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Comment History  (210 - 240 of 3,489)
Pouk
Pouk Dec 29 2012, 4:28pm replied:

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Pouk
Pouk Dec 29 2012, 1:21pm replied:

This comment has been posted in a private group.

Pouk
Pouk Dec 29 2012, 4:11pm replied:

You know I've decided I'll have one new year's resolution and that would be to finally play this thing in multiplayer. And so this is the first step.

+1 vote   media: R.E.A.R.M. on Tunngle
Pouk
Pouk Dec 29 2012, 2:48pm replied:

Hmm I never quite ensure I'm not doing that. My worst case are the Artillery Frigates.
The engine is big and wide, it might be alright, but you're right I should keep those things in mind.

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Dec 29 2012, 2:16pm replied:

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Pouk
Pouk Dec 29 2012, 9:25am replied:

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Pouk
Pouk Dec 29 2012, 8:00am replied:

Well Homeworld 2 is an iconic game that holds the post of 'the' space RTS even up to this day. It works and controlls fluidly, it's fairly ballanced (you need small units as well as the large ones even in late game) and it still looks surprisingly good. The only problem is a bit weaker singleplayer story.
If you are into these kind of things, consider the possibility that you may be actually missing out. Don't let the release date to put you off, no other game exceeded it yet.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Dec 29 2012, 7:31am replied:

Yes that seems to be a pretty good description.

+1 vote   mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Dec 28 2012, 11:44pm replied:

I've put a "christmas preview" up just a few days ago. You'll find the link amongst the pictures, not in the download section (it's intentionally a bit under the radar, because it's a very much WIP version).
The subsystem looks like this now:
Media.moddb.com
Though I'm planning to revisit it once more and fix that sharp transition between blue and yellow that is amateurishly split by the edge.

+1 vote   media: Rearm Super Carrier
Pouk
Pouk Dec 28 2012, 7:22pm says:

Use the updated model of the capital facility from the latest release. It's more detailed.

+2 votes   media: Rearm Super Carrier
Pouk
Pouk Dec 28 2012, 7:20pm replied:

Yes it is faster and the design was meant to reflect that.

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Dec 28 2012, 7:17pm replied:

This comment has been posted in a private group.

Pouk
Pouk Dec 28 2012, 5:42pm says:

This comment has been posted in a private group.

Pouk
Pouk Dec 28 2012, 5:34pm says:

This comment has been posted in a private group.

Pouk
Pouk Dec 28 2012, 3:00pm replied:

Well then you'll be the one surprising people with platform MDDs in a multiplayer, because no one else will expect it.

+1 vote   media: Modular Destroyer Platform Production
Pouk
Pouk Dec 28 2012, 2:59pm replied:

No they won't. No Vaygr primarily combat ship will have the ability to produce platforms. This is a part of intentional asymmetry.

+1 vote   media: Modular Destroyer Platform Production
Pouk
Pouk Dec 28 2012, 2:57pm replied:

Sorry, I'm not getting it. Are you describing a bug or a state of mind?

+5 votes   media: Modular Destroyer Platform Production
Pouk
Pouk Dec 28 2012, 7:40am replied:

It really might be the Progenitors, I need to check that. Thanks.
Ah sorry, the German locale isn't updated. You can fix it yourself if you don't have a problem with shifting few files a bit. Simply copy the missing text from English locale folder (specificaly buildresearch.ucs file, open in notepad) into the German one. I'll fix it the next time, hopefully even find someone to translate the rest of the text.

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 7:28pm replied:

Alright, that sounds actually way better and more optimistic than I expected. As I said for me it's extremely hard to recognize the level of progress, so thanks.
Except for the crashing, that's not good at all. Was it in a normal skirmish?

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 10:32am replied:

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Pouk
Pouk Dec 27 2012, 10:15am says:

This comment has been posted in a private group.

Pouk
Pouk Dec 27 2012, 10:11am replied:

This comment has been posted in a private group.

Pouk
Pouk Dec 27 2012, 10:11am replied:

This comment has been posted in a private group.

