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Checked the forum and came across this, seems to have fixed it, not completely, but it's made my games playable now :)
Guys, when you say "- Drastically reduced lag in AI matches" i'd be thinking that you've almost got rid of that awful lag when playing aganist them, i got all excited to play this last night, loaded up 3 A.I's and after the usual 5-6 mins of Zero hour it lags, hard, as always.. is there a fix for this? like, a larger memory pool?
Oki :) Thanks predator
It's been bugging me as to what the music you guys use for the after battle scores for USA, what is it? :) It also plays during battles as well
Think we could get a fix for GDI's Jetpack Troopers? they seem a little too op.. (While not packing a lot of firepower, they have a largeeeee health pool) i just played aganist 2 brutals and had.. well, lets say a lot of them sent at me, my SAM's can't stop them, i've tried this as Scrin too and even the Storm Column / Plasma Missile Battery don't hold off aganist them either.
YESSSSS!!! I've been waiting for "Under" to make it's comeback since i had enough of Field! :D thanks guys
Ok, nevermind i found it -.- thought it was in one of the build menus *blind*
Hummel is missing from Scorched Earth Tactics for the Panzer Elite.
Don't know if this has been mentioned already by others
Good to see you're still about Carnius :) looking forward to 2.0
I was hoping there would be a Chinese Nuclear General again, i'm guessing that's what the Special Weapons General is all about?
Anyone else finding Nod is rather.. difficult on Brutal? they produce a lot of Rocket infantry, even seeing there attacking force with a couple Avatars/Purifiers, they always plow through GDI & Scrin in about 10mins.
Also, the Banshee seems a bit insane with it's projectiles bouncing off units & structures
Awwwww man been waiting for Release 3 for a while now! :D Downloading this now and i'll be killing GDI scumbags later
Ahh right, i didn't see that post. Ok, i'll write up a list of bugged maps when i'm back on the game later on
What's the deal with harvesters not harvesting as it were? They keep going to enemy tiberium fields.. was even "attacked" by all 3 of there harvesters. Madness i tell ye! Really annoying too, trying to stop yours from getting killed.
Nevermind, got it working now, time to kill some humans
Tried a different mirror, wasn't streaming videos anyway.. did nothing while it was downloading. Still doesn't work.
I've followed the instructions to the T and it's still not working, have tried re downloading the mod, it says it's enabled but when i load the game up it's still showing the original game, factions haven't changed or anything for that matter.
ModDB keeps telling me you've got some updates, but i don't see any..? :/
Yep yep got it fixed, the Back buffer in video was enabled for some reason, runs smoothly now :) thanks for the help guys.
I'm running Windows 7 ultimate SP1
Ok well the only thing that was enabled was the Back buffering, disabled that now, rendering is on default so i'll see how it runs now.
I'm using a i7-4790k so the cpu isn't an issue :)
Any particular reason why this game lags hard with only 3 AI's in Skirmish? :/
Just one thing bugs me with this mod, GDI's jumpjet infantry, being swarmed by them sucks.. they're incredibly overpowered.. perhaps a nice nerf would be good
Been trying to get the random encounters to work, i've got all the options for it on and nothing happens, even changing the timer doesn't help. Any ideas?
I'd love to see this mod used for Resurrection of Evil *.*
The download link for Absolute HD doesn't work, any other links?
Mmmhmmm! i'm liking this look
This looks awesssome :D
Any news on the CW making tanks again yet? :)
Sounds good man :) thank you