This member has provided no bio about themself...

Comment History  (150 - 180 of 3,482)
Pouk
Pouk Mar 9 2013, 7:38pm replied:

This comment has been posted in a private group.

Pouk
Pouk Feb 8 2013, 2:18am replied:

It look like I'm doomed to have at least one patch question on a page at any given time.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Feb 7 2013, 11:11am replied:

It doesn't work from the Homeworld 2 menu, that's why I gave you the link in the first place.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Feb 6 2013, 2:02pm replied:

If you're talking about the mod (not a clean Homeworld installation), then you're missing the 1.1 patch: Moddb.com

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Feb 4 2013, 9:44pm replied:

You patch the Homeworld 2 game, not the Desura installed mod.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Feb 4 2013, 11:18am replied:

Yes there is. A preview released around Christmas, the file is called 0.0.3d.
I know Kadeshi don't work, they're are not in a satisfactory state, so that's why they were disabled.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 23 2013, 6:26am replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 21 2013, 4:00am replied:

Yes, definitely one of the best. Maybe even 'the' best ships and models there are.

+1 vote   media: Random Screenshot
Pouk
Pouk Jan 20 2013, 7:37pm replied:

It is in the rar you downloaded.

+1 vote   download: R.E.A.R.M. 0.0.3c
Pouk
Pouk Jan 20 2013, 10:58am replied:

Yeah that's the thing that takes care about text as the names and the descriptions. The locale folder contains the text files, the -locale command makes them work.

+1 vote   download: R.E.A.R.M. 0.0.3c
Pouk
Pouk Jan 19 2013, 10:37am replied:

Does your shortcut target line contain the "locale" command? Is your locale folder in place?

+1 vote   download: R.E.A.R.M. 0.0.3c
Pouk
Pouk Jan 18 2013, 10:23am replied:

You guys are so racist against zombies, I'm deeply dissapointed.

I wouldn't say "cheaper" is the main factor here. I'd personally defend myself with a gun over a water pistol any day and not really because it's cheaper.

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Jan 16 2013, 2:59am replied:

You are missing the 1.1 patch: Moddb.com

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 16 2013, 2:26am replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 15 2013, 3:52am replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 13 2013, 3:27pm replied:

Right at the moment it's more about polishing than adding new ships. But when I'm done I'll actually try do something useful for a change around the Cruiser category.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 13 2013, 3:26pm replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 13 2013, 1:15am replied:

Thanks.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 12 2013, 11:38am replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 11 2013, 1:06pm replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 9 2013, 9:53pm replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 8 2013, 2:01pm replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 7 2013, 4:14pm replied:

My point was it's much easier to adjust your fleet (atributes like ship unlocks throughout the campaign, or unitcaps), than redefine Vaygr forces for each mission.

Also it wouldn't be an option, rather just an override file that you would add and load with your mod.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 7 2013, 11:18am replied:

Everything is described and uploaded for download in here:
Moddb.com

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 5 2013, 12:20pm replied:

Hello Fox. Well the thing is, the R.E.A.R.M. SP campaign was in fact made even more difficult than the normal one. It was an intentional act. The logic behind it is that once you've beaten the game, the starting levels are now way easier, so there's no warming up in here and it starts right away.
Maybe I'm just too familiar with the campaign I don't find it difficult anymore, so I needed to make it harder (-no bragging here, I did find it very difficult the first time around and I'm in fact a bad HW2 multiplayer player), but I believe to the most people the additional challange only makes it more interesting, what other reson would they have to replay it if it wasn't more challanging.

That said, there are things that can be done in order to make the campaign easier again with addons. I don't at all inted to change it back, what I mean is that there can be a file that overrides some campaing parameters, like a trainer, that you apply to the R.E.A.R.M. campaign in order to make it less stressful.
Rising up your unitcaps maybe, unlocking certain units one level or two sooner, things like that. Those are easy. Disabling the adaptive difficulty is not so much, those things aren't global attributes or defined in a single file, each level has that specified in itself for each wave of enemy force. It's not a good idea to clone those files when I haven't finished working on them yet.

I can think about more than just unlocking you destroyers when the enemy brings only frigates to play, or giving you 8 destroyers slots instead of 5. In fact all those solutions may even have a snowball effect on the dynamic difficulty, so maybe it isn't the best solution.
But I can't start tweaking campaign files for a single person, I hope you understand. Either you'll try some of the changes I proposed after I'll make them, or you'll make me believe it's really a wide-spread issue.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 4 2013, 10:36pm replied:

You mean vanilla unmodded Homeworld 2?

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 3 2013, 3:03pm replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 3 2013, 2:48pm replied:

This comment has been posted in a private group.

Pouk
Pouk Jan 3 2013, 11:02am replied:

Yes, sadly that's a common one and as you pointed out, there's something in the original mission that doesn't quite play well with mods.
There are ways to deal with it, none of them is particularly smooth or pleasant, but you can try following:
-Restart the mission and make sure you follow each objectives exactly, try to kill all the probes.
-Play a normal Homeworld up to mission three and after the mission swap to the modded game.
-Get some other mission three/four savegame. Your old backups, or downloaded from the internet and simply start from the following mission.

+1 vote   download: R.E.A.R.M. 0.0.3c - Installer version
Pouk
Pouk Jan 2 2013, 8:31pm says:

This comment has been posted in a private group.

Level
Avatar
Avatar
Offline Since
Dec 24, 2014
Country
Czech Republic Czech Republic
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.8
Members
14
Games
3
Mods
837
Articles
45
Media
1,507
Downloads
90
Groups
1,115