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You know I've decided I'll have one new year's resolution and that would be to finally play this thing in multiplayer. And so this is the first step.
Hmm I never quite ensure I'm not doing that. My worst case are the Artillery Frigates.
The engine is big and wide, it might be alright, but you're right I should keep those things in mind.
Well Homeworld 2 is an iconic game that holds the post of 'the' space RTS even up to this day. It works and controlls fluidly, it's fairly ballanced (you need small units as well as the large ones even in late game) and it still looks surprisingly good. The only problem is a bit weaker singleplayer story.
If you are into these kind of things, consider the possibility that you may be actually missing out. Don't let the release date to put you off, no other game exceeded it yet.
Yes that seems to be a pretty good description.
I've put a "christmas preview" up just a few days ago. You'll find the link amongst the pictures, not in the download section (it's intentionally a bit under the radar, because it's a very much WIP version).
The subsystem looks like this now:
Though I'm planning to revisit it once more and fix that sharp transition between blue and yellow that is amateurishly split by the edge.
Use the updated model of the capital facility from the latest release. It's more detailed.
Yes it is faster and the design was meant to reflect that.
Well then you'll be the one surprising people with platform MDDs in a multiplayer, because no one else will expect it.
No they won't. No Vaygr primarily combat ship will have the ability to produce platforms. This is a part of intentional asymmetry.
Sorry, I'm not getting it. Are you describing a bug or a state of mind?
It really might be the Progenitors, I need to check that. Thanks.
Ah sorry, the German locale isn't updated. You can fix it yourself if you don't have a problem with shifting few files a bit. Simply copy the missing text from English locale folder (specificaly buildresearch.ucs file, open in notepad) into the German one. I'll fix it the next time, hopefully even find someone to translate the rest of the text.
Alright, that sounds actually way better and more optimistic than I expected. As I said for me it's extremely hard to recognize the level of progress, so thanks.
Except for the crashing, that's not good at all. Was it in a normal skirmish?
The destroyer is still very much WIP. The only reason the front turret is not 60% smaller (or a twin flak turret) is that I'm experiencing some breaking problems with export form CfHodEd. The ship doesn't even have goblins yet. What you have here is a WIP shot.
The whole purpose of the Light Destroyer's existence is (well apart from eventually having a new lighter but weaponized facility for Supercarrier) is to get me back, to enjoy the ship making and to gain some momentum. Adjustments by someone else would defy the purpose.
Broken? Weird, it does work for me.
Vaygr Flagship? Yeah it's there.
Any feedback or initial observations?
Does it feel improved enough or does it feel the same?
Does your UI really say "OMGWTF!!!" ?
I installed HW just to compare the speeds (compare them simply visually -lame, but it would very quickly give you a rough idea), but as I said earlier I'm either blind, or HW simply does not have an option to turn off nlips.
I like it.
Did you turn on the Factions by any chance? It would happen there.
You can't have one without other. You can't have beutiful clenots of a ships in a gameplay that is painfully empty and you can't fly untextured bricks in an interesting gameplay (...well unless you're Flotilla of course).
The perfect mod is composed of both.
You should focus on both and keep them both to a certain standard. When it comes to graphics, it doesn't have to look stunning (though let's not pretend it doesn't help), it just can't be god awful ugly. For many people (including me) ugly is a deal breaker.
And it goes the other way around. Haegemonia was a space RTS that looked beautiful, but you Homeworld people please promise me you won't play that game, you would be sad.
Just keep some ballance, that's all.
The mod is prepared for that.
I'm not dead, thank you.
It seems to be a pretty clever modification of the concept for your purposes. But someone should fix the smoothing groups.
I like it. I clearly is a slight stylisation, but I don't mind at all, it does look sleek.
HW2 standard sizes?
I'm wondering if I understand you correctly.
What's in question here, the ship's sizes or the size differences between one and another? Because both is already known, the scale difference in first Homeworld between classes is significantly smaller (that's what you want? Increase it so the Qwaar-Jet Heavy Cruiser is as big as HW2 BC?). The ship size is also known after you convert units from feet to kilometers.
Basically you know exactly how big everything from HW1 is in HW2. So can you please elaborate?
