Knights and Barbarians is a total conversion for Age of Empires III and both its expansions. Command armies from one of fourteen medieval powers in detailed, intense battles to defend or expand your kingdom. The timeline of Knights and Barbarians stretches from the twilight of the Roman Empire to the infancy of the Italian Renaissance. New content includes unique gameplay mechanics, units, factions, maps, music, and much more.

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Nights and Barbarians Pregame UI Pregame UI
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0 comments by peugeot407 on Jul 27th, 2008 digg this super bookmark


Here another update, the Main Menu and one of the Submenus for the new pregame UI:

Main Menu
Submenu

The text in the 'Choose Civ' submenu is by our civ outline designer Cicero, and briefly explains the Byzantines' kind of warfare.

Hope you like it!

peugeot407

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Walking in the Forest

Walking in the Forest

Jun 01, 2008 Music 0 comments

Title- Walking in the Forest Time- 02:17 Album- Knights and Barbarians Score Artist- Fredrik Eriksson

Knights and Barbarians Theme

Knights and Barbarians Theme

Jun 01, 2008 Music 0 comments

Title- Barbarian & Knights Theme Time- 01:29 Album- Knights and Barbarians Score Artist- Fredrik Eriksson

Comments
blablahead
blablahead Nov 9 2008, 8:32pm says:

Looks fantastic, good luck

+1 vote     reply to comment
ghobot21
ghobot21 Oct 12 2008, 12:47pm says:

Keep on rocking, guys!

+3 votes     reply to comment
ghobot21
ghobot21 Jun 1 2008, 11:48pm says:

YAHOOOO!!KEEP ON GOING!!

+2 votes     reply to comment
peugeot407
peugeot407 May 6 2008, 9:54am says:

A nice quote from General_II on our team forum, when new team member spangopola asked how the mod was going and what he could do:

"We by far have the most potential for completing work, with the biggest modding team ever assembled for AoE3."

+1 vote     reply to comment
General_II
General_II Apr 21 2008, 8:12pm says:

Stages, more or less, are how we plan to release. You'll probably see things released two at a time in different ways. The released content may be anything from factions to minor civilizations.

An example of this would be releasing two traditional enemies, the Spanish and the Moors, and then releasing the appropriate Random Map Scripts and modded terrain.

We expect to be releasing content in the coming months -this summer- and making more of the total conversion available at regular intervals from then on.

+1 vote     reply to comment
Harimau
Harimau Apr 21 2008, 3:33am says:

Umm, are you planning to release in stages? eg. Just two, or even one, civilisation for your initial release.

+1 vote     reply to comment
ghobot21
ghobot21 Mar 22 2008, 9:20am says:

wow,a medieval mod.very good

+1 vote     reply to comment
Harimau
Harimau Mar 20 2008, 8:57am says:

Sounds good. Good luck.

+1 vote     reply to comment
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Real Time Strategy
Theme
War
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Single Player
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