"Compound" is an isometric, single-player computer role-playing game (cRPG) taking place in a desolate setting. The game is influenced by a number of the gameplay philosophies used by Fallout. It used to use Fallout: Tactics assets as placeholders, which can be seen in older videos and screenshots, but that is no longer the case.

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16 comments by shizentai on Jun 23rd, 2010

This video demonstrates upgraded travel on the BIG MAP(tm). It now zooms in and out, the player leaves markers and trails.

It ends with an imitation of a random encounter from Fallout 2, which demonstrates the scripting system. Nothing about that encounter is hardcoded into the game's executable - it is all in external script files.

Before, such customized encounters weren't possible. You could only encounter hostiles roaming the map, and if you're very, very, very lucky, you'd get them at an interesting moment... but now encounter maps are spawned and start exactly defined scenarios - just like in Fallout 1 and 2.

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Post comment Comments  (0 - 10 of 77)
shroomman Nov 18 2014, 7:51am says:

What Script language will you use?
implementing LUA would be a good thing!

+1 vote     reply to comment
shizentai Creator
shizentai Nov 18 2014, 4:50pm replied:

I don't rely on external language plug-ins. Like Fallout, the engine has its own scripting system. Unlike Fallout, it is open to user in form of text files. Also unlike Fallout, you don't have to work around crazy stuff like a hardcoded cutscene which plays after the first map.

All quests use this system, as well as dynamic item descriptions, passability, equipment, faction control, NPC behaviors, town scripts, town placement, and dialogue. It's fully exposed in the text files, and if it allows me to make a Fallout-complexity campaign, it should be enough for a modder.

The system is not however expansive enough to convert Compound into an isometric racing game or anything like that. That's just not gonna happen.

+1 vote   reply to comment
shroomman Nov 20 2014, 4:15pm replied:

so will there be a (map/skript) editor?

+1 vote     reply to comment
shizentai Creator
shizentai Nov 20 2014, 5:52pm replied:

There is a WYSIWYG map editor. Scripts are editable in text files, as well as NPC stats, names, placement, item stats, etc.

It's meant to be moddable, so technically you could create your own campaign.

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shroomman Nov 21 2014, 7:30pm replied:

WYSIWYG map editor
LOL what a name
well if you like I might help (having that tool)
send me the link on PM if you like!

+1 vote     reply to comment
Omegakill Jun 28 2014, 1:39pm says:

Really happy to see the game still being worked on, playing this would give me such a nostalgic kick of Fallout. Best of luck in finishing this project.

+1 vote     reply to comment
shizentai Creator
shizentai Jun 30 2014, 6:59am replied:

Thanks, I'm trying to work on it ;) Definitely the nostalgic kick of Fallout is my driving force... not just for nostalgia but for continuing Fallout 1's trend of creating a world that's actually immersive.

+2 votes   reply to comment
Heldelance May 31 2014, 9:25pm says:

This looks really good! Are you going to put it on Desura or Steam?

+1 vote     reply to comment
shizentai Creator
shizentai Jun 14 2014, 3:30am replied:

Thanks. I'm currently experiencing crippling dry eye syndrome which has stalled development. When there's something real to play, I would want to put it on Steam, Desura, Amazon, GamersGate, GOG, etc.

+2 votes   reply to comment
Omegakill Nov 16 2014, 2:24pm replied:

Just reading back on this, how would you do this as Bethsoft have the IP now? How would you get around the licencing?

+1 vote     reply to comment
shizentai Creator
shizentai Nov 17 2014, 6:09am replied:

The game's setting is no longer post-nuclear Earth. I no longer use placeholder graphics from FO:T. The stat system is not an exact copy of SPECIAL. The engine is 100% original.

A game can be isometric and be inspired by Fallout's atmosphere and concepts of world design, without infringing on the actual Fallout IP.

Just look at Underrail and Age Of Decadence.

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