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Right at the moment it's more about polishing than adding new ships. But when I'm done I'll actually try do something useful for a change around the Cruiser category.
This comment has been posted in a private group.
My point was it's much easier to adjust your fleet (atributes like ship unlocks throughout the campaign, or unitcaps), than redefine Vaygr forces for each mission.
Also it wouldn't be an option, rather just an override file that you would add and load with your mod.
Everything is described and uploaded for download in here:
Hello Fox. Well the thing is, the R.E.A.R.M. SP campaign was in fact made even more difficult than the normal one. It was an intentional act. The logic behind it is that once you've beaten the game, the starting levels are now way easier, so there's no warming up in here and it starts right away.
Maybe I'm just too familiar with the campaign I don't find it difficult anymore, so I needed to make it harder (-no bragging here, I did find it very difficult the first time around and I'm in fact a bad HW2 multiplayer player), but I believe to the most people the additional challange only makes it more interesting, what other reson would they have to replay it if it wasn't more challanging.
That said, there are things that can be done in order to make the campaign easier again with addons. I don't at all inted to change it back, what I mean is that there can be a file that overrides some campaing parameters, like a trainer, that you apply to the R.E.A.R.M. campaign in order to make it less stressful.
Rising up your unitcaps maybe, unlocking certain units one level or two sooner, things like that. Those are easy. Disabling the adaptive difficulty is not so much, those things aren't global attributes or defined in a single file, each level has that specified in itself for each wave of enemy force. It's not a good idea to clone those files when I haven't finished working on them yet.
I can think about more than just unlocking you destroyers when the enemy brings only frigates to play, or giving you 8 destroyers slots instead of 5. In fact all those solutions may even have a snowball effect on the dynamic difficulty, so maybe it isn't the best solution.
But I can't start tweaking campaign files for a single person, I hope you understand. Either you'll try some of the changes I proposed after I'll make them, or you'll make me believe it's really a wide-spread issue.
You mean vanilla unmodded Homeworld 2?
Yes, sadly that's a common one and as you pointed out, there's something in the original mission that doesn't quite play well with mods.
There are ways to deal with it, none of them is particularly smooth or pleasant, but you can try following:
-Restart the mission and make sure you follow each objectives exactly, try to kill all the probes.
-Play a normal Homeworld up to mission three and after the mission swap to the modded game.
-Get some other mission three/four savegame. Your old backups, or downloaded from the internet and simply start from the following mission.
You can't have one without other. You can't have beutiful clenots of a ships in a gameplay that is painfully empty and you can't fly untextured bricks in an interesting gameplay (...well unless you're Flotilla of course).
The perfect mod is composed of both.
You should focus on both and keep them both to a certain standard. When it comes to graphics, it doesn't have to look stunning (though let's not pretend it doesn't help), it just can't be god awful ugly. For many people (including me) ugly is a deal breaker.
And it goes the other way around. Haegemonia was a space RTS that looked beautiful, but you Homeworld people please promise me you won't play that game, you would be sad.
Just keep some ballance, that's all.
Hey, glad you like it.
It's missing the v1.1 patch: Moddb.com
This is in the release uploaded on Christmas.
Player vs CPU. What version of the mod you have? 0.0.3c doesn't have that.
You switch on the Progenitor technology in the skirmish options. It just let's you build the Dreadnaught and the Sajuuk (hmm, except I don't think it does let you build the Sajuuk, it's clasified as a Flagship and so you can have it only if you don't have your Mothership. But it's buildable only from flagships I think and so you can't do it. Anyway that will be fixed). The point is mostly that when it's done you'll be able to do that properly, now you can only build Dreadnaught.
He said he would want to: Forums.relicnews.com
It's going to be irrelevant with the official HW Remastered. I don't expect them to update UI to the modern standards.
This teasing is cruel.
I like the smoke.
No just the Supercarrier parts.
I absolutely love the colors. Could be brighter though.
My favourite Vaygr color combination, just like on the Relic art works.
Yeah it is available for community use.
And it's radioactive!
I'm glad you managed to use a modified marine frigate fx, I remember it used to be a problem, or at least someone said he doesn't know how to do it. I may remember it wrong and I've never tried it myself, but the notion I had was that it requires some not so obvious creative solution.
