"Compound" is an isometric, single-player computer role-playing game (cRPG) taking place in a desolate setting. The game is influenced by a number of the gameplay philosophies used by Fallout. It used to use Fallout: Tactics assets as placeholders, which can be seen in older videos and screenshots, but that is no longer the case.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

This video demonstrates upgraded travel on the BIG MAP(tm). It now zooms in and out, the player leaves markers and trails.

It ends with an imitation of a random encounter from Fallout 2, which demonstrates the scripting system. Nothing about that encounter is hardcoded into the game's executable - it is all in external script files.

Before, such customized encounters weren't possible. You could only encounter hostiles roaming the map, and if you're very, very, very lucky, you'd get them at an interesting moment... but now encounter maps are spawned and start exactly defined scenarios - just like in Fallout 1 and 2.


Most recent gameplay trailer

Most recent gameplay trailer

News 7 comments

Our most recent "continuous gameplay" trailer showing many upgrades made to the engine since the previous gameplay trailer.

January 2008 gameplay trailer

January 2008 gameplay trailer

News 6 comments

This video best sums up intended atmosphere in final game.

Shelter NPC/object interaction video (updated)

Shelter NPC/object interaction video (updated)

News 0 comments

A video with updated Shelter NPC/Object interaction mechanics

Post comment Comments  (0 - 10 of 77)
shroomman
shroomman

What Script language will you use?
implementing LUA would be a good thing!

Reply Good karma Bad karma+1 vote
shizentai Creator
shizentai

I don't rely on external language plug-ins. Like Fallout, the engine has its own scripting system. Unlike Fallout, it is open to user in form of text files. Also unlike Fallout, you don't have to work around crazy stuff like a hardcoded cutscene which plays after the first map.

All quests use this system, as well as dynamic item descriptions, passability, equipment, faction control, NPC behaviors, town scripts, town placement, and dialogue. It's fully exposed in the text files, and if it allows me to make a Fallout-complexity campaign, it should be enough for a modder.

The system is not however expansive enough to convert Compound into an isometric racing game or anything like that. That's just not gonna happen.

Reply Good karma+1 vote
shroomman
shroomman

so will there be a (map/skript) editor?

Reply Good karma Bad karma+1 vote
shizentai Creator
shizentai

There is a WYSIWYG map editor. Scripts are editable in text files, as well as NPC stats, names, placement, item stats, etc.

It's meant to be moddable, so technically you could create your own campaign.

Reply Good karma+1 vote
shroomman
shroomman

WYSIWYG map editor
LOL what a name
well if you like I might help (having that tool)
send me the link on PM if you like!

Reply Good karma Bad karma+1 vote
Omegakill
Omegakill

Really happy to see the game still being worked on, playing this would give me such a nostalgic kick of Fallout. Best of luck in finishing this project.

Reply Good karma Bad karma+1 vote
shizentai Creator
shizentai

Thanks, I'm trying to work on it ;) Definitely the nostalgic kick of Fallout is my driving force... not just for nostalgia but for continuing Fallout 1's trend of creating a world that's actually immersive.

Reply Good karma+2 votes
Heldelance
Heldelance

This looks really good! Are you going to put it on Desura or Steam?

Reply Good karma Bad karma+1 vote
shizentai Creator
shizentai

Thanks. I'm currently experiencing crippling dry eye syndrome which has stalled development. When there's something real to play, I would want to put it on Steam, Desura, Amazon, GamersGate, GOG, etc.

Reply Good karma+2 votes
Omegakill
Omegakill

Just reading back on this, how would you do this as Bethsoft have the IP now? How would you get around the licencing?

Reply Good karma Bad karma+1 vote
shizentai Creator
shizentai

The game's setting is no longer post-nuclear Earth. I no longer use placeholder graphics from FO:T. The stat system is not an exact copy of SPECIAL. The engine is 100% original.

A game can be isometric and be inspired by Fallout's atmosphere and concepts of world design, without infringing on the actual Fallout IP.

Just look at Underrail and Age Of Decadence.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Compound
Platforms
Windows
Engine
Custom
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Embed Buttons
Link to Compound by selecting a button and using the embed code provided more...
Compound
Statistics
Last Update
Watchers
260 members
Articles
4