I like the older style games like Jagged Alliance 2, fallout 1 & 2, Dungeon Keeper, Final Fantasy 7 - 10 and the like. The only worth while games out today are Mass Effect 1 & 2 and GTA4 imo :\
Sounds great, I can't wait to see more of the game. Good luck with the project.
This games concept sounds awfully ambitious, how big is your stuido and how much of the game is done so far?
Looks awesome, can't wait to play this.
Any plans on this having turn base? Or the ability to mod it in?
Concept sounds decent, will this be f2p or monthly sub?
Great update and it's good to see you supporting the game :)
Hey, any plans for a new demo at any point? I played the last one and enjoyed it but got stuck when you try to repair the automatic railcart near the bunker and I don't appear to be able to use any skills such as firstaid, then again I was looking for a Fallout type thing where you press either a number on the keyboard or theres a button where you can pick your skills from, I'm guessing it's not available in the demo?
Fantastic news, well done on getting this done! It's a huge milestone and I'm sure you're very proud of getting this far, and so you should be. Keep up the hard work :)
Alrighty, i'll wait til the next sale or see if any go on sale and i'll pick it up for ya!
Making the choice of delaying the game only gives gamers more faith that you're good dev's. It shows you care more about the end product and your fans, rather than being like EA would wouldn't give two ***** and release a broken game so they could pull in money.
I look forward to seeing the finished game.
Hey @Thaiauxn, glad you're still going strong with the project, I've been looking at your steam wishlist and I'm considering getting you something however I want to know that it's going to work, I'm in the UK and you're in the US and I'm not sure if I try and gift you something that the key will be valid.
For some reason the screenshots remind me a lot of DayZ, but considering how much work you're putting into this and how long DayZ has been out I wouldn't be surpirsed if this was released before the DayZ shitshow came out. Good luck with the project.
Edit: Also just so I'm clear I mean the game visually looks fantastic and is something I'd very much look forward to playing.
Also voted for on greenlight :)
I like the fact you mentioned Xcom and Jagged Alliance as influences and that it'll have turn based combat. I can't wait to try out the demo.
Good luck with the project.
Good luck with the kickstarter, I really hope it gets funded.
Such a shame that this is dead, looks so promising
This is where the downfall of mods begins, and still brings about the question of how can you prove you own a mod? If person A (theif) and person B (creator) upload the same mod to micro$hit how are they going to prove who owns it? What if I take a mod from somewhere and upload it as my own after the mod author has moved onto other projects and doesn't realise? How are they going to support people when mods don't work with other mods, how are refunds going to work if you aren't happy with the content?
This brings about so many questions and I honestly hope this entire thing crashes and burns because it's nothing but a cash grab. However the sad thing is it will probably go ahead and be a sucsess as we've seen how many people just throw their cash at stupid ideas (look at half assed DLC that sometimes gets sold for near enough full price (I'm looking at you Sims/EA))
Played a demo for this recently, it's really fun and I'm looking forward to the final product. A must play for anyone who is a fan of the older xcom games.
They look quite a bit like radscorpions from fallout
Hey, I fully understand, it's the smarter option to finish off a game that's going to (hopefully) generate some nice funds for you (you certainly deserve it!), besides I don't think the people waiting for the full release of cogmind would appreciate me asking, or you taking the time, to finish XCOMRL lol.
Either way I'm eagerly following both projects and wish you luck.
Actually never mind I've just read comments on the X@COM website about how you want to continue, I didn't read that far down previously and know you'd like to continue working on it. Anyway, thanks again for all your work on this awesome game and best of the luck with future projects.
I'm so glad you're progressing well with this! I can't wait until it's fully released. On a seperate note what are the chances of you returning to work on X@COM after Cogmind is finished & released/fully patched? :D?
I get a feeling from the way you were describing you talking with your friend that this is going to be a very successful project, good luck with it!
What's going to set this game from the saturated sea of games in the same genre?
Will people get free upgrades if they've bought Krai Mira previously?
Looking great, and I love the amount of detail you put into your posts, it reminds me of the guy that does ultima ratio regum and I read all the way through. Sorry if you've mentioned this before but are you looking for any testers at all? I have some experience in testing (edler scrolls online, Survarium, and a couple of indie games and mods) so I would love to help out.
What will this DayZ clone do differently that means I should buy this rather than the tens of thousands of other games that look pretty much the same as this? What unique features do you have in this game?
I dunno why you think it's not intuitive, the link for it is on the homepage, it says "Depri's v1.13 Builds Repository" when you click on that it'll launch: Onedrive.live.com. Download and enjoy.
Don't be sorry, it's your game, you encountered an issue and have adapted so I think you've done the right thing, I just don't like episodic games as I feel like they allow a dev to charge more money for a complete game overall. So how much in total would I be paying for a game?
It sounded good until you said "released episodically", no thanks.