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Comment History  (120 - 150 of 3,482)
Pouk
Pouk Nov 28 2014, 10:27pm says:

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Pouk
Pouk Nov 12 2014, 12:05pm says:

It's going to be irrelevant with the official HW Remastered. I don't expect them to update UI to the modern standards.

+1 vote   media: HW2 Rearm Mod UI
Pouk
Pouk Oct 21 2014, 9:20am says:

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Pouk
Pouk Oct 20 2014, 9:02pm says:

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Pouk
Pouk Sep 5 2014, 12:22pm says:

This teasing is cruel.

+5 votes   media: Missile Run
Pouk
Pouk Aug 23 2014, 10:44pm says:

I like the smoke.

+5 votes   media: Hunting Bots
Pouk
Pouk Aug 8 2014, 11:18pm says:

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Pouk
Pouk Aug 1 2014, 1:03am replied:

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Pouk
Pouk Jul 30 2014, 8:25am replied:

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Pouk
Pouk Jul 30 2014, 8:08am replied:

No just the Supercarrier parts.

+1 vote   media: Advanced Supercarrier
Pouk
Pouk Jul 29 2014, 9:10am replied:

Thanks.

+1 vote   media: Advanced Supercarrier
Pouk
Pouk Jul 27 2014, 6:51pm says:

I absolutely love the colors. Could be brighter though.

+1 vote   media: Final Release
Pouk
Pouk Apr 15 2014, 1:34pm replied:

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Pouk
Pouk Apr 10 2014, 9:59am replied:

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Pouk
Pouk Jan 23 2014, 7:06am says:

My favourite Vaygr color combination, just like on the Relic art works.

+1 vote   media: Vaygr Battlecruiser
Pouk
Pouk Oct 29 2013, 6:18pm says:

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Pouk
Pouk Oct 16 2013, 5:50pm says:

Yeah it is available for community use.

+1 vote   media: Lance Frigate
Pouk
Pouk Jul 11 2013, 11:26pm replied:

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Pouk
Pouk May 6 2013, 4:25pm says:

And it's radioactive!

+2 votes   media: Missile Battlecruiser
Pouk
Pouk May 6 2013, 5:22am replied:

Thanks.

+1 vote   media: HWR Features ::: Support Fire
Pouk
Pouk May 6 2013, 12:43am says:

I'm glad you managed to use a modified marine frigate fx, I remember it used to be a problem, or at least someone said he doesn't know how to do it. I may remember it wrong and I've never tried it myself, but the notion I had was that it requires some not so obvious creative solution.

Shouldn't it be more conical though? It's easy to modify once you have the effect implemented.

Also don't you want to dock it closer? At least on the Taiidan flagship the collectors actually touched the deck.

+1 vote   media: HWR Features ::: Harvesting
Pouk
Pouk May 6 2013, 12:36am says:

The way it floats, on what flight model is this based? Is it modified (still based on corvettes or something else), or is it something like Interceptor or Bomber attack style?

I really like it, it's smooth. The fighters and corvettes in Homeworld 2 are anything but smooth, they maneuvre sharply like insects.

+1 vote   media: HWR Features ::: Support Fire
Pouk
Pouk May 6 2013, 12:29am says:

Hmm, to be honest I was never a fan of those holograms in Homeworld. It has bever been used in canon. And that raw steel of Homeworld is one of the things I love about it. There are no energy shields and half of the weapon fire are projectiles and missiles chewing right into the ship's metal. There's no startreky pew-pew and space magic. So a giant hologram like this in my mind just doesn't belong here.

It's not easy to describe. It's not that it would be completelly out of place, the whole Homeworld is full of crazy colors and signs and numbers painted on ship hulls and that's perfect. This theoretically 'should' fit right in. And that's not really my problem, the "graphics" by itself. More like what it stands for.
My problem is simply it feels like it takes influence from a different style of games.
If the HW is like Tiberian Sun, the hologram is like from Starcraft. If the HW is Age of Empires 2, the hologram is Warcraft 3. If the Homeworld is well... Homeworld, the hologram is from Sins of a Solar Empire. It's simply that "flashy, magic, gamey" element I'm so allergic to.

And I know this is not going to be a popular oppinion at all.

+5 votes   media: HWR Features ::: Dock paths
Pouk
Pouk May 6 2013, 12:14am says:

I personally thing the Bomber is your best model.

+1 vote   media: HWR Features ::: Plasma bombs
Pouk
Pouk Mar 22 2013, 1:00pm says:

Sorry to be that guy, but I'm sure you meant lighting, not lightNing.

+3 votes   media: Lightning Showcase
Pouk
Pouk Jan 21 2013, 4:00am replied:

Yes, definitely one of the best. Maybe even 'the' best ships and models there are.

+1 vote   media: Random Screenshot
Pouk
Pouk Dec 30 2012, 9:56pm replied:

He said he would want to: Forums.relicnews.com

+1 vote   media: Destroyer "at sunrise"
Pouk
Pouk Dec 29 2012, 4:11pm replied:

You know I've decided I'll have one new year's resolution and that would be to finally play this thing in multiplayer. And so this is the first step.

+1 vote   media: R.E.A.R.M. on Tunngle
Pouk
Pouk Dec 28 2012, 3:00pm replied:

Well then you'll be the one surprising people with platform MDDs in a multiplayer, because no one else will expect it.

+1 vote   media: Modular Destroyer Platform Production
Pouk
Pouk Dec 24 2012, 2:59pm says:

Does your UI really say "OMGWTF!!!" ?

+1 vote   media: Yon can gamble with everything!!!
Pouk
Pouk Dec 20 2012, 2:21pm says:

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Pouk
Pouk Dec 14 2012, 5:26pm replied:

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Pouk
Pouk Nov 18 2012, 9:45pm says:

Really nice. I don't know what I feel about the part in front around the turrets (on the original there's a distinctive angle passing throught the whole front piece of the ship, while you put the emphasis on the bulks of the hull. The original has sleeker lines there.). But I think I do like it. It looks amazing as a whole, it gives a nice impression, it's rough and military-like, so that's nice.

Anyway I can't wait, it just makes me happy such mod is in production. And this one is going to look beautiful in game.

+2 votes   media: Revelation Destroyer
Pouk
Pouk Oct 9 2012, 12:05pm says:

Nice.

+1 vote   media: Da Flea
Pouk
Pouk Sep 24 2012, 12:31pm replied:

It's alright. It just needs to have it's smoothing groups fixed.

+1 vote   media: Fixed Siege Cannon firing sound
Pouk
Pouk Aug 21 2012, 9:20am says:

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Pouk
Pouk Aug 18 2012, 12:01pm says:

The pictures are too dark, this is not a way you can present your work.

+1 vote   media: Ciceda Interceptor
Pouk
Pouk Jun 19 2012, 3:43am says:

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Pouk
Pouk Jun 19 2012, 3:41am says:

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Pouk
Pouk Jun 19 2012, 3:32am says:

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Pouk
Pouk Jun 18 2012, 4:45pm says:

Oh Yes!

+4 votes   media: Ion Frigate Ingame
Pouk
Pouk Jun 6 2012, 9:49pm replied:

That was a quick comment, like minute after upload or less.

+4 votes   media: Flagship follow-up
Pouk
Pouk Jun 4 2012, 7:50am replied:

At first glance I've read "still alive". It would still make perfect sense though.

+3 votes   media: Small exercise
Pouk
Pouk Jun 4 2012, 7:18am replied:

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Pouk
Pouk Jun 3 2012, 9:39pm replied:

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Pouk
Pouk Jun 3 2012, 4:51pm says:

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Pouk
Pouk May 16 2012, 7:47pm says:

Do you have time to texture all of these?

+1 vote   media: Kromiv
Pouk
Pouk Feb 18 2012, 2:49am replied:

I once wanted to make it from sphere segments, because if you'll use a detailed (Homeworld-like bright) texture on skybox, you'll see the cubic shape of the background.

+1 vote   media: Wallpapers
Pouk
Pouk Feb 9 2012, 8:11pm replied:

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Pouk
Pouk Feb 8 2012, 8:29pm says:

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Pouk
Pouk Feb 8 2012, 2:20pm says:

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Pouk
Pouk Jan 29 2012, 2:53pm replied:

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Pouk
Pouk Jan 27 2012, 12:05pm replied:

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Pouk
Pouk Jan 22 2012, 7:26pm says:

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Pouk
Pouk Jan 22 2012, 2:12pm replied:

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Pouk
Pouk Dec 28 2011, 12:13pm says:

You've got incredible tempo, new ship already. I love the Taiidan Destroyers.

