"Compound" is an isometric, single-player computer role-playing game (cRPG) taking place in a desolate setting. The game is influenced by a number of the gameplay philosophies used by Fallout. It used to use Fallout: Tactics assets as placeholders, which can be seen in older videos and screenshots, but that is no longer the case.
This video demonstrates upgraded travel on the BIG MAP(tm). It now zooms in and out, the player leaves markers and trails.
It ends with an imitation of a random encounter from Fallout 2, which demonstrates the scripting system. Nothing about that encounter is hardcoded into the game's executable - it is all in external script files.
Before, such customized encounters weren't possible. You could only encounter hostiles roaming the map, and if you're very, very, very lucky, you'd get them at an interesting moment... but now encounter maps are spawned and start exactly defined scenarios - just like in Fallout 1 and 2.
A video with updated Shelter NPC/Object interaction mechanics
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