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Homeworld 2 doesn't support a lot of mods until patched to Homeworld 2 v1.1.
Missing 1.1 patch: Moddb.com
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You know I've decided I'll have one new year's resolution and that would be to finally play this thing in multiplayer. And so this is the first step.
Hmm I never quite ensure I'm not doing that. My worst case are the Artillery Frigates.
The engine is big and wide, it might be alright, but you're right I should keep those things in mind.
Well Homeworld 2 is an iconic game that holds the post of 'the' space RTS even up to this day. It works and controlls fluidly, it's fairly ballanced (you need small units as well as the large ones even in late game) and it still looks surprisingly good. The only problem is a bit weaker singleplayer story.
If you are into these kind of things, consider the possibility that you may be actually missing out. Don't let the release date to put you off, no other game exceeded it yet.
Yes that seems to be a pretty good description.
I've put a "christmas preview" up just a few days ago. You'll find the link amongst the pictures, not in the download section (it's intentionally a bit under the radar, because it's a very much WIP version).
The subsystem looks like this now:
Though I'm planning to revisit it once more and fix that sharp transition between blue and yellow that is amateurishly split by the edge.
Use the updated model of the capital facility from the latest release. It's more detailed.
Yes it is faster and the design was meant to reflect that.
Well then you'll be the one surprising people with platform MDDs in a multiplayer, because no one else will expect it.
No they won't. No Vaygr primarily combat ship will have the ability to produce platforms. This is a part of intentional asymmetry.
Sorry, I'm not getting it. Are you describing a bug or a state of mind?
It really might be the Progenitors, I need to check that. Thanks.
Ah sorry, the German locale isn't updated. You can fix it yourself if you don't have a problem with shifting few files a bit. Simply copy the missing text from English locale folder (specificaly buildresearch.ucs file, open in notepad) into the German one. I'll fix it the next time, hopefully even find someone to translate the rest of the text.
Alright, that sounds actually way better and more optimistic than I expected. As I said for me it's extremely hard to recognize the level of progress, so thanks.
Except for the crashing, that's not good at all. Was it in a normal skirmish?
The destroyer is still very much WIP. The only reason the front turret is not 60% smaller (or a twin flak turret) is that I'm experiencing some breaking problems with export form CfHodEd. The ship doesn't even have goblins yet. What you have here is a WIP shot.
The whole purpose of the Light Destroyer's existence is (well apart from eventually having a new lighter but weaponized facility for Supercarrier) is to get me back, to enjoy the ship making and to gain some momentum. Adjustments by someone else would defy the purpose.
Broken? Weird, it does work for me.
Vaygr Flagship? Yeah it's there.
Any feedback or initial observations?
Does it feel improved enough or does it feel the same?