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I don't know how to turn off nlips, so anything I would capture would be terribly inconclusive.
Installing HW. I'm curious about the speed results.
Didn't you for example try a wrong no-cd exe?
Thank you. But you know this release is far from new, don't you.
Yes, you did light up the spark again. Right at this moment it's not at all helpful, thinking about mod when I should be working. But I get what you're saying, interesting aproach.
Lacking 1.1 patch?
I wish I had HW disc with me right now, I would fraps it, put the footage from HW and HWR on top of each other and see for myself.
Understandeable. My only question is, if the speed 100 in the HW is the same thing as speed 100 in HW2.
So may I? I wasn't going to say any of the below, but then you said this.
My fighters die too fast, frigates, carriers and especially collectors move way too slow.
And it's not to say I don't like single fighters. Getting rid of squadrons is a valid gameplay decision, I don't argue against that and I respect that. It's just that it felt painful when I was attempting to micromanage them. My old habbits combined with an inability to save them regardles lead to a bit of a frustration. The obvious solution is of course armor them up a bit. But maybe it can be done more elegantly with tuning the accuracy and weapons in general, so the hits are maybe more damaging, but spread further apart so your chance to escape increases.
I know it's probably not healthy to micromanage single fighters, but I believe a lot of players (including me) will. And so it probably might be done more friendly in that manner.
Fighter unit cap felt a bit restrictive. Speaking about unit caps, what are your views about the old HW system (although a word "system" isn't maybe a right way to describe a complete lack of class based unit caps).
Also I've seen some problems in smoothing groups (namely I remember a weird things around the Taiidan corvette cockpit).
The Taiidan carrier. Was it from FX or something? (the hologram remind me of something I've seen before) In any way, his texture work seemed a bit chaotic. Like a camouflage on a soldier it complicates the recognition of its shape.
I love what you're doing and it looks really tasty so far (I like the Kushan Ion frigates). (feel free to delete this post, you might not want it here)