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Some bad and some good news: An unavoidable delay of the Beta, breakthroughs in the Elder Scrolls world and more!

Posted by Captain_Iglo on Dec 24th, 2010

Due to tool limitations we were forced to reconstruct the MERP mod, to make sure future merges of new content will be compatible and without errors. We had to recreate some of our regions and re-organize our master files completely, which took several months. During this time, many of our developers were unable to continue their work, which has caused a significant delay in our progress towards the next release.

Since we are still in the final part of the process of this reconstruction, we can't give a solid ETA yet, though the next release is imminent.

This means that you will have to wait a little bit more for 0.2.5. Only a few weeks that is. However with this delay, we will have the time to add some exciting new things! Believe me, it's worth it!

In the meantime, i'm gonna show you some new features of our upcoming Beta along with a few future ones!

Oh and... Merry Christmas everyone!

MERP Launcher
We begin with our new launcher made by AlasdairHurst! Here is a video of it, narrated by him, with Abbottaerospace's magnificent music piece playing in the background, while the launcher window is open. We hope you like it!

~MERP Launcher~

Visual Development
This department has made significant progress all this time Exteriors, Interiors and Moria have stopped working. We also have two new members, Nefandir and ZenTSaw! Give them a big welcome! They deserve it! And you'll see why now! Nefandir, for his application, made the Mirkwood Knife or if you want, the knife that Legolas carried with him.

~Mirkwood Knife~

Beautiful, isn't it? Now on to ZenTSaw!
ZenTSaw is a very good creature modeler. And what did he model for his application? (You are so gonna love this one) A fellbeast...! (Base model by Mr. Siika)


Wow, huh? Now it only needs 2 things: Its armour and to be animated, which is MEB's job!
Now we need a Nazgul to ride it, right? This was taken care by JustB. He created this amazing model of the Nazgul:

~The Nazgul~

By the way, Nazguls will have unique animations!
Now i want to move on to a sword that most of you know well: Sting!

The Sting
As it's one of the most important weapons of the game, and one that you will see A LOT in the Ringbearer storyline, it should be perfect. I want you to tell me if there is anything better than what JustB made...


It's just... beautiful! Great detail on the hilt and blade! But this is not everything i have for you on Sting! I believe you all know that Sting glows when orcs are near, right? Well, here is a video demonstrating this effect. Script made by GoldenEagle and visuals by Maegfaer! We hope you like it!

~Sting Glow~

That's all i have for you from the Visual Development! But we are not done yet. I have one last thing to show you. One of the gems of MERP! Something so big that will shock the whole community when it's finished! Some of you might already know it as...

MERP & Blade
Our lead scripter Maegfaer and our lead animator Middle Earth's Bane(MEB) are working together to bring Mount & Blade's combat to MERP! This includes being able to swing your weapon in different directions, spears, mounted combat, more realistic bow-shooting mechanics, etc!
Now i'm going to show you 3 of those great features: Mounted Combat, Spears and Cavalry Formations! Let's start with Cavalry Formations:

~MERP & Blade - Cavalry formations - Proof of Concept~

Note that it's an early version with some problems that will be fixed.
And now let's take a look at Mounted Combat and Spears, 2 things never seen in Oblivion! Notice, also, how the horse throws down the enemy as it runs towards him!

~MERP & Blade - Mounted Combat - Alpha Test~

Incredible, isn't it? And it's still in its early stages! There are a lot more to see!

Also don't forget to visit:
our Dev forums if you want to contact us or you need any help and
our YouTube Channel

If you want to apply for MERP, post an application HERE

Any ideas and suggestions are always welcome!

So that was all for this update! We are sorry for the delay but it was unavoidable. And it's really not so far away, just a few more weeks. At least, i hope you liked what you read and saw.

We thank you for understanding!

Merry Christmas!

~MERP team~

Post comment Comments
Henley Staff
Henley Dec 24 2010 says:

Awesome looking forward to what you guys do with this!

+4 votes   reply to comment
VehoNex Jan 10 2011 replied:

your avatar reflects my face perfectly.

+1 vote     reply to comment
trancemaster_1988 Dec 24 2010 says:

Neat! Will there be an automatic installer?

+4 votes     reply to comment
AstralRadish Dec 24 2010 replied:

Yes, an installer will be included in the next release ;)

+6 votes     reply to comment
mathinator Dec 26 2010 replied:

my oblion is on steam + on extensive harddisk because of this i can't play nehrim will merp give the same problems?

+1 vote     reply to comment
valatmir Dec 24 2010 says:

Fellbeast is N.I.C.E

+4 votes     reply to comment
Fluffkind Dec 24 2010 says:

MERP & Blade is awesomesauce. Simply awesomesauce.

+5 votes     reply to comment
dron1885 Dec 24 2010 says:

Wont Oblivion lag from such large groups of units?

+2 votes     reply to comment
AstralRadish Dec 24 2010 replied:

Quote from Names_are_useless - "Have some faith in the MERP developers here! We got quite a few ideas to how we'll do large-scale battles without too much lag ;)"

+4 votes     reply to comment
Mr_MAO Dec 24 2010 says:

From the second Youtube clip: "My FPS was killed due to the amount of actors on screen, but we can fix that with low poly horse skeletons." With that said, I assume you are or at least will be using lowpoly actors as well. Are you going to use the model swap system for better quality on nearby actors, or will these NPCs always be lowpoly?

I also want to say: this looks absolutely great! I'm very impressed by the third and fourth clip, it's like one of my dreams come true; Rome - Total war-battles in first person!

