Report article RSS Feed 0 A.D. Pre Alpha 3 Released

Wildfire Games proudly announces the release of a third pre-alpha version of 0 A.D.. Although it's not a playable release yet, it includes multiplayer capabilities, improved GUI and pathfinding and more.

Posted by Jeru on Jul 11th, 2010

Wildfire Games proudly announces the release of a third pre-alpha version of 0 A.D., a free, open-source game of ancient warfare. Like previous releases, it's not a playable release yet, but slowly yet surely we're getting there, so as one longtime developer remarked, "it's feeling more like a proper game than I can ever remember," if only because now you can play 0 A.D. over a network with your friends!

This release includes multiplayer support, improved GUI, improved pathfinding and more.

Easy Download and Install
Download and installation instructions are available for Windows, OS X and Linux.

Install the latest version of 0 A.D. for Windows

Play With Your Friends
This is the first version of 0 A.D. in a long time that has multiplayer capabilities. We tested them this Saturday (July 10th, 2010) in an international multiplayer game with five participants from the US, the UK, Sweden and Israel, and it worked pretty much without a hitch.

You're invited to recreate the same experience with our special map designed for multiplayer, "techdemo-mp". All you need is an IP address and maybe to know your way around a router or a firewall. If you run into any crashes or major bugs, you're invited to report them in the multiplayer thread at the 0 A.D. development forum so we can fix the game in later versions.

New Features
To recap, some of the changes since the last pre-alpha include:

  • Added multiplayer support.
  • GUI: Redesigned session GUI; Redesigned game setup GUI; Changed GUI fonts; Improved text rendering performance; Added fullscreen toggle; Added resizable windows; Added session GUI when playtesting inside the scenario editor; Added on-screen warning/error display.
  • Pathfinding: Added terrain passability constraints; Added terrain movement costs; Added floating units.
  • Bug fixes: Fixed animation speeds; Fixed projectile synchronisation; Fixed rendering bugs; Fixed gameplay bugs; Fixed CPU detection; Fixed GUI text input bugs.
  • Added ambient sounds.
  • Added hotloading of actor XML files.
  • Improved shadow rendering.
  • Various other changes and bug fixes and optimizations - see the SVN log.

An overview of the gameplay feature status is on our wiki. There is still a lot of work to be done, though: Check out our planned feature list for the alpha version if you're interested. If you want to be part of this effort too, you're welcome to get involved!

Long Time, No Siege
Wildfire Games will continue releasing new versions of 0 A.D. periodically. Watch our news feed to keep updated, or follow us by e-mail, RSS, Facebook or Twitter. And you're always welcome to join the 0 A.D. community on our forums.

Post comment Comments
Jesusfreak Jul 11 2010, 5:15pm says:


+2 votes     reply to comment
SliderFF Jul 11 2010, 6:15pm says:

eeeey again!

+2 votes     reply to comment
myles Jul 11 2010, 6:21pm says:

Great work :)

+2 votes     reply to comment
njordy Jul 11 2010, 9:10pm says:

Running on windows seven 32bit, no crashes until now... BUT, idk if these are bugs or just the features that are missing:
-Walls and gates don't block anything. (And please make an better way to make 'em. =S)
-Animals just don't move.
-Farms and stables can't be harvested.
-There are two identical healers to be produced. =P

Anyways, good work and keep it up! =D

+2 votes     reply to comment
phil44 Jul 11 2010, 11:00pm replied:

Since this is just a pre-alpha, i'd say those features simply haven't been implemented into this build.

+2 votes     reply to comment
Jeru Author
Jeru Jul 12 2010, 1:46am replied:

The first three are definitely known bugs, will be fixed in due course. Thanks.

+2 votes   reply to comment
bikkebakke Jul 12 2010, 5:01am says:

nice, when you make an update you make it big :P

+2 votes     reply to comment
Jeru Author
Jeru Jul 16 2010, 2:14pm replied:

bikkebakke, you can follow the step-by-step progress over time with SVN.

+1 vote   reply to comment
Durzan Jul 12 2010, 5:28am says:

Oh thanks! I love this game :D

+2 votes     reply to comment
Cybio Jul 12 2010, 7:46am says:

Great, but I'll wait for a "real" release ;-)

+3 votes     reply to comment
BurningPet Jul 12 2010, 1:43pm says:

A very good and promising progress!

+1 vote     reply to comment
edo3 Jul 13 2010, 3:19pm says:

"Open Source" Love those magical words

+2 votes     reply to comment
TheWhitestOfFangs Jul 13 2010, 4:01pm says:

Tried the pre-alpha... loved the graphics and the general feeling of it.
Hope to see it go gold soon :-)

+1 vote     reply to comment
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