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Pouk
Pouk Apr 16 2015, 5:47am replied:

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Pouk Apr 15 2015, 9:43pm replied:

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Pouk Apr 15 2015, 8:34pm says:

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Pouk Apr 15 2015, 2:50pm replied:

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Pouk Apr 15 2015, 2:18pm replied:

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Pouk Apr 15 2015, 2:11pm replied:

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Pouk Apr 15 2015, 12:05pm replied:

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Pouk Apr 15 2015, 9:09am replied:

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Pouk
Pouk Apr 14 2015, 3:55pm says:

Great stuff.

+1 vote   media: Vaygr Shield Ship concept
Pouk
Pouk Apr 14 2015, 2:10pm replied:

Yeah, my Photoshop file of this ship, not GBX textures, these are flat.

+1 vote   media: Nearly done remastering
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Pouk Apr 14 2015, 11:34am says:

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Pouk Apr 14 2015, 11:26am replied:

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Pouk Apr 13 2015, 11:06pm says:

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Pouk Apr 13 2015, 10:05pm replied:

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Pouk
Pouk Apr 13 2015, 9:32pm replied:

Hi.
It's much simplier than that (not easier, just simplier). I really just exported the Remastered textures and put them together the same way I did on the old MBC. They're both made out of small patches, lines and details from the original Homeworld ships. To be precise 556 layers of them, but still based on the Homeworld ships.
But say you have your own textures and you want just the noise. You can find a piece of texture on the Remastered ship that is relatively flat and then turn it into a big wallpaper using Photoshop's Clone Stamp.

Texture size is 4096 x 4096 px.

Polycount is 4238. The original MBC has 1278.

+3 votes   media: Nearly done remastering
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Pouk Apr 13 2015, 5:12pm replied:

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Pouk Apr 13 2015, 4:27pm says:

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Pouk Apr 13 2015, 3:48pm says:

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Pouk Apr 13 2015, 6:35am replied:

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Pouk Apr 13 2015, 6:30am replied:

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Pouk Apr 12 2015, 10:46pm replied:

I'm liking this fresh start a lot. It also allows for a healthier aproach to game balancing.
Your PC can't run HWRM, or you're not planning on buying it?

+1 vote   news: REARM V2
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Pouk Apr 12 2015, 9:11pm replied:

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Pouk Apr 12 2015, 8:47pm says:

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