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Hello. No I don't plan to do that. In fact the reson this mod came to life all these years ago in the first place was the dissatisfaction with other mods. The ones that add ships, but simply can't help not to leave the vanilla ships intact, they always had to have point defense, two times as many turrets, or fly around like strikecraft.
All I wanted was an pure expansion and there was none. Something sober and tasteful. Since the 2009 when the Clasic verion of the mod appeared on moddb, this sentence was a part of the mod's description:
"No ships with turrets all over the hull, no hundreds of missiles flying around, no crazy maneuvers, no unfitting design. Every new feature can be turned off."
What you suggest doesn't allign with my plan. But I will ask you, for what purpose do you suggest that change?
- Is it because the vanilla HW2 ships don't feel realistic?
Yeah, within the Homeworld's own universe, every BC could easily sport a battery of Flak cannons, but that would be terrible for gameplay.
- Is it because you want a better protection from Strikecraft?
But what about the Strikecraft then? Well that's amazing the Strikecraft are still relevant even in late game. And that's thanks to the fact that Capital ships have a blindspot against them.
If I acted agains this balance, I would diminish the role of strikecraft and once again, make the game flatter, dumber.
- Is it because the Capital Ships feel weak to you?
They don't feel weak to me. But they do have a weakness, they can be attacked with bombers. And that's great, it forces you to protect your ships, makes sure you have escorts and combined fleet. I actually enjoy the fact that each ships is more or less specialist in its role, that makes things interesting, that gives you strenghts and weknesses. That forces you not to be careless.
Generalist units are the problem. It's not an RTS, but it's still a good example: the Planetside 2 game. Every vehicle in there can be modified to do any role and to do it frightingly well. And that's an utter gamedesign dissaster.
- Is it because it just looks/feels cool?
Well it may, but it doesn't help.
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REARM V2 is a successor to R.E.A.R.M., a mod for the original version of Homeworld 2. And R.E.A.R.M. CLassic is now finally available on the Steam Workshop, something to pass the time while waiting for REARM V2 for HWRM:
1000 subs. :) I honestly didn't think people will remember R.E.A.R.M. more than for example PDS, that was a classic.
So when we'll see ingame shots of some of these new ships?
Classic version of the HWRM digital 4 games pack.
Or simply put, the Classic version that is on Steam.
Maybe one day. But it's crucial I'll keep my focus narrow on two races in order to produce a quality product.
I had R.E.A.R.M. mod for Classic and I made a mistake of keeping too many races. Updated were irregular, because the mod's scope was paralyzingly wide. Only Vaygr and Hiigaran for now. And that's a good thing, that's what will make it good. Two highly polished races, instead of disorganized gangs of four.