+2 votes   media: Taiidan "Skaal Fa" Missile Destroyer
Pouk
Pouk Dec 24 2011, 3:31pm says:

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Pouk
Pouk Dec 19 2011, 12:52am replied:

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Pouk
Pouk Dec 12 2011, 1:02pm replied:

I'm curious now, what caused the crash?

+1 vote   media: First Caldari Ships
Pouk
Pouk Dec 9 2011, 5:08am says:

You should have chosen a diferent colored background.

+1 vote   media: Imperatritsa Mariya
Pouk
Pouk Dec 3 2011, 2:15pm says:

Good one.

+1 vote   media: Black Space
Pouk
Pouk Dec 3 2011, 1:48pm says:

Very nice.

+1 vote   media: High Res MU4 Wallpapers
Pouk
Pouk Dec 3 2011, 10:14am replied:

You've got semaj356 offering a help with hodding as a third comment from top on the main page.
I do animations. I have no time currently, but if you won't find anyone I can do them eventually.

+1 vote   media: Taidan Scout Remastered
Pouk
Pouk Nov 26 2011, 12:40am says:

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Pouk
Pouk Nov 25 2011, 3:53pm replied:

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Pouk
Pouk Nov 25 2011, 3:42pm replied:

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Pouk
Pouk Nov 25 2011, 3:20pm replied:

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Pouk
Pouk Nov 24 2011, 5:50pm replied:

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Pouk
Pouk Nov 22 2011, 8:20am says:

This may turn awesome, it makes me think of savages, so I picture it in darker colors with crude red and maybe white stripes. But that's just me, what's your plan, how it's gonna look like?

+1 vote   media: Mystery ship
Pouk
Pouk Nov 6 2011, 2:01am says:

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Pouk
Pouk Nov 6 2011, 1:47am replied:

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Pouk
Pouk Nov 6 2011, 1:44am replied:

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Pouk
Pouk Nov 6 2011, 1:43am replied:

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Pouk
Pouk Oct 31 2011, 7:12am says:

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Pouk
Pouk Oct 30 2011, 3:40pm replied:

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Pouk
Pouk Oct 28 2011, 7:22am says:

Good.

+1 vote   media: icon
Pouk
Pouk Oct 22 2011, 5:09pm says:

Looks good, I just hope you won't fall into a trap of having a bunch of untextured models and lost motivation to texture them.

+1 vote   media: wlaaaaaaarblargaaaah!
Pouk
Pouk Oct 14 2011, 12:44pm says:

normal maps?

+1 vote   media: Thor
Pouk
Pouk Oct 13 2011, 12:27pm replied:

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Pouk
Pouk Oct 10 2011, 10:18pm replied:

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Pouk
Pouk Oct 7 2011, 8:46am says:

Another Complex fan on a jihad against REARM. ...well if it's even a real account. :)

+1 vote   member: Peacevan
Pouk
Pouk Oct 4 2011, 2:12pm replied:

Yes, exactly. It's weak even against other corvettes.

+1 vote   media: Nassar Heavy Plasma Corvette
Pouk
Pouk Oct 1 2011, 10:23pm says:

ok again? ...Well at least you picked a crappy and old REARM ship ...that still doesn't mean you have my permission.

+1 vote   media: new map
Pouk
Pouk Sep 8 2011, 11:05am says:

It has potential and it's on a right way.

+1 vote   media: crusero destruido v0.1
Pouk
Pouk Sep 7 2011, 11:06pm replied:

Why is the adult man like you keep looking for a fight Beghins? Is it a form of entertainment?

+3 votes   mod: Homeworld 2 The Dark Wars
Pouk
Pouk Aug 26 2011, 8:04pm says:

Please with perspective next time, really.

+1 vote   media: Old Carrier
Pouk
Pouk Aug 14 2011, 9:10pm says:

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Pouk
Pouk Aug 11 2011, 10:35am says:

Which one is comming next?

+1 vote   media: Gangu Capital Main Battle Units
Pouk
Pouk Aug 10 2011, 6:03pm replied:

I see.

+1 vote   media: Interceptors
Pouk
Pouk Aug 10 2011, 4:17pm says:

That's a nice looking ship, but there seems to be a significant difference in scale. I'm pointing at the different sized cockpits.

+1 vote   media: Interceptors
Pouk
Pouk Aug 8 2011, 2:48pm replied:

Hmm, I know that downloads in private groups are visible in normal moddb downloads (that's why I upload the mod builds somewhere else and just post the links to the group frontpage).
The fact is that I don't see this news article amongst moddb news, but it might be something simillar.

+1 vote   article: Enjoy the Silence
Pouk
Pouk Aug 8 2011, 10:15am says:

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Pouk
Pouk Aug 7 2011, 5:31pm replied:

AmDDRed, back to you, I have a concern. Honestly it's really great you have a new modeller, there's never too many of them and Bigboom99 has a gallery full of Taiidan fighters. That's nice. But who'll make the textures for his models? You know that one of the thing that killed the "Classical Taiidani remodelling" thread was lack of texturers. Everyone was excited about making the models, but all of them were left untextured. The basic rule in Homeworld modding (that doesn't always apply, just in 99% of cases) is that if a modeller won't texture his own model, no one is ever going to do it for him.

+1 vote   article: Enjoy the Silence
Pouk
Pouk Aug 7 2011, 5:31pm says:

You know I said I have a prediction, that prediction was that Jkberna won't reply and will just dissapear. He's also most likely not going to edit that defender.

Look, I understand your position, I really get it. I'm perfectionalist myself. You want your Taiidans perfect and exact to the original and nothing less could be clasified as Taiidan, so it can't be implemented.
But I also know Jkberna's position, he's technically not making ships for TP, he already had his own project going on at that time and he's basically just sharing models with you that he's making for his own project.
I also know that if you want him to just strictly copy stuff, he's not gonna enjoy it at all.

Given all that I wanted to ballance it out, to find some middle ground between you two, to support model changes that really make sense (the "middle tower") and keep the rest as it is.
To be absolutelly honest, you can't be that strict and risk losing people who already have their own projects going on, it's not like the modding scene is swarming with suitable replacements. Simply put, you as a mod leader should recognize when you can afford to push and when it's rather a risky move. Knowing Jkberna I saw it as risky and that's why I was for a compromise, because that's better than nothing.
I don't know, maybe he's not gone, maybe he'll give you some of his Taiidan models when he's finished with his Kushans, who knows.

Bigboom99, welcome aboard.

+1 vote   article: Enjoy the Silence
Pouk
Pouk Aug 3 2011, 5:28pm replied:

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Pouk
Pouk Aug 3 2011, 5:23pm replied:

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Pouk
Pouk Jul 31 2011, 11:58pm replied:

Oh ok.

+1 vote   media: new turrets
Pouk
Pouk Jul 31 2011, 9:07am says:

Wow, that's really a big f* gun. Most likely the biggest Destroyer turret ever seen in Homeworld.
(I'm wondering where they store shells for that.)

+2 votes   media: new turrets
Pouk
Pouk Jul 29 2011, 6:55pm says:

The upper one is really interesting. I guess those are solar power panels, what would be their purpose in game?

+1 vote   media: asteroids
Pouk
Pouk Jul 29 2011, 6:52pm says:

No hidden turrets in these? :)

+1 vote   media: asteroids
Pouk
Pouk Jul 29 2011, 6:48pm says:

I wish NASA had that.

+2 votes   media: new badge
Pouk
Pouk Jul 29 2011, 8:15am says:

I'm really wondering what Jkberna's reply is going to be, if he'll reply. I have some prediction, but I'm not gonna comment more umtil I'll hear from him.

+1 vote   article: Jkberna's Defender
Pouk
Pouk Jul 27 2011, 2:03am replied:

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Pouk
Pouk Jul 24 2011, 9:39am replied:

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Pouk
Pouk Jul 20 2011, 11:44pm says:

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Pouk
Pouk Jul 20 2011, 1:39pm replied:

Interesting idea. But I've seen your obj on dropbox and the original seems to be longer and there are few other small proportional differences (like the bridge looking thing).

