, vents running under the ceiling(Should be up in tiles) and the paper and graffiti in there.

+1 vote   media: Bathroom
Shirk
Shirk Feb 2 2012, 3:59pm says:

You should think about getting different door textures, to make it feel less like source. Other then that everything looks fantastic!

+17 votes   media: Alchemilla Teaser [EN]
Shirk
Shirk Jan 31 2012, 12:31pm says:

Please use different wall textures! Those are way over used.

0 votes   media: First chapter "Distraction"
Shirk
Shirk Jan 29 2012, 1:26pm replied:

But whats upstairs? Nobody knows, no body cares!

+2 votes   media: Session 9
Shirk
Shirk Dec 26 2011, 2:38pm says:

The explosion itself is nice, but it makes no sense for the sparks to come out of the barrel when firing the explosive.

+1 vote   media: Remake of Explosions, WIP probably
Shirk
Shirk Nov 10 2011, 2:55pm replied:

Stupid

+13 votes   media: New 30x30 portrait icons
Shirk
Shirk Oct 21 2011, 2:46pm replied:

Thats not very much...

+3 votes   media: Media-Update #3
Shirk
Shirk Oct 15 2011, 11:23am says:

Looks awful :/

+1 vote   media: ca_hazen lobby-style room
Shirk
Shirk Oct 3 2011, 5:52pm says:

THis is nice, but the sprite doesnt look right. Its to big I think.

+2 votes   media: test_inbar
Shirk
Shirk Sep 29 2011, 5:09pm says:

That actually looks really bad.

+1 vote   media: Call of Pr
Shirk
Shirk Sep 22 2011, 8:49pm says:

This mod looks outstanding. It doesnt look like goldsrc, looks like old builds of stalker.

+2 votes   media: test_labx
Shirk
Shirk Sep 14 2011, 7:47pm replied:

I used Fruity Loops haha.

+1 vote   media: First Guitar
Shirk
Shirk Aug 29 2011, 7:05pm says:

What made you pick the number 27?

+1 vote   media: SSC 11
Shirk
Shirk Aug 29 2011, 1:15pm says:

What did you do? These are already default settings.

+1 vote   media: Bloom
Shirk
Shirk Aug 24 2011, 9:15pm says:

No lighting?

+1 vote   media: GTA IV 720p on my netbook 15 ~ 25fps
Shirk
Shirk Aug 22 2011, 11:09am replied:

Well there isnt really anything that makes it "Oh god this is awesome" so to me it feels lacking. And for the angle, its the only angle in here that I could fit the most space into.

+2 votes   media: Sewer
Shirk
Shirk Aug 15 2011, 10:31am says:

Get rid of the terrible fog, or atleast make it blend with the skybox better

+3 votes   media: waterfront
Shirk
Shirk Aug 12 2011, 10:49am says:

This looks incredible! You guys have really taken the source feel away. Congratulations!

+8 votes   media: Early Adopter!
Shirk
Shirk Aug 11 2011, 8:35pm replied:

I dont think thats a good thing.

-1 votes   media: Chapter 5 "Secret Allies"
Shirk
Shirk Jul 16 2011, 7:20am says:

I like how the ceiling texture is uh, rotated beside the same texture like that.

+2 votes   media: waterfront
Shirk
Shirk Jul 15 2011, 12:51pm says:

Haha, anal-yzing

+1 vote   media: Plasma Launcher
Shirk
Shirk Jul 12 2011, 7:16pm replied:

I like how you imply that its stolen even though he never claimed it as his own

+2 votes   media: Blood 'n' Shotgun
Shirk
Shirk Jul 12 2011, 2:03pm replied:

Why do you say it looks like Silent Hill?

+1 vote   media: Out Skirt
Shirk
Shirk Jul 11 2011, 10:03pm replied:

The light doesnt even have a source

0 votes   media: N.T
Shirk
Shirk Jul 10 2011, 1:26pm says:

Just a hint when you take ingame screen shots to advertise maps, use cl_Drawhud 0, and crosshair 0

+1 vote   media: Dark and Scarey Hallway
Shirk
Shirk Jul 7 2011, 2:49pm replied:

Interior of a box, then subdivided

+2 votes   media: AWAKE - The first few images
Shirk
Shirk Jul 7 2011, 2:49pm replied:

No, its the blue lighting in the caves, and **** like that

+3 votes   mod: Awake - Lost Faith
Shirk
Shirk Jul 4 2011, 11:54pm says:

How did people think this looked good, haha?

