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Sarathstra
Sarathstra Jul 2 2015, 12:45pm replied:

Indeed we will, might make Nod a bit more OP... Oh well... Peace through power!!

Oh another thing, CnC_Fin, i think that'd be a great idea to have CABAL saying his quotes from TS:FS for Missile launches :D

+3 votes   media: Nod Missile Silo
Sarathstra
Sarathstra Jul 1 2015, 6:47pm says:

Will this include the Cluster Missile (Or is that the Multi-Missile)? And do we still get to keep the Temple of Nod for Nuclear Missiles?

+1 vote   media: Nod Missile Silo
Sarathstra
Sarathstra Jun 27 2015, 3:07pm says:

I've always wondered.. what would win, a Chinese Overlord or a Soviet/GDI Mammoth tank? (Not with Railguns)

+1 vote   media: Updated Chinese Overlord
Sarathstra
Sarathstra Jun 17 2015, 1:44pm says:

I was thinking when you mentioned having the Spider Mastermind spawn in the area where the Cyberdemon was, we'll need cover as it's open enough in that arena to dodge rockets, but dodging a mahoosive chaingun would be very challenging - borderline impossible.

Makes me think how quickly those Commando's with Chainguns can drop you, what's the Mastermind going to do to us?

+1 vote   mod: Perfected Doom 3
Sarathstra
Sarathstra Jun 12 2015, 9:01pm says:

O.O You were right man, he's hugeeeee!

+3 votes   media: Spider Mastermind vs Cyberdemon size comparison
Sarathstra
Sarathstra Jun 12 2015, 6:38am replied:

That's good then! :) i'll keep an eye out for the arachnotrons at a later date, for now i'll look forward to seeing this bad boy haha.

He dwarfs the cyberdemon? Did you make the cyberdemon smaller or am i going to ruuuun when i see this guy? xD

+1 vote   media: Spider Mastermind
Sarathstra
Sarathstra Jun 11 2015, 10:58pm says:

That's beaaautiful! Mmmmm... can't wait to face these again! :D

Does it still have a Chaingun, or upgraded to something like a plasma cannon (Kinda' like those Arachnotrons?)

+1 vote   media: Spider Mastermind
Sarathstra
Sarathstra Jun 11 2015, 10:54pm says:

Looks good man, do they both pulse like they did in TS? :)

+7 votes   media: Nod Power Plant
Sarathstra
Sarathstra May 22 2015, 7:50pm replied:

Cool, i'll give this a try, thanks man :D

+1 vote   mod: RTCW VENOM VERSION - V3.0X -
Sarathstra
Sarathstra May 21 2015, 3:11pm says:

Hey hellbaron89,

Got an issue here, i can't load the first level without an error message coming up saying "Cannot write to Hulkusage.dat" i installed the files to where you directed on the readme, any thoughts?

+1 vote   mod: RTCW VENOM VERSION - V3.0X -
Sarathstra
Sarathstra Apr 2 2015, 2:12pm replied:

Checked the forum and came across this, seems to have fixed it, not completely, but it's made my games playable now :)

Forums.swr-productions.com

+1 vote   mod: Rise of the Reds
Sarathstra
Sarathstra Apr 2 2015, 12:46pm says:

Guys, when you say "- Drastically reduced lag in AI matches" i'd be thinking that you've almost got rid of that awful lag when playing aganist them, i got all excited to play this last night, loaded up 3 A.I's and after the usual 5-6 mins of Zero hour it lags, hard, as always.. is there a fix for this? like, a larger memory pool?

+1 vote   mod: Rise of the Reds
Sarathstra
Sarathstra Jan 17 2015, 9:07am replied:

Oki :) Thanks predator

+1 vote   mod: Contra
Sarathstra
Sarathstra Jan 16 2015, 1:39am says:

It's been bugging me as to what the music you guys use for the after battle scores for USA, what is it? :) It also plays during battles as well

+1 vote   mod: Contra
Sarathstra
Sarathstra Dec 17 2014, 1:36am says:

Think we could get a fix for GDI's Jetpack Troopers? they seem a little too op.. (While not packing a lot of firepower, they have a largeeeee health pool) i just played aganist 2 brutals and had.. well, lets say a lot of them sent at me, my SAM's can't stop them, i've tried this as Scrin too and even the Storm Column / Plasma Missile Battery don't hold off aganist them either.

