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ServoIS
ServoIS Oct 6 2013, 4:20pm replied:

Interceptorshield is on hold for the time until NS2 is finished but after that I am going to be focusing fully on it..

+1 vote     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Sep 12 2013, 11:14am replied:

Yes we are coming to the home stretch on getting faction units and building modeled, but still a little ways to go :)

+1 vote     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS May 30 2013, 12:16am says:

lol :) perhaps once we get custom priest meshes working :)

+1 vote     article: Netstorm 2: Storms Of Nimbus New Site & New Major Build Released
ServoIS
ServoIS May 28 2013, 11:59am says:

Site is now back up :) www.netstorm2hq.com

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS May 27 2013, 11:30pm replied:

we are in middle of final fixes site is just temp down! should be back up in few hours!

+2 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Apr 26 2013, 3:14pm replied:

Our coders Duhprey and Jharger do plan to get a better AI implemented soon so that Single player becomes viable and playable, so yes it is planned..

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Apr 13 2013, 5:23pm replied:

lamao we are still struggling with current set of buildings :)

+3 votes     media: Rising Storm Build 84 new buildings
ServoIS
ServoIS Apr 1 2013, 1:12pm says:

this must be April fools

+3 votes     article: Luftahraan Update #9 - 01/04/2013 (The Dwemer Arsenal)
ServoIS
ServoIS Dec 31 2012, 2:33am says:

Suggestion for new room type, frost room attracts yetis and other ice monsters, downsize is having them in sleeping area of other monsters may drive them away or make them upset esp fire based monsters..

+1 vote     game: War for the Overworld
ServoIS
ServoIS Dec 28 2012, 7:41pm replied:

the game engine we are using is supposed to be adding Linux support soon! once that is released yes we will release for Linux once the ability becomes available.

+2 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Sep 9 2012, 12:28pm replied:

Depending how fast our two coders Duhprey and Jharger are able to finish up the next build we may soon be able to release a build with battle lobby and for easy of finding players and setting up games on the battle rings! also the video is from an older build and we have a number of new things added since this video was made also a few bug fixes :)

+2 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Jul 10 2012, 5:31pm says:

we are still making adjustment to the rain cloud floater unit mesh once those tweaks are finished being done we will unwrap and get the cloud floater textured! But we thought it would be good to get even the basic mesh ingame since it looks better then using just a box for testing to represent the unit :)

+1 vote     media: Rain Cloud Floater Units
ServoIS
ServoIS Apr 4 2012, 12:47pm says:

Be warned Tool tips are not in yet in-game so figuring out the different priest ring menu buttons may be little tricky at first.

+1 vote     article: Rising Storm Netstorm remake Alpha 3 public build released
ServoIS
ServoIS Mar 11 2012, 6:07pm says:

glad you like more to come soon ;)

+1 vote     media: Rising Storm Natural Island Edges
ServoIS
ServoIS Mar 1 2012, 12:12am replied:

its currently on Idle while I am getting the RS project finished up! then I will be back working on IS!

+1 vote     game: Interceptor Shield
ServoIS
ServoIS Feb 29 2012, 3:42pm says:

Thanks for watching the Rising Storm netstorm remake project! :) be sure to spread the word to any other old time NS players you may know :)

+2 votes     member: Hidamari
ServoIS
ServoIS Feb 29 2012, 3:40pm replied:

Glad you like the project and thanks for tracking the project :) if you know any other old time NS players be sure to pass the word on..

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Feb 4 2012, 1:59pm says:

We just updated the Rising Storm site with new feel and look!

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Jan 25 2012, 2:34pm says:

Rising Storm Update: Just wanted to let you guys know we are getting closer to having Alpha 2 ready, also the new version will have for a short time a new crash tracking system to help us track what causes crashes for people when playing to make it easier for tracking bugs.. This is what the coder said "Ill be tracking crashes or major bugs, ip addresses for sorting games, some basic usage statistics (like how long played, sp vs mp, number of players etc) and if anything changes in the future we'll make sure to tell everyone"

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Jan 15 2012, 7:24pm says:

This has been gone through before! we picked the name Rising Storm before the other project picked it also as theirs.. Our game is a fan remake of "Netstorm" that had storm in its name so we picked rising storm because it went with the storm theme of the original 2D and it was only much later I met someone that works on the other RisingStorm project that said it had also been picked as theirs, we both agreed there was no problem with project names since we had picked our name first and our project is mainly fan remake of an older and and not in competing field also the name was appropriated for the theme of our game being a fan tribute remake of Netstorm.

+3 votes     article: Rising Storm Update Unit updates and animation and pics!
ServoIS
ServoIS Jan 12 2012, 12:19pm replied:

by Alpha 4 we should have sacrificing fully working right now MP ends when players priest gets captured, but we have the animation for the priest for performing the saccing so soon player will be able to capture another players priest and bring back to the Altar building.

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Jan 2 2012, 1:09pm replied:

piemanlives be sure to post feed back and bug reports on our project forum, we are busy already fixing the bugs that have been reported so far and getting the rest of game play features implemented ;)

+4 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Dec 30 2011, 12:49am replied:

Thanks for following the project :)

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Dec 27 2011, 12:35am says:

Come on guys with the amount of visits and people viewing the page each day there must be some people downloading first Alpha and trying it out, please leave feed back and post bugs found on project forum!

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Dec 25 2011, 11:39am says:

Actually netstorm was a windows game :)

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Dec 24 2011, 6:56pm says:

First Alpha released! guys check RS main project site for link, still waiting for the news post to be authed here!

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Dec 23 2011, 7:09pm says:

Just wanted to let you guys know we posted some new in-game screenshots :) check them out and leave comments :)

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Dec 14 2011, 11:24pm replied:

Glad everyone is enjoying the continued progress we are making on the content creation and features implementing in-game :)

+3 votes     game: Netstorm 2: Storms Of Nimbus
ServoIS
ServoIS Dec 7 2011, 7:53pm says:

Towns way better then mounds!

+1 vote     article: Giveaway
ServoIS
ServoIS Oct 23 2011, 11:37pm replied:

it would be very sweet to have normal map for meshes in UT99, since others have sucessfuly ported vehicles from UT2k4 into UT99 the only thing UT99 was missing was more lighting and effects that this project has that the engine only needs normal mapping to make UT99 modding really be sweet.

+1 vote     mod: UT Community SDK
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