-2 votes   media: Demonstration of X-Ray Engine - 2001
Shirk
Shirk Jun 29 2011, 10:32pm replied:

I havent touched any settings on my monitor, its all at factory default

+1 vote   media: Dark Hospital
Shirk
Shirk Jun 29 2011, 6:06pm replied:

There is lighting casted on the floor, but alot of people are telling me things are to dark (Although its fine on my computer) so I cant really fix the problems without making it look bad :/

+2 votes   media: Dark Hospital
Shirk
Shirk Jun 29 2011, 4:33pm replied:

RuMpel gave us permission to use it

+1 vote   media: Session 9
Shirk
Shirk Jun 27 2011, 9:22am replied:

Could always just be a lens with a red dot mark in the middle?

+2 votes   media: Call of Duty: World at War Screenshots
Shirk
Shirk Jun 27 2011, 9:07am replied:

Valve hardly uses Nodraw...

+1 vote   media: Off Limits - closing in on beta!
Shirk
Shirk Jun 20 2011, 8:09pm says:

Its nice, but I have a few crits. First those tile/blocks on the ground look tiny and are very repetitive, second the snow also looks like it has grain on it and as also repetitive. But good job, I like seeing updates for this mod

+12 votes   media: Air
Shirk
Shirk Jun 2 2011, 11:03pm replied:

Yes

+1 vote   media: Session 9
Shirk
Shirk May 6 2011, 5:14pm says:

Why john

+2 votes   member: sockhead00
Shirk
Shirk Apr 27 2011, 9:21pm replied:

They are from STALKER

+2 votes   media: ROBOTS for now
Shirk
Shirk Apr 23 2011, 9:16pm says:

Looks like ****

+7 votes   media: HUD Concept for Insecurity
Shirk
Shirk Apr 3 2011, 7:56pm says:

neat

+1 vote   article: Alive and Kickin'!
Shirk
Shirk Mar 23 2011, 8:18pm says:

Haha, "knead" get it, they NEED your dough :P

+2 votes   media: Diner sign WIP
Shirk
Shirk Mar 18 2011, 12:37am replied:

Not fake

+1 vote   media: Firearms: Source Concept HUD
Shirk
Shirk Mar 11 2011, 5:28pm says:

I like it :D, what arm rig is that?

+1 vote   media: Render Test 2
Shirk
Shirk Feb 23 2011, 6:46pm replied:

I doubt it, the hud is blurred so its probably a photoshop edit

+1 vote   media: some screenies without light.
Shirk
Shirk Feb 13 2011, 7:50pm replied:

Its as bright as I can make it with it still looking natural

+1 vote   media: Abandoned something...
Shirk
Shirk Jan 8 2011, 10:19pm says:

Ive always found in games that something does look good in the light, but in the shadows it looks really bad and you can see flaws. Im glad you took the time to fix the problem in your case!

+3 votes   article: Aubrey's Overgrowth art video
Shirk
Shirk Jan 6 2011, 4:50pm replied:

He doesnt have to explain why it looks amazing

+3 votes   media: Sweetwater, objective changes.
Shirk
Shirk Dec 24 2010, 5:21pm says:

To many wrinkles

+1 vote   media: Terrorist Concept
Shirk
Shirk Dec 19 2010, 10:30pm says:

Didnt think you could pull off changing a few numbers? Dont mod then

+1 vote   media: New Hud
Shirk
Shirk Dec 12 2010, 10:17pm says:

Good idea, but it doesnt look or feel much like STALKER at all...

+1 vote   mod: S.T.A.L.K.E.R.: The Last Stand
Shirk
Shirk Dec 3 2010, 8:23pm says:

I always read the description

+13 votes   media: Environment Particle Test
Shirk
Shirk Dec 3 2010, 4:59pm replied:

Its the wasteland skybox

0 votes   media: Plant sprites and explosions
Shirk
Shirk Dec 1 2010, 9:11pm says:

I can help somewhat with texturing

+1 vote   article: Okay, so...
Shirk
Shirk Nov 13 2010, 7:41pm says:

Lol, propper?

+2 votes   media: Finished HealthKit by necromunger
Shirk
Shirk Nov 13 2010, 5:49pm says:

Way to dark

+1 vote   media: Improvements in the Black Mesa Inbound maps
Shirk
Shirk Nov 3 2010, 6:38pm replied:

Yeah, but it will be a different type of weather.

+2 votes   media: Jesus Mod and pals
Shirk
Shirk Nov 1 2010, 7:12pm replied:

Looks nothing and is nothing like COD

+1 vote   media: operation alpha
Shirk
Shirk Nov 1 2010, 7:11pm replied:

This doesnt have anything to do with the gun

+1 vote   media: Player receiving damage
Shirk
Shirk Oct 21 2010, 5:14pm says:

Airsoft with a full facemask? Thats the thing that makes me no want to play paintball

+1 vote   media: Random
Shirk
Shirk Sep 26 2010, 7:00pm says:

I love the giant ***** on his head!