Although I could literally give you a page of statements Beghins used to justify taking from REARM that perfectly and unexceptionally allow everything siliconworm did here with his "Simplex" and although (I won't lie) it is kinda interesting to see someone else doing to you a similar thing you did to me, I have to stay constant and I have to be on your side here.
Even when he probably meant a good thing (from a point of view I could never relate to in my life), siliconworm didn't even credit a single person from the Complex team (at least he could credit Beghins if no one else) and he didn't even ask any of you in advance.
Uploading a years of work of team of people when he can't even create a .big file himself, well, wow...
Normally I'm uploading mpeg2, he exported it as wmv.
Carrier is fixed:
Against strikecraft it will stay where it is and shoot, just like every other carrier.
And it will face frigates and larger targets, it just won't move to engage. That way it can use it's forward ion cannons but it won't get himself killed.
Are you really sure you turned the factions on? Anyway, I don't remember it to be broken, so yes it does work.
I'll tell Aico.
Yeah it does sound funny, but there's an explanation for this. Right after I upload something it already has counted one download and I guess that's the one that doesn't count into the today's statistics.
Yes that's how it goes. Thanks.
Yeah, his ships are nice.
Jesus I said "Hi-tech Cloaked DD for Hiigarans" while I meant Hi-tech stealth. Stealth as a sensor distortion electronic warfare Destroyer, not Cloaked.
I'm simply planning the Hi-tech Cloaked DD for Hiigaran and Cloaked DD for Vaygr.
Yeah it could, but we don't have the Cloked Destroyers.
No problem, I'll wait.
There's your Christmas preview on the main site.
I can make some Christmas prerelease. It doesn't make any sense at all, but I'll reconsider it.
I'm doing what I can, I'm really working on it. But it won't be ready in two days. But no new ship is going to be added now, I'm just polishing it, it shouldn't take long.
This video is made by Aico, all credits goes to him.
And yeah, Hiigaran for holiday would be cool as well.
You nailed it, that's what I keep in mind when I'm designing this race ships. They need to be fat, but at the same time they have to look kind of sleek, like a futuristic race cars, or as you said pod racers (the pod racers are in fact the actual inspiration -the cockpit and engines configuration).
Yeah but yesterday I looked at it and wanted to do some changes, but when I saw the mesh I...
Baroness do things in sketchup, I think this is also the case, the mesh is terrible and it would almost be more work to fix it than make something new. I don't know what I'm going to do about it, but I'm tired of adjusting other's things before using them.
I could live with the fact that there're still the old edges where the old badge used to be, but the rest is a total polygonal waste, especially for such simple geometry. Even it's not a big problem in a game, I just won't having meshes with half of dozen edges crossing a totally flat surface, in normal case just a single polygon.
No I'm planning to adjust it, I just didn't start yet.
Also what I will definitelly have to do is to scale the badge down about two times.
But as we started to talk about it, I may do it now.
Just a question, what does your version naming system means?
My 0.0.# is alpha, 0.#.# is beta and #.#.# a full version.
According to that you said you're comming to beta, I would guess it's the same, right?
Good for you, because platforms got a lot of attention lately. Icons, descriptions, research and new types as Hiigaran Modular platforms and those Lance platforms.
Yes, but it isn't designed yet, I don't even have an idea about how should it look like.
Hiigarans won't definitelly have HS gates for strikecrafts.
Wait a minute, I'll make a video to make things clear.
Wow I didn't really expect such positive reactions. From all of you. Thanks.
Yes you're right, the color is most obvious in the beam source, not in the beam itself. If you're looking at it in a fullscreen, you can see it there.
I definitelly like the one on the right.
I will try the longer needle.
It should have been released already, I just have another work I need to finish first.
It's good that you see it this way, because changing all these textures would be practically impossible anyway.
The purpose of the colored glows isn't just to light up the ship like a christmas tree, just because I like pastel colors or something (I don't actually). It's supposed to be constant for each faction. So if you'll see the blue glow on a Hiigaran vessels, you'll know they use Ion weapons. It's there because of the new game mode.
It kinda does look like the seahorse.
Good news is that I've decided to make another version when this Battlecruiser will be ready, so you won't have to wait to see it together with a Vaygr Supercarrier and so on, but you'll get it sooner.
I'm glad to hear I'm bringing people back to Homeworld. :)
Yes, a very weak cannon. When I think about it, it's maybe too weak.