Shouldn't it be more conical though? It's easy to modify once you have the effect implemented.
Also don't you want to dock it closer? At least on the Taiidan flagship the collectors actually touched the deck.
The way it floats, on what flight model is this based? Is it modified (still based on corvettes or something else), or is it something like Interceptor or Bomber attack style?
I really like it, it's smooth. The fighters and corvettes in Homeworld 2 are anything but smooth, they maneuvre sharply like insects.
Hmm, to be honest I was never a fan of those holograms in Homeworld. It has bever been used in canon. And that raw steel of Homeworld is one of the things I love about it. There are no energy shields and half of the weapon fire are projectiles and missiles chewing right into the ship's metal. There's no startreky pew-pew and space magic. So a giant hologram like this in my mind just doesn't belong here.
It's not easy to describe. It's not that it would be completelly out of place, the whole Homeworld is full of crazy colors and signs and numbers painted on ship hulls and that's perfect. This theoretically 'should' fit right in. And that's not really my problem, the "graphics" by itself. More like what it stands for.
My problem is simply it feels like it takes influence from a different style of games.
If the HW is like Tiberian Sun, the hologram is like from Starcraft. If the HW is Age of Empires 2, the hologram is Warcraft 3. If the Homeworld is well... Homeworld, the hologram is from Sins of a Solar Empire. It's simply that "flashy, magic, gamey" element I'm so allergic to.
And I know this is not going to be a popular oppinion at all.
I personally thing the Bomber is your best model.
Sorry to be that guy, but I'm sure you meant lighting, not lightNing.
Yes, definitely one of the best. Maybe even 'the' best ships and models there are.
You know I've decided I'll have one new year's resolution and that would be to finally play this thing in multiplayer. And so this is the first step.
Well then you'll be the one surprising people with platform MDDs in a multiplayer, because no one else will expect it.
Does your UI really say "OMGWTF!!!" ?
Really nice. I don't know what I feel about the part in front around the turrets (on the original there's a distinctive angle passing throught the whole front piece of the ship, while you put the emphasis on the bulks of the hull. The original has sleeker lines there.). But I think I do like it. It looks amazing as a whole, it gives a nice impression, it's rough and military-like, so that's nice.
Anyway I can't wait, it just makes me happy such mod is in production. And this one is going to look beautiful in game.
It's alright. It just needs to have it's smoothing groups fixed.
The pictures are too dark, this is not a way you can present your work.
That was a quick comment, like minute after upload or less.
At first glance I've read "still alive". It would still make perfect sense though.
Do you have time to texture all of these?
I once wanted to make it from sphere segments, because if you'll use a detailed (Homeworld-like bright) texture on skybox, you'll see the cubic shape of the background.
You've got incredible tempo, new ship already. I love the Taiidan Destroyers.
I'm curious now, what caused the crash?
You should have chosen a diferent colored background.
You've got semaj356 offering a help with hodding as a third comment from top on the main page.
I do animations. I have no time currently, but if you won't find anyone I can do them eventually.
This may turn awesome, it makes me think of savages, so I picture it in darker colors with crude red and maybe white stripes. But that's just me, what's your plan, how it's gonna look like?
Looks good, I just hope you won't fall into a trap of having a bunch of untextured models and lost motivation to texture them.
Another Complex fan on a jihad against REARM. ...well if it's even a real account. :)
Yes, exactly. It's weak even against other corvettes.
ok again? ...Well at least you picked a crappy and old REARM ship ...that still doesn't mean you have my permission.
It has potential and it's on a right way.
Why is the adult man like you keep looking for a fight Beghins? Is it a form of entertainment?
Please with perspective next time, really.
Which one is comming next?
That's a nice looking ship, but there seems to be a significant difference in scale. I'm pointing at the different sized cockpits.
Hmm, I know that downloads in private groups are visible in normal moddb downloads (that's why I upload the mod builds somewhere else and just post the links to the group frontpage).
The fact is that I don't see this news article amongst moddb news, but it might be something simillar.
