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You switch on the Progenitor technology in the skirmish options. It just let's you build the Dreadnaught and the Sajuuk (hmm, except I don't think it does let you build the Sajuuk, it's clasified as a Flagship and so you can have it only if you don't have your Mothership. But it's buildable only from flagships I think and so you can't do it. Anyway that will be fixed). The point is mostly that when it's done you'll be able to do that properly, now you can only build Dreadnaught.
He said he would want to: Forums.relicnews.com
Sorry about that, there was a lot going on and I didn't test it in game yet. I'll do it today.
Right, I'm not sure if you fully realize what you're asking for.
For one thing I'm mostly a single modder. I had enormous help in a form of donated models that are now used as ally races, I can't ever deny that, but in general you need to see me as a single modder.
So if you would want any other race it would mean that I either have to:
- stop focusing on Vaygr and Hiigarans. Instead of two main rich and well equipped races that would basically stop, you'll get another race. A one with just a handful of units at first.
- lower my standars. To make everything so it just sort of works in order to make it even possible. Problem is I'm not willing to do that, that's a bit against my nature and it would basically torture me inside every time I would look at such a unit.
- put them in as ally races. Kind of a light version of the first option. Less focus on main races, a detour somewhere else. Yeah it's sort of possible, but this tactics gave you a year of me having too much started and nothing finished. It's harder to manage and keep being motivated.
But to comment on races:
-Progenitor, T-Mat. Aah, too strong. It's no fun if you're playing god.
-Progenitor technology itself, not them as a race. Well that's already in. It doesn't seem to work properly yet, but you can activate an option to build those ships as your ally race.
-Kushan. How. Kushans are now Hiigarans.
-Bentusi. Didn't they claim they are a peaceful race that doesn't touch weapons? (...and then slaughter half of your fleet in Catclysm. Yeah there's a plothole here, but what would that race be composed of anyway?)
-Tobari. Might be a nice ally race. Most likely won't be, I'm just saying I don't see any problem with them.
-Taiidan. I love Taiidan. They deserve to be a full blown modernized race and they need a full attention of my clone that would be taking care of them. But seriously, find a way to clone me or at least make it a payed full-time job and you'll get Taiidans, that's a done deal.
There's that Christmas release (I guess we can call it 0.0.3d now). It's not very official, so you won't find it in the download section, but there's a direct link in the picture galery: Moddb.com
And it's from a multiplayer game, so for me it's kind of double cool.
Guys, we need to fix de-sync.
I'm a zombie rising from the grave.
Homeworld 2 doesn't support a lot of mods until patched to Homeworld 2 v1.1.
Missing 1.1 patch: Moddb.com
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You know I've decided I'll have one new year's resolution and that would be to finally play this thing in multiplayer. And so this is the first step.
Hmm I never quite ensure I'm not doing that. My worst case are the Artillery Frigates.
The engine is big and wide, it might be alright, but you're right I should keep those things in mind.
Well Homeworld 2 is an iconic game that holds the post of 'the' space RTS even up to this day. It works and controlls fluidly, it's fairly ballanced (you need small units as well as the large ones even in late game) and it still looks surprisingly good. The only problem is a bit weaker singleplayer story.
If you are into these kind of things, consider the possibility that you may be actually missing out. Don't let the release date to put you off, no other game exceeded it yet.
Yes that seems to be a pretty good description.
I've put a "christmas preview" up just a few days ago. You'll find the link amongst the pictures, not in the download section (it's intentionally a bit under the radar, because it's a very much WIP version).
The subsystem looks like this now:
Though I'm planning to revisit it once more and fix that sharp transition between blue and yellow that is amateurishly split by the edge.
Use the updated model of the capital facility from the latest release. It's more detailed.
Yes it is faster and the design was meant to reflect that.
Well then you'll be the one surprising people with platform MDDs in a multiplayer, because no one else will expect it.
No they won't. No Vaygr primarily combat ship will have the ability to produce platforms. This is a part of intentional asymmetry.
Sorry, I'm not getting it. Are you describing a bug or a state of mind?
It really might be the Progenitors, I need to check that. Thanks.
Ah sorry, the German locale isn't updated. You can fix it yourself if you don't have a problem with shifting few files a bit. Simply copy the missing text from English locale folder (specificaly buildresearch.ucs file, open in notepad) into the German one. I'll fix it the next time, hopefully even find someone to translate the rest of the text.
Alright, that sounds actually way better and more optimistic than I expected. As I said for me it's extremely hard to recognize the level of progress, so thanks.
Except for the crashing, that's not good at all. Was it in a normal skirmish?