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Comment History  (0 - 30 of 135)
scotlandguy
scotlandguy Jan 28 2013, 10:49am says:

I have to say after waiting for this mod for almost its conception I am really happy its finally here.

Is it possible for fleets and the aloud number of capital ships to be increased such as with the 10x mod because all UNSC and Covenant space battles had hundreds ships involved.

Again great mod

+1 vote   mod: Sins of the Prophets
scotlandguy
scotlandguy Aug 9 2011, 3:38pm says:

well cool

+2 votes   media: New buildpads
scotlandguy
scotlandguy Aug 30 2010, 11:29am says:

when will you be releasing the next version of the mod?

+1 vote   mod: FX Mod
scotlandguy
scotlandguy Aug 26 2010, 5:39pm says:

when will the mod be avalible on your site?

+1 vote   mod: Thrawn's Revenge
scotlandguy
scotlandguy Aug 25 2010, 9:35pm says:

Amazin totally AMAZIN If that was any one else they would be f**Ked but its the covie so is prob the unsc that will be done for.

+1 vote   media: Huge Battle
scotlandguy
scotlandguy Aug 20 2010, 10:51am says:

what will the patch contain?

+1 vote   mod: Rise of the Mandalorians
scotlandguy
scotlandguy Aug 18 2010, 8:14pm says:

When it comes to the Executor and Sovereign will we be able to build multiple or only restricted numbers of them?

+1 vote   mod: Thrawn's Revenge
scotlandguy
scotlandguy Aug 18 2010, 8:12pm says:

Do you plan to do any more work to the mod cause i think its great and the level of detail is amazin. since daala's is part of the remnant should there not be the Knight Hammer Super Star Destroyer and the Imperial II-class Star Destroyer and for the republic the republic star destroyer and the nebula star destroyer not that am complaining i just think that it would make it more complete but if not still a great mod none the less

+1 vote   mod: Rise of the Mandalorians
scotlandguy
scotlandguy Aug 15 2010, 8:46am says:

i got to say this is an amazin mod the detail the effects are top notch i cant wait for the next release will the missions be more than just find and shoots missions and more kind of campaign based?

+1 vote   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy Aug 15 2010, 8:15am says:

just to say got it to work amazing mod especially the halo faction amazin but conquest doesnt work and with the halo faction there is only three covenant ships not complaining just asking again amazin keep it up

+1 vote   mod: Galaxies At War
scotlandguy
scotlandguy Jul 22 2010, 8:22pm says:

got to say the pegasus, galatica, an vipers models and textures are amazing do you have a date for the next release and what can we expect in the next release if you can say cant wait

+2 votes   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy Jul 17 2010, 8:54am says:

when will you be releasing the next version of the mod?

+1 vote   mod: FX Mod
scotlandguy
scotlandguy Jul 16 2010, 5:44pm says:

finnaly got it working got to say great mod. do you have any plans for a galactic conquest map that is more in tube with the planets and their position at the legacy era?

+1 vote   mod: Legacy Era: Second Imperial Civil War
scotlandguy
scotlandguy Jul 14 2010, 11:47am says:

great mods just one question the Century tank is avalible on skirmish but not on galactic conquest can it be made avalible with conquest or is it just for skirmish?

+1 vote   mod: Rise of the Mandalorians
scotlandguy
scotlandguy Jun 25 2010, 3:14pm says:

please tell me this will be completed because the game itself has **** poor graphics and this mod will make the game much more enjoyable

0 votes   mod: The Sith Lords Massive Improvement Mod
scotlandguy
scotlandguy Jun 8 2010, 7:44pm says:

will thre be another update to the mod or have we recieved tha finished version?

+1 vote   mod: Battlestar Galactica Fleet Commander
scotlandguy
scotlandguy Jun 8 2010, 7:41pm says:

just checking in its been three weeks since last had an update hows things hope not dying this an amazin mo one of the best

+1 vote   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy Jun 7 2010, 6:45pm says:

when it comes to the halo problem why not instead of it say destroying the planets why not make it that when firing the halo or halos it drops the allegience of all planets in its firing radius to zero so they will have to be reconquered it may not be destroying the planet or planets but if its possible allow the halos to be usible rather than just there for the sake of it just an idea great mod cant wait for it to be released

+1 vote   mod: Sins of the Prophets
scotlandguy
scotlandguy Jun 6 2010, 10:41am says:

will all halycon crusiers have been refitted to the way the pillar of autumn was in fall of reach or will only a single refitted one be allowed to be build at one time and the rest will be standard untill the refitted one is destroyed and then it will be allowed to be build again?

+1 vote   mod: Sins of the Prophets
scotlandguy
scotlandguy Jun 3 2010, 6:50pm says:

I think it would be good if there was hero units such a say a Sovereign under the command of picard but unlike the standard Sovereigns picards could be faster or better armed an amoured an only 1 would be able to be build because there was picard and the same could be done for the other races but also be able to build the standard Sovereigns just an idea i had great mod by the way one of the best.

+1 vote   mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
scotlandguy
scotlandguy May 28 2010, 7:30pm says:

When you play as another race you always start with federation territories how can that be changed so that if we start with say the borg or romulans we start in their territories

+1 vote   download: Star Trek Universe
scotlandguy
scotlandguy May 21 2010, 10:37am says:

When can we expected the next installment of the mod?
great work by the way.

+1 vote   mod: FX Mod
scotlandguy
scotlandguy May 18 2010, 9:38am says:

will it be possible for thee to be a mission in which galactica can be at her best fully armoured like how the columbia is

+1 vote   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy May 13 2010, 6:51am says:

In the next installment of the mod will there be scenarios from the show and what other battlestars will there be great work again.

+1 vote   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy May 11 2010, 2:04pm says:

In the next installment when it comes to mercury class battlestars will they still have pegasus on the side even though they are not pegasus. just asking doesnt ruin my enjoyment of the game just inquiring

+1 vote   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy May 10 2010, 5:38pm says:

when will the mod be avalible for release?

+1 vote   mod: Battlestar Galactica: Revenge of the Colonies
scotlandguy
scotlandguy May 6 2010, 4:52pm says:

I dont think that it should train that quickly that i makes it pointless to change the effectivness because it drains so quickly.

+1 vote   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy May 6 2010, 11:37am says:

great mod just one thing see when you decide the effectiveness of either the support, weapons or engines when you put the effectivness of the weapons up it doesnt do anything for it will that change in the next installment? other thn that great mod

+1 vote   mod: Nexus: Battlestar Galactica
scotlandguy
scotlandguy Apr 10 2010, 6:16pm says:

How ecactly do you install mods such as this on homeworld 2 i just got it and i am not sure how to install mods can anyone help please?

+1 vote   mod: Star Wars: Warlords
scotlandguy
scotlandguy Apr 7 2010, 3:23pm says:

If the mod is not dead then what is happening with it?

+1 vote   mod: Imperial Assault II: Rise of the Empire
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