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Comment History  (0 - 30 of 42)
phil44
phil44 Aug 3 2012, 2:35am says:

Looks fantastic!

+2 votes     media: Mauryan Indian - Pillar of Ashoka
phil44
phil44 Jul 8 2012, 6:38am says:

Looks fantastic! It's been a while since I checked on this mod, great to see it appears to be alive and kicking!

+4 votes     media: Whiteout
phil44
phil44 Sep 17 2011, 11:15pm says:

Great to see another release! Looks awesome. Territories sounds very interesting.

Just a heads up, in the news post the first four paragraphs under "Top new features in this release" are identical.

+5 votes     article: New Release: 0 A.D. Alpha 7 Geronium
phil44
phil44 Apr 30 2011, 11:12am says:

Very nice feature, subtle, but looks fantastic. Much better than the sudden popping up of buildings that so many rts games have.

+4 votes     media: Found it! (The enemy base)
phil44
phil44 Mar 28 2011, 8:01am says:

Great art style and looks fun as well, tracking!

+1 vote     game: Yokai
phil44
phil44 Mar 24 2011, 7:06pm says:

This looks intense, loving these concepts.

+2 votes     media: Brong Mauler
phil44
phil44 Mar 14 2011, 6:58am replied:

I suggest at least giving it a go once it's released, from what I've seen all the gameplay is there, just with a new graphical look (which I too was very sceptical about at first).

O.A.D is looking amazing, I'll have to give the latest alpha a go soon.

+2 votes     game: 0 A.D. Empires Ascendant
phil44
phil44 Mar 9 2011, 6:19am says:

Wow this is stunning artwork, if you can pull off this kind of atmosphere in-game...:O

+1 vote     media: Aeraalas Woodlands
phil44
phil44 Feb 17 2011, 8:32am says:

This is looking amazing guys, keep it up!

+1 vote     media: Map: Ghost Town
phil44
phil44 Feb 15 2011, 8:19am says:

That thing looks awesome, keep up the good work!

+1 vote     article: Second video of the Namybius
phil44
phil44 Jan 9 2011, 8:44pm says:

Looks great! Good to know this is still going.

+5 votes     media: Byzantine Buildings
phil44
phil44 Jan 8 2011, 7:56am says:

Looks like a really awesome environment, tracking this one!

+2 votes     media: Weekly Update 1
phil44
phil44 Dec 27 2010, 2:29am says:

Awesome work guys! The mount and blade style combat is especially exciting, it's exactly the thing i've wanted in oblivion for a long time.

+1 vote     article: Christmas Release Update
phil44
phil44 Dec 11 2010, 2:25am says:

Any chance of a torrent for the latest release?

+1 vote     article: GES Update 12/06/10 [v4.1 Release Info]
phil44
phil44 Dec 10 2010, 8:08am says:

Such a shame this wasn't released for pc. There's a very significant market for indie games on the pc platform, and this game looked really interesting. Would have been a perfect steam release.

+9 votes     game: Limbo
phil44
phil44 Dec 7 2010, 6:48am says:

It lives!

+2 votes     mod: Knights and Barbarians
phil44
phil44 Nov 14 2010, 8:27pm says:

Looks fantastic!

A perhaps unrelated question, is it possible to have the shadow on that planet change appropriately with the tod? I suppose this would be impossible without an animated skybox (timed perfectly with the tod), or with the use of an actual 3d model (which wouldn't be the most optimised approach for something so massive in the background). Would be awesome though...

+1 vote     media: Media Release - TC Death Valley
phil44
phil44 Nov 13 2010, 3:00am says:

I'm assuming dense impassable forest is possible? This is one thing that annoyed me about aoe3, couldn't recreate black forest properly :(

+3 votes     media: Pine Forests
phil44
phil44 Oct 30 2010, 5:50am says:

Looking great as usual!

Question: Does/will your engine support different water types, like a slider or something to adjust the water turbulence, as opposed to separate animations. Although this sounds like it would be difficult to implement, especially since you'd want the water units to rock about appropriately. If not, will there be different water types available to use (as separate animations to choose from), so for example, you could have stormy weather, and very turbulent water to reflect that.

Crysis comes to mind with their incredible water effects. (obviously 0.A.D would offer a simpler approach, since it's an rts, not an fps)

On that note, what sort of weather features are planned?

+2 votes     media: The Kyrenia
phil44
phil44 Oct 28 2010, 12:45am says:

Yeh, i'm really hoping this doesn't loose too much momentum (eg. cryrecon, that mod had an incredible amount of potential), but this mod is looking really great guys, keep up the good work!

+1 vote     article: Codename: Dead Bird - Still around!
phil44
phil44 Oct 27 2010, 4:39am says:

Very nice surprise with those promo shots, great to see some progress, it's looking fantastic!

+1 vote     mod: Codename: Dead Bird
phil44
phil44 Oct 18 2010, 4:43am replied:

Lenox, i would avoid being influenced by people like shadowhide, who seem to think modders work for THEM and must do it exactly as they wish and when they want it.

Do whatever you enjoy and feel like doing, after all these are your creations, no one else's (other than the engine it is using of course).

On the other hand, the prelude shots look very promising! Are you planning to stick with the style of your current butterfly screens for this prelude?

+3 votes     mod: Butterfly - Quantic
phil44
phil44 Oct 13 2010, 2:54am says:

While i'm not too keen on this whole 3d craze (waiting for it to mature beyond expensive peripherals and its overuse as a marketing gimmick), an nvidia partnership certainly is big news! Congratulations guys.

+1 vote     article: NVIDIA Partnership & Prelude in 3D
phil44
phil44 Oct 9 2010, 9:21am says:

That is one fantastic looking model, well done!

+1 vote     media: New Mario model
phil44
phil44 Sep 30 2010, 8:21am says:

Very nice! The wait for the final build is getting harder with each update.

+3 votes     media: Celtic Barracks
phil44
phil44 Sep 28 2010, 10:03am says:

Looking awesome as usual, however one thing i noticed was that the texture on the dog house (if that's what that is) seems lower res than the other buildings. More precisely the roof texture seems to be the same as the other buildings, but enlarged, giving the lower res look.

Of course this is when looking at the large picture, and would hardly be noticeable in-game, and i'm being quite petty haha, especially for a wip game, just thought i'd point it out.

+2 votes     media: Additional Celtic buildings.
phil44
phil44 Sep 1 2010, 3:44am replied:

Define "kick ***" please. When sorting out these sort of issues, exact specs are needed. Computer performance isn't soley dependent on ram, what's his vid card and cpu? If we can confirm those specs, then and only then can we rule out hardware performance as the culprit.

+1 vote     mod: Nehrim: At Fate's Edge
phil44
phil44 Jul 11 2010, 11:00pm replied:

Since this is just a pre-alpha, i'd say those features simply haven't been implemented into this build.

+2 votes     article: 0 A.D. Pre Alpha 3 Released
phil44
phil44 Jul 11 2010, 2:10am replied:

Now this makes me very happy, oblivion's combat system really let the game down in my opinion.

+1 vote     mod: MERP | Middle-Earth Roleplaying Project
phil44
phil44 Jul 9 2010, 5:56am replied:

Good to hear! Hopefully this picks up some pace.

+1 vote     mod: Mario Kart Source
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