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If it doesn't work for you, you can always just delete the REARM's .big file and locale folder. That's what the unistaller does anyway.
And it's radioactive!
I'm glad you managed to use a modified marine frigate fx, I remember it used to be a problem, or at least someone said he doesn't know how to do it. I may remember it wrong and I've never tried it myself, but the notion I had was that it requires some not so obvious creative solution.
Shouldn't it be more conical though? It's easy to modify once you have the effect implemented.
Also don't you want to dock it closer? At least on the Taiidan flagship the collectors actually touched the deck.
The way it floats, on what flight model is this based? Is it modified (still based on corvettes or something else), or is it something like Interceptor or Bomber attack style?
I really like it, it's smooth. The fighters and corvettes in Homeworld 2 are anything but smooth, they maneuvre sharply like insects.
Hmm, to be honest I was never a fan of those holograms in Homeworld. It has bever been used in canon. And that raw steel of Homeworld is one of the things I love about it. There are no energy shields and half of the weapon fire are projectiles and missiles chewing right into the ship's metal. There's no startreky pew-pew and space magic. So a giant hologram like this in my mind just doesn't belong here.
It's not easy to describe. It's not that it would be completelly out of place, the whole Homeworld is full of crazy colors and signs and numbers painted on ship hulls and that's perfect. This theoretically 'should' fit right in. And that's not really my problem, the "graphics" by itself. More like what it stands for.
My problem is simply it feels like it takes influence from a different style of games.
If the HW is like Tiberian Sun, the hologram is like from Starcraft. If the HW is Age of Empires 2, the hologram is Warcraft 3. If the Homeworld is well... Homeworld, the hologram is from Sins of a Solar Empire. It's simply that "flashy, magic, gamey" element I'm so allergic to.
And I know this is not going to be a popular oppinion at all.
I personally thing the Bomber is your best model.
That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.
I don't think destroayble SY has anything to do with the mod.
I don't do even vague ones. I miss even the vague deadlines and then everyone's dissapointed.
I'm sorry to say that, but this goes beyond unrealistic expectations. If I take aside that Kadeshi are as far from the main focus of this mod as it gets, that my favourite race are Vaygr and thus if ever making a campaign it would be a Vaygr one, you basically want me to:
-create several new maps, possibly recreate the HW1 era Kadeshi, create the Khar-Toba class ship and since the Taiidan played a big role in their history, at least a portion of the Taiidan race as well (again, HW1 era mind you, nothing in any way relevant to this whole game that is happening 115 years later). It would also require a few civilian vessels, as we've seen in the cutscene. And of course a solid storyline, dialogue and voice acting (and being very tallented in avoiding sounding cheesy and unprofessional, good luck with that) and of course most importantly a coder who can even do campaing scripting. Which I don't have.
Reading your message again I realized where the expectation lies. You said "you guys". It is true that the models for Kadeshi were made by Mololu (a creator of the PtV mod), that there are models and scripts by other tallented people, but this thing still has a team of one. And I can't do a campaign.
And if I'd allowed myself to be unrealistic and go for it (better not, campaign would stop everything else), it would have to be a three missions micro piece I would be enthusiastic for. Not a grand scheme that requires a load of additional assets this mod doesn't have and revolves around a race that doesn't interest me.
Have you played ArmA 2? Are you familiar with Operation Eagle Wing? Something like that. It has two missions but it's loaded with jaw dropping moments. That would be my campaing. Short but striking.
Multiplayer technically does wotk, but there are some crashing issues that have yet to be resolved. Next version will be better in this manner. And sorry, you cannot play a modded and stantard version of a game together in one multiplayer session.
It's a ship from a game called "Spaceforce rogue universe": Cdn1.spong.com
That's one of those really ugly WIPs I talked about, it's not just on your end.
Have you played the 0.0.3d version linked here in December: Moddb.com ?
Right now even though the thing is mowing very slowly, it's all just polishing, polishing, polishing. Polishing of the mess I've made so far and finishing of everything that stands out as ugly WIP.