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Yeah, my Photoshop file of this ship, not GBX textures, these are flat.
It's much simplier than that (not easier, just simplier). I really just exported the Remastered textures and put them together the same way I did on the old MBC. They're both made out of small patches, lines and details from the original Homeworld ships. To be precise 556 layers of them, but still based on the Homeworld ships.
But say you have your own textures and you want just the noise. You can find a piece of texture on the Remastered ship that is relatively flat and then turn it into a big wallpaper using Photoshop's Clone Stamp.
Texture size is 4096 x 4096 px.
Polycount is 4238. The original MBC has 1278.
I'm liking this fresh start a lot. It also allows for a healthier aproach to game balancing.
Your PC can't run HWRM, or you're not planning on buying it?