This member has provided no bio about themself...

Comment History  (90 - 120 of 3,458)
Pouk
Pouk May 15 2013, 8:11am replied:

This comment has been posted in a private group.

Pouk
Pouk May 15 2013, 8:06am says:

This comment has been posted in a private group.

Pouk
Pouk May 15 2013, 3:39am replied:

This comment has been posted in a private group.

Pouk
Pouk May 15 2013, 12:45am replied:

This comment has been posted in a private group.

Pouk
Pouk May 14 2013, 9:01am replied:

If it doesn't work for you, you can always just delete the REARM's .big file and locale folder. That's what the unistaller does anyway.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk May 6 2013, 4:25pm says:

And it's radioactive!

+2 votes     media: Missile Battlecruiser
Pouk
Pouk May 6 2013, 5:22am replied:

Thanks.

+1 vote     media: HWR Features ::: Support Fire
Pouk
Pouk May 6 2013, 12:43am says:

I'm glad you managed to use a modified marine frigate fx, I remember it used to be a problem, or at least someone said he doesn't know how to do it. I may remember it wrong and I've never tried it myself, but the notion I had was that it requires some not so obvious creative solution.

Shouldn't it be more conical though? It's easy to modify once you have the effect implemented.

Also don't you want to dock it closer? At least on the Taiidan flagship the collectors actually touched the deck.

+1 vote     media: HWR Features ::: Harvesting
Pouk
Pouk May 6 2013, 12:36am says:

The way it floats, on what flight model is this based? Is it modified (still based on corvettes or something else), or is it something like Interceptor or Bomber attack style?

I really like it, it's smooth. The fighters and corvettes in Homeworld 2 are anything but smooth, they maneuvre sharply like insects.

+1 vote     media: HWR Features ::: Support Fire
Pouk
Pouk May 6 2013, 12:29am says:

Hmm, to be honest I was never a fan of those holograms in Homeworld. It has bever been used in canon. And that raw steel of Homeworld is one of the things I love about it. There are no energy shields and half of the weapon fire are projectiles and missiles chewing right into the ship's metal. There's no startreky pew-pew and space magic. So a giant hologram like this in my mind just doesn't belong here.

It's not easy to describe. It's not that it would be completelly out of place, the whole Homeworld is full of crazy colors and signs and numbers painted on ship hulls and that's perfect. This theoretically 'should' fit right in. And that's not really my problem, the "graphics" by itself. More like what it stands for.
My problem is simply it feels like it takes influence from a different style of games.
If the HW is like Tiberian Sun, the hologram is like from Starcraft. If the HW is Age of Empires 2, the hologram is Warcraft 3. If the Homeworld is well... Homeworld, the hologram is from Sins of a Solar Empire. It's simply that "flashy, magic, gamey" element I'm so allergic to.

And I know this is not going to be a popular oppinion at all.

+5 votes     media: HWR Features ::: Dock paths
Pouk
Pouk May 6 2013, 12:14am says:

I personally thing the Bomber is your best model.

+1 vote     media: HWR Features ::: Plasma bombs
Pouk
Pouk May 5 2013, 7:23pm says:

This comment has been posted in a private group.

Pouk
Pouk Apr 29 2013, 2:19am replied:

This comment has been posted in a private group.

Pouk
Pouk Apr 26 2013, 2:07pm replied:

That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 26 2013, 2:03pm replied:

I don't think destroayble SY has anything to do with the mod.

+2 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 24 2013, 1:58pm replied:

This comment has been posted in a private group.

Pouk
Pouk Apr 24 2013, 1:45pm says:

This comment has been posted in a private group.

Pouk
Pouk Apr 23 2013, 12:10pm says:

This comment has been posted in a private group.

Pouk
Pouk Apr 22 2013, 8:27pm replied:

This comment has been posted in a private group.

Pouk
Pouk Apr 22 2013, 8:23pm replied:

This comment has been posted in a private group.

Pouk
Pouk Apr 22 2013, 7:50pm replied:

This comment has been posted in a private group.

Pouk
Pouk Apr 22 2013, 5:03pm says:

This comment has been posted in a private group.

Pouk
Pouk Apr 20 2013, 9:03am replied:

Yeah.

I don't do even vague ones. I miss even the vague deadlines and then everyone's dissapointed.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 20 2013, 9:02am replied:

I'm sorry to say that, but this goes beyond unrealistic expectations. If I take aside that Kadeshi are as far from the main focus of this mod as it gets, that my favourite race are Vaygr and thus if ever making a campaign it would be a Vaygr one, you basically want me to:
-create several new maps, possibly recreate the HW1 era Kadeshi, create the Khar-Toba class ship and since the Taiidan played a big role in their history, at least a portion of the Taiidan race as well (again, HW1 era mind you, nothing in any way relevant to this whole game that is happening 115 years later). It would also require a few civilian vessels, as we've seen in the cutscene. And of course a solid storyline, dialogue and voice acting (and being very tallented in avoiding sounding cheesy and unprofessional, good luck with that) and of course most importantly a coder who can even do campaing scripting. Which I don't have.

Reading your message again I realized where the expectation lies. You said "you guys". It is true that the models for Kadeshi were made by Mololu (a creator of the PtV mod), that there are models and scripts by other tallented people, but this thing still has a team of one. And I can't do a campaign.

And if I'd allowed myself to be unrealistic and go for it (better not, campaign would stop everything else), it would have to be a three missions micro piece I would be enthusiastic for. Not a grand scheme that requires a load of additional assets this mod doesn't have and revolves around a race that doesn't interest me.

Have you played ArmA 2? Are you familiar with Operation Eagle Wing? Something like that. It has two missions but it's loaded with jaw dropping moments. That would be my campaing. Short but striking.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 18 2013, 4:08pm replied:

This comment has been posted in a private group.

Pouk
Pouk Apr 18 2013, 2:19pm replied:

This comment has been posted in a private group.

Pouk
Pouk Apr 17 2013, 6:49pm replied:

Multiplayer technically does wotk, but there are some crashing issues that have yet to be resolved. Next version will be better in this manner. And sorry, you cannot play a modded and stantard version of a game together in one multiplayer session.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 8 2013, 11:29am says:

It's a ship from a game called "Spaceforce rogue universe": Cdn1.spong.com

+1 vote     media: Ghost Corvettes
Pouk
Pouk Apr 8 2013, 10:52am replied:

That's one of those really ugly WIPs I talked about, it's not just on your end.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Level
Avatar
Avatar
Status
Online Now
Country
Czech Republic Czech Republic
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.9
Members
14
Games
3
Mods
832
Articles
45
Media
1,489
Downloads
90
Groups
1,113