+2 votes   media: Alien Side View
Shirk
Shirk Sep 26 2010, 6:59pm says:

Doesnt look like a glock :P

+1 vote   media: Better Glock
Shirk
Shirk Sep 25 2010, 11:16pm says:

I love it :D Cant wait to hear it ingame with the right scenario

+4 votes   media: NPC Voice Acting
Shirk
Shirk Sep 12 2010, 3:26pm says:

lol Hl2 models

+1 vote   media: Am_OTW1st
Shirk
Shirk Sep 9 2010, 4:50pm says:

Looks good :D

+1 vote   media: Building test
Shirk
Shirk Sep 6 2010, 2:13pm replied:

Yeah, I was too close to it and too lazy to move away :P. Thanks!

+1 vote   media: Pre Alpha City
Shirk
Shirk Aug 29 2010, 3:30am says:

Maybe make the displacments on the floor less square? And the roof should be a little thicker

+1 vote   media: Concept Apartments
Shirk
Shirk Aug 19 2010, 2:18pm replied:

I have to agree with you, for a retail game alot of mods look better then this

-1 votes   media: In the shadow of Russia
Shirk
Shirk Aug 17 2010, 4:11am says:

Retarded, The guy is repelling with one hand, and the other guy is like 15- 20 feet away from the window guaranteeing that when he his the window it will break

0 votes   media: Call of Duty: Black Ops
Shirk
Shirk Aug 17 2010, 2:33am says:

What the ****?

+1 vote   download: OB2 1.1
Shirk
Shirk Aug 9 2010, 11:51am replied:

Kill him

0 votes   download: FFCS 1.2 alpha *OBSOLETE
Shirk
Shirk Aug 5 2010, 11:09am says:

HL2?

+1 vote   media: Istanbul International - Screenshot
Shirk
Shirk Aug 2 2010, 1:39am says:

I wouldnt care if this was ported, the only thing that would make this game better is new zombie animations.

0 votes   mod: Zombie Master 2
Shirk
Shirk Jul 30 2010, 3:50pm says:

What is all of these pointless screens?

-1 votes   media: Frontlines - Commander Gametype
Shirk
Shirk Jul 24 2010, 11:48am says:

Add variety

+1 vote   media: hand
Shirk
Shirk Jul 23 2010, 10:02pm says:

Lol what are we looking at, its just a reference pic

+1 vote   media: Remmington 870 Preview
Shirk
Shirk Jul 13 2010, 12:13pm says:

Looks great!

+1 vote   media: Militia Soldier
Shirk
Shirk Jul 6 2010, 1:49pm says:

I love the lighting, better then anything I have see!!!

+2 votes   media: Call of Pripyat Complete
Shirk
Shirk Jul 4 2010, 1:09pm replied:

Dont you have something better to do?

+1 vote   media: Secind Rifle IDLe
Shirk
Shirk Jul 4 2010, 11:49am says:

This works great, but there are still many other errors to address, like automatic weapons not using the fire animation correctly, and the FOV is wrong.

+2 votes   article: Adding cl_righthand in Half Life 2
Shirk
Shirk Jun 26 2010, 11:46pm says:

Fail. There is a man who is still working on SMOD Tactical, and obviously he will update this

0 votes   mod: SMOD-DT "Project life"
Shirk
Shirk Jun 22 2010, 3:16pm replied:

Water fog

+1 vote   media: In-game screens.
Shirk
Shirk Jun 12 2010, 6:25pm says:

I see no difference between the two besides a dark skin on the HQ

+1 vote   media: HighQuality Off
Shirk
Shirk May 27 2010, 7:04pm says:

Looks soo epic :D

+4 votes   media: FAKEFACTORY CINEMATIC MOD
Shirk
Shirk May 26 2010, 9:01pm says:

The bus really adds to the atmosphere

+4 votes   media: Screenshot
Shirk
Shirk May 11 2010, 8:53pm replied:

Dont use noise, make the displacments by hand. And I do suggest to make the road aa few displacments to and blend the two textures together to make it look much better

+1 vote   media: The Long Street (2)
Shirk
Shirk Apr 23 2010, 7:23am says:

You should use another wood texture for those planks of wood, they dont fit the scene well and that wood wouldnt be able to support someone walking up it.