+1 vote   media: defender
Pouk
Pouk Jul 20 2011, 11:28am says:

You should upload this gif to the main site. It's a good work, it's almost done as you said and the project desperatelly needs more media.

Question, who's gonna do the hodding and lower LODs?

+1 vote   media: defender
Pouk
Pouk Jul 16 2011, 2:11pm says:

"ex-Defend Field Frigate. It’s native ability is not realizable in HW2: front semisphere, pushing away enemy rails; but copying hiigarian DFF is not very good idea. -why it's not a good idea? If you're pointing at the blue sphere, that effect can be removed and stay invisible.

+1 vote   article: Project Concept
Pouk
Pouk Jul 16 2011, 12:34pm replied:

Yeah, I know that. It's not realistic.
...The only thing is that you are in fact the only person really making some Taiidans around here...
My statement was meant to be more like Jkberna making Kushans and all the rest, all the productive modellers here (which means you) Taiidans.

Maybe if Jkberna converted to Taiidans.

+1 vote   media: Kushan Arrow
Pouk
Pouk Jul 16 2011, 12:15pm replied:

There's one thing I don't understand. You don't want to take big portions and include Kushans, but you're posting this pic here anyway. So what exactly is the situation now? Dark will be making Taiidans, JKberna Kushans, it will be both under Taiidani Project but the Taiidani Project still focuses solely at Taiidans?

+1 vote   media: Kushan Arrow
Pouk
Pouk Jul 16 2011, 12:09pm replied:

Another reason to try. Master smoothing and your one step closer to perfection.

+1 vote   media: "Hammer" heavy corvette
Pouk
Pouk Jul 16 2011, 12:05pm replied:

Except for Dark Sentinel won't let you touch the ship until he's finished with it. I tried to suggest something once and he made very clear how he feels about it.

+1 vote   media: ICF goblins suggestion
Pouk
Pouk Jul 16 2011, 10:00am says:

You're working fast Jkberna.

+1 vote   media: Hammer
Pouk
Pouk Jul 16 2011, 9:59am says:

I think you need to adjust your smoothing groups, to add a few sharp edges.

+1 vote   media: "Hammer" heavy corvette
Pouk
Pouk Jul 11 2011, 5:37pm says:

:)
Yeah I'm just smiling at the picture.
Looks nice in republican colors.

+2 votes   media: Not WIP
Pouk
Pouk Jul 10 2011, 7:14pm says:

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Pouk
Pouk Jul 10 2011, 3:38pm says:

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Pouk
Pouk Jul 7 2011, 4:08pm says:

Thanks for showing us.
And there's really no need to comment anything, we already know it's gonna be great.

+2 votes   media: Ion Cannon Frigate
Pouk
Pouk Jun 26 2011, 10:42pm says:

I think it had its meaning. Everything had its pros and cons, now the nightvision is clearly superior and the already underused flares are a history.

+1 vote   media: Improved Vision Static (Before/After)
Pouk
Pouk Jun 18 2011, 2:33pm says:

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Pouk
Pouk Jun 18 2011, 1:28pm replied:

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Pouk
Pouk Jun 17 2011, 2:03pm replied:

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Pouk
Pouk Jun 15 2011, 3:07am replied:

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Pouk
Pouk Jun 14 2011, 4:12pm replied:

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Pouk
Pouk Jun 14 2011, 1:20pm replied:

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Pouk
Pouk Jun 13 2011, 3:06pm says:

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Pouk
Pouk Jun 11 2011, 10:33pm replied:

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Pouk
Pouk Jun 8 2011, 11:15am replied:

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Pouk
Pouk Jun 8 2011, 9:44am says:

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Pouk
Pouk Jun 7 2011, 9:15am replied:

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Pouk
Pouk Jun 3 2011, 8:54pm says:

congrats on a new version

+4 votes   download: Path to Victory Alpha 7
Pouk
Pouk Jun 1 2011, 4:30pm replied:

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Pouk
Pouk Jun 1 2011, 1:43pm replied:

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Pouk
Pouk Jun 1 2011, 1:31pm replied:

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Pouk
Pouk Jun 1 2011, 1:27pm replied:

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Pouk
Pouk Jun 1 2011, 1:18pm replied:

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Pouk
Pouk Jun 1 2011, 10:18am replied:

The only thing that's missing is a muzzle flare. But other than that, why you're not satisfied with it?

+1 vote   media: The Advanced Destroyers artillery beam
Pouk
Pouk Jun 1 2011, 10:15am says:

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Pouk
Pouk Jun 1 2011, 10:14am says:

This looks really great.

+1 vote   media: Still Alive
Pouk
Pouk Jun 1 2011, 10:03am replied:

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Pouk
Pouk May 31 2011, 7:04pm replied:

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Pouk
Pouk May 31 2011, 7:02pm replied:

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Pouk
Pouk May 31 2011, 4:15pm says:

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Pouk
Pouk May 30 2011, 5:02pm replied:

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Pouk
Pouk May 30 2011, 3:24pm says:

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Pouk
Pouk May 29 2011, 10:29am says:

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Pouk
Pouk May 28 2011, 8:20pm says:

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Pouk
Pouk May 28 2011, 1:57pm replied:

This one is a Light Plasma Corvette -an anti-corvette/frigate ship. There'll also be a Heavy Plasma Corvette and a corvette with one kinetic turret.

(edited post, I originally read something different, I thouhgt you said "no other types")

+1 vote   media: Nassar Light Plasma Corvette
Pouk
Pouk May 25 2011, 11:03pm replied:

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Pouk
Pouk May 25 2011, 9:54am replied:

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Pouk
Pouk May 24 2011, 6:37pm replied:

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Pouk
Pouk May 24 2011, 5:11pm replied:

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Pouk
Pouk May 24 2011, 4:46pm replied:

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Pouk
Pouk May 13 2011, 9:33am says:

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Pouk
Pouk May 11 2011, 6:22pm says:

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Pouk
Pouk May 10 2011, 5:48pm replied:

Yeah that's really interesting. Let's hope it's still processing, otherwise I have to reupload it. Until then the video is here: Youtube.com

+1 vote   media: R.E.A.R.M. 0.0.3c - trailer
Pouk
Pouk May 10 2011, 1:18pm replied:

Right, now I see it.

+1 vote   media: frigate
Pouk
Pouk May 10 2011, 10:46am replied:

Old version? Hmm... So I'm guessing it can't be used. (BTW isn't it just the glow which is washing the details away?)
Anyway, I meant just chamfered edges on the rear, just like the nose part or maybe more. It simply seems to be too sharp.

+1 vote   media: Kudaark_TP1
Pouk
Pouk May 9 2011, 11:56am says:

Oh that's awesome. Looks really good.

Also, I don't want to take away your favorite part of the job, in case making pictures is your favorite part, ...buuut maybe I could make a picture or two myself. What do you think?

+1 vote   media: Ingame frigate
Pouk
Pouk May 9 2011, 5:36am says:

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Pouk
Pouk May 8 2011, 6:46pm says:

What great materials? There's something besides the Kudaark I haven't seen yet?

+1 vote   article: Interaction 2: Total Eclipse
Pouk
Pouk May 4 2011, 9:21pm says:

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Pouk
Pouk May 4 2011, 1:01pm replied:

Sorry, I meant to say "Use whatever name you want..." (the English in my brain is seems to be phonetic based).

+1 vote   media: Salvage collector
Pouk
Pouk May 4 2011, 12:59pm replied:

...and overpolygoned, well, I think it's still better than underpolygoned. Everyone can strip it from a few polygons, it's the very same process as making LODs, actually even by far easier because I guess it doesn't have any UV mapping yet.

If it's really a problem I'll solve it myself. Just give me that model and I'll give it a reasonable polycount, that's nothing really. (-But as you know that's all I'm offering, no UV mapping or hodding.)

+1 vote   media: Salvage collector
Pouk
Pouk May 4 2011, 12:54pm replied:

Ok I understand. I know what you mean, but I'm still not sure if I agree with you. I have nothing against the logic of your classification, that is perfect and you're right (but to be more exact, I would call it a utility not from the reason of the purpose it has, but simply because it has no weapons and because it has a special role).

But I have two arguments against:
-first is a tradition. People even called that thing by the name I used, "the salvette". The corvette name has strong roots in this particullar case.
-Marine or Infiltrator frigates are frigates too, not utilities, even they have almost no weapons and their only purpose is to board another ship -capture them, just like this one.

