First version of Knights and Barbarians, the Prologue! Includes a lot of new content and pretty much medievalizes Age of Empires III completely. Please...
Knights and Barbarians is a total conversion for Age of Empires III and both its expansions. Command armies from one of fourteen medieval powers in detailed, intense battles to defend or expand your kingdom. The timeline of Knights and Barbarians stretches from the twilight of the Roman Empire to the infancy of the Italian Renaissance. New content includes unique gameplay mechanics, units, factions, maps, music, and much more.
Hey ho folks!
Today's Friday Update will give you leaks about our new, probably the most unique civ which will coming soon in the next quintessence. Ah, we forgot to explain that first. In the next quintessence, guess what, we will release, among others, three new civs, namely Spanish, Moors, and... jeng jeng jeng... MONGOLS!!!
Folk: Yay, new civ! But wait, why is it unique?
Nah, it is because Mongols have their own buildingset and their own culture! Honestly, Pepp still a bit perplexed with how their culture work. Therefore, Pepp asked Synecdoche, the best historian ever exist in mods, who explains me, barely, like this:
Mongol has three factions, they are [censored 1], [censored 2], and [censored 3]. In age I for example, you have 3 choices of age up politician from each faction. Once you choose one, for example [censored 1]'s, you'll get units and tech. However, if you choose the other faction onto age III, you'll get new unit and tech, but your unit from [censored 1] will stay unupgraded.
Why? Because you betrayed your faction. You got other units upgraded, but the unit from that faction would stay as it was.
And ah, enough for words, we will show you the censored Mongol unit which Robert leaked some moments ago, along with its original concept:
Yeah, currently only two Mongol units plus their lord have been done. And how about Moors'? All have been done except, the secret hash slinging strider... :shadow:
This week's quote comes from AOE_Fan who is moaning about his allergy...
K&B salutes... The Return of the Anglophile, now he can access the forum with IE again, thanks to AOE_Fan.
K&B refutes... Our missing members and the void time since... no one know, there haven't been much thing done... :P
- Quoted from Pepp
Latest tweets from @aoe3knb
In case you have missed some Friday Updates, you can find all of them here: T.co - AOE_Fan
Jun 7 2013, 9:35am
Prologue 1.0.0 has been released, go check it out! T.co
Mar 31 2013, 5:55pm
The waiting is over in 3 weeks! Until that, please enjoy the latest Friday Update about Crusading civset. T.co - AOE_Fan
Mar 8 2013, 9:31am
In following weeks we'll describe the features of each civset, this week it is about Europeans: T.co - AOE_Fan
Jan 19 2013, 6:58am
This year's first Friday Update is here! T.co - AOE_Fan
Jan 4 2013, 10:24am
The whole K&B Team wishes you happy New Year 2013! - AOE_Fan
Jan 1 2013, 7:24am
Check out the latest Friday Update showcasing our retextured units, which look much better! T.co - AOE_Fan
Dec 28 2012, 7:44am
All of the 13 new Barbarian/Native civs have been fully textured and coded! - AOE_Fan
Nov 10 2012, 12:28pm
All the Lords for Prologue civilizations have been textured and they sure look beautiful! - AOE_Fan
Oct 24 2012, 9:53am