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Comment History  (0 - 30 of 135)
scotlandguy
scotlandguy @ Sins of the Prophets

I have to say after waiting for this mod for almost its conception I am really happy its finally here.

Is it possible for fleets and the aloud number of capital ships to be increased such as with the 10x mod because all UNSC and Covenant space battles had hundreds ships involved.

Again great mod

Good karma+1 vote
scotlandguy
scotlandguy @ New buildpads

well cool

Good karma+2 votes
scotlandguy
scotlandguy @ FX Mod

when will you be releasing the next version of the mod?

Good karma+1 vote
scotlandguy
scotlandguy @ Thrawn's Revenge: Imperial Civil War: The Warlords

when will the mod be avalible on your site?

Good karma+1 vote
scotlandguy
scotlandguy @ Huge Battle

Amazin totally AMAZIN If that was any one else they would be f**Ked but its the covie so is prob the unsc that will be done for.

Good karma+1 vote
scotlandguy
scotlandguy @ Rise of the Mandalorians

what will the patch contain?

Good karma+1 vote
scotlandguy
scotlandguy @ Thrawn's Revenge: Imperial Civil War: The Warlords

When it comes to the Executor and Sovereign will we be able to build multiple or only restricted numbers of them?

Good karma+1 vote
scotlandguy
scotlandguy @ Rise of the Mandalorians

Do you plan to do any more work to the mod cause i think its great and the level of detail is amazin. since daala's is part of the remnant should there not be the Knight Hammer Super Star Destroyer and the Imperial II-class Star Destroyer and for the republic the republic star destroyer and the nebula star destroyer not that am complaining i just think that it would make it more complete but if not still a great mod none the less

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

i got to say this is an amazin mod the detail the effects are top notch i cant wait for the next release will the missions be more than just find and shoots missions and more kind of campaign based?

Good karma+1 vote
scotlandguy
scotlandguy @ Galaxies At War

just to say got it to work amazing mod especially the halo faction amazin but conquest doesnt work and with the halo faction there is only three covenant ships not complaining just asking again amazin keep it up

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

got to say the pegasus, galatica, an vipers models and textures are amazing do you have a date for the next release and what can we expect in the next release if you can say cant wait

Good karma+2 votes
scotlandguy
scotlandguy @ FX Mod

when will you be releasing the next version of the mod?

Good karma+1 vote
scotlandguy
scotlandguy @ Legacy Era: Second Imperial Civil War

finnaly got it working got to say great mod. do you have any plans for a galactic conquest map that is more in tube with the planets and their position at the legacy era?

Good karma+1 vote
scotlandguy
scotlandguy @ Rise of the Mandalorians

great mods just one question the Century tank is avalible on skirmish but not on galactic conquest can it be made avalible with conquest or is it just for skirmish?

Good karma+1 vote
scotlandguy
scotlandguy @ The Sith Lords Massive Improvement Mod

please tell me this will be completed because the game itself has **** poor graphics and this mod will make the game much more enjoyable

Good karma0 votes
scotlandguy
scotlandguy @ BSG:FC Old

will thre be another update to the mod or have we recieved tha finished version?

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

just checking in its been three weeks since last had an update hows things hope not dying this an amazin mo one of the best

Good karma+1 vote
scotlandguy
scotlandguy @ Sins of the Prophets

when it comes to the halo problem why not instead of it say destroying the planets why not make it that when firing the halo or halos it drops the allegience of all planets in its firing radius to zero so they will have to be reconquered it may not be destroying the planet or planets but if its possible allow the halos to be usible rather than just there for the sake of it just an idea great mod cant wait for it to be released

Good karma+1 vote
scotlandguy
scotlandguy @ Sins of the Prophets

will all halycon crusiers have been refitted to the way the pillar of autumn was in fall of reach or will only a single refitted one be allowed to be build at one time and the rest will be standard untill the refitted one is destroyed and then it will be allowed to be build again?

Good karma+1 vote
scotlandguy
scotlandguy @ Star Trek: Sacrifice of Angels 2 [Diplomacy]

I think it would be good if there was hero units such a say a Sovereign under the command of picard but unlike the standard Sovereigns picards could be faster or better armed an amoured an only 1 would be able to be build because there was picard and the same could be done for the other races but also be able to build the standard Sovereigns just an idea i had great mod by the way one of the best.

Good karma+1 vote
scotlandguy
scotlandguy @ Star Trek Universe

When you play as another race you always start with federation territories how can that be changed so that if we start with say the borg or romulans we start in their territories

Good karma+1 vote
scotlandguy
scotlandguy @ FX Mod

When can we expected the next installment of the mod?
great work by the way.

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

will it be possible for thee to be a mission in which galactica can be at her best fully armoured like how the columbia is

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

In the next installment of the mod will there be scenarios from the show and what other battlestars will there be great work again.

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

In the next installment when it comes to mercury class battlestars will they still have pegasus on the side even though they are not pegasus. just asking doesnt ruin my enjoyment of the game just inquiring

Good karma+1 vote
scotlandguy
scotlandguy @ Battlestar Galactica: Revenge of the Colonies

when will the mod be avalible for release?

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

I dont think that it should train that quickly that i makes it pointless to change the effectivness because it drains so quickly.

Good karma+1 vote
scotlandguy
scotlandguy @ Nexus: Battlestar Galactica

great mod just one thing see when you decide the effectiveness of either the support, weapons or engines when you put the effectivness of the weapons up it doesnt do anything for it will that change in the next installment? other thn that great mod

Good karma+1 vote
scotlandguy
scotlandguy @ Star Wars: Warlords

How ecactly do you install mods such as this on homeworld 2 i just got it and i am not sure how to install mods can anyone help please?

Good karma+1 vote
scotlandguy
scotlandguy @ Imperial Assault II: Rise of the Empire

If the mod is not dead then what is happening with it?

Good karma+1 vote
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