But I'm still bit confused about something. If it's a salvage collector as a resource collector which can only pick up debris, forget anything I said and really keep the utility classification for sure, that fits very well. But if it's a capture ship as it was in HW1, just think about it. Use whatever name you won't I won't try to convince you about anything, I just thought I needed to say that.

+1 vote   media: Salvage collector
Pouk
Pouk May 4 2011, 7:26am says:

By Collector you mean a Corvette?
BTW wasn't there already a beautiful salvette in your thread on RelicNews?

+1 vote   media: Salvage collector
Pouk
Pouk Apr 29 2011, 7:57pm replied:

Well to me the more preferred one is no stat boost as well.
And to avoid confusion and questions I'm removing the 100 RU cost increase.

+1 vote   media: Chevron style paint on Missile Battlecruiser 1
Pouk
Pouk Apr 29 2011, 6:40am replied:

It's 100 RU in both cases, a 1000 would be insane.

+1 vote   media: Chevron style paint on Missile Battlecruiser 1
Pouk
Pouk Apr 28 2011, 9:45pm replied:

Because that's... something... special?
Ok let me think. You didn't say almost anything, yet you totally made me question that cost increase, even when I asked about it first.
I did it because I felt it that way, but I have no real logical reasons to back it up.

+1 vote   media: Chevron style paint on Missile Battlecruiser 1
Pouk
Pouk Apr 28 2011, 7:53pm replied:

I'm actually enjoying the perspective and that's why I'm personally just a little bit more for this one. But I'm sure I have a simmilar picture with a lot more normal perspective, there were about 30 or more pictures I was picking from, so there should be.

Let's talk about the cost. Does it make sense to you (or does it bother you) that I've made every of those texture variations a 100RU more expensive? Basically, is it a problem?

+1 vote   media: Chevron style paint on Missile Battlecruiser 1
Pouk
Pouk Apr 28 2011, 12:53pm replied:

Your description isn't actually far from true, because you're allowed to have this only if you kick enough enemy *****.

+5 votes   media: Chevron style paint on Missile Battlecruiser 2
Pouk
Pouk Apr 27 2011, 3:55pm says:

Ok that is better.
If you want to do another step forward, make the middle section less cylindrical, now it looks like a cylinder with beveled polygons on the sides (which it is, but you don't want that impression), simply make the middle of the cylinder even flatter and make it blend into the general shape better.
Yeah and the front is not Hiigaran. If you don't know what to do with it, give it two stumps (is this the right word?), one to the right and one to the left, simillar to what the BC has or some of the frigates.

+2 votes   media: Horizon model Concept Higarren
Pouk
Pouk Apr 27 2011, 3:29pm replied:

I just thought of something funny to answer, but I don't want to get back to Beghins.

+2 votes   media: 0.0.3c recap - Turanic Allies
Pouk
Pouk Apr 23 2011, 5:39am replied:

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Pouk Apr 23 2011, 5:16am says:

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Pouk Apr 20 2011, 3:30pm replied:

Heh, thank you for playing it. :) That's important too!

+4 votes   download: R.E.A.R.M. 0.0.3c - Installer version
Pouk
Pouk Apr 20 2011, 3:15pm says:

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Pouk Apr 20 2011, 9:42am says:

Thanks Aico for making the installer.

+7 votes   download: R.E.A.R.M. 0.0.3c - Installer version
Pouk
Pouk Apr 19 2011, 11:54pm replied:

Thank you, glad you like it.

+1 vote   media: 0.0.3c recap - Vaygr Battlecruisers 2
Pouk
Pouk Apr 19 2011, 11:53pm replied:

Yes I'm working on it. It's uploaded and the test installation went fine (eventually), so now it seems I'm waiting for it to be authorised.

+1 vote   media: 0.0.3c recap - Vaygr Battlecruisers
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Pouk Apr 19 2011, 6:14pm replied:

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Pouk Apr 19 2011, 5:28pm says:

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Pouk Apr 18 2011, 12:36pm replied:

I don't remember a single comment here as well.

+1 vote   media: Kiith Nabaal Heavy Platform
Pouk
Pouk Apr 18 2011, 7:28am says:

That looks really good.

+2 votes   media: One more render
Pouk
Pouk Apr 14 2011, 10:25pm replied:

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Pouk Apr 9 2011, 7:16am says:

I believe it would look far better on a dark gray background, don't you think?

It's nice, I like it, but there's one important thing which really doesn't allow me to accept it as a Hiigaran figher and that's the cockpit position. You see all the HW2 Hiigaran fighters has cockpits in the forward half and every Hiigaran fighter in REARM will have to follow that rule.

+1 vote   media: fighter for R.E.A.R.M mod
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Pouk Apr 9 2011, 6:07am replied:

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Pouk Apr 5 2011, 10:16pm says:

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Pouk Apr 4 2011, 5:05pm says:

That's a nice looking effect and a good picture composition.

+1 vote   media: Noise Shells
Pouk
Pouk Mar 31 2011, 5:29pm says:

Very nice picture.

+1 vote   media: Lazarus Cruiser Alternate Views
Pouk
Pouk Mar 26 2011, 4:08pm replied:

Whatever description it has is just random.
The rear part is from Ion Frigate. Flak frigate has double wings.

+1 vote   media: Turanic Gun Corvette
Pouk
Pouk Mar 23 2011, 11:14pm says:

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Pouk Mar 23 2011, 10:54pm replied:

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Pouk Mar 23 2011, 7:34pm replied:

The model has absolutely nothing to do with marine or flak frigate, I have no idea where did you get that impression, but yes, that's the ship. It was not supposed to be there yet, because it's not finished yet. And as I stated several times before, this upcoming version is a lot about finishing and polishing, so that's why the Drone frigate is in the 'to do' list for this release.

+1 vote   media: Turanic Gun Corvette
Pouk
Pouk Mar 22 2011, 12:59pm replied:

Well, nothing that exciting, just a Drone Frigate started ages ago and a Research station for andvanced upgrades.

+1 vote   media: Turanic Gun Corvette
Pouk
Pouk Mar 22 2011, 7:17am replied:

Understandable. I realize that and that's why I said it's the last one.

But it's either that or nothing, the rest is mostly about fixing, polishing, gameplay or can't be shown yet.
At least some sign of progress or a total silence, that's the choice I have.

But there are still two Hiigaran ships waiting to be finished, so that's something small to be looking for.

+1 vote   media: Turanic Gun Corvette
Pouk
Pouk Mar 20 2011, 2:43pm says:

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Pouk Mar 6 2011, 11:49pm replied:

There was a poll and at the day I needed it to be decided the poll was for Nassar.

+2 votes   media: Nassar Frigates
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Pouk Feb 28 2011, 6:12pm replied:

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Pouk Feb 13 2011, 10:58am says:

Well, to me the most important question is what you see as the most valid reference, the concept arts or the in-game ships.

I guess you want to base it on concept art because those have clear curvatures, not like the HW1 low-poly models, and because they are the initial representation of the idea, they are the originals which are the models based on. But on the other hand I'm pretty sure that most of the HW1 players would see the model as the only original reference and the HW1 models are actualy the way it really looked like at the end. So where exactly you define your original reference? You would probably have to answer that to make the communication as clearer and smoother as possible.

My personal oppinion is that model-wise (proportions, basic geometry) it should be based on the ingame models, but closely follow the details and curvatures from the concept arts. So it look like the original game models but it's as detailed as the concept arts.
And I would take your statement "the copy-paste of original HW1 texture" as a compliment, because it's as close to the in-game original as possible and it's hi-res like this. Only thing I don't like about the engine texture are the jets/nozzles (which one is correct?), the star shape does look like an easy way to make it look effective with just a simple trick.
And didn't you say somewhere that it could use some more detailed mesh around the jets? I think you did and I agree with that, goblin mesh rims would be nice.

+2 votes   media: Taii Frigate Engines
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Pouk Jan 24 2011, 6:16am replied:

Thanks.

+3 votes   media: Turanic Light Cruiser
Pouk
Pouk Jan 18 2011, 1:18am says:

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Pouk Jan 9 2011, 11:57pm says:

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Pouk Jan 2 2011, 3:59pm replied:

That's true and I've never thought of it, unarmed MDDs really are good suicide bombers. But pretty expensive ones.

