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I personally thing the Bomber is your best model.
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That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.
I don't think destroayble SY has anything to do with the mod.
I don't do even vague ones. I miss even the vague deadlines and then everyone's dissapointed.
I'm sorry to say that, but this goes beyond unrealistic expectations. If I take aside that Kadeshi are as far from the main focus of this mod as it gets, that my favourite race are Vaygr and thus if ever making a campaign it would be a Vaygr one, you basically want me to:
-create several new maps, possibly recreate the HW1 era Kadeshi, create the Khar-Toba class ship and since the Taiidan played a big role in their history, at least a portion of the Taiidan race as well (again, HW1 era mind you, nothing in any way relevant to this whole game that is happening 115 years later). It would also require a few civilian vessels, as we've seen in the cutscene. And of course a solid storyline, dialogue and voice acting (and being very tallented in avoiding sounding cheesy and unprofessional, good luck with that) and of course most importantly a coder who can even do campaing scripting. Which I don't have.
Reading your message again I realized where the expectation lies. You said "you guys". It is true that the models for Kadeshi were made by Mololu (a creator of the PtV mod), that there are models and scripts by other tallented people, but this thing still has a team of one. And I can't do a campaign.
And if I'd allowed myself to be unrealistic and go for it (better not, campaign would stop everything else), it would have to be a three missions micro piece I would be enthusiastic for. Not a grand scheme that requires a load of additional assets this mod doesn't have and revolves around a race that doesn't interest me.
Have you played ArmA 2? Are you familiar with Operation Eagle Wing? Something like that. It has two missions but it's loaded with jaw dropping moments. That would be my campaing. Short but striking.
Multiplayer technically does wotk, but there are some crashing issues that have yet to be resolved. Next version will be better in this manner. And sorry, you cannot play a modded and stantard version of a game together in one multiplayer session.
It's a ship from a game called "Spaceforce rogue universe": Cdn1.spong.com
That's one of those really ugly WIPs I talked about, it's not just on your end.
Have you played the 0.0.3d version linked here in December: Moddb.com ?
Right now even though the thing is mowing very slowly, it's all just polishing, polishing, polishing. Polishing of the mess I've made so far and finishing of everything that stands out as ugly WIP.
Eventually. But currently the life is work-heavy again.
0.0.3c or 0.0.3d? The first indeed is, the other should not be.
Sorry to be that guy, but I'm sure you meant lighting, not lightNing.
You need to install 1.1 patch: Moddb.com
It look like I'm doomed to have at least one patch question on a page at any given time.
It doesn't work from the Homeworld 2 menu, that's why I gave you the link in the first place.
If you're talking about the mod (not a clean Homeworld installation), then you're missing the 1.1 patch: Moddb.com
You patch the Homeworld 2 game, not the Desura installed mod.