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These Kadeshi ships are mololu's from the PtV mod. I did some polishing and updates, I've made a few matching subsystems, but I didn't create the ships.
Same with Turanic Raiders, but was more radical with them. Here are a few examples of the original vs. REARM update comparisons:
The atmosphere is amazing.
I like the smoke.
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It wasn't a counter argument, it was a call for an idea to make it work aside the existing weapons.
That whole Somtaaw branch could unlock andvanced mining, that weird polygonal shield of theirs, ship connections into bigger twin versions (which I know can be done), or leeches or ramming ships if I even remotelly knew how to make either.
Yeah OK, but what I'm talking about is:
Why would I want to build a ship with plasma weapons? Why would I want to build a plasma turret on a Modular Destroyers? What gameplay style it's good for?
If it has the same damage profile as say a kinetic or an ion turret and the only difference is that it looks like a photon torpedo, that's not a reason. That's unwanted redundancy.
I don't care how it looks, I do get there's the value of it being Somtaaw, but that can't be the sole reason. For the sake of argument imagine there's nothing special about its look at all, it's just a plain old kinetic turret of some sort. Now what would be a good gameplay distiction to justify its existence?
Maybe there's a twist and instead it's a low damage, high rate of fire, sustained damage weapon. Like the Pulse rifle from Unreal Tournament or Lasher or PPA from Planetside 2. Then it could spray the target with no end, while slowly but steadily chipping away its health.
A different game mechanics.
Help me out here, it's your idea. I need something that works differently, no matter how it looks now.
Have you played Haegemonia? Darzok Quantum weapons were like that -cloud of plasma yet partially homed. Or the same thing as Predator shoulder cannon in AvP. It's a nice idea.
It doesn't really make sense though, it's more magic missile than sci-fi, but OK, it is different enough. In their behavior. But at the end of the day it's still a ball of light that either hits or misses. If it had something else going for it, something more focused on its functional side, the visuals are covered. Maybe partial EMP effect... I don't know. Aside the fact that EMP would either be useless (the ship would die before it would take an effect) or OP. But this was an example to show what I mean, rather than anything else. I'm thinking.
Let's suppose there will be energy cannons. How would they perform? Damage-wise, range-wise, rate of fire, accuracy, projectile speed, cost... What would set the weapon apart, what would be its profile?
Hard hitting slow firing? It seems to fit, but I wish there was something more original than that. Perhaps it would be so innacurate that it wouldn't attack frigates to compensate? Or shorter range?
You know Cataclysm weapons were weird. Not in line with cannon at all and everything felt a bit over the top. But I'm not agaist it, just what would make them different, yet not OP? Ideas?
I forgot Complex had my artillery frigates.
Well if you mean just this, it could be achieved by Research Station upgrades.
I don't want to mix Somtaaw into the core game like you described.
But there could be "Somtaaw Research Module" that mixes the Somtaaw flavour into the fleet just like you described. (it's not a contradiction, this one isn't part of the vanilla fleet, this one is separate enough for my taste).
Oh yes, Mololu made a few Somtaaw ships: Moddb.com I think I rememeber he even scripted that twin connect system.
But I'm still not sure it's enough of ships.
The bare minimum for REARM ally system is:
-at least one Fighter
-at least one Corvette
-at least one Frigate
-some/any Capital ship
Doesn't PTV have some modern era Somtaaw?
The shortest possible answer:
Still short but somewhat longer anser:
Not very likely, better don't hope for it, so you won't be dissapointed.
It's not impossible. There's a platform for it, the system called "allies", where your fleet can call in a help of allied races. Vaygr have Turanic raiders for example, so Somtaaw would be an awesome and fitting addition to an already existing and fleshed out system. But there's a huge "but":
I simply don't have time for it. I've spent too much time on ally races already and that's what nearly killed this mod. This is basically a one man mod. I have been given some awesome ships from very talented people, so I can never claim a sole authorship now, but when it comes down to it, there's never been a team. Only me asking around for stuff to use. There is no one else cooperating on the project, the mod files exist on one computer, it's just me.
And I've came to realisation, that sinking time into allies is a certain way to never see the end of it, it's not possible.
So if you find me someone who'll make Somtaaw ships that look like HW2-era, not 100 years old as Cata is, I'll be more than happy to add them in. But sadly if it hasn't happened to this day, it won't happen.
No just the Supercarrier parts.