+2 votes   media: Ion Destroyer
Pouk
Pouk Jan 2 2011, 2:37pm says:

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Pouk Dec 31 2010, 10:53pm replied:

You can do kamikaze with capital ships right now in the christmas preview (meaning bringing them close enough to the enemy, then commit a self destruction), but kamikaze with fighters is pretty problematic.

+1 vote   media: Ion Destroyer
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Pouk Dec 26 2010, 10:09am replied:

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Pouk Dec 24 2010, 5:35pm says:

A special offer, a Christmas gift. Two days at most, after that I'll delete it again. It's unfinished so I don't want to draw too much attention to it. Enjoy the most current R.E.A.R.M. version.

+2 votes   media: Christmas preview
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Pouk Dec 23 2010, 8:59pm replied:

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Pouk Dec 17 2010, 8:13am replied:

It doesn't look very hopeful so far, the only person interested can't play the mod.

+1 vote   article: R.E.A.R.M. is looking for the help with presentation
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Pouk Dec 16 2010, 9:52am replied:

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Pouk Dec 12 2010, 10:48am says:

Nice picture again. I like the paint look.

+1 vote   media: Voyage Home
Pouk
Pouk Dec 4 2010, 10:06pm says:

That's the Vijil's Light Cruiser, I'm gonna make that one too eventually. You said you've learned how to model in Maya only recently? Not exactly same as on the concept art, but it's still actually a very good work for a beginner. Keep it up.

+1 vote   article: kds_LIGNT_CRUISER
Pouk
Pouk Nov 30 2010, 7:02pm says:

Honestly I have no idea what I'm looking at, I'm not familiar with details of the Halo universe, but I like the colors and the picture as a whole.

+2 votes   media: Delta Formation
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Pouk Nov 28 2010, 7:58pm says:

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Pouk Nov 13 2010, 1:25pm replied:

I could understand your point of view (and I'm actually interrested in what are you trying to say), but not from this example. In this case the book is the game and each mod is the movie. Complex is the movie which is the biggest and richest (and longest in a way), but for example by far not the best looking one, definitelly not an art movie. And very incorrect in referrence to the book.

Complex is the best known and most complex mod out there, but it really doesn't say anything about the other mods. Someone might not like the slow tempo and someone couldn't stand the crimes against the race designs. So it's definitelly isn't hard to make for example better looking mod or more correct mod after Complex, since Complex is lacking those features.

Someone may create a quite different movie based on the Homeworld book and a lot of people may think that the book is being reflected in the movie much better. The movie doesn't need to be big, it may for example be only tastefull, aesthetical, exciting, it may have a different features than the "Complex movie" and it doesn't mean that any of those "movies" is worse or better, it definitelly doesn't mean that the other movies aren't worth watching just because we already have one mainstream movie.

+2 votes   download: balcora
Pouk
Pouk Nov 8 2010, 7:44pm replied:

I haven't downloaded it, but that was rude.
Firstly, don't do that, just don't. We should support new mods and there are more than a few proofs that any new mod can shine even now.
Secondly, because there is something you think is good, it doesn't mean that something else cannot be good as well. Read again what you said, the sentence doesn't even make sense -and I'm not talkning about the grammar, I'm talking about the logic.

+6 votes   download: balcora
Pouk
Pouk Nov 3 2010, 7:11pm replied:

thanks

+3 votes   media: Proof that I'm alive
Pouk
Pouk Oct 27 2010, 12:36am says:

In comparison to other "our probe detected an unknown vessel" pictures this one is really very well executed. Nice.

+2 votes   media: Image
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Pouk Oct 6 2010, 6:39am says:

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Pouk Oct 2 2010, 7:56pm replied:

Yes, Carriers will be nameable now.

+1 vote   media: 10 letters
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Pouk Oct 2 2010, 7:47pm replied:

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Pouk Sep 30 2010, 9:17pm says:

So do you want to name motherships and carriers as well, under condition that I'll put sensors under modules? Or better not?
Right now when the system is done, it's actually pretty easy to use it for other ships, much easier than doing the naming thing for Vaygr.

+1 vote   media: 10 letters
Pouk
Pouk Sep 28 2010, 8:10pm says:

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Pouk Sep 27 2010, 3:55pm replied:

-Adobe Premiere
-Black Hawk Down soundtrack
-thank you

+1 vote   media: Naming your ships
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Pouk Sep 24 2010, 4:12pm says:

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Pouk Sep 8 2010, 3:06am replied:

This picture is made for the purpose of reminding the race name poll, not to present the ship. From this picture I personally wouldn't have a clear idea what does this thing look like, if I didn't know nothing else about it.

+1 vote   media: Bombers
Pouk
Pouk Sep 7 2010, 1:50am replied:

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Pouk Sep 1 2010, 10:08pm replied:

hmm

+1 vote   media: Special Attack
Pouk
Pouk Aug 31 2010, 5:33pm replied:

Wait until it's processed.

+1 vote   media: Bombardment Frigate - Plasma FX
Pouk
Pouk Aug 31 2010, 1:18pm says:

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Pouk Aug 24 2010, 6:48pm replied:

The way I'll implement it is through the research station. It will be used for unlocking dreadnaughts, some units have a third levels of upgrades there and there's surprisingly a lot of other things. And also allies. It may not make complete sense to call allies by the research station, but it's the best way from the gameplay point of view (maybe the module could be some kind of communicator/translator, navigation beacon compatible with the alien technology or just a neutral ground for negotiation).
And the Allies will have their own unit cap, so you can at a result have a higher number of certain class of ship (frigates in this case) and at the same time not replacing your own ships with them.

I've read your post about pirates. That's a certainly good idea, but I'd like to keep it unique for all races (Vaygr may have few beautiful Taiidans. Kadeshi, since the don't have any friend could have some slave race. Just a few ships for each, to me it will be welcomed refreshing changes from time to time.)

And fighters, I have those in paper actually, but I would feel so guilty for delaying the release just because of them, so most likely not now, if soon or ever. Destroyer too, but that's it, those are the potential classes which might appear in the future.

If something from what I said didn't make sense, it's because of my terrible lack of sleep, my brain refuses to work again.

+1 vote   media: Strike Frigate
Pouk
Pouk Aug 21 2010, 3:32pm says:

The rear (or front, I don't know) is too flat and wide, no offense but it looks like a shovel. The whole model seems to be made from a basic geometry, it's not modeled into a shape, it's like several slim planes made into a ship.

+1 vote   media: self modeled BC 1
Pouk
Pouk Aug 21 2010, 3:17pm replied:

Thanks

+1 vote   media: Explosion Damage
Pouk
Pouk Aug 20 2010, 3:53pm replied:

You did a good thing by turning it back.

+1 vote   media: No longer upside down!
Pouk
Pouk Aug 20 2010, 5:25am replied:

Well I am actually glad I did them, I just don't value them that high.

+1 vote   media: Lance Platform
Pouk
Pouk Aug 20 2010, 3:14am replied:

Ehm... I won't comment any of this.

+3 votes   media: Special Attack
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Pouk Aug 19 2010, 8:34am says:

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Pouk Aug 18 2010, 7:01pm replied:

thanks

+1 vote   media: Special Attack
Pouk
Pouk Aug 15 2010, 12:07am replied:

yeap
But don't worry, it is ballanced.

+3 votes   media: Missile Battlecruiser 2
Pouk
Pouk Aug 2 2010, 5:38pm replied:

I don't see how would the turret help.

+1 vote   media: Destroyer Update 6
Pouk
Pouk Aug 2 2010, 4:55pm replied:

Surprisingly the discussion started under the first picture (update 5), it's explained there. I know, it would work great that way, but this is my best. I can't make the game to detect the destroyed subsystem so it can run the animation, I don't even know if it's possible. If it is and someone who can do it will make it work, I'd like to use it, but it won't be me who'll pust this thing any further.

+1 vote   media: Destroyer Update 6
Pouk
Pouk Aug 2 2010, 1:57pm replied:

Thanks, I didn't know a man can become the best modder by making the subsystems, but thanks.

+1 vote   media: Defense Field Module -model no. 2
Pouk
Pouk Aug 2 2010, 11:49am says:

Finally uploaded.

+1 vote   media: Defense Field Module -model no. 2
Pouk
Pouk Jul 30 2010, 6:15pm replied:

mine... traps?

+1 vote   media: Zippy an' Tom
Pouk
Pouk Jul 28 2010, 12:30pm says:

much better.