AmDDRed, back to you, I have a concern. Honestly it's really great you have a new modeller, there's never too many of them and Bigboom99 has a gallery full of Taiidan fighters. That's nice. But who'll make the textures for his models? You know that one of the thing that killed the "Classical Taiidani remodelling" thread was lack of texturers. Everyone was excited about making the models, but all of them were left untextured. The basic rule in Homeworld modding (that doesn't always apply, just in 99% of cases) is that if a modeller won't texture his own model, no one is ever going to do it for him.
You know I said I have a prediction, that prediction was that Jkberna won't reply and will just dissapear. He's also most likely not going to edit that defender.
Look, I understand your position, I really get it. I'm perfectionalist myself. You want your Taiidans perfect and exact to the original and nothing less could be clasified as Taiidan, so it can't be implemented.
But I also know Jkberna's position, he's technically not making ships for TP, he already had his own project going on at that time and he's basically just sharing models with you that he's making for his own project.
I also know that if you want him to just strictly copy stuff, he's not gonna enjoy it at all.
Given all that I wanted to ballance it out, to find some middle ground between you two, to support model changes that really make sense (the "middle tower") and keep the rest as it is.
To be absolutelly honest, you can't be that strict and risk losing people who already have their own projects going on, it's not like the modding scene is swarming with suitable replacements. Simply put, you as a mod leader should recognize when you can afford to push and when it's rather a risky move. Knowing Jkberna I saw it as risky and that's why I was for a compromise, because that's better than nothing.
I don't know, maybe he's not gone, maybe he'll give you some of his Taiidan models when he's finished with his Kushans, who knows.
Bigboom99, welcome aboard.
Wow, that's really a big f* gun. Most likely the biggest Destroyer turret ever seen in Homeworld.
(I'm wondering where they store shells for that.)
The upper one is really interesting. I guess those are solar power panels, what would be their purpose in game?
No hidden turrets in these? :)
I wish NASA had that.
I'm really wondering what Jkberna's reply is going to be, if he'll reply. I have some prediction, but I'm not gonna comment more umtil I'll hear from him.
Interesting idea. But I've seen your obj on dropbox and the original seems to be longer and there are few other small proportional differences (like the bridge looking thing).
You should upload this gif to the main site. It's a good work, it's almost done as you said and the project desperatelly needs more media.
Question, who's gonna do the hodding and lower LODs?
"ex-Defend Field Frigate. It’s native ability is not realizable in HW2: front semisphere, pushing away enemy rails; but copying hiigarian DFF is not very good idea. -why it's not a good idea? If you're pointing at the blue sphere, that effect can be removed and stay invisible.
Yeah, I know that. It's not realistic.
...The only thing is that you are in fact the only person really making some Taiidans around here...
My statement was meant to be more like Jkberna making Kushans and all the rest, all the productive modellers here (which means you) Taiidans.
Maybe if Jkberna converted to Taiidans.
There's one thing I don't understand. You don't want to take big portions and include Kushans, but you're posting this pic here anyway. So what exactly is the situation now? Dark will be making Taiidans, JKberna Kushans, it will be both under Taiidani Project but the Taiidani Project still focuses solely at Taiidans?
Another reason to try. Master smoothing and your one step closer to perfection.
Except for Dark Sentinel won't let you touch the ship until he's finished with it. I tried to suggest something once and he made very clear how he feels about it.
You're working fast Jkberna.
I think you need to adjust your smoothing groups, to add a few sharp edges.
Yeah I'm just smiling at the picture.
Looks nice in republican colors.
Thanks for showing us.
And there's really no need to comment anything, we already know it's gonna be great.
I think it had its meaning. Everything had its pros and cons, now the nightvision is clearly superior and the already underused flares are a history.
congrats on a new version
The only thing that's missing is a muzzle flare. But other than that, why you're not satisfied with it?
This looks really great.
This one is a Light Plasma Corvette -an anti-corvette/frigate ship. There'll also be a Heavy Plasma Corvette and a corvette with one kinetic turret.
(edited post, I originally read something different, I thouhgt you said "no other types")
Yeah that's really interesting. Let's hope it's still processing, otherwise I have to reupload it. Until then the video is here: Youtube.com
Right, now I see it.
Old version? Hmm... So I'm guessing it can't be used. (BTW isn't it just the glow which is washing the details away?)