Pouk
Pouk Dec 27 2012, 7:06am replied:

The destroyer is still very much WIP. The only reason the front turret is not 60% smaller (or a twin flak turret) is that I'm experiencing some breaking problems with export form CfHodEd. The ship doesn't even have goblins yet. What you have here is a WIP shot.
The whole purpose of the Light Destroyer's existence is (well apart from eventually having a new lighter but weaponized facility for Supercarrier) is to get me back, to enjoy the ship making and to gain some momentum. Adjustments by someone else would defy the purpose.

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 6:44am replied:

Broken? Weird, it does work for me.
Vaygr Flagship? Yeah it's there.

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Dec 27 2012, 6:04am says:

Any feedback or initial observations?
Does it feel improved enough or does it feel the same?

+1 vote   media: WIP Christmas preview version for download
Pouk
Pouk Dec 26 2012, 8:53am says:

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Pouk
Pouk Dec 26 2012, 8:50am replied:

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Pouk
Pouk Dec 24 2012, 2:59pm says:

Does your UI really say "OMGWTF!!!" ?

+1 vote   media: Yon can gamble with everything!!!
Pouk
Pouk Dec 23 2012, 6:11pm replied:

I installed HW just to compare the speeds (compare them simply visually -lame, but it would very quickly give you a rough idea), but as I said earlier I'm either blind, or HW simply does not have an option to turn off nlips.

+3 votes   download: HW Remastered - DEMO
Pouk
Pouk Oct 16 2013, 12:09am says:

I like it.

+1 vote   media: Vaygr Strike Carrier
Pouk
Pouk Aug 19 2013, 3:51am replied:

Did you turn on the Factions by any chance? It would happen there.

+1 vote   media: Modular Destroyer Platform Production
Pouk
Pouk Dec 31 2012, 11:20pm replied:

You can't have one without other. You can't have beutiful clenots of a ships in a gameplay that is painfully empty and you can't fly untextured bricks in an interesting gameplay (...well unless you're Flotilla of course).

The perfect mod is composed of both.
You should focus on both and keep them both to a certain standard. When it comes to graphics, it doesn't have to look stunning (though let's not pretend it doesn't help), it just can't be god awful ugly. For many people (including me) ugly is a deal breaker.
And it goes the other way around. Haegemonia was a space RTS that looked beautiful, but you Homeworld people please promise me you won't play that game, you would be sad.
Just keep some ballance, that's all.

+1 vote   media: Destroyer "at sunrise"
Pouk
Pouk Dec 8 2012, 8:16pm replied:

The mod is prepared for that.

+1 vote   media: Flagship follow-up
Pouk
Pouk Jun 4 2012, 7:51am replied:

I'm not dead, thank you.

+2 votes   media: Small exercise
Pouk
Pouk Jan 19 2012, 5:57pm replied:

It seems to be a pretty clever modification of the concept for your purposes. But someone should fix the smoothing groups.

+1 vote   media: Vayger Scavenger
Pouk
Pouk Oct 8 2011, 2:53pm says:

I like it. I clearly is a slight stylisation, but I don't mind at all, it does look sleek.

+1 vote   media: Mothership
Pouk
Pouk Oct 7 2011, 7:34pm replied:

Thank you.

+1 vote   media: Nassar Heavy Plasma Corvette
Pouk
Pouk Aug 30 2011, 4:53pm replied:

HW2 standard sizes?

I'm wondering if I understand you correctly.
What's in question here, the ship's sizes or the size differences between one and another? Because both is already known, the scale difference in first Homeworld between classes is significantly smaller (that's what you want? Increase it so the Qwaar-Jet Heavy Cruiser is as big as HW2 BC?). The ship size is also known after you convert units from feet to kilometers.
Basically you know exactly how big everything from HW1 is in HW2. So can you please elaborate?

+1 vote   group: Digibit Enterprises
Pouk
Pouk Jul 6 2011, 5:55pm replied:

Although I could literally give you a page of statements Beghins used to justify taking from REARM that perfectly and unexceptionally allow everything siliconworm did here with his "Simplex" and although (I won't lie) it is kinda interesting to see someone else doing to you a similar thing you did to me, I have to stay constant and I have to be on your side here.
Even when he probably meant a good thing (from a point of view I could never relate to in my life), siliconworm didn't even credit a single person from the Complex team (at least he could credit Beghins if no one else) and he didn't even ask any of you in advance.
Uploading a years of work of team of people when he can't even create a .big file himself, well, wow...