+1 vote   media: Molten Ore Correction
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Pouk Jul 19 2010, 12:53am replied:

thank you

+1 vote   article: R.A.D.A.R. - REARM Analysis Diagram And Review
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Pouk Jul 16 2010, 12:16pm replied:

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Pouk Jul 15 2010, 1:58pm replied:

This is probably going to be there, I really like the idea. It's the way to keep the circular theme of docking path with just a single one.

+1 vote   media: High Command Kadeshi Swarm
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Pouk Jul 15 2010, 4:37am says:

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Pouk Jul 15 2010, 3:58am replied:

That's a nice one. The prove that I like it is the fact that I'm keeping it even there are unfinished textures and I wouldn't normally show it from that angle yet. But the shade makes it unnoticeable and the camera angle is impressive.
Also, use " -ssNoLogo" in you shortcut, you won't have the Relic logos in your screenshots (unless you want them, which is understandable, viva Relic).
Also I'm glad to see you posting pictures here again.

+2 votes   media: On the Prowl
Pouk
Pouk Jul 14 2010, 10:57pm says:

Considering the fact that this is an early WIP it's not bad. The design is kinda simple, but this is the way TEC ships do look like, so I believe it can turn out nice with some more details in the hull geometry. But also that's why it's still early to comment any further. I can see some typical TEC things here, but there's still work to do. It can be a good TEC ship if the hull will be more complex, it can be a bad ship if it will stay this way, the next stage will show.

+1 vote   media: TEC Railgun cruiser.
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Pouk Jul 9 2010, 11:29am replied:

The color is shifted into red a bit, plus the beam is two times thicker than normal. It doesn't seem like much, but behind it is actually a whole day of finding out how to do it.

A díky, jsem rád že se líbí.

+1 vote   media: Kadeshi Ion beam
Pouk
Pouk Jul 8 2010, 10:23pm says:

One of my favorite backgrounds.

+1 vote   media: Homeworld 2 ~ 1v1 Veil of Fire
Pouk
Pouk Jul 8 2010, 10:13pm says:

You have a lot REARM pictures here, I didn't know about it. Some of them are really nice, but I didn't see them all, there are too many of them (and you really could upload something to REARM site).

Is this map one of the galleries by Mikail?

+1 vote   media: Homeworld 2
Pouk
Pouk Jul 8 2010, 10:05pm says:

This one is really nice.

+1 vote   media: Homeworld 2 ~ 1v1 Veil of Fire
Pouk
Pouk Jul 6 2010, 11:13am replied:

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Pouk Jul 4 2010, 4:55pm replied:

Sorry, is this a question?

+1 vote   media: High Command Kadeshi Swarm
Pouk
Pouk Jul 4 2010, 10:48am replied:

I don't think it's a dockpath problem in this case, it's because there are 72 fighters in a single squadron.

+1 vote   media: High Command Kadeshi Swarm
Pouk
Pouk Jul 4 2010, 10:35am says:

I've noticed there's a glitch, I'll reupload it.

+1 vote   media: High Command Kadeshi Swarm
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Pouk Jun 26 2010, 12:44pm replied:

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Pouk
Pouk Jun 26 2010, 11:03am replied:

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Pouk
Pouk Jun 26 2010, 12:53am replied:

Man, the 3D effect is very very simple to create, everyone can do it.
Download a tiny program called Anaglyph maker: Stereoeye.jp and then just run Homeworld and wait for a nice moment. Pause the game and take a screenshot, then carefully move the view a little to the side and take another one. (make sure they are at the same horizontal level). Then use the software to blend them together into a 3D image and you've got it.

(A little tip, the camera is obviously rotating around the selected ship, so the selected ship will serve as focus point.)

+1 vote   media: Only in High Command 3D
Pouk
Pouk Jun 26 2010, 12:46am replied:

Don't forget to set the Unit Caps to Low or Very Low, otherwise it will be much more intense than you (and your PC) need. :)

+1 vote   media: Only in High Command
Pouk
Pouk Jun 25 2010, 12:06am replied:

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Pouk
Pouk Jun 24 2010, 1:17am replied:

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Pouk
Pouk Jun 24 2010, 12:28am replied:

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Pouk
Pouk Jun 24 2010, 12:25am replied:

I think I would have to try a grayscale version of this and compare the two. From some reason I can't spot the "3D" right away, but when I close one eye, the image is suddenly flat and then I know.
The grayscale picture here in Images is 3D at the first second I look at it. Yeah, there's a different depth from the video and there's background, but I'm talking about colored 3D shots from Homeworld as well. I don't know.

+1 vote   media: Supercarrier in 3D
Pouk
Pouk Jun 23 2010, 10:34pm replied:

There are definitely going to be special large maps for this game mode, but not any time soon.

+1 vote   media: High Command Fighter formation
Pouk
Pouk Jun 23 2010, 4:26pm says:

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Pouk
Pouk Jun 23 2010, 10:31am replied:

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Pouk
Pouk Jun 23 2010, 10:27am replied:

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Pouk
Pouk Jun 22 2010, 2:26pm replied:

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Pouk
Pouk Jun 20 2010, 6:47pm replied:

thanks :)

+2 votes   media: Anaglyph High Command Pulse DD
Pouk
Pouk Jun 13 2010, 1:33pm says:

You really make the sea creatures, because this is the sperm-whale.
Nice ship.

+3 votes   media: Kadeshi Destroyer
Pouk
Pouk Jun 5 2010, 8:50am replied:

Interesting, I've never noticed Needleship among others. Thanks.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 8:55pm replied:

Can you tell me where I'll find those HW1 concepts? I've never seen the Needleship as a concept art to be honest.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 7:04pm replied:

Ok. When I think about it this size makes a very good sense if you want to fit corvettes in it. I like that it's basically a carrier/frigate hybrid, it's a nice idea.

+1 vote   media: Podship V 2.0
Pouk
Pouk Jun 4 2010, 2:42pm says:

Hey, how big are those things? Since the once so called "Templar" is almost two times bigger than BC, your swarmers were corvette sized, this has to be very big.

+1 vote   media: Podship V 2.0
Pouk
Pouk May 30 2010, 8:57am says:

Very nice.

+1 vote   media: Kadeshi Pulsar Swarmer
Pouk
Pouk May 29 2010, 6:49pm says:

The second version, the newest one.
I personally would love to see the remakes of the rest.

+1 vote   media: Kadeshi Swarmer Comparison
Pouk
Pouk May 17 2010, 2:37pm replied:

I understand what you mean, really. This is the icon, it should remain similar. This is a very good point.

But in this case, I'd like to see the other units. If you want to show us the new Kadeshi, picking swarmer is not the best idea then.

+1 vote   media: Kadeshi Swarmer
Pouk
Pouk May 17 2010, 2:23pm says:

Very nice, texture is fine.
In my opinion, I would do the front a little more lion-ish (it wasn't me who said that, but swarmer's cockpits indeed look like a lion's heads).
Also, you can try to experiment and make them even more different than original (it's been a long time, Kushans were able to repopulate Hiigara, Kadeshi could evolve as well). It would look amazing if you could keep the Kadeshi essence in the new design.

+1 vote   media: Kadeshi Swarmer
Pouk
Pouk Apr 30 2010, 1:45pm says:

I've tryed it today, love it.

+3 votes   media: AFF:Planetstorm - UDK Showcase Trailer
Pouk
Pouk Apr 22 2010, 6:22pm replied:

ok :) Normally I make all my pictures in this size.

+1 vote   media: ...anything you want it to be... 2
Pouk
Pouk Apr 22 2010, 4:22pm replied:

Glad you like it Mololu.
And it does? I don't know the U.S. Army slogans, but it may be a good thing if it's similar.

+1 vote   media: ...anything you want it to be...
Pouk
Pouk Apr 20 2010, 9:45am replied:

As I said before, you can ignore it, so where's the problem.

+1 vote   media: Faction Motherships
Pouk
Pouk Apr 20 2010, 7:39am replied:

Yes, like the Christams trees.
Anyway, my point of view is that the bay colors are already a bonus, because originally it should be the same for all factions. But unfortunatelly sometimes happen that when you show something new, people wants more... Damn people. :)

+2 votes   media: Faction gameplay
Pouk
Pouk Apr 19 2010, 4:31am replied:

Come on guys, do you know what would it mean? Not only the crazy things I've done so far, but this time actually duplicate every single ship. I'm sorry but I can't go further than changing every bay glow two times on every ship that has the bay glow (which is the current state).