Anyway, I meant just chamfered edges on the rear, just like the nose part or maybe more. It simply seems to be too sharp.
Oh that's awesome. Looks really good.
Also, I don't want to take away your favorite part of the job, in case making pictures is your favorite part, ...buuut maybe I could make a picture or two myself. What do you think?
What great materials? There's something besides the Kudaark I haven't seen yet?
Sorry, I meant to say "Use whatever name you want..." (the English in my brain is seems to be phonetic based).
...and overpolygoned, well, I think it's still better than underpolygoned. Everyone can strip it from a few polygons, it's the very same process as making LODs, actually even by far easier because I guess it doesn't have any UV mapping yet.
If it's really a problem I'll solve it myself. Just give me that model and I'll give it a reasonable polycount, that's nothing really. (-But as you know that's all I'm offering, no UV mapping or hodding.)
Ok I understand. I know what you mean, but I'm still not sure if I agree with you. I have nothing against the logic of your classification, that is perfect and you're right (but to be more exact, I would call it a utility not from the reason of the purpose it has, but simply because it has no weapons and because it has a special role).
But I have two arguments against:
-first is a tradition. People even called that thing by the name I used, "the salvette". The corvette name has strong roots in this particullar case.
-Marine or Infiltrator frigates are frigates too, not utilities, even they have almost no weapons and their only purpose is to board another ship -capture them, just like this one.
But I'm still bit confused about something. If it's a salvage collector as a resource collector which can only pick up debris, forget anything I said and really keep the utility classification for sure, that fits very well. But if it's a capture ship as it was in HW1, just think about it. Use whatever name you won't I won't try to convince you about anything, I just thought I needed to say that.
By Collector you mean a Corvette?
BTW wasn't there already a beautiful salvette in your thread on RelicNews?
Well to me the more preferred one is no stat boost as well.
And to avoid confusion and questions I'm removing the 100 RU cost increase.
It's 100 RU in both cases, a 1000 would be insane.
Because that's... something... special?
Ok let me think. You didn't say almost anything, yet you totally made me question that cost increase, even when I asked about it first.
I did it because I felt it that way, but I have no real logical reasons to back it up.
I'm actually enjoying the perspective and that's why I'm personally just a little bit more for this one. But I'm sure I have a simmilar picture with a lot more normal perspective, there were about 30 or more pictures I was picking from, so there should be.
Let's talk about the cost. Does it make sense to you (or does it bother you) that I've made every of those texture variations a 100RU more expensive? Basically, is it a problem?
Your description isn't actually far from true, because you're allowed to have this only if you kick enough enemy *****.
Ok that is better.
If you want to do another step forward, make the middle section less cylindrical, now it looks like a cylinder with beveled polygons on the sides (which it is, but you don't want that impression), simply make the middle of the cylinder even flatter and make it blend into the general shape better.
Yeah and the front is not Hiigaran. If you don't know what to do with it, give it two stumps (is this the right word?), one to the right and one to the left, simillar to what the BC has or some of the frigates.
I just thought of something funny to answer, but I don't want to get back to Beghins.
Heh, thank you for playing it. :) That's important too!
Thanks Aico for making the installer.
Thank you, glad you like it.
Yes I'm working on it. It's uploaded and the test installation went fine (eventually), so now it seems I'm waiting for it to be authorised.
I don't remember a single comment here as well.
That looks really good.
I believe it would look far better on a dark gray background, don't you think?
It's nice, I like it, but there's one important thing which really doesn't allow me to accept it as a Hiigaran figher and that's the cockpit position. You see all the HW2 Hiigaran fighters has cockpits in the forward half and every Hiigaran fighter in REARM will have to follow that rule.
That's a nice looking effect and a good picture composition.
Very nice picture.
Whatever description it has is just random.
The rear part is from Ion Frigate. Flak frigate has double wings.
The model has absolutely nothing to do with marine or flak frigate, I have no idea where did you get that impression, but yes, that's the ship. It was not supposed to be there yet, because it's not finished yet. And as I stated several times before, this upcoming version is a lot about finishing and polishing, so that's why the Drone frigate is in the 'to do' list for this release.