+1 vote   mod: Homeworld 2 Complex Simple
Pouk
Pouk May 10 2011, 9:03pm replied:

Normally I'm uploading mpeg2, he exported it as wmv.

+1 vote   media: R.E.A.R.M. 0.0.3c - trailer
Pouk
Pouk May 8 2011, 12:37pm says:

Looking great.

+1 vote   media: Clear Skies
Pouk
Pouk Apr 28 2011, 12:15pm says:

Carrier is fixed:
Against strikecraft it will stay where it is and shoot, just like every other carrier.
And it will face frigates and larger targets, it just won't move to engage. That way it can use it's forward ion cannons but it won't get himself killed.

+2 votes   media: 0.0.3c recap - Turanic Allies
Pouk
Pouk Apr 26 2011, 7:39pm replied:

Are you really sure you turned the factions on? Anyway, I don't remember it to be broken, so yes it does work.

I'll tell Aico.

+1 vote   download: R.E.A.R.M. 0.0.3c - Installer version
Pouk
Pouk Apr 19 2011, 3:46pm replied:

Yeah it does sound funny, but there's an explanation for this. Right after I upload something it already has counted one download and I guess that's the one that doesn't count into the today's statistics.

+1 vote   download: R.E.A.R.M. 0.0.3c
Pouk
Pouk Apr 16 2011, 2:31pm replied:

Yes that's how it goes. Thanks.

+1 vote   media: Nassar Frigates
Pouk
Pouk Apr 11 2011, 8:21pm replied:

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Pouk
Pouk Jan 26 2011, 4:59am says:

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Pouk
Pouk Jan 24 2011, 11:07am replied:

Hi Baroness.
Yeah, his ships are nice.

+1 vote   media: Turanic Light Cruiser
Pouk
Pouk Jan 6 2011, 11:38pm replied:

Jesus I said "Hi-tech Cloaked DD for Hiigarans" while I meant Hi-tech stealth. Stealth as a sensor distortion electronic warfare Destroyer, not Cloaked.

+2 votes   media: Ion Destroyer
Pouk
Pouk Jan 5 2011, 4:24am replied:

I'm simply planning the Hi-tech Cloaked DD for Hiigaran and Cloaked DD for Vaygr.

+1 vote   media: Ion Destroyer
Pouk
Pouk Jan 3 2011, 10:03pm replied:

Yeah it could, but we don't have the Cloked Destroyers.

+1 vote   media: Ion Destroyer
Pouk
Pouk Dec 29 2010, 11:59pm replied:

No problem, I'll wait.

+1 vote   article: R.E.A.R.M. is looking for the help with presentation
Pouk
Pouk Dec 24 2010, 12:42pm replied:

There's your Christmas preview on the main site.

+1 vote   media: Vaygr for the Holidays
Pouk
Pouk Dec 22 2010, 10:41am replied:

I can make some Christmas prerelease. It doesn't make any sense at all, but I'll reconsider it.

+1 vote   media: Vaygr for the Holidays
Pouk
Pouk Dec 22 2010, 10:00am replied:

I'm doing what I can, I'm really working on it. But it won't be ready in two days. But no new ship is going to be added now, I'm just polishing it, it shouldn't take long.

+1 vote   media: Vaygr for the Holidays
Pouk
Pouk Dec 21 2010, 11:11am replied:

This video is made by Aico, all credits goes to him.
And yeah, Hiigaran for holiday would be cool as well.

+1 vote   media: Vaygr for the Holidays
Pouk
Pouk Dec 15 2010, 5:48pm replied:

No one.

+2 votes   media: Dorky cheater
Pouk
Pouk Nov 26 2010, 9:46am says:

This comment has been posted in a private group.

Pouk
Pouk Sep 8 2010, 12:49pm replied:

You nailed it, that's what I keep in mind when I'm designing this race ships. They need to be fat, but at the same time they have to look kind of sleek, like a futuristic race cars, or as you said pod racers (the pod racers are in fact the actual inspiration -the cockpit and engines configuration).

+1 vote   media: Bombers
Pouk
Pouk Aug 21 2010, 5:15pm replied:

Yeah but yesterday I looked at it and wanted to do some changes, but when I saw the mesh I...
Baroness do things in sketchup, I think this is also the case, the mesh is terrible and it would almost be more work to fix it than make something new. I don't know what I'm going to do about it, but I'm tired of adjusting other's things before using them.
I could live with the fact that there're still the old edges where the old badge used to be, but the rest is a total polygonal waste, especially for such simple geometry. Even it's not a big problem in a game, I just won't having meshes with half of dozen edges crossing a totally flat surface, in normal case just a single polygon.