+3 votes   media: Zombie scene
Shirk
Shirk Apr 18 2010, 1:09pm says:

It looks alright, but you should really try adding more details to the design. I know this is in alpha stage but I hope you do add more things

-1 votes   media: The Finished (Alpha) Version of the station
Shirk
Shirk Mar 22 2010, 12:23am says:

Loos epicly crazy!

+2 votes   media: GLQuake mirrors
Shirk
Shirk Mar 10 2010, 8:25pm says:

May I help with this mod?

+1 vote   article: January Update
Shirk
Shirk Mar 8 2010, 8:05pm says:

Looks fuckun insane

+2 votes   media: Zone Update
Shirk
Shirk Mar 7 2010, 5:46pm says:

Please remove the scope, I hate games that have attachments that cant be used

+3 votes   media: Rifle M4A1 afterSource
Shirk
Shirk Feb 23 2010, 3:25pm replied: +3 votes   media: MP5 Idle
Shirk
Shirk Feb 22 2010, 3:13pm replied:

My proof is the picture and the fact that those are custom hands -_-

+3 votes   media: MP5 Idle
Shirk
Shirk Feb 19 2010, 6:43pm replied:

You get in-line

+5 votes   media: MP5 Idle
Shirk
Shirk Feb 17 2010, 7:20pm says:

Get a different dirt tecture

+1 vote   media: Mines & Lab WIP
Shirk
Shirk Feb 17 2010, 6:22pm replied:

I want you to die

+7 votes   media: MP5 Idle
Shirk
Shirk Feb 4 2010, 9:52pm says:

Awesome!

+1 vote   media: TH-Cathedral/TH-Blizzard
Shirk
Shirk Feb 4 2010, 9:04pm says:

Hey

+1 vote   group: Exclusion
Shirk
Shirk Feb 4 2010, 7:59pm says:

S.T.A.L.K.E.R

+1 vote   media: Btr8 Model
Shirk
Shirk Feb 4 2010, 3:23pm replied:

Im not comparing you to me, but for me to make this would take 10 mintues and I wouldnt say its a WIP

+3 votes   media: Early Wip First Level
Shirk
Shirk Feb 2 2010, 3:35pm replied:

Yes

+1 vote   media: Chernobyl Block WIP
Shirk
Shirk Feb 2 2010, 7:17am replied:

Yes, Like that may be the brands name, so I might have a logo of KORGE wrapped around it XD

+1 vote   media: Oscar the Warhound
Shirk
Shirk Feb 2 2010, 1:06am replied:

What

+1 vote   media: Chernobyl Block WIP
Shirk
Shirk Feb 1 2010, 11:33am replied:

The strip is aligned to the top which has grunge stains on it

+1 vote   media: Soviet pipeworks
Shirk
Shirk Jan 28 2010, 3:22pm replied:

Sorry Yes I dont know what it means but I got confused because me and Jlea were talking about this earlier

+2 votes   media: SVU scope.
Shirk
Shirk Jan 27 2010, 9:32pm replied:

He tried adding refraction(blur) but the engine wont allow, maybe he should try what I said or use shaders

-2 votes   media: SVU scope.
Shirk
Shirk Jan 17 2010, 1:09pm replied:

I mean someone who can plan out a level and what will happen in it

+4 votes   article: I can no longer mod or play steam games
Shirk
Shirk Dec 27 2009, 1:28am says:

Nice textures!

+1 vote   media: Infected Animation (Textured)
Shirk
Shirk Dec 23 2009, 12:32am says:

Hmm sounds like what I did?>

+1 vote   article: Message From the Staff!
Shirk
Shirk Dec 18 2009, 12:07am replied:

Thanks for the advice, will do.

+2 votes   media: Bunker Train Station WIP
Shirk
Shirk Dec 17 2009, 11:42pm replied:

If your implying that its stolen, it isnt, In fact this is from insurgency its a custom skin and only a placeholder until we have a finished model

+1 vote   media: Concrete Mill
Shirk
Shirk Dec 9 2009, 10:05am replied:

It definitely is until we get a modeler!

+1 vote   media: SVD and new arms INGAME
Shirk
Shirk Dec 6 2009, 9:17pm says:

Looks good but much too simple, maybe add some more details

+3 votes   media: Shotgun
Shirk
Shirk Dec 6 2009, 2:11pm replied:

No it a terrain generator was used

+1 vote   media: Map006_2
Shirk
Shirk Dec 1 2009, 12:12am replied:

Urbexing

+1 vote   article: Sundial Inn Exploration with Shirk : Part 4
Shirk
Shirk Nov 28 2009, 8:32pm replied:

Leoms map pack with a fpsbanana pistol

+1 vote   media: Mellon's crappy mod
Shirk
Shirk Nov 18 2009, 8:44am replied:

Photoshoped yo!