Well, nothing that exciting, just a Drone Frigate started ages ago and a Research station for andvanced upgrades.
Understandable. I realize that and that's why I said it's the last one.
But it's either that or nothing, the rest is mostly about fixing, polishing, gameplay or can't be shown yet.
At least some sign of progress or a total silence, that's the choice I have.
But there are still two Hiigaran ships waiting to be finished, so that's something small to be looking for.
There was a poll and at the day I needed it to be decided the poll was for Nassar.
Well, to me the most important question is what you see as the most valid reference, the concept arts or the in-game ships.
I guess you want to base it on concept art because those have clear curvatures, not like the HW1 low-poly models, and because they are the initial representation of the idea, they are the originals which are the models based on. But on the other hand I'm pretty sure that most of the HW1 players would see the model as the only original reference and the HW1 models are actualy the way it really looked like at the end. So where exactly you define your original reference? You would probably have to answer that to make the communication as clearer and smoother as possible.
My personal oppinion is that model-wise (proportions, basic geometry) it should be based on the ingame models, but closely follow the details and curvatures from the concept arts. So it look like the original game models but it's as detailed as the concept arts.
And I would take your statement "the copy-paste of original HW1 texture" as a compliment, because it's as close to the in-game original as possible and it's hi-res like this. Only thing I don't like about the engine texture are the jets/nozzles (which one is correct?), the star shape does look like an easy way to make it look effective with just a simple trick.
And didn't you say somewhere that it could use some more detailed mesh around the jets? I think you did and I agree with that, goblin mesh rims would be nice.
That's true and I've never thought of it, unarmed MDDs really are good suicide bombers. But pretty expensive ones.
You can do kamikaze with capital ships right now in the christmas preview (meaning bringing them close enough to the enemy, then commit a self destruction), but kamikaze with fighters is pretty problematic.
A special offer, a Christmas gift. Two days at most, after that I'll delete it again. It's unfinished so I don't want to draw too much attention to it. Enjoy the most current R.E.A.R.M. version.
It doesn't look very hopeful so far, the only person interested can't play the mod.
Nice picture again. I like the paint look.
That's the Vijil's Light Cruiser, I'm gonna make that one too eventually. You said you've learned how to model in Maya only recently? Not exactly same as on the concept art, but it's still actually a very good work for a beginner. Keep it up.
Honestly I have no idea what I'm looking at, I'm not familiar with details of the Halo universe, but I like the colors and the picture as a whole.
I could understand your point of view (and I'm actually interrested in what are you trying to say), but not from this example. In this case the book is the game and each mod is the movie. Complex is the movie which is the biggest and richest (and longest in a way), but for example by far not the best looking one, definitelly not an art movie. And very incorrect in referrence to the book.
Complex is the best known and most complex mod out there, but it really doesn't say anything about the other mods. Someone might not like the slow tempo and someone couldn't stand the crimes against the race designs. So it's definitelly isn't hard to make for example better looking mod or more correct mod after Complex, since Complex is lacking those features.
Someone may create a quite different movie based on the Homeworld book and a lot of people may think that the book is being reflected in the movie much better. The movie doesn't need to be big, it may for example be only tastefull, aesthetical, exciting, it may have a different features than the "Complex movie" and it doesn't mean that any of those "movies" is worse or better, it definitelly doesn't mean that the other movies aren't worth watching just because we already have one mainstream movie.
I haven't downloaded it, but that was rude.
Firstly, don't do that, just don't. We should support new mods and there are more than a few proofs that any new mod can shine even now.
Secondly, because there is something you think is good, it doesn't mean that something else cannot be good as well. Read again what you said, the sentence doesn't even make sense -and I'm not talkning about the grammar, I'm talking about the logic.
In comparison to other "our probe detected an unknown vessel" pictures this one is really very well executed. Nice.
Yes, Carriers will be nameable now.
So do you want to name motherships and carriers as well, under condition that I'll put sensors under modules? Or better not?
Right now when the system is done, it's actually pretty easy to use it for other ships, much easier than doing the naming thing for Vaygr.
-Black Hawk Down soundtrack
This picture is made for the purpose of reminding the race name poll, not to present the ship. From this picture I personally wouldn't have a clear idea what does this thing look like, if I didn't know nothing else about it.
