This member has provided no bio about themself...
Usually i can hear these guys coming, but with the added red light - wouldn't it make it easier to kill these? especially in dark areas for example
I like this, he does look alot more menacing.
This will be a much better fight the next time i see him :)
Looks good man :)
Solomon looks pleased, as do i, downloading and testing this ASAP :)
Those 2 have rarely bounced off an Allied vehicle in all the games i've played. The M26 Pershing's 90mm is great at closer range while the konigstiger & Jagdtiger excel at long range shots (Close range too)
Indeed we will, might make Nod a bit more OP... Oh well... Peace through power!!
Oh another thing, CnC_Fin, i think that'd be a great idea to have CABAL saying his quotes from TS:FS for Missile launches :D
Will this include the Cluster Missile (Or is that the Multi-Missile)? And do we still get to keep the Temple of Nod for Nuclear Missiles?
I've always wondered.. what would win, a Chinese Overlord or a Soviet/GDI Mammoth tank? (Not with Railguns)
I was thinking when you mentioned having the Spider Mastermind spawn in the area where the Cyberdemon was, we'll need cover as it's open enough in that arena to dodge rockets, but dodging a mahoosive chaingun would be very challenging - borderline impossible.
Makes me think how quickly those Commando's with Chainguns can drop you, what's the Mastermind going to do to us?
O.O You were right man, he's hugeeeee!
That's good then! :) i'll keep an eye out for the arachnotrons at a later date, for now i'll look forward to seeing this bad boy haha.
He dwarfs the cyberdemon? Did you make the cyberdemon smaller or am i going to ruuuun when i see this guy? xD
That's beaaautiful! Mmmmm... can't wait to face these again! :D
Does it still have a Chaingun, or upgraded to something like a plasma cannon (Kinda' like those Arachnotrons?)
Looks good man, do they both pulse like they did in TS? :)
Cool, i'll give this a try, thanks man :D
Got an issue here, i can't load the first level without an error message coming up saying "Cannot write to Hulkusage.dat" i installed the files to where you directed on the readme, any thoughts?
Checked the forum and came across this, seems to have fixed it, not completely, but it's made my games playable now :)
Guys, when you say "- Drastically reduced lag in AI matches" i'd be thinking that you've almost got rid of that awful lag when playing aganist them, i got all excited to play this last night, loaded up 3 A.I's and after the usual 5-6 mins of Zero hour it lags, hard, as always.. is there a fix for this? like, a larger memory pool?
Oki :) Thanks predator
It's been bugging me as to what the music you guys use for the after battle scores for USA, what is it? :) It also plays during battles as well
Think we could get a fix for GDI's Jetpack Troopers? they seem a little too op.. (While not packing a lot of firepower, they have a largeeeee health pool) i just played aganist 2 brutals and had.. well, lets say a lot of them sent at me, my SAM's can't stop them, i've tried this as Scrin too and even the Storm Column / Plasma Missile Battery don't hold off aganist them either.
YESSSSS!!! I've been waiting for "Under" to make it's comeback since i had enough of Field! :D thanks guys
Ok, nevermind i found it -.- thought it was in one of the build menus *blind*
Hummel is missing from Scorched Earth Tactics for the Panzer Elite.
Don't know if this has been mentioned already by others
Good to see you're still about Carnius :) looking forward to 2.0
I was hoping there would be a Chinese Nuclear General again, i'm guessing that's what the Special Weapons General is all about?
Anyone else finding Nod is rather.. difficult on Brutal? they produce a lot of Rocket infantry, even seeing there attacking force with a couple Avatars/Purifiers, they always plow through GDI & Scrin in about 10mins.
Also, the Banshee seems a bit insane with it's projectiles bouncing off units & structures
Awwwww man been waiting for Release 3 for a while now! :D Downloading this now and i'll be killing GDI scumbags later
Ahh right, i didn't see that post. Ok, i'll write up a list of bugged maps when i'm back on the game later on
What's the deal with harvesters not harvesting as it were? They keep going to enemy tiberium fields.. was even "attacked" by all 3 of there harvesters. Madness i tell ye! Really annoying too, trying to stop yours from getting killed.