+4 votes   media: WIP In-game Screens
Shirk
Shirk Nov 17 2009, 11:01pm says:

It looks to thick :/

+5 votes   media: Thomspon Model: Gallery
Shirk
Shirk Nov 8 2009, 9:22pm says:

A game from 1998 looked like this :D

+1 vote   media: Second Test screen
Shirk
Shirk Nov 2 2009, 9:46pm says:

I can help with your problems

+1 vote   article: A few issues I've run into
Shirk
Shirk Nov 1 2009, 10:31am says:

Credit blindside

+2 votes   media: New Skin for Submachine gun
Shirk
Shirk Oct 31 2009, 12:25pm replied:

I never ever completely texture my maps until Im done

+1 vote   media: Inside
Shirk
Shirk Oct 30 2009, 8:46pm says:

Hey harrison, do you think you could credit me for the wake up prefab?

+1 vote   media: [WIP] Situation Outbreak Single-player
Shirk
Shirk Oct 30 2009, 1:34am replied:

The edges of the screen are faded black

+1 vote   media: Film Fade Effect
Shirk
Shirk Oct 25 2009, 10:29pm says:

Looks good, but just a tad to clean

+3 votes   media: Lada Sedan
Shirk
Shirk Oct 25 2009, 9:50pm says:

:D Looks great

+2 votes   media: Looted Apartments
Shirk
Shirk Sep 30 2009, 6:10pm replied:

Crysis can hold more than enough polys

+1 vote   media: Work In Progress by ATIX
Shirk
Shirk Sep 29 2009, 11:10pm says:

I wanna watch it >:|

+1 vote   media: STALKER Complete 2009 Cordon Location
Shirk
Shirk Sep 25 2009, 8:30am says:

Split it into levels :|

+3 votes   article: Source Engine - Fail :[
Shirk
Shirk Sep 25 2009, 8:16am says:

I have a growth on my balls that looks like that

+1 vote   media: Zerg Egg WIP
Shirk
Shirk Sep 20 2009, 4:47pm says:

cod4 models :/

+1 vote   download: MNU Beta
Shirk
Shirk Sep 16 2009, 5:36pm says:

looks ******* epic :D

+1 vote   media: Bill
Shirk
Shirk Sep 11 2009, 7:00pm says:

That wood fence/wall doenst look very good (its the texture)

+1 vote   media: Demonstration
Shirk
Shirk Sep 11 2009, 6:22pm says:

Is that created in hammer?

+1 vote   media: Portal PSP Photos
Shirk
Shirk Sep 6 2009, 5:41pm says:

Get rid of the default props and it will look alot better, although I love the desktop background ^^

+2 votes   media: Interval 03 - The Office
Shirk
Shirk Sep 5 2009, 5:19pm says:

I love it

+1 vote   media: September Update
Shirk
Shirk Sep 4 2009, 1:40pm replied:

No, its not cool, its ******* awesome ^^

+2 votes   media: Pripyat
Shirk
Shirk Sep 4 2009, 1:29pm replied:

99% of the roads do end up attaching and leading back to the beginning

+1 vote   media: Roads (hammer)
Shirk
Shirk Sep 2 2009, 12:47pm says:

Lol, they look like lego men ^^

+3 votes   media: The chase thru the Depot
Shirk
Shirk Aug 31 2009, 10:17pm says:

Looks awesome

+48 votes   media: The Mortewood Plaza - Freeze Gun/Cannon/Blaster
Shirk
Shirk Aug 31 2009, 9:45am replied:

hell ya, this one dude reloads in almost under 1 second

+1 vote   media: Ironsights
Shirk
Shirk Aug 30 2009, 3:22am says:

looks good, but the shadows are too dark

+1 vote   media: V0.0021 Pictures
Shirk
Shirk Aug 30 2009, 1:56am says:

Sounds like Christmas XD

+1 vote   media: Tubular Hell - Van Helsing's Curse
Shirk
Shirk Aug 29 2009, 5:05am says:

*COUGH*counter-strike*COUGH

+1 vote   download: UK Army Skin
Shirk
Shirk Aug 28 2009, 3:23pm replied:

No, if civilians owned a gun it would be a hunting rifle 90% of the time.