Wait until it's processed.
The way I'll implement it is through the research station. It will be used for unlocking dreadnaughts, some units have a third levels of upgrades there and there's surprisingly a lot of other things. And also allies. It may not make complete sense to call allies by the research station, but it's the best way from the gameplay point of view (maybe the module could be some kind of communicator/translator, navigation beacon compatible with the alien technology or just a neutral ground for negotiation).
And the Allies will have their own unit cap, so you can at a result have a higher number of certain class of ship (frigates in this case) and at the same time not replacing your own ships with them.
I've read your post about pirates. That's a certainly good idea, but I'd like to keep it unique for all races (Vaygr may have few beautiful Taiidans. Kadeshi, since the don't have any friend could have some slave race. Just a few ships for each, to me it will be welcomed refreshing changes from time to time.)
And fighters, I have those in paper actually, but I would feel so guilty for delaying the release just because of them, so most likely not now, if soon or ever. Destroyer too, but that's it, those are the potential classes which might appear in the future.
If something from what I said didn't make sense, it's because of my terrible lack of sleep, my brain refuses to work again.
The rear (or front, I don't know) is too flat and wide, no offense but it looks like a shovel. The whole model seems to be made from a basic geometry, it's not modeled into a shape, it's like several slim planes made into a ship.
You did a good thing by turning it back.
Well I am actually glad I did them, I just don't value them that high.
Ehm... I won't comment any of this.
But don't worry, it is ballanced.
I don't see how would the turret help.
Surprisingly the discussion started under the first picture (update 5), it's explained there. I know, it would work great that way, but this is my best. I can't make the game to detect the destroyed subsystem so it can run the animation, I don't even know if it's possible. If it is and someone who can do it will make it work, I'd like to use it, but it won't be me who'll pust this thing any further.
Thanks, I didn't know a man can become the best modder by making the subsystems, but thanks.
This is probably going to be there, I really like the idea. It's the way to keep the circular theme of docking path with just a single one.
That's a nice one. The prove that I like it is the fact that I'm keeping it even there are unfinished textures and I wouldn't normally show it from that angle yet. But the shade makes it unnoticeable and the camera angle is impressive.
Also, use " -ssNoLogo" in you shortcut, you won't have the Relic logos in your screenshots (unless you want them, which is understandable, viva Relic).
Also I'm glad to see you posting pictures here again.
Considering the fact that this is an early WIP it's not bad. The design is kinda simple, but this is the way TEC ships do look like, so I believe it can turn out nice with some more details in the hull geometry. But also that's why it's still early to comment any further. I can see some typical TEC things here, but there's still work to do. It can be a good TEC ship if the hull will be more complex, it can be a bad ship if it will stay this way, the next stage will show.
The color is shifted into red a bit, plus the beam is two times thicker than normal. It doesn't seem like much, but behind it is actually a whole day of finding out how to do it.
A díky, jsem rád že se líbí.
One of my favorite backgrounds.
You have a lot REARM pictures here, I didn't know about it. Some of them are really nice, but I didn't see them all, there are too many of them (and you really could upload something to REARM site).
Is this map one of the galleries by Mikail?
This one is really nice.
Sorry, is this a question?
I don't think it's a dockpath problem in this case, it's because there are 72 fighters in a single squadron.
I've noticed there's a glitch, I'll reupload it.
Man, the 3D effect is very very simple to create, everyone can do it.
Download a tiny program called Anaglyph maker: Stereoeye.jp and then just run Homeworld and wait for a nice moment. Pause the game and take a screenshot, then carefully move the view a little to the side and take another one. (make sure they are at the same horizontal level). Then use the software to blend them together into a 3D image and you've got it.
(A little tip, the camera is obviously rotating around the selected ship, so the selected ship will serve as focus point.)
Don't forget to set the Unit Caps to Low or Very Low, otherwise it will be much more intense than you (and your PC) need. :)
I think I would have to try a grayscale version of this and compare the two. From some reason I can't spot the "3D" right away, but when I close one eye, the image is suddenly flat and then I know.
