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Is the Spider Mastermind in this version Vgames? just killed the cyberdemon and didn't see it afterwards.
Just a quick message, do you think you could fix how the Allies attack in Skirmish? They build ALOT of artillery and Phase Tanks, it's almost impossible to defend aganist those when spammed in huge numbers :/
There's an update? nothing that i can see :/ was hoping for a new version haha.
Will you be adding sounds to the cars as well? or is this just changing the models?
I found that building in my last game.. oops, sorry about that :D i'm used to those upgrades via the nuclear missile silo.
Been playing as the Chinese Tank General and noticed how i can't upgrade my tanks with Nuclear engines and shells? i'm sure you could upgrade these before.. my Guan Yu seem very slow :/
It's cool man, i was trying to figure out how they overun me so quickly then i tried playing as RAF and saw why aha.
Think i downloaded it soon as it came out, i got it from ModDB anyhoo. I'll get the fix now :)
WTF is this? Predators cost 110 and built in 0.01??
Not to mention that you can build the War Factory after a power plant.
Maybe a fix is in order sir
What's the deal with the RAF faction? not 2 mins into the game they've got 100 Predator tanks (At least) smashing through everything, they're only on Hard setting too. What's going on??
Usually i can hear these guys coming, but with the added red light - wouldn't it make it easier to kill these? especially in dark areas for example
I like this, he does look alot more menacing.
This will be a much better fight the next time i see him :)
Looks good man :)
Solomon looks pleased, as do i, downloading and testing this ASAP :)
Those 2 have rarely bounced off an Allied vehicle in all the games i've played. The M26 Pershing's 90mm is great at closer range while the konigstiger & Jagdtiger excel at long range shots (Close range too)
Indeed we will, might make Nod a bit more OP... Oh well... Peace through power!!
Oh another thing, CnC_Fin, i think that'd be a great idea to have CABAL saying his quotes from TS:FS for Missile launches :D
Will this include the Cluster Missile (Or is that the Multi-Missile)? And do we still get to keep the Temple of Nod for Nuclear Missiles?
I've always wondered.. what would win, a Chinese Overlord or a Soviet/GDI Mammoth tank? (Not with Railguns)
I was thinking when you mentioned having the Spider Mastermind spawn in the area where the Cyberdemon was, we'll need cover as it's open enough in that arena to dodge rockets, but dodging a mahoosive chaingun would be very challenging - borderline impossible.
Makes me think how quickly those Commando's with Chainguns can drop you, what's the Mastermind going to do to us?
O.O You were right man, he's hugeeeee!
That's good then! :) i'll keep an eye out for the arachnotrons at a later date, for now i'll look forward to seeing this bad boy haha.
He dwarfs the cyberdemon? Did you make the cyberdemon smaller or am i going to ruuuun when i see this guy? xD
That's beaaautiful! Mmmmm... can't wait to face these again! :D
Does it still have a Chaingun, or upgraded to something like a plasma cannon (Kinda' like those Arachnotrons?)
Looks good man, do they both pulse like they did in TS? :)
Cool, i'll give this a try, thanks man :D
Got an issue here, i can't load the first level without an error message coming up saying "Cannot write to Hulkusage.dat" i installed the files to where you directed on the readme, any thoughts?
Checked the forum and came across this, seems to have fixed it, not completely, but it's made my games playable now :)
Guys, when you say "- Drastically reduced lag in AI matches" i'd be thinking that you've almost got rid of that awful lag when playing aganist them, i got all excited to play this last night, loaded up 3 A.I's and after the usual 5-6 mins of Zero hour it lags, hard, as always.. is there a fix for this? like, a larger memory pool?
Oki :) Thanks predator
It's been bugging me as to what the music you guys use for the after battle scores for USA, what is it? :) It also plays during battles as well
Think we could get a fix for GDI's Jetpack Troopers? they seem a little too op.. (While not packing a lot of firepower, they have a largeeeee health pool) i just played aganist 2 brutals and had.. well, lets say a lot of them sent at me, my SAM's can't stop them, i've tried this as Scrin too and even the Storm Column / Plasma Missile Battery don't hold off aganist them either.
YESSSSS!!! I've been waiting for "Under" to make it's comeback since i had enough of Field! :D thanks guys