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-Not complete, but perfectly playable. The level of polish and presentable look and feel is a factor. You see it's mostly about added ships and there's nothing ruining your game if you added just a portion of what you've planned.
-There will be more updates, but things are slow.
-Youtube videos are slightly enhanced, the mod is graphically identical to the original game.
It may be a very realistic one.
Yes it is a lack of 1.1 patch: Moddb.com
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Good, hope you'll like it.
Complex and REARM are really completelly different mods. If you're into depth, strategy, in-game progress, fleet and multiple resource management and those kind of things, the Complex is a mod for you. If you would like a Homeworld 2 expansion with good quality models that keeps the core game intact, that doesn't change physics, pace, just enlarge the variety of ships, races and adds new weapons with the new attack/counter relationships, download REARM.
But the best thing is probably to download both and decide what's closer to your taste.
The cooperation already exists, for example Complex uses REARM's Hgn Supercarrier, Vgr Missile Battlecruiser, Vgr Artilerry Frigate and maybe a handful of other ships and subsystems.
In return Beghins, the Complex creator, offered help with some technical problems REARM has.
Credits for the Collectors go to Mololu from PtV mod.
But again, that's how the game has it.
(BTW I know you're a guest and that's not an avatar you chose, but what animal is that?)
I'm not sure I understand the question. But if you asked what I think you asked, then the 0.0.3c is the last version and the current development is slow (mainly becuase it consists of polishing and more polishing rather than content creation).
If it doesn't work for you, you can always just delete the REARM's .big file and locale folder. That's what the unistaller does anyway.
And it's radioactive!
I'm glad you managed to use a modified marine frigate fx, I remember it used to be a problem, or at least someone said he doesn't know how to do it. I may remember it wrong and I've never tried it myself, but the notion I had was that it requires some not so obvious creative solution.
Shouldn't it be more conical though? It's easy to modify once you have the effect implemented.
Also don't you want to dock it closer? At least on the Taiidan flagship the collectors actually touched the deck.
The way it floats, on what flight model is this based? Is it modified (still based on corvettes or something else), or is it something like Interceptor or Bomber attack style?
I really like it, it's smooth. The fighters and corvettes in Homeworld 2 are anything but smooth, they maneuvre sharply like insects.
Hmm, to be honest I was never a fan of those holograms in Homeworld. It has bever been used in canon. And that raw steel of Homeworld is one of the things I love about it. There are no energy shields and half of the weapon fire are projectiles and missiles chewing right into the ship's metal. There's no startreky pew-pew and space magic. So a giant hologram like this in my mind just doesn't belong here.
It's not easy to describe. It's not that it would be completelly out of place, the whole Homeworld is full of crazy colors and signs and numbers painted on ship hulls and that's perfect. This theoretically 'should' fit right in. And that's not really my problem, the "graphics" by itself. More like what it stands for.
My problem is simply it feels like it takes influence from a different style of games.
If the HW is like Tiberian Sun, the hologram is like from Starcraft. If the HW is Age of Empires 2, the hologram is Warcraft 3. If the Homeworld is well... Homeworld, the hologram is from Sins of a Solar Empire. It's simply that "flashy, magic, gamey" element I'm so allergic to.
And I know this is not going to be a popular oppinion at all.
I personally thing the Bomber is your best model.
That number of enemy BCs in that mission is set dynamically, it's part of the HW2 autoballance system. You can get simillar numbers in vanilla HW2 as well. I can look at it, but maybe tweak some values.
I don't think destroayble SY has anything to do with the mod.