The grayscale picture here in Images is 3D at the first second I look at it. Yeah, there's a different depth from the video and there's background, but I'm talking about colored 3D shots from Homeworld as well. I don't know.
There are definitely going to be special large maps for this game mode, but not any time soon.
You really make the sea creatures, because this is the sperm-whale.
Interesting, I've never noticed Needleship among others. Thanks.
Can you tell me where I'll find those HW1 concepts? I've never seen the Needleship as a concept art to be honest.
Ok. When I think about it this size makes a very good sense if you want to fit corvettes in it. I like that it's basically a carrier/frigate hybrid, it's a nice idea.
Hey, how big are those things? Since the once so called "Templar" is almost two times bigger than BC, your swarmers were corvette sized, this has to be very big.
The second version, the newest one.
I personally would love to see the remakes of the rest.
I understand what you mean, really. This is the icon, it should remain similar. This is a very good point.
But in this case, I'd like to see the other units. If you want to show us the new Kadeshi, picking swarmer is not the best idea then.
Very nice, texture is fine.
In my opinion, I would do the front a little more lion-ish (it wasn't me who said that, but swarmer's cockpits indeed look like a lion's heads).
Also, you can try to experiment and make them even more different than original (it's been a long time, Kushans were able to repopulate Hiigara, Kadeshi could evolve as well). It would look amazing if you could keep the Kadeshi essence in the new design.
I've tryed it today, love it.
ok :) Normally I make all my pictures in this size.
Glad you like it Mololu.
And it does? I don't know the U.S. Army slogans, but it may be a good thing if it's similar.
As I said before, you can ignore it, so where's the problem.
Yes, like the Christams trees.
Anyway, my point of view is that the bay colors are already a bonus, because originally it should be the same for all factions. But unfortunatelly sometimes happen that when you show something new, people wants more... Damn people. :)
Come on guys, do you know what would it mean? Not only the crazy things I've done so far, but this time actually duplicate every single ship. I'm sorry but I can't go further than changing every bay glow two times on every ship that has the bay glow (which is the current state).
I'm not looking forward to it. Also in my case it may be a little tricky, because I use the weapon based faction system. Some factions just don't have certain weapons.
There's no point at all, it doesn't even make logical sense. But if you want some, then visual recognition between the factions.
Have you played the mod that you don't know about it? That's a pretty old thing in REARM. I'm not sure when it was officially released, something was in 0.0.3 I think.
Anyway, you can totally ignore it, it's just a thing you can activate in a menu, or not. The normal gameplay is absolutely intact, nothing changes at all if you don't want it.
And yes, it's actually comming from the C&C Generals, look, I've even said that: Forums.relicnews.com
But you can't see anything yet, the video is processing.
And it's not that great, it's just half minute of the launching untextured Battlecruiser.
Welcome to moddb!
This small one, just call in (build) some ships. The middle one (platform size) will do the same plus will serve as the hyperspace gate. And the large one (a small station size) will have a built-in hyperspace module.
Great mod, very enjoyable gameplay.
Two front BC pulse cannons. I'm still not sure about the point defense lances, maybe two of them.
Thanks. Anyway, on this comparison people can easily see, that the Missile BC has less mass but more room for weapons (top missile launcher, frontal guns) and that's exactly how it's going to work in game.
I like the image.
And i also recomend the Mikails Map Pack, everyone should try it.
On the page 4 in the mod comments.
Some people are using it already, because they have the 0.0.3b pre-release.
Awesome. This is perfectly showing both minetrap AND the way it shoots in the single image. I didn't manage to do that when I've tryed, so I'm glad to have this picture here. Also my very favourite backround.
This time the black bars were only guess.
At first sight I can't spot any difference, except the arrangement of course.
That's bad, because the Modular Destroyer is an extreme example. There'll be still a lot of ships without any buildable subystems.
REARM will provide the full candy support!
Yeah, more or less. I want Vaygr to be the race with better artillery, so this hasn't as long range as the Vaygr have, but 9Km is still more than enough.
Great, I didn't get the description with my english level. The front is very nice, but the body really needs to get some shape. But it's a pretty nice ship.
I don't understand, is this the Advent ship? I hope not.
Not that much work here, actually way too easy for my standards, but interesting possibilities.