+2 votes   mod: Tiberium Essence
Sarathstra
Sarathstra Dec 16 2014, 3:16pm says:

YESSSSS!!! I've been waiting for "Under" to make it's comeback since i had enough of Field! :D thanks guys

+1 vote   mod: Renegade X (UT3)
Sarathstra
Sarathstra Dec 9 2014, 10:38pm says:

Hail! \m/

+1 vote   media: Hecthor Doomhammer 666 Follwer Special
Sarathstra
Sarathstra Dec 6 2014, 2:55pm replied:

Ok, nevermind i found it -.- thought it was in one of the build menus *blind*

+1 vote   mod: Blitzkrieg-Mod
Sarathstra
Sarathstra Dec 2 2014, 7:28pm says:

Hummel is missing from Scorched Earth Tactics for the Panzer Elite.
Don't know if this has been mentioned already by others

+1 vote   mod: Blitzkrieg-Mod
Sarathstra
Sarathstra Dec 2 2014, 5:48pm says:

Good to see you're still about Carnius :) looking forward to 2.0

+4 votes   mod: Tiberium Essence
Sarathstra
Sarathstra Oct 21 2014, 1:13pm says:

I was hoping there would be a Chinese Nuclear General again, i'm guessing that's what the Special Weapons General is all about?

+2 votes   mod: Rise of the Reds
Sarathstra
Sarathstra Oct 16 2014, 1:47pm says:

Anyone else finding Nod is rather.. difficult on Brutal? they produce a lot of Rocket infantry, even seeing there attacking force with a couple Avatars/Purifiers, they always plow through GDI & Scrin in about 10mins.

Also, the Banshee seems a bit insane with it's projectiles bouncing off units & structures

+2 votes   mod: Command & Conquer: Tiberian History
Sarathstra
Sarathstra Oct 9 2014, 12:27pm says:

Awwwww man been waiting for Release 3 for a while now! :D Downloading this now and i'll be killing GDI scumbags later

+1 vote   mod: Renegade X (UT3)
Sarathstra
Sarathstra Jul 29 2014, 11:09pm replied:

Ahh right, i didn't see that post. Ok, i'll write up a list of bugged maps when i'm back on the game later on

+2 votes   mod: Tiberium Essence
Sarathstra
Sarathstra Jul 28 2014, 9:56pm says:

What's the deal with harvesters not harvesting as it were? They keep going to enemy tiberium fields.. was even "attacked" by all 3 of there harvesters. Madness i tell ye! Really annoying too, trying to stop yours from getting killed.

+3 votes   mod: Tiberium Essence
Sarathstra
Sarathstra Jul 21 2014, 1:46pm replied:

Nevermind, got it working now, time to kill some humans

+1 vote   download: Sins of the Prophets Rebellion Alpha v.0.56.1
Sarathstra
Sarathstra Jul 21 2014, 1:37pm says:

Tried a different mirror, wasn't streaming videos anyway.. did nothing while it was downloading. Still doesn't work.

+1 vote   download: Sins of the Prophets Rebellion Alpha v.0.56.1
Sarathstra
Sarathstra Jul 21 2014, 1:22pm says:

I've followed the instructions to the T and it's still not working, have tried re downloading the mod, it says it's enabled but when i load the game up it's still showing the original game, factions haven't changed or anything for that matter.
Any ideas?

+1 vote   download: Sins of the Prophets Rebellion Alpha v.0.56.1
Sarathstra
Sarathstra Jul 15 2014, 12:02pm says:

ModDB keeps telling me you've got some updates, but i don't see any..? :/

+5 votes   mod: CNC Fallout
Sarathstra
Sarathstra Jul 13 2014, 6:43pm replied:

Yep yep got it fixed, the Back buffer in video was enabled for some reason, runs smoothly now :) thanks for the help guys.

I'm running Windows 7 ultimate SP1

+2 votes   mod: The Dawn of the Tiberium Age
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