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Didn't you for example try a wrong no-cd exe?
Thank you. But you know this release is far from new, don't you.
Yes, you did light up the spark again. Right at this moment it's not at all helpful, thinking about mod when I should be working. But I get what you're saying, interesting aproach.
Lacking 1.1 patch?
I wish I had HW disc with me right now, I would fraps it, put the footage from HW and HWR on top of each other and see for myself.
Understandeable. My only question is, if the speed 100 in the HW is the same thing as speed 100 in HW2.
So may I? I wasn't going to say any of the below, but then you said this.
My fighters die too fast, frigates, carriers and especially collectors move way too slow.
And it's not to say I don't like single fighters. Getting rid of squadrons is a valid gameplay decision, I don't argue against that and I respect that. It's just that it felt painful when I was attempting to micromanage them. My old habbits combined with an inability to save them regardles lead to a bit of a frustration. The obvious solution is of course armor them up a bit. But maybe it can be done more elegantly with tuning the accuracy and weapons in general, so the hits are maybe more damaging, but spread further apart so your chance to escape increases.
I know it's probably not healthy to micromanage single fighters, but I believe a lot of players (including me) will. And so it probably might be done more friendly in that manner.
Fighter unit cap felt a bit restrictive. Speaking about unit caps, what are your views about the old HW system (although a word "system" isn't maybe a right way to describe a complete lack of class based unit caps).
Also I've seen some problems in smoothing groups (namely I remember a weird things around the Taiidan corvette cockpit).
The Taiidan carrier. Was it from FX or something? (the hologram remind me of something I've seen before) In any way, his texture work seemed a bit chaotic. Like a camouflage on a soldier it complicates the recognition of its shape.
I love what you're doing and it looks really tasty so far (I like the Kushan Ion frigates). (feel free to delete this post, you might not want it here)
Oh, I've got solution. There'll be another christmas version.
The mod is prepared for that.
You have my vote.
BTW everyone who've ever played the first Homeworld should vote for this mandatory.
The class limitation is done the way that the deactivated classes don't affect the flagships. So yes, the non-BC games with you switching to a BC flagship are very unique and enjoyable. :)
BTW even such thing as turning off BCs alone completely turns the gameplay upside down. It suddenly almost magically turns into a completely ballanced game, there's no clear top class, you suddenly start using all kind of classes if a Destroyer is an upper limit.
I'll consider some release friendly version, but it's not going to be easy. I've started building a lot of things from the bottom up. And I've never got to finish the "up" part. I'll show what I mean on examples:
- There's some new research, not insignificant amount, that is tied to a Research Station or Vaygr Research Ship. There's a whole small system behind this. But there's no such Vgr Ship and the Hiigaran R. Station isn't done yet.
- There's a nice drone subsystem for Hgn BC. It doesn't make it launch drones, it's just a static subsystem, but it's still a pretty neat little thing. There's launch animation for a squadron of 42 drones for a Drone Frigate (just imagine 42 times about 6 keyframes). All those things don't get to be seen without the Drone frigate, which of course isn't even textured.
- All fighters are divided into their own dock families for something rather nice I want to do with them. Which can be presentable on a special new type of a carrier, that doesn't exist and wasn't even designed yet.
- Nassars. That "new" ally race. The way it's supposed to work is that you can't call in any ally without their primary production ship. These guys have a small fleet now, though their Carrier isn't textured yet.
But anyway I'll see what I can do.
I wish I had something deep and touching to say, something people usually do in these kind of situations, but to be honest (I hope at least that counts) I don't have anything, sorry. I'm ...armored. I used to want to play my mod with someone alive at least once rather than against CPU and my ultimate fantasy was that one day I'll randomly stumble upon a REARM video I didn't know about on youtube and it'll really touch me. And so on, stuff you might expect. But none of those things ever happened. Well yeah there are vids, a couple made by friends in the REARM dev group, but those aren't vids I didn't know about. The only ones left are two 30 seconds bits featuring two loadouts of Modular destroyers, not doing much, just sitting and maybe shooting. It's nice and all, but not moving (heh, pun).
What I got instead mostly was getting my models stolen and then being accused of beying the lowest scum for not sharing in the first place. (but to be fair that thing is closed. Well almost, the last remnant is the long Beghins's 1/10 review. But in general I saw through it and let the models be used freely by everyone for the benefit of a loved old game as a whole.)
So if you got what I was describing, you've probably realised I don't invest emotions into this thing, it's better that way. I'm doing it out of interior motivations as a deep respect for the aesthetic canon of the game and the most wonderful nostagia, but from outside, I'm too armored to actually fully appreatiate what you said. Thank you anyway, I'm just sorry I can't give you a deep heartfelt thank you. If I said something more touched it wouldn't be honest.
First, it's not much a question of motivation. Yes, the to-do list is frankly frightening and in fact paralysing, but loosing a motivation or simply the love for the game's universe and aesthetics was never an issue, never even a shadow of it.
So it kind of depends on how you define the motivation. A motivation or a feedback kick from the audience to get me going? Never needed an exterior factor to keep my inner drive. I'm brilliantly immune to any creeping sense of pointlessness, it doesn't affect me at all. But if by motivation you mean a superior system to see the work being done, to get me through all those unfinished things and actually observe that there's some progress at all, then yes, absolutely.
I said it's not a question of motivation, because it's a question of time. There's simply something else that is eating all my time.
Secondly, the version that exists on my harddrive is quite better than 0.0.3c. There are not many specific things to point at, but there are couple of nice new features. For instance a better menu driven system for class limitation (you can turn on/off any ship class you want, play without strikecraft or without BCs or any combination you want? No problem). Or a Flagship system. A flagship is now a status, not only a Mothership. You can do steps forward manufacturing a BC with a flagship status (you simply get rid of your MS and replace it with a BC that doesn't take up the BC slot). Or an UI that is way more space efficient - it looks the same, it's good old HW2, but you'll try it and when you'll go back you won't believe how enormous amount of space is wasted in the standard game UI. You know, just details, but a nic little features that make it all that better.
The only problem are simply the standards. You were used to REARM version beying relatively polished. Now this version would be a mess full of placeholder ships and half broken stuff. If you want that, I'll release it. But it's no way near the standards so far.