+1 vote     reply to comment
TacKLed Dec 24 2010 replied:

Thats called Mount and Blade

+3 votes     reply to comment
Captain_Iglo Author
Captain_Iglo Dec 27 2010 replied:

We'll use the swap system ;)

+1 vote   reply to comment
Pilster123 Dec 24 2010 says:

Simply amazing :)

+1 vote     reply to comment
Theon Dec 24 2010 replied:

I was going to give you -1, but accidentally hit the minus-button :( Sorry...

Looks amazing indeed!!!

+1 vote     reply to comment
ponyus Dec 24 2010 says:

i cant see the nazgul or the sting images, rest is great though :)

+2 votes     reply to comment
MC_Fred Dec 25 2010 replied:

have the same problem... :P

+1 vote     reply to comment
Captain_Iglo Author
Captain_Iglo Dec 24 2010 replied:

i'll fix that in a moment ;)

+3 votes   reply to comment
MC_Fred Dec 25 2010 replied:

thnx it works fine, now!
great update btw!!

+1 vote     reply to comment
romanius24 Dec 24 2010 says:

yep mount and blade is a really good game check out the mod "the last days" (of the third age) you know whats about

+2 votes     reply to comment
BlueSunsleader Dec 24 2010 says:

wow amazing stuff

+3 votes     reply to comment
Sajuuk-Khar333 Dec 24 2010 says:

+2 votes     reply to comment
theM3nace Dec 25 2010 says:

SHOOOOOOOOO didn't expect it to be this ******* AWESOME!

+2 votes     reply to comment
watdapho Dec 25 2010 says:

holy ****..

+1 vote     reply to comment
MC_Fred Dec 25 2010 says:

sting is just ..... godlike :D!!!!!

+1 vote     reply to comment
HeadClot Dec 25 2010 says:


+1 vote     reply to comment
HounderKnight Dec 26 2010 says:

Amazing work :)

+1 vote     reply to comment
Spartan_H22 Dec 26 2010 says:

Theres is just one thing that would make this mod even greater. A Multiplayer. Adventuring together as an Elve and a Dwarv^^
But i know this is impossible^^

+1 vote     reply to comment
Captain_Iglo Author
Captain_Iglo Dec 26 2010 replied:

Mounted Combat was thought impossible, too. But here it is ;) I'm not saying this is easy but no one knows what future will bring us.

+1 vote   reply to comment
Nuvendil Dec 26 2010 replied:

Actually, online multiplayer in Oblivion is NOT impossible ;) . Now, we aren't doing it and currently do not plan to coordinate with the Oblivion Online team to try, but IF Oblivion Online gets working, then who knows what we'll do? ;)

+1 vote     reply to comment
phil44 Dec 27 2010 says:

Awesome work guys! The mount and blade style combat is especially exciting, it's exactly the thing i've wanted in oblivion for a long time.

+1 vote     reply to comment
TheAughts Dec 27 2010 says:

Seemingly good news on the whole. Keep up the morale, MERP team, this stuff looks awesome!

+1 vote     reply to comment
sim_margetson Dec 29 2010 says:

I fully understand the delay, i cannot wait for this mod its going to be epic. Can i ask a few questions.
1. Have you worked on any of the models for the fellowship? boromir, Aragorn etc
2. Have you started on creating Helms Deeps yet?
3. The horse combat looks brillient, what other creatures will be mountable?

+1 vote     reply to comment
Captain_Iglo Author
Captain_Iglo Dec 29 2010 replied:

1. Not yet as there are A LOT more important things to do know!
2. No not yet as our strategy is to follow the fellowship's path and also to finish one region at a time, and the region we are currently working on is Eriador.
3. Well, hmmm... I'll keep that a secret. For now ;)


+1 vote   reply to comment
Misterpinky Dec 29 2010 says:

This is looking great. I can't wait to play this in full form someday.

+1 vote     reply to comment
Murderdevil Dec 31 2010 says:

MERP Team be careful when using Mount and Blade AI and Combat. The fighting system becomes repetitive and the AI are not intelligent. You against many means the AI will swarm you swinging rapidly. The way you beat them in M&B is by moving backwards and slashing in one direction. It's a broken system in M&B. Please develop the fighting system, don't take it all from M&B, maybe throw in some Deadly Reflex, Mount and Blade, and your own touch. And the AI is stupider than Oblivion's in M&B. A good example of a system would be Assassins Creed in AI and Combat.

+2 votes     reply to comment
Maegfaer Jan 2 2011 replied:

Don't worry, we are aware of the flaws of Mount & Blade. It's impossible to copy it exactly anyway, everything is recreated from scratch and thus everything we implement is well thought about. The face hugging you have in Mount & Blade will not appear in our combat system.

We are attempting to combine the best of both worlds. ;)

+1 vote     reply to comment
MobsInBlack Feb 23 2011 replied:

Although not the system from two worlds!

+1 vote     reply to comment
Robbinnie Jan 2 2011 says:

Looking good!
I have a question, when I was looking at the video of sting's glowing effect, i saw a vanilla orc standing there, how are you going to make real LOTR orcs? are you going to make model?

+1 vote     reply to comment
AstralRadish Jan 2 2011 replied:

yes there will be new orc models - that was just a test ;)

+1 vote     reply to comment
Captain_Iglo Author
Captain_Iglo Jan 2 2011 replied:

New orc models with new faces, armour, skeleton, animations etc

+1 vote   reply to comment
XMaster34 Jan 24 2011 says:

please hurry! I cant't wait any more. This is so exciting! hope moria will be giant

+1 vote     reply to comment
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