+3 votes   media: Weapons
Shirk
Shirk Aug 28 2009, 1:24am replied:

Advertising as in getting people to want to play it

+1 vote   media: SMG_shaded
Shirk
Shirk Aug 26 2009, 3:05pm replied:

Yep, you may want to fix that metal bullet decal on the glass. Also you may want to warn Jews that Nazi are coming and there is a pretty big oven in the kitchen

+1 vote   media: nz_hellhouse
Shirk
Shirk Aug 26 2009, 1:31am says:

looks good

+2 votes   media: August Update - Part 2
Shirk
Shirk Aug 26 2009, 12:32am says:

You should make the rebel zombie a much faster zombie,

+2 votes   article: City17: Episode 1 | August Update | Day 2
Shirk
Shirk Aug 25 2009, 11:49pm says:

Looks awesome

+2 votes   media: City17: Episode 1 | August Update | Day 2
Shirk
Shirk Aug 25 2009, 8:08pm replied:

Ah, ok I will remember for the future

+1 vote   article: Transmission 16097
Shirk
Shirk Aug 25 2009, 7:14pm says:

How do you get the podcast 17 to interview you?

+1 vote   article: Transmission 16097
Shirk
Shirk Aug 24 2009, 7:12pm says:

All of those things you have mentioned can be found here Developer.valvesoftware.com

+1 vote   article: Great News!
Shirk
Shirk Aug 24 2009, 7:00pm says:

Looks neat, just try to get some custom content in there

+1 vote   media: Beta Abandaned Road
Shirk
Shirk Aug 22 2009, 10:25pm says:

Looks fantastic

+3 votes   media: screenshot
Shirk
Shirk Aug 22 2009, 10:21pm replied:

No need to, the speed it moves makes it blurry

+1 vote   media: Intro Blizzard Update
Shirk
Shirk Aug 22 2009, 1:31pm replied:

If you would like to join, please send a request to join my studio. Moddb.com

+1 vote   article: Help Wanted
Shirk
Shirk Aug 21 2009, 6:17pm replied:

Thanks, I still need to get some snowfall in there to spice it up a bit

+1 vote   media: Hidden Siberian base entrance
Shirk
Shirk Aug 21 2009, 6:17pm replied:

Thanks!

+1 vote   media: Hidden Siberian base entrance
Shirk
Shirk Aug 19 2009, 11:40pm says:

This sounds amazing, really good for a first time

0 votes   media: Child's Playroom
Shirk
Shirk Aug 19 2009, 1:34pm replied:

thanks

+1 vote   article: Back from the dead........again
Shirk
Shirk Aug 17 2009, 12:27am replied:

Valve said there is advanced zombie gibbing

+1 vote   media: The Parish
Shirk
Shirk Aug 16 2009, 12:53am says:

Oh and let me see if this was stolen too........ yes it was

+1 vote   media: Weapons
Shirk
Shirk Aug 16 2009, 12:52am says:

Very bad skin = fail

+1 vote   media: Weapons
Shirk
Shirk Aug 16 2009, 12:52am says:

This was stolen to

+1 vote   media: Weapons
Shirk
Shirk Aug 16 2009, 12:52am says:

Also stolen from fpsbanana

+1 vote   media: Weapons
Shirk
Shirk Aug 16 2009, 12:52am says:

Stolen

+4 votes   media: Weapons
Shirk
Shirk Aug 16 2009, 12:51am says:

Nothing new -_-

+2 votes   media: Weapons
Shirk
Shirk Aug 16 2009, 12:49am replied:

How do I fail at life, Please explain. I have actually done something with mine unlike yours

+1 vote   media: dev_canals screen shots
Shirk
Shirk Aug 16 2009, 12:46am says:

That chest looks alot like the combines....

+1 vote   media: Soldier Crypt WIP
Shirk
Shirk Aug 14 2009, 10:05am replied:

true

+1 vote   media: New Model: The Incendiary Grenade
Shirk
Shirk Aug 14 2009, 8:12am says:

Dont take skins form websites, make your own

+1 vote   media: Media Update #1 images
Shirk
Shirk Aug 14 2009, 6:54am says:

Looks ******* horrible lol

+1 vote   media: Quick Sketch (Felix)
Shirk
Shirk Aug 14 2009, 4:10am says:

I know what

+1 vote   media: Off to fight the crabs!
Shirk
Shirk Aug 13 2009, 2:45am replied:

Why does everyone refer to someone using a flashlight model as doom style when it REALISTIC

+1 vote   media: WIP
Shirk
Shirk Aug 11 2009, 8:02pm replied:

What do you think?

