I worked on the Source Engine for mods such as Ivan's Secrets and No More Room in Hell. I've recently switched to UDK, great biography right?
Its a work in progress, so far Ive just been making houses.
Here is a download for the game.
The dude on the right must be turning into a tank, look at the size of that forearm!
The Twitch channel doesnt seem to exist anymore. I would really like to see this in higher detail.
Planning on including maps from CS, SoC, or LA?
Its a fair to compare this to Garrys Mod as they are both Sandbox games. What does your mod offer than Garrys Mod doesnt?
Is there a need to?
I love the leaves...
So you stole my pipe eh?
The intro, the cutscenes, they are way to long.
Yeah the pine trees are really bad, but it is a source mod.
Yeah Im just trolling, the picture reminded me of COD4
Unreal Engine 4!
Well actually both, since the engine would need optimizations in order to even be able to have all that detail in one level, for every building.
This still feels like Crysis for some reason
I love COD.
Are you thinking of making a true survival gamemode as well? Where food, hunger, cold, wetness, ect all affect the character?
I vote for the second set of maps.
I find this would look better if it kept to the bright, colourful and cartoony look. Its a big reason I like Suicide Survival.
Really doesn't have the same feeling as the Source version, this really seems more "mystic" and less eerie than the older one. I miss Source.
Im having troubles with the flashlight not staying on when I press L. It turns on and off when press the button and leads me to not being able to play.
So I found a download link for the mod. I like it so far, but it seems very unstable and crashes quite a bit.
Link for download is unavailable.
I dont see any SSAO
It would probably cost an arm and a leg...
Its crazy to see Slender Fanboys defending the bad model from people who actually know what they are doing and are giving constructive critism.
I dont think you should be using CSG for everything.
This doesnt happen to use .bsp map file type does it? I wonder what it would be like to port Hl1 to this engine...
Nice April Fools joke!