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Comment History  (150 - 180 of 3,431)
Pouk
Pouk Dec 29 2012, 6:26pm replied:

Homeworld 2 doesn't support a lot of mods until patched to Homeworld 2 v1.1.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Dec 29 2012, 6:23pm replied:

Missing 1.1 patch: Moddb.com

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Dec 29 2012, 4:28pm replied:

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Pouk
Pouk Dec 29 2012, 4:11pm replied:

You know I've decided I'll have one new year's resolution and that would be to finally play this thing in multiplayer. And so this is the first step.

+1 vote     media: R.E.A.R.M. on Tunngle
Pouk
Pouk Dec 29 2012, 2:48pm replied:

Hmm I never quite ensure I'm not doing that. My worst case are the Artillery Frigates.
The engine is big and wide, it might be alright, but you're right I should keep those things in mind.

+1 vote     media: WIP Christmas preview version for download
Pouk
Pouk Dec 29 2012, 2:16pm replied:

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Pouk
Pouk Dec 29 2012, 1:21pm replied:

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Pouk
Pouk Dec 29 2012, 9:25am replied:

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Pouk
Pouk Dec 29 2012, 8:00am replied:

Well Homeworld 2 is an iconic game that holds the post of 'the' space RTS even up to this day. It works and controlls fluidly, it's fairly ballanced (you need small units as well as the large ones even in late game) and it still looks surprisingly good. The only problem is a bit weaker singleplayer story.
If you are into these kind of things, consider the possibility that you may be actually missing out. Don't let the release date to put you off, no other game exceeded it yet.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Dec 29 2012, 7:31am replied:

Yes that seems to be a pretty good description.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Dec 28 2012, 11:44pm replied:

I've put a "christmas preview" up just a few days ago. You'll find the link amongst the pictures, not in the download section (it's intentionally a bit under the radar, because it's a very much WIP version).
The subsystem looks like this now:
Media.moddb.com
Though I'm planning to revisit it once more and fix that sharp transition between blue and yellow that is amateurishly split by the edge.

+1 vote     media: Rearm Super Carrier
Pouk
Pouk Dec 28 2012, 7:22pm says:

Use the updated model of the capital facility from the latest release. It's more detailed.

+2 votes     media: Rearm Super Carrier
Pouk
Pouk Dec 28 2012, 7:20pm replied:

Yes it is faster and the design was meant to reflect that.

+1 vote     media: WIP Christmas preview version for download
Pouk
Pouk Dec 28 2012, 7:17pm replied:

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Pouk
Pouk Dec 28 2012, 5:42pm says:

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Pouk
Pouk Dec 28 2012, 5:34pm says:

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Pouk
Pouk Dec 28 2012, 3:00pm replied:

Well then you'll be the one surprising people with platform MDDs in a multiplayer, because no one else will expect it.

+1 vote     media: Modular Destroyer Platform Production
Pouk
Pouk Dec 28 2012, 2:59pm replied:

No they won't. No Vaygr primarily combat ship will have the ability to produce platforms. This is a part of intentional asymmetry.

+1 vote     media: Modular Destroyer Platform Production
Pouk
Pouk Dec 28 2012, 2:57pm replied:

Sorry, I'm not getting it. Are you describing a bug or a state of mind?

+5 votes     media: Modular Destroyer Platform Production
Pouk
Pouk Dec 28 2012, 7:40am replied:

It really might be the Progenitors, I need to check that. Thanks.
Ah sorry, the German locale isn't updated. You can fix it yourself if you don't have a problem with shifting few files a bit. Simply copy the missing text from English locale folder (specificaly buildresearch.ucs file, open in notepad) into the German one. I'll fix it the next time, hopefully even find someone to translate the rest of the text.

+1 vote     media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 7:28pm replied:

Alright, that sounds actually way better and more optimistic than I expected. As I said for me it's extremely hard to recognize the level of progress, so thanks.
Except for the crashing, that's not good at all. Was it in a normal skirmish?

+1 vote     media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 10:32am replied:

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Pouk
Pouk Dec 27 2012, 10:15am says:

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Pouk
Pouk Dec 27 2012, 10:11am replied:

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Pouk
Pouk Dec 27 2012, 10:11am replied:

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Pouk
Pouk Dec 27 2012, 7:06am replied:

The destroyer is still very much WIP. The only reason the front turret is not 60% smaller (or a twin flak turret) is that I'm experiencing some breaking problems with export form CfHodEd. The ship doesn't even have goblins yet. What you have here is a WIP shot.
The whole purpose of the Light Destroyer's existence is (well apart from eventually having a new lighter but weaponized facility for Supercarrier) is to get me back, to enjoy the ship making and to gain some momentum. Adjustments by someone else would defy the purpose.

+1 vote     media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 6:44am replied:

Broken? Weird, it does work for me.
Vaygr Flagship? Yeah it's there.

+1 vote     media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 6:04am says:

Any feedback or initial observations?
Does it feel improved enough or does it feel the same?

+1 vote     media: WIP Christmas preview version for download
Pouk
Pouk Dec 26 2012, 8:53am says:

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Pouk
Pouk Dec 26 2012, 8:50am replied:

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