+2 votes   mod: I wanna be the momentum
Shirk
Shirk Aug 11 2009, 3:32pm replied:

Yes I have them

+1 vote   article: Adding a new weapon
Shirk
Shirk Aug 11 2009, 12:52pm replied:

NO, Realistic flashlight

+4 votes   media: Weekly Update Images August 10th, 2009
Shirk
Shirk Aug 10 2009, 2:41pm says:

Hey

+1 vote   member: Eagle.
Shirk
Shirk Aug 10 2009, 2:49am says:

That shadows are way to dark for a bright environment like that

+4 votes   media: Jail
Shirk
Shirk Aug 10 2009, 2:47am replied:

Looks neat. How did you get those shadows like that ingame?

+1 vote   media: Palm Trees
Shirk
Shirk Aug 9 2009, 10:28pm says:

I dont think the M41A is a modern weapon,Its more futuristic

+1 vote   article: We Have Decided
Shirk
Shirk Aug 9 2009, 10:25pm says:

Tree is in the green house?

+1 vote   media: Greenhouse
Shirk
Shirk Aug 9 2009, 6:05pm replied:

You wish you had a point XD

-2 votes   media: bananananaNA
Shirk
Shirk Aug 9 2009, 5:51pm says:

Nice mod, I cant wait until it is released :D

+2 votes   mod: NoSuit-PaintBall Mod
Shirk
Shirk Aug 9 2009, 5:43pm says:

I want that gun

+1 vote   media: Sleeping and using bincs
Shirk
Shirk Aug 7 2009, 12:04pm says:

Dev canals map, made in a little over a day = FAIL

+2 votes   media: dev_canals screen shots
Shirk
Shirk Aug 7 2009, 12:03pm says:

A large low-res model,concrete texture on the terrain,mayor stretched texture on the terrain,door that isn't level to ground = FAIL

+2 votes   media: dev_canals screen shots
Shirk
Shirk Aug 6 2009, 1:46pm says:

To be honest it doesn't look good enough for advertising your mod

+1 vote   media: SMG_shaded
Shirk
Shirk Aug 1 2009, 9:28pm says:

How do ******* mods like this get authorized?

+1 vote   mod: eeee
Shirk
Shirk Jul 28 2009, 5:21pm replied:

They look like boxs with sticks

+5 votes   media: Beta
Shirk
Shirk Jul 28 2009, 2:58am says:

Looks awesome

+1 vote   media: Forensic building
Shirk
Shirk Jul 23 2009, 9:34am says:

Is there a school in stalker? And if so please tell me where it is! thanks

+2 votes   media: school
Shirk
Shirk Jul 19 2009, 7:50am says:

that doesnt look like a house or a good map

+1 vote   media: Chapter 1 city 21 outskirts
Shirk
Shirk Jul 16 2009, 12:47pm says:

???? A hole in the wall is a great picture

+1 vote   media: Map Showcase: "nz_house"
Shirk
Shirk Jul 15 2009, 3:34am says:

Fail mod is failing extremely hard

+1 vote   media: testmap
Shirk
Shirk Jul 15 2009, 3:24am says:

Which Ironsight tutorial did you use? because if you used a certain one I made a .cfg for ironsights which makes it 100000 times easier to align them right

+1 vote   media: 3 screens
Shirk
Shirk Jul 15 2009, 3:23am says:

That look like my **** after my dog got a hold of it

+1 vote   media: 3 screens
Shirk
Shirk Jul 15 2009, 2:55am says:

That is way too thin

+1 vote   media: Map Showcase: "nz_house"
Shirk
Shirk Jul 15 2009, 2:55am says:

What are you showing us?

+1 vote   media: Map Showcase: "nz_house"
Shirk
Shirk Jul 15 2009, 2:54am says:

Everything is streached and its too big of a room with no detail.

+1 vote   media: Map Showcase: "nz_house"
Shirk
Shirk Jul 15 2009, 2:54am says:

Im not trying to sound like a ****, BUT that is HORRIBLE mapping. Its a massive room with nothing filling it,The is only 1 window and a small door,The fire place is way to unrealistic that could never work,The fireplace is to thin and it goes up through the stairs,that brick texture is over used and it looks like ****, the roof is tiled wood? why would you have floor boards on the ceiling?

+4 votes   media: Map Showcase: "nz_house"
Shirk
Shirk Jul 15 2009, 2:51am says:

Grass does NOT break like that nor would it be that thin!

+2 votes   media: Map Showcase: "nz_house".
Shirk
Shirk Jul 15 2009, 2:49am says:

What am I looking at?

+1 vote   media: Map Showcase: "nz_house".
Shirk
Shirk Jul 15 2009, 2:48am says:

Wow all those textures are stretched and over used by noobs

+2 votes   media: Map Showcase: "nz_house".
Shirk
Shirk Jul 11 2009, 5:56pm replied:

Well I dont like modding anyways and I dont want to spend my life playing games.