I had a concept for only one version at first, but I just couldn't leave that nose without any weapons, so the second will have lasers.
And yes, it does look like the glow is coming from the engines.
Hey, I've totally forget to show this, nice picture.
Nice to see the ship also here. It looks great from profile.
This one is really very nice.
Yes, the tho things are the drone hangars.
Ok, in that case you may try to add some parts of the hull to make it less blocky. Because now it's basically just two boxes glued together.
Is this the whole ship or just a part of it?
Nice to see the whole thing from another perspective. For those who didn't recognize it, it's the same scene like the one on this picture: Moddb.com
One more, for the one I've removed.
So I've removed the next picture with the galaxy (you've told me you're fine with it), because this way it's the collection and concentration of the best. This one is pretty similar, but better.
And you did a good thing. It's far more dramatic than the previous one, even the previous one is captured from that close perspective. Because of the angle and position of the Supercarrier and the two Destroyers "arrogantly" monitoring the situation below, ready to turn that enemy carrier into the flaming debris any time they decide to stop acting like nothing is happening.
Actually, I don't know. I like this one slightly more than the next picture (the glowing "M51" in the background of the second one is beautifull, but the ship fits into this one a little better). So I think I'm not going to delete it.
(the bloody red ship on that background would look so threatening here :) )
Looks nice from this angle.
Are you keeping the "tail rotor"? In my opinion, it doesn't really fit at all.
Do you use the Scroll-Lock key?
Ok, I understand you. But I've had those "woah" moments already several times.
I've played the video again to be specific: 1.0 wasn't bad, I really like the 1.3/1.4. 2.1 looks nice (although I don't think that galaxy map was fitting, but the shadow from the planet on the right side was very nice). 2.4 isn't bad, but I guess it wasn't catching you're idea, when I look back at the others. All 2.5b/c are very good.
Anyway, this one is also very good looking (one of the best), but I can imagine, that it will be gone in the moment you'll start to feel it's all in retro colors or something similar.
Yeah, but it's certain that this won't stay for long, you'll sure change it at least five more times.
To be honest, when I've saw the video of Slipstream evolution, there was one background and a menu somewhere about the half of it, which I really like, but then it was keep changing and changing. How could you ever find the one you need, when you're still remaking it over and over again?
So finally the whole frigate.
that looks very well for WIP.
Well, i don't think I know anyone who likes it, but I can tell you the reasons why I've put it there:
1. analogy: command frigate -> command corvette. They have the same antenna and they do the same thing. When you see it for the first time, you know what it is, it's important. (BTW I don't even like the antenna on the corvette.)
2. it's easily recognizable, even from the distance. It's handy when the ship is yours or when you need to find where is the inhibitor which won't let you jump. You can find it between other ships.
3. military ships aren't pretty. For me, the bigger value in this case is that it's practical, than issue of the aesthetics.
4. the antenna can't be on top as the command corvette has it, because there's bridge and rocket silos. This is a good spot for it, nothing stays in its way even during the starting animation.
I think about my ships a lot, what I want them to look like and what I want people to think when they see them.
So yeah, you don't like the antenna, no one does. But answer me, did you know what this ship is when you've saw it? What did you think it was? If the command/electronic warfare/AWACS or any other kind of a support frigate didn't come to your mind, than this frigate design is fail.
But I suppose it could have big radar dishes, dozen antennas pointing at all directions or even a sensor array big as the ship itself, but I think it would be worse than a weird dome and a this.
Thank you. The Drone frigate will have two types of drones for a different use. Good news is that I'm finishing the first defense type (those will be in a classic "ball" around the frigate and will be able to shoot part of the incoming missiles. The attack drones will be a swarm of tiny ships capable of free move).
Well, I think I can make my next video in a similar style.
You should do more like this one, it's just awesome.
I'm still not decided, those things don't have their own unit caps yet. I am waiting for the hiigaran drone frigate and hiigaran drones and then I'll see.
I like this one.
It doesn't look Vaygr at all. If it was vaygr, it would have to be verticaly oriantated.
It's from a Black Hawk Down soundtrack.
It fires missiles from top silo like a Battlecruiser, look at the new video, you'll see.
It was about time.