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The latter one. So if you want to help, fix the lanceship's capture points. :)
...and its texture. And a proper working AI. And weapon ballance. And more research. And make good looking ship icons. And make a new resource collector fitting into the yet not existing RU drop off points. And the lacking ship families (they could at least use a Carrier and Destroyers for example).
I mean if you're building a house, sometimes you must sacrifice the heliport, a fourth bedroom and the sauna with swimming pool to ever hope to see it finished.
Yeah you're not going to like my answer, but I've put anything Kadeshi on hold. I don't even plan to make them playable until (or unless) they are on a satisfactory level. They were a time sink, a weight, I needed to cut the spread down to even get anywhere.
That one has sandly disintegrated in time. But HWU has some slightly unorthodox Taiidani model, I don't know where they're from, but they should be free to use with permission.
Yeah they should be. I'd need Taiidan looking ships that aren't just old HW1 Taiidans in HD, that are different enough, yet sharing some distinctive features with 115 old Taiidans (even if the feature is nothing but their typical "weirdness", being so ugly they're beutiful, Taiidans are a bit like that). You know, looking different, feeling the same.
I was very much looking forward to making them, I really wanted, but then I realised I'd never finished anything if my spread was that wide, I had to sacrifice that idea and focus only on Hiigaran and Vaygr to get anywhere. But even then the real life struck and I don't have much time even for that.
So basically someone else would have to make them. If for example HW@ team had Taiidans, that would be amazing and I know they would have done an excellent job with that, their Kushan are beautiful and different. Too bad they don't have Taiidans.
Well unless I'll get a hold of some placeholder Taiidans. The HW1 Taiidans.
I would definitelly dissagree with what shape they're in after such a long time gap between the first game and Homeworld 2, but maybe it's better than nothing at all?
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You guys have something special here.
Since you have single fighters/corvettes and there are a lot of them, I would personally make their TO Icons half the size they originally have. I believe it would certainly help to keep the screen clear and easier to orientate. Even though it's not the way it was in HW1.
Funny thing I forgot strikegroups even exist...
That's an awesome idea. I had to drop depris for frigates because even that was too much, so FX debris sounds great.
Life happened, work. See for one thing I'm no longer a university student. But I definitelly want to resume my focus in a month or so when I should have more time. And I'm waiting for how the new Homeworld Gearbox incarnation will turn up, so a small revision is going to be in order as well.
Camera control, yeah try the VSYNC option in the options menu, that should do it.
Switch the Game Type option in the Player vs CPU menu.
My favourite Vaygr color combination, just like on the Relic art works.
Some lag is caused by the ship naming, some by scripts.
There is a game mode called REARM DM Simplified, which drops a lot of these scripts. Use that and inside of it turn ship naming off.
The last month was filled with simply too much work, the next one is going to as well. Just couldn't make that december release. I'm gonna get to it, but not right now, I'm sorry about that.
Hey but I'm sure the HW2 modding is going to be in a spotlight again with Homeworld game digital releases.
Firstly, thank you very much for your support and interest, my goal was to create a mod with a certain standard, I'm glad you appreciate it.
That said the Reseach Station in the last released version is simply WIP. I think the texture at that time took secondary team colors.
PS I'm really not sure you can (or actually should) crowdfund game mods, it doesn't sound solid.
Congrats on your 2000th comment, you win an early access.
Just kidding, ...but whatever, I'm not.
It is still ongoing and I'm not just saying that. Though it's crawling. It's more of a case of occasional small weekend bursts.
But someone suggested Christmas, as I did a special Christmas release twice, so I'm aiming for that. Expect fixing of an enormous amount of mess plus new research options rather than a brand new Battlecruiser though.
Yeah it is available for community use.
...and you might have mentioned they are taken from the REARM mod.
I like it.
I know, that's what I answered you.
The mod requires v1.1 patch to run: Moddb.com
Amen to that.
Again, don't feel offended, but why would I ever want that?
Just try to look at things from my perspective finally. Imagine it's your mod for a second, why would you want to leave a design of the biggest ship in your mod to a random stranger instead of doing the fun part yourself.
Well, a light carrier, maybe, but...
Have you heard a game developer's saying that "'everyone' has game ideas? And people who can realize them are working on their own?" Ship designs are a bit like that, everyone has plenty of their own ideas, I have plenty of mine, that's why I'm working a mod where I can make them.
It's not that I'm closed for suggestions and I definitelly don't want to sound harsh or rude (there were some really good ideas suggested by people), but right now what REARM needs are two things:
-achieve the symmetry: Supercarrier for Vaygr, Artillery Frigates or a new Battlecruiser for Hiigarans this time around...
-some heavy metal, Battlecruisers, Heavy Cruisers, something mean looking, highly destructive and fun.
But just to be fair, a direct answer to your suggestion:
-what's the main difference/benefit against a regular Carrier?
-it's a "little bigger than a frigate", yet it has two facility and two module slots, two slots for ion turrets (something not even a full sized Carrier has) and 4 resource drop off points??? On a ship that size you should sacrifice half of the Carrier's ditinctive functions. For instance no modules (HS, research), no resource drop-off points.