I like the older style games like Jagged Alliance 2, fallout 1 & 2, Dungeon Keeper, Final Fantasy 7 - 10 and the like. The only worth while games out today are Mass Effect 1 & 2 and GTA4 imo :\

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Omegakill
Omegakill @ Defend The Freedom Wall

This is in pretty poor taste, also looks like absolute shite too.

Good karma+1 vote
Omegakill
Omegakill @ Fallout 4 Wyoming, 2nd Development Blog

Looks great, will be following this, my only question is.... will there be a man selling weird kebabs in Junk town? ;)

Good karma+1 vote
Omegakill
Omegakill @ Jagged Alliance 2

6 years later, I'm still playing this game. Thank god for the mod squad!

Good karma+1 vote
Omegakill
Omegakill @ Twitch Live Stream 2016

Looks great! The only thing i would ask for in addition to what is already there is terrain destruction.

Good karma+2 votes
Omegakill
Omegakill @ NO RETURN - Source Code Free Coming Soon

It's a shame you've had to stop development on it but i'm sure you have your reasons. Best of luck for the future.

Good karma+1 vote
Omegakill
Omegakill @ Vigilantes

Hey thanks for replying to me, after thinking about what you said in point 3 I do see what you mean in the fact that there isn't much need to walk around after combat is finished.

Good karma+2 votes
Omegakill
Omegakill @ Vigilantes

I'd like to give some feedback if I may. Although i'll start off by saying great job so far, looks very promising. Also while I know that this is still early days and what I suggest may be in the pipe line already I'd still like to say the following:

1. The animation for running, especially when it is an enemies turn isn't very fluid.

2. It would be nice to have an end turn shortcut key.

3. When there are no enemies about it would be good to go into real time, I don't like having to click 3 or 4 times to get to the other side of the map.

4. Speaking of the maps, they're so tiny. Again I know that this is early but I really hope the maps are going to be much bigger.

5. weapons, are there just going to generic, pistol, SMG, assault rifle, shotgun types or are you going to include a few different types?

6. What will the replay value be in the final version of the game? Would I be able to get a different ending or quests depending on how I play?

7. It is hard to see the difference between 8 and 0 because with the ingame font 0 looks like an 8

8. The animation for shooting around corners needs to be better, for example if you do a snap shot, you could just have the character point the weapon round the corner\cover and pop off a shot, and with an aimed attack, they could lean out and shoulder fire.

9. It would be pretty cool if for example my characters close combat skill was high enough that they could not only dodge but counter attack (maybe with the help of a perk). The animations are pretty good for this stage in the game though.

10. Consider an overflow system for AP, for example you can use 50% of your max AP that same turn (on top of your current AP) but you lose your next turn for that character.

Again I very much appreciate that this is a game in it's early stages and i'm giving you a lot of feedback here, but it's only because I feel a Jagged Alliance which is one of my all time favourite games. Please feel free to PM me if you'd like to discuss any of this.

Good karma+2 votes
Omegakill
Omegakill @ TSOL Alpha

I think if done right this could turn out to be a pretty decent game, if you can refine the graphics and give the character some purpose in the game..

Good karma+1 vote
Omegakill
Omegakill @ SurvivallList: xME

Will this game have any unique features that differ it from other survival games?

Good karma+1 vote
Omegakill
Omegakill @ Warzone: Story of Our Lives

Looks like this has some potential, will the characters snap to corners so they take cover and lean out when they need to shoot?

Will you be able to loot enemy corpses?

Good karma+3 votes
Omegakill
Omegakill @ Road to Alpha: Development Update #4

Is night time a little bit brighter now?

Good karma+1 vote
Omegakill
Omegakill @ Arcadian Atlas

Great news, following you and your sibling on Twitter to keep up to date :D Will be backing as soon as you guys have your kickstarter up and running.

Good karma+1 vote
Omegakill
Omegakill @ The Antepenultimate AI Update for URR 0.8

I really like how much detail you put into your posts, can't wait to see the finished game.

Good karma+1 vote
Omegakill
Omegakill @ Graphite Quest

I like the art style a lot, and the concept seems pretty good, I'd say if you're only 18 and you've done this yourself, then you have a very bright future ahead of yourself!

Good karma+2 votes
Omegakill
Omegakill @ Lux: Survival MMORPG

Is this going to be free to play at all?

Good karma+1 vote
Omegakill
Omegakill @ Hobo: Tough Life Greenlight Campaign and Trailer

I like the concept, and if done like a proper survival game, where you need to fight/steal/scam your way through a particularly hard day, this could be good.

However I have some initial concerns (based on these screenshots), most hobos don't have near $236 (or whatever currency you're using) to use, what would the hobo be able to do with this money anyway? Is the goal of the game to establish yourself as a regular citizen or maybe even amass a small fortune considering you won't be paying the fat tax man?

Good karma+1 vote
Omegakill
Omegakill @ X-the forgotten battles

If and when you decide to do alpha\beta testing, please let me know, I'd be very interested in providing any help possible!

Good karma+1 vote
Omegakill
Omegakill @ City Life

They'd have to set it up so that the AI trades and deals with the economy.

Good karma+1 vote
Omegakill
Omegakill @ Scaffld 22 - Beta 0.5

You had me at cyberpunk, I'd love to beta test this for you!

Good karma+1 vote
Omegakill
Omegakill @ INT

Loving the concept art and looks like there is a lot of working going into this, good luck with the project! Tracking.

Good karma+2 votes
Omegakill
Omegakill @ UnReal World Steam Hub opens -- Release dates set

Link is just missing the h from http. fixed link is : Store.steampowered.com

Good karma+2 votes
Omegakill
Omegakill @ Masquerada

Looks good, tracking

Good karma+1 vote
Omegakill
Omegakill @ Scheduling Progress, Clothing Implementation, Counties, Jails, Harems

Will there be variation in what NPC's do? For example, take the guard, will he just wake up in the morning, go to work for x hours then come home and sleep? Or will he go to the pub every Tuesday and Church every Sunday, or maybe on a random day he will be sick/ill or even rather than going to the pub on that Tuesday he decides to visit his brother in another town.

Regardless I'm looking forward to playing this.

Good karma+1 vote
Omegakill
Omegakill @ We Must Survive - RPG

Good luck with the project, tracking :)

Good karma+1 vote
Omegakill
Omegakill @ Dev Update: New creatures & weapons, renaming characters

Planing on doing more with weapons rather than generic "types" such as "assault rifle" "sniper rifle" etc?

Good karma+2 votes
Omegakill
Omegakill @ Mechanics Series #15- Espionage Missions

Sounds like a similar concept to how Alpha Centuri handled things, you could get what is effectively a spy into an enemy base and have several options such as the ones listed, you then had the option to try and frame someone else which was harder but with elite experienced troops you could steal some tech and blame a rival faction with some 70-80% chance of success.

Good karma+1 vote
Omegakill
Omegakill @ The Age of Decadence

Congrats on the release :) Playing (GOG) this now, amazing game.

Good karma+1 vote
Omegakill
Omegakill @ Deus Ex: Return of Denton

This any closer to coming out?

Good karma+1 vote
Omegakill
Omegakill @ ExtroForge

May I ask what will set this apart from the saturated "voxel" arena games that are coming out at the moment?

Good karma+1 vote
Omegakill
Omegakill @ Fork: System Call

Will be keeping an eye on this, I'm getting a fallout vibe from this.

Good karma+2 votes
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