+1 vote   media: Faction gameplay
Pouk
Pouk Apr 17 2010, 7:21pm replied:

I'm not looking forward to it. Also in my case it may be a little tricky, because I use the weapon based faction system. Some factions just don't have certain weapons.

+1 vote   media: Faction Motherships
Pouk
Pouk Apr 15 2010, 3:03pm replied:

There's no point at all, it doesn't even make logical sense. But if you want some, then visual recognition between the factions.

+1 vote   media: Hiigaran Faction Carriers
Pouk
Pouk Apr 15 2010, 1:43pm replied:

Have you played the mod that you don't know about it? That's a pretty old thing in REARM. I'm not sure when it was officially released, something was in 0.0.3 I think.
Anyway, you can totally ignore it, it's just a thing you can activate in a menu, or not. The normal gameplay is absolutely intact, nothing changes at all if you don't want it.

And yes, it's actually comming from the C&C Generals, look, I've even said that: Forums.relicnews.com

+1 vote   media: Faction Motherships
Pouk
Pouk Apr 12 2010, 12:55pm replied:

But you can't see anything yet, the video is processing.
And it's not that great, it's just half minute of the launching untextured Battlecruiser.

+1 vote   media: Missile Battlecruiser launching
Pouk
Pouk Apr 10 2010, 7:48am says:

Welcome to moddb!

+1 vote   mod: Path To Victory
Pouk
Pouk Apr 5 2010, 7:07pm replied:

This small one, just call in (build) some ships. The middle one (platform size) will do the same plus will serve as the hyperspace gate. And the large one (a small station size) will have a built-in hyperspace module.

+1 vote   media: Hyperspace Beacon
Pouk
Pouk Apr 3 2010, 2:50pm says:

Great mod, very enjoyable gameplay.

+2 votes   mod: Battle Arena Mod
Pouk
Pouk Mar 24 2010, 7:49pm replied:

Two front BC pulse cannons. I'm still not sure about the point defense lances, maybe two of them.

+1 vote   media: Vaygr Missile BC
Pouk
Pouk Mar 23 2010, 9:42pm replied:

Thanks. Anyway, on this comparison people can easily see, that the Missile BC has less mass but more room for weapons (top missile launcher, frontal guns) and that's exactly how it's going to work in game.

+1 vote   media: Vaygr Missile BC
Pouk
Pouk Mar 17 2010, 6:34pm replied:

I like the image.

And i also recomend the Mikails Map Pack, everyone should try it.

+1 vote   media: Hiigaran Supercarrier
Pouk
Pouk Mar 12 2010, 1:29pm replied:

On the page 4 in the mod comments.

+1 vote   media: The Duel
Pouk
Pouk Mar 11 2010, 12:36pm replied:

Some people are using it already, because they have the 0.0.3b pre-release.

+1 vote   media: The Duel
Pouk
Pouk Mar 10 2010, 9:53pm replied:

WinRAR.

+1 vote   download: REARM 0.0.3 Alpha
Pouk
Pouk Mar 8 2010, 7:02pm says:

Awesome. This is perfectly showing both minetrap AND the way it shoots in the single image. I didn't manage to do that when I've tryed, so I'm glad to have this picture here. Also my very favourite backround.

+1 vote   media: Anti-fighter Mine-trap in action
Pouk
Pouk Feb 26 2010, 7:19am replied:

This time the black bars were only guess.

+1 vote   media: Armed Support Frigate 2
Pouk
Pouk Feb 25 2010, 12:24am says:

Nice surprise.
At first sight I can't spot any difference, except the arrangement of course.

+1 vote   media: Destroyer_Wallpaper
Pouk
Pouk Feb 22 2010, 1:14pm replied:

That's bad, because the Modular Destroyer is an extreme example. There'll be still a lot of ships without any buildable subystems.

+1 vote   media: Modular Destroyer
Pouk
Pouk Feb 21 2010, 11:00pm replied:

REARM will provide the full candy support!

+1 vote   media: Modular Destroyer Wallpaper
Pouk
Pouk Feb 19 2010, 2:27pm replied:

Yeah, more or less. I want Vaygr to be the race with better artillery, so this hasn't as long range as the Vaygr have, but 9Km is still more than enough.

+1 vote   media: Artillery Modular Destroyer 2
Pouk
Pouk Feb 12 2010, 4:44pm replied:

Great, I didn't get the description with my english level. The front is very nice, but the body really needs to get some shape. But it's a pretty nice ship.

+1 vote   media: Updates to my 2 models
Pouk
Pouk Feb 12 2010, 2:14pm says:

I don't understand, is this the Advent ship? I hope not.

+1 vote   media: Updates to my 2 models
Pouk
Pouk Feb 5 2010, 7:31pm says:

Not that much work here, actually way too easy for my standards, but interesting possibilities.

+1 vote   media: Modular Destroyer
Pouk
Pouk Feb 4 2010, 12:24pm replied:

I had a concept for only one version at first, but I just couldn't leave that nose without any weapons, so the second will have lasers.

And yes, it does look like the glow is coming from the engines.

+2 votes   media: The Support Frigate
Pouk
Pouk Feb 4 2010, 12:19pm replied:

ok. :)

+1 vote   media: Supercarriers
Pouk
Pouk Feb 2 2010, 5:31pm replied:

Hey, I've totally forget to show this, nice picture.

+1 vote   media: Recycling - Vaygr Style
Pouk
Pouk Jan 23 2010, 4:57pm says:

Nice to see the ship also here. It looks great from profile.

+1 vote   media: New Criidaar Vessel
Pouk
Pouk Jan 15 2010, 6:28am says:

This one is really very nice.

+1 vote   media: Fleets
Pouk
Pouk Jan 14 2010, 11:35am replied:

Yes, the tho things are the drone hangars.

+1 vote   media: Drone frigate preview
Pouk
Pouk Jan 13 2010, 7:06am replied:

Ok, in that case you may try to add some parts of the hull to make it less blocky. Because now it's basically just two boxes glued together.

+2 votes   media: More Missile Capital Ship Pics.
Pouk
Pouk Jan 11 2010, 10:56pm says:

Is this the whole ship or just a part of it?

+1 vote   media: More Missile Capital Ship Pics.
Pouk
Pouk Jan 8 2010, 11:36pm says:

Nice to see the whole thing from another perspective. For those who didn't recognize it, it's the same scene like the one on this picture: Moddb.com

+1 vote   media: Tadamir
Pouk
Pouk Jan 8 2010, 9:51pm says:

One more, for the one I've removed.

+1 vote   media: Suercarrier
Pouk
Pouk Jan 8 2010, 8:39pm replied:

So I've removed the next picture with the galaxy (you've told me you're fine with it), because this way it's the collection and concentration of the best. This one is pretty similar, but better.

+1 vote   media: Tadamir
Pouk
Pouk Jan 8 2010, 7:43pm replied:

And you did a good thing. It's far more dramatic than the previous one, even the previous one is captured from that close perspective. Because of the angle and position of the Supercarrier and the two Destroyers "arrogantly" monitoring the situation below, ready to turn that enemy carrier into the flaming debris any time they decide to stop acting like nothing is happening.

+1 vote   media: Tadamir
Pouk
Pouk Jan 8 2010, 7:33pm replied:

Actually, I don't know. I like this one slightly more than the next picture (the glowing "M51" in the background of the second one is beautifull, but the ship fits into this one a little better). So I think I'm not going to delete it.
(the bloody red ship on that background would look so threatening here :) )

+1 vote   media: Tadamir
Pouk
Pouk Jan 8 2010, 7:09pm says:

Looks nice from this angle.

+1 vote   media: Final Rendered Korsk
Pouk
Pouk Jan 8 2010, 7:08pm says:

Are you keeping the "tail rotor"? In my opinion, it doesn't really fit at all.

+1 vote   media: Final Rendered Korsk
Pouk
Pouk Jan 8 2010, 6:26pm replied:

Do you use the Scroll-Lock key?

+1 vote   media: Destroyer and Supercarrier cooperation
Pouk
Pouk Jan 7 2010, 5:28am replied:

Great.