+1 vote   article: The real reason Warhound ceased development
Shirk
Shirk Jul 11 2009, 9:58am says:

He Bryn why do you have such a weird user name?

+1 vote   member: hukaflukagie
Shirk
Shirk Jul 11 2009, 7:37am says:

Q3 Q4 what are those?

+1 vote   mod: Wasteland Adventures
Shirk
Shirk Jul 11 2009, 7:37am says:

You know the reason maps were called "d1_~~~~"
was because it meant day 1

+3 votes   media: Wasteland Adventures
Shirk
Shirk Jul 9 2009, 9:36am says:

O.o a few things are wrong in this picture. The walls are too thin to ob used with that texture or even to be useful against the temperature. The door at the top right its above the ground and there is a brush under it,making it deadly for the elderly XD. The windows are far to large to be supported by a flimsy wall without being extremely delicate as its attached directly to the brick,I would suggest adding a frame around the window. It also appears that the ceiling is made of multiple brush's (not saying that's bad) but it will give some undesirable results with light being cut off. And if you say this building is old then add some decals to the walls and the floor to give it that (old) feeling. So fix up those mistakes and your maps should start to look better in-time. :D

+1 vote   media: The Apartment and areas
Shirk
Shirk Jul 9 2009, 9:26am replied:

A lobby? looks more like a chamber with some slaves and bug invested water XD

+1 vote   media: The Apartment and areas
Shirk
Shirk Jul 9 2009, 9:24am says:

Did you just invert the colors ?

+1 vote   media: W.I.P. Skins
Shirk
Shirk Jul 9 2009, 1:33am says:

Is that a Mech or a dinosaur? Or a weird fish? :D

0 votes   media: What does your reflection say about you?
Shirk
Shirk Jul 8 2009, 7:22am says:

Yay you fixed the dev texture

0 votes   media: Little dm_lockdown fix
Shirk
Shirk Jul 8 2009, 1:23am says:

there is a problem in this. The light is casting a shadow but in the shadows its still lit up

+1 vote   media: City 17: Episode 1 - July Media Release
Shirk
Shirk Jul 7 2009, 6:59am says:

lol he stand upwords in sideways pod lol

+1 vote   media: Hammer map lab01
Shirk
Shirk Jul 7 2009, 6:58am says:

that makes perfect sense

+1 vote   media: Map ATLASLab01
Shirk
Shirk Jul 7 2009, 6:58am says:

wood going wrong way?

+1 vote   media: Map ATLASLab01
Shirk
Shirk Jul 6 2009, 1:37am says:

Mmmm come her and let me hug you!

+2 votes   media: Another Wip monster
Shirk
Shirk Jul 2 2009, 9:33pm says:

way too purple

+1 vote   media: NPZ Floor 2
Shirk
Shirk Jul 2 2009, 8:44pm says:

I really like the look of this map :) great job keep it up

+1 vote   media: Nightmare Starts Here
Shirk
Shirk Jun 30 2009, 1:02am replied:

All placeholders :)

0 votes   media: Ironsights
Shirk
Shirk Jun 27 2009, 5:56pm says:

You also shouldnt use this or atleast add alot more detail. Also get rid of those combine textures

+2 votes   media: Gallery 1
Shirk
Shirk Jun 27 2009, 5:56pm says:

i would never use that as a man menu, its bland

+2 votes   media: Gallery 1
Shirk
Shirk Jun 27 2009, 12:44pm replied:

no

+1 vote   media: Smarter A,I
Shirk
Shirk Jun 24 2009, 11:14pm says:

a bathtub in a hallway?

+2 votes   media: New Screens
Shirk
Shirk Jun 19 2009, 10:36pm replied:

this was posted 1 year ago :)

+1 vote   mod: SMOD OUTBREAK
Shirk
Shirk Jun 19 2009, 7:57am says:

Hey dude why do you need to be such a trolling ****?

+4 votes   member: wilsonC
Shirk
Shirk Jun 17 2009, 2:22am says:

very simple

+1 vote   media: crappy mac book
Shirk
Shirk Jun 17 2009, 1:54am replied:

its not texture at all this model nor does every other one have a uv map

+1 vote   media: Hand grenade
Shirk
Shirk Jun 16 2009, 7:48am replied:

it had only a dynamic light for the flashlight

+1 vote   media: Dynamic Light test
Shirk
Shirk May 18 2009, 4:44pm replied:

I use Softimage|XSI

+1 vote   media: Models
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