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Pouk
Pouk 23hours 56mins ago replied:

That pop-up animation is pretty hard to achieve due to the modular nature of the weapon. Not completelly impossible I think, but at least very tricky.

Yeah that backblast on Artillery Frigates is a good idea.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 23 2014, 5:59pm replied:

Try this one: Uloz.to

Well they do it on BCs, I suppose they're gimbal mounted.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 23 2014, 12:45pm replied:

No they cost less and do more damage.

The pulsars are nose only to give MDD a blind spot at least against some classes.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 23 2014, 12:24pm says:

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Pouk
Pouk Jul 23 2014, 12:06pm says:

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Pouk
Pouk Jul 23 2014, 12:03pm says:

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Pouk
Pouk Jul 23 2014, 2:11am replied:

The latter one. So if you want to help, fix the lanceship's capture points. :)

...and its texture. And a proper working AI. And weapon ballance. And more research. And make good looking ship icons. And make a new resource collector fitting into the yet not existing RU drop off points. And the lacking ship families (they could at least use a Carrier and Destroyers for example).

I mean if you're building a house, sometimes you must sacrifice the heliport, a fourth bedroom and the sauna with swimming pool to ever hope to see it finished.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 22 2014, 8:01pm replied:

Yeah you're not going to like my answer, but I've put anything Kadeshi on hold. I don't even plan to make them playable until (or unless) they are on a satisfactory level. They were a time sink, a weight, I needed to cut the spread down to even get anywhere.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 21 2014, 12:25pm replied:

That one has sandly disintegrated in time. But HWU has some slightly unorthodox Taiidani model, I don't know where they're from, but they should be free to use with permission.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 16 2014, 10:54am replied:

Yeah they should be. I'd need Taiidan looking ships that aren't just old HW1 Taiidans in HD, that are different enough, yet sharing some distinctive features with 115 old Taiidans (even if the feature is nothing but their typical "weirdness", being so ugly they're beutiful, Taiidans are a bit like that). You know, looking different, feeling the same.

I was very much looking forward to making them, I really wanted, but then I realised I'd never finished anything if my spread was that wide, I had to sacrifice that idea and focus only on Hiigaran and Vaygr to get anywhere. But even then the real life struck and I don't have much time even for that.

So basically someone else would have to make them. If for example HW@ team had Taiidans, that would be amazing and I know they would have done an excellent job with that, their Kushan are beautiful and different. Too bad they don't have Taiidans.

Well unless I'll get a hold of some placeholder Taiidans. The HW1 Taiidans.
I would definitelly dissagree with what shape they're in after such a long time gap between the first game and Homeworld 2, but maybe it's better than nothing at all?

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 26 2014, 1:48am replied:

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Pouk
Pouk Apr 17 2014, 2:46am says:

You guys have something special here.

+2 votes     media: Kharak for the first time...
Pouk
Pouk Apr 15 2014, 1:34pm replied:

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Pouk
Pouk Apr 13 2014, 2:48pm replied:

Thanks.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 10 2014, 9:59am replied:

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Pouk
Pouk Mar 23 2014, 5:39pm says:

Since you have single fighters/corvettes and there are a lot of them, I would personally make their TO Icons half the size they originally have. I believe it would certainly help to keep the screen clear and easier to orientate. Even though it's not the way it was in HW1.

+1 vote     media: Better view of the Battlefield
Pouk
Pouk Mar 22 2014, 4:45am says:

Funny thing I forgot strikegroups even exist...

+2 votes     media: Formations using Strikegroups
Pouk
Pouk Mar 21 2014, 11:15am replied:

That's an awesome idea. I had to drop depris for frigates because even that was too much, so FX debris sounds great.

+2 votes     media: Testing debris for fighters
Pouk
Pouk Jan 30 2014, 1:20am replied:

Life happened, work. See for one thing I'm no longer a university student. But I definitelly want to resume my focus in a month or so when I should have more time. And I'm waiting for how the new Homeworld Gearbox incarnation will turn up, so a small revision is going to be in order as well.

+3 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 28 2014, 9:18am replied:

Camera control, yeah try the VSYNC option in the options menu, that should do it.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 25 2014, 3:33am replied:

Switch the Game Type option in the Player vs CPU menu.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 23 2014, 7:06am says:

My favourite Vaygr color combination, just like on the Relic art works.

+1 vote     media: Vaygr Battlecruiser
Pouk
Pouk Jan 23 2014, 7:03am replied:

Some lag is caused by the ship naming, some by scripts.
There is a game mode called REARM DM Simplified, which drops a lot of these scripts. Use that and inside of it turn ship naming off.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 11 2014, 12:08am replied:

The last month was filled with simply too much work, the next one is going to as well. Just couldn't make that december release. I'm gonna get to it, but not right now, I'm sorry about that.
Hey but I'm sure the HW2 modding is going to be in a spotlight again with Homeworld game digital releases.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Dec 2 2013, 9:27pm replied:

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Pouk
Pouk Nov 10 2013, 7:58am replied:

Firstly, thank you very much for your support and interest, my goal was to create a mod with a certain standard, I'm glad you appreciate it.
That said the Reseach Station in the last released version is simply WIP. I think the texture at that time took secondary team colors.

PS I'm really not sure you can (or actually should) crowdfund game mods, it doesn't sound solid.

+2 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Nov 8 2013, 7:11am replied:

Thanks.

+1 vote     member: Pouk
Pouk
Pouk Oct 29 2013, 6:18pm says:

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Pouk
Pouk Oct 29 2013, 4:42pm replied:

Congrats on your 2000th comment, you win an early access.

Just kidding, ...but whatever, I'm not.

It is still ongoing and I'm not just saying that. Though it's crawling. It's more of a case of occasional small weekend bursts.
But someone suggested Christmas, as I did a special Christmas release twice, so I'm aiming for that. Expect fixing of an enormous amount of mess plus new research options rather than a brand new Battlecruiser though.

+2 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Oct 16 2013, 5:50pm says:

Yeah it is available for community use.

+1 vote     media: Lance Frigate
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