+1 vote   media: Tweaking the Menu
Pouk
Pouk Jan 6 2010, 2:28pm replied:

Ok, I understand you. But I've had those "woah" moments already several times.
I've played the video again to be specific: 1.0 wasn't bad, I really like the 1.3/1.4. 2.1 looks nice (although I don't think that galaxy map was fitting, but the shadow from the planet on the right side was very nice). 2.4 isn't bad, but I guess it wasn't catching you're idea, when I look back at the others. All 2.5b/c are very good.
Anyway, this one is also very good looking (one of the best), but I can imagine, that it will be gone in the moment you'll start to feel it's all in retro colors or something similar.

+1 vote   media: Tweaking the Menu
Pouk
Pouk Jan 6 2010, 9:03am replied:

Yeah, but it's certain that this won't stay for long, you'll sure change it at least five more times.
To be honest, when I've saw the video of Slipstream evolution, there was one background and a menu somewhere about the half of it, which I really like, but then it was keep changing and changing. How could you ever find the one you need, when you're still remaking it over and over again?

+2 votes   media: Tweaking the Menu
Pouk
Pouk Jan 2 2010, 7:52pm replied:

okay :)

+1 vote   download: REARM 0.0.3 Alpha
Pouk
Pouk Dec 8 2009, 6:44pm says:

So finally the whole frigate.

+1 vote   media: Railgun 90% Done
Pouk
Pouk Dec 6 2009, 3:05pm says:

that looks very well for WIP.

+1 vote   media: Misc features part 1
Pouk
Pouk Dec 2 2009, 10:46pm replied:

Well, i don't think I know anyone who likes it, but I can tell you the reasons why I've put it there:

1. analogy: command frigate -> command corvette. They have the same antenna and they do the same thing. When you see it for the first time, you know what it is, it's important. (BTW I don't even like the antenna on the corvette.)

2. it's easily recognizable, even from the distance. It's handy when the ship is yours or when you need to find where is the inhibitor which won't let you jump. You can find it between other ships.

3. military ships aren't pretty. For me, the bigger value in this case is that it's practical, than issue of the aesthetics.

4. the antenna can't be on top as the command corvette has it, because there's bridge and rocket silos. This is a good spot for it, nothing stays in its way even during the starting animation.

I think about my ships a lot, what I want them to look like and what I want people to think when they see them.
So yeah, you don't like the antenna, no one does. But answer me, did you know what this ship is when you've saw it? What did you think it was? If the command/electronic warfare/AWACS or any other kind of a support frigate didn't come to your mind, than this frigate design is fail.
But I suppose it could have big radar dishes, dozen antennas pointing at all directions or even a sensor array big as the ship itself, but I think it would be worse than a weird dome and a this.

+1 vote   media: New HS inhibitor
Pouk
Pouk Dec 2 2009, 8:43pm replied:

Thank you. The Drone frigate will have two types of drones for a different use. Good news is that I'm finishing the first defense type (those will be in a classic "ball" around the frigate and will be able to shoot part of the incoming missiles. The attack drones will be a swarm of tiny ships capable of free move).

+1 vote   media: Drone minelayer
Pouk
Pouk Nov 29 2009, 9:26am replied:

Well, I think I can make my next video in a similar style.

+1 vote   media: Vaygr Artillery Frigate
Pouk
Pouk Nov 28 2009, 7:17pm says:

You should do more like this one, it's just awesome.

+1 vote   media: Ion cannon
Pouk
Pouk Nov 23 2009, 1:12pm replied:

I'm still not decided, those things don't have their own unit caps yet. I am waiting for the hiigaran drone frigate and hiigaran drones and then I'll see.

+1 vote   media: Drone minelayer
Pouk
Pouk Nov 22 2009, 9:22pm says:

I like this one.

+1 vote   media: New Volcanic Planet
Pouk
Pouk Nov 12 2009, 1:56pm replied:

It doesn't look Vaygr at all. If it was vaygr, it would have to be verticaly oriantated.

+1 vote   media: Tobari Carrier WIP shots
Pouk
Pouk Nov 6 2009, 6:27pm replied:

It's from a Black Hawk Down soundtrack.

+2 votes   media: Vaygr Assault Corvette
Pouk
Pouk Nov 6 2009, 10:26am replied:

It fires missiles from top silo like a Battlecruiser, look at the new video, you'll see.

+1 vote   media: Vaygr Artillery Frigate
Pouk
Pouk Nov 5 2009, 11:06am replied:

thanks!

+1 vote   media: Hiigaran supercarrier with escorts
Pouk
Pouk Nov 4 2009, 9:56pm replied:

It was about time.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk May 5 2013, 7:23pm says:

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Pouk
Pouk Apr 29 2013, 2:19am replied:

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Pouk
Pouk Apr 26 2013, 2:07pm replied:

That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 26 2013, 2:03pm replied:

I don't think destroayble SY has anything to do with the mod.

+2 votes   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 24 2013, 1:58pm replied:

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Pouk
Pouk Apr 24 2013, 1:45pm says:

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Pouk
Pouk Apr 23 2013, 12:10pm says:

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Pouk
Pouk Apr 22 2013, 8:27pm replied:

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Pouk
Pouk Apr 22 2013, 8:23pm replied:

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Pouk
Pouk Apr 22 2013, 7:50pm replied:

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Pouk
Pouk Apr 22 2013, 5:03pm says:

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Pouk
Pouk Apr 20 2013, 9:03am replied:

Yeah.

I don't do even vague ones. I miss even the vague deadlines and then everyone's dissapointed.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 20 2013, 9:02am replied:

I'm sorry to say that, but this goes beyond unrealistic expectations. If I take aside that Kadeshi are as far from the main focus of this mod as it gets, that my favourite race are Vaygr and thus if ever making a campaign it would be a Vaygr one, you basically want me to:
-create several new maps, possibly recreate the HW1 era Kadeshi, create the Khar-Toba class ship and since the Taiidan played a big role in their history, at least a portion of the Taiidan race as well (again, HW1 era mind you, nothing in any way relevant to this whole game that is happening 115 years later). It would also require a few civilian vessels, as we've seen in the cutscene. And of course a solid storyline, dialogue and voice acting (and being very tallented in avoiding sounding cheesy and unprofessional, good luck with that) and of course most importantly a coder who can even do campaing scripting. Which I don't have.

Reading your message again I realized where the expectation lies. You said "you guys". It is true that the models for Kadeshi were made by Mololu (a creator of the PtV mod), that there are models and scripts by other tallented people, but this thing still has a team of one. And I can't do a campaign.

And if I'd allowed myself to be unrealistic and go for it (better not, campaign would stop everything else), it would have to be a three missions micro piece I would be enthusiastic for. Not a grand scheme that requires a load of additional assets this mod doesn't have and revolves around a race that doesn't interest me.

Have you played ArmA 2? Are you familiar with Operation Eagle Wing? Something like that. It has two missions but it's loaded with jaw dropping moments. That would be my campaing. Short but striking.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 18 2013, 4:08pm replied:

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Pouk
Pouk Apr 18 2013, 2:19pm replied:

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Pouk
Pouk Apr 17 2013, 6:49pm replied:

Multiplayer technically does wotk, but there are some crashing issues that have yet to be resolved. Next version will be better in this manner. And sorry, you cannot play a modded and stantard version of a game together in one multiplayer session.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 8 2013, 11:29am says:

It's a ship from a game called "Spaceforce rogue universe": Cdn1.spong.com

+1 vote   media: Ghost Corvettes
Pouk
Pouk Apr 8 2013, 10:52am replied:

That's one of those really ugly WIPs I talked about, it's not just on your end.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 3 2013, 2:46pm replied:

Have you played the 0.0.3d version linked here in December: Moddb.com ?
Right now even though the thing is mowing very slowly, it's all just polishing, polishing, polishing. Polishing of the mess I've made so far and finishing of everything that stands out as ugly WIP.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Apr 3 2013, 12:10am replied:

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Pouk
Pouk Apr 2 2013, 9:29pm replied:

Eventually. But currently the life is work-heavy again.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Mar 22 2013, 1:05pm replied:

0.0.3c or 0.0.3d? The first indeed is, the other should not be.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Mar 19 2013, 10:03pm replied:

You need to install 1.1 patch: Moddb.com

+1 vote   download: R.E.A.R.M. 0.0.3c - Installer version
Pouk
Pouk Jul 5 2010, 4:58am says:

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Pouk
Pouk Jan 16 2010, 4:13am replied:

But it had to be pretty easy, wasn't it? I'm about to change the AI so it will properly build all the new ships, then later I'll have to look how the SP had changed and maybe rebalance it a little.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
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