+1 vote   media: Supercarrier facility
Pouk
Pouk Aug 20 2010, 6:31pm replied:

No I'm planning to adjust it, I just didn't start yet.
Also what I will definitelly have to do is to scale the badge down about two times.

But as we started to talk about it, I may do it now.

+1 vote   media: Supercarrier facility
Pouk
Pouk Aug 20 2010, 4:48pm says:

Just a question, what does your version naming system means?
My 0.0.# is alpha, 0.#.# is beta and #.#.# a full version.
According to that you said you're comming to beta, I would guess it's the same, right?

+1 vote   article: Path to Victory Screenshot Competition Winner!
Pouk
Pouk Aug 20 2010, 2:41pm replied:

Good for you, because platforms got a lot of attention lately. Icons, descriptions, research and new types as Hiigaran Modular platforms and those Lance platforms.

+1 vote   media: Lance Platform
Pouk
Pouk Aug 13 2010, 1:18pm replied:

Yes, but it isn't designed yet, I don't even have an idea about how should it look like.

+1 vote   media: Missile Battlecruiser
Pouk
Pouk Aug 5 2010, 5:15pm replied:

Hiigarans won't definitelly have HS gates for strikecrafts.

+1 vote   media: Random Crazyness
Pouk
Pouk Jul 26 2010, 12:12pm says:

Wait a minute, I'll make a video to make things clear.

+1 vote   media: Destroyer Update 4
Pouk
Pouk Jul 24 2010, 9:18pm replied:

Wow I didn't really expect such positive reactions. From all of you. Thanks.

+1 vote   media: Destroyer Update 2
Pouk
Pouk Jul 16 2010, 11:13am says:

This comment has been posted in a private group.

Pouk
Pouk Jul 10 2010, 10:00pm replied:

Yes you're right, the color is most obvious in the beam source, not in the beam itself. If you're looking at it in a fullscreen, you can see it there.

+1 vote   media: Kadeshi Ion beam
Pouk
Pouk Jun 24 2010, 3:12am says:

This comment has been posted in a private group.

Pouk
Pouk Jun 8 2010, 9:11pm says:

I definitelly like the one on the right.

+1 vote   media: Frigate Chassis
Pouk
Pouk Jun 4 2010, 8:57pm replied:

I will try the longer needle.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk May 29 2010, 6:36pm replied:

It should have been released already, I just have another work I need to finish first.

+1 vote   media: Mighty Kadeshi
Pouk
Pouk May 3 2010, 7:45pm replied:

It's good that you see it this way, because changing all these textures would be practically impossible anyway.

+1 vote   media: Faction gameplay
Pouk
Pouk Apr 30 2010, 9:10am says:

Great news.

+1 vote   article: Planetstorm UDK demo released!
Pouk
Pouk Apr 15 2010, 6:29pm replied:

The purpose of the colored glows isn't just to light up the ship like a christmas tree, just because I like pastel colors or something (I don't actually). It's supposed to be constant for each faction. So if you'll see the blue glow on a Hiigaran vessels, you'll know they use Ion weapons. It's there because of the new game mode.

+1 vote   media: Hiigaran Faction Carriers
Pouk
Pouk Apr 14 2010, 4:46am replied:

It kinda does look like the seahorse.

+1 vote   media: Hyperspace Beacon
Pouk
Pouk Apr 12 2010, 8:19pm replied:

Good news is that I've decided to make another version when this Battlecruiser will be ready, so you won't have to wait to see it together with a Vaygr Supercarrier and so on, but you'll get it sooner.

+1 vote   media: Missile Battlecruiser launching
Pouk
Pouk Mar 10 2010, 10:52pm replied:

I'm glad to hear I'm bringing people back to Homeworld. :)

+1 vote   media: Vaygr Pulse Destroyer
Pouk
Pouk Dec 18 2009, 1:00pm replied:

Yes, a very weak cannon. When I think about it, it's maybe too weak.

+1 vote   article: Vaygr ships presentation
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