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Comment History  (60 - 90 of 3,461)
Pouk
Pouk Nov 8 2013, 7:11am replied:

Thanks.

+1 vote     member: Pouk
Pouk
Pouk Oct 29 2013, 6:18pm says:

This comment has been posted in a private group.

Pouk
Pouk Oct 29 2013, 4:42pm replied:

Congrats on your 2000th comment, you win an early access.

Just kidding, ...but whatever, I'm not.

It is still ongoing and I'm not just saying that. Though it's crawling. It's more of a case of occasional small weekend bursts.
But someone suggested Christmas, as I did a special Christmas release twice, so I'm aiming for that. Expect fixing of an enormous amount of mess plus new research options rather than a brand new Battlecruiser though.

+2 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Oct 16 2013, 5:50pm says:

Yeah it is available for community use.

+1 vote     media: Lance Frigate
Pouk
Pouk Oct 16 2013, 5:45pm says:

...and you might have mentioned they are taken from the REARM mod.

+1 vote     media: New badges
Pouk
Pouk Oct 16 2013, 12:09am says:

I like it.

+1 vote     media: Vaygr Strike Carrier
Pouk
Pouk Oct 15 2013, 10:54pm replied:

I know, that's what I answered you.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Oct 15 2013, 9:45pm replied:

The mod requires v1.1 patch to run: Moddb.com

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Oct 15 2013, 3:28pm replied:

Amen to that.

+1 vote     media: BS
Pouk
Pouk Oct 4 2013, 8:50am replied:

Again, don't feel offended, but why would I ever want that?
Just try to look at things from my perspective finally. Imagine it's your mod for a second, why would you want to leave a design of the biggest ship in your mod to a random stranger instead of doing the fun part yourself.

+2 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Oct 3 2013, 10:26pm replied:

Well, a light carrier, maybe, but...
Have you heard a game developer's saying that "'everyone' has game ideas? And people who can realize them are working on their own?" Ship designs are a bit like that, everyone has plenty of their own ideas, I have plenty of mine, that's why I'm working a mod where I can make them.

It's not that I'm closed for suggestions and I definitelly don't want to sound harsh or rude (there were some really good ideas suggested by people), but right now what REARM needs are two things:
-achieve the symmetry: Supercarrier for Vaygr, Artillery Frigates or a new Battlecruiser for Hiigarans this time around...
-some heavy metal, Battlecruisers, Heavy Cruisers, something mean looking, highly destructive and fun.

But just to be fair, a direct answer to your suggestion:
-what's the main difference/benefit against a regular Carrier?
-it's a "little bigger than a frigate", yet it has two facility and two module slots, two slots for ion turrets (something not even a full sized Carrier has) and 4 resource drop off points??? On a ship that size you should sacrifice half of the Carrier's ditinctive functions. For instance no modules (HS, research), no resource drop-off points.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Oct 3 2013, 4:15pm replied:

Christmas, yeah I should make Christmas release my goal.

+2 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Oct 3 2013, 4:14pm replied:

I know what you're talking about, I felt the same, but it's in fact not an easy topic.

Frigates don't feel strong enough, I know. Well to be more specific they die easily and similar to what you said, their cost/efficiency ratio doesn't scale with Destroyers and Battlecruisers.

REARM has a few interesting things though, like Artillery Frigates, they are definitelly useful, they very well solve the survivability problem by engaging from beyond standard ranges. Also Hiigarans will have some specific research to make their frigates more durable.

But non of this is exactly an answer you're looking for. What I'm going to write further isn't either I guess.
The fact is, the frigates do actually work, but you need a pack of them, at least ten or more. Then they are a force to be reckoned with. I've seen some very effective frigate fleets beying deployed in a multiplayer game (and it was in a 3v3 match with every player already having 3 maxed out Battlecruisers).

Another thing that's probably not going to sound helpful at a first glance is to ditch the Battlecruisers. REARM has an option to turn off/on ship classes for your skirmish/MP match. And it's really mindblowing what turning off Battlecruisers does to the game dynamics. Suddenly, as if by magic, the game is perfectly ballanced, you need Destroyers, Frigates, strikecraft, each has its rightful place and it works, it's just amazing. I know it may sound silly, to leave the mightiest class out of it, but try it and you'll see it does change.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Sep 9 2013, 5:46pm says:

This comment has been posted in a private group.

Pouk
Pouk Sep 2 2013, 11:10pm replied:

This comment has been posted in a private group.

Pouk
Pouk Aug 19 2013, 3:51am replied:

Did you turn on the Factions by any chance? It would happen there.

+1 vote     media: Modular Destroyer Platform Production
Pouk
Pouk Jul 21 2013, 6:36pm says:

A bit too much,could be a little bit more subtle.

+1 vote     media: resource containers
Pouk
Pouk Jul 15 2013, 4:21pm replied:

No I meant a version of the mod. 0.0.3d should run faster.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 12 2013, 10:39am says:

This comment has been posted in a private group.

Pouk
Pouk Jul 11 2013, 11:26pm replied:

This comment has been posted in a private group.

Pouk
Pouk Jul 11 2013, 7:39pm replied:

Which version.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 10 2013, 6:20am replied:

The research station does actually have missing textures, but it's being worked on.

+3 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jul 9 2013, 12:10pm says:

Interesting ship.

+1 vote     media: New Modular Cruiser Model
Pouk
Pouk Jun 18 2013, 7:41pm replied:

-Not complete, but perfectly playable. The level of polish and presentable look and feel is a factor. You see it's mostly about added ships and there's nothing ruining your game if you added just a portion of what you've planned.
-There will be more updates, but things are slow.
-Youtube videos are slightly enhanced, the mod is graphically identical to the original game.

+2 votes     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jun 17 2013, 11:58pm replied:

It may be a very realistic one.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jun 6 2013, 8:19am replied:

Yes it is a lack of 1.1 patch: Moddb.com

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jun 5 2013, 11:14am replied:

This comment has been posted in a private group.

Pouk
Pouk Jun 5 2013, 11:12am replied:

Good, hope you'll like it.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jun 5 2013, 11:10am replied:

Thank you.

Complex and REARM are really completelly different mods. If you're into depth, strategy, in-game progress, fleet and multiple resource management and those kind of things, the Complex is a mod for you. If you would like a Homeworld 2 expansion with good quality models that keeps the core game intact, that doesn't change physics, pace, just enlarge the variety of ships, races and adds new weapons with the new attack/counter relationships, download REARM.
But the best thing is probably to download both and decide what's closer to your taste.

The cooperation already exists, for example Complex uses REARM's Hgn Supercarrier, Vgr Missile Battlecruiser, Vgr Artilerry Frigate and maybe a handful of other ships and subsystems.
In return Beghins, the Complex creator, offered help with some technical problems REARM has.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jun 5 2013, 10:19am replied:

Credits for the Collectors go to Mololu from PtV mod.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
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