"Compound" is NOT A MOD. Written in C++ and DirectX, it is an isometric, single-player computer role-playing game (cRPG) taking place in a desolate setting. It has been in development since 2007. The game is influenced by a number of the gameplay philosophies used by Fallout; however, it neither shares Fallout's universe, nor is set to exactly replicate Fallout's gameplay mechanics.

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Compound Shelter Shelter
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16 comments by shizentai on Jun 23rd, 2010

This video demonstrates upgraded travel on the BIG MAP(tm). It now zooms in and out, the player leaves markers and trails.

It ends with an imitation of a random encounter from Fallout 2, which demonstrates the scripting system. Nothing about that encounter is hardcoded into the game's executable - it is all in external script files.

Before, such customized encounters weren't possible. You could only encounter hostiles roaming the map, and if you're very, very, very lucky, you'd get them at an interesting moment... but now encounter maps are spawned and start exactly defined scenarios - just like in Fallout 1 and 2.

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Post comment Comments  (0 - 10 of 70)
Omegakill Jun 28 2014, 1:39pm says:

Really happy to see the game still being worked on, playing this would give me such a nostalgic kick of Fallout. Best of luck in finishing this project.

+1 vote     reply to comment
shizentai Jun 30 2014, 6:59am replied:

Thanks, I'm trying to work on it ;) Definitely the nostalgic kick of Fallout is my driving force... not just for nostalgia but for continuing Fallout 1's trend of creating a world that's actually immersive.

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Heldelance May 31 2014, 9:25pm says:

This looks really good! Are you going to put it on Desura or Steam?

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shizentai Jun 14 2014, 3:30am replied:

Thanks. I'm currently experiencing crippling dry eye syndrome which has stalled development. When there's something real to play, I would want to put it on Steam, Desura, Amazon, GamersGate, GOG, etc.

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Captain_Perfect Feb 26 2014, 6:27am says:

Kewl! Awesome! Been waiting for a good Fallout..ish game for a long time. There are some others in development but none can have too much of isometric postapolyptic rpgs.

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shizentai Jun 14 2014, 3:33am replied:

Thank you.

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lisac2k Nov 29 2013, 9:09am replied:

Nice to see you alive n' kickin' man ;) I like the new name.

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shizentai Nov 30 2013, 4:51am replied:

Hey there lisac2k :)

Yeah I trademarked it this time. The name "Shelter" was taken by way too many games in the past few years, one of which is now on Steam.

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Guest Aug 5 2013, 5:17am replied:

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shizentai Aug 5 2013, 10:08pm replied:

Development was resumed because I stopped working on Dead Colony.

What's changed is the setting... post-apocalyptic setting was novel in 1997 but now everyone and their dog uses it.

The goal is to keep a post-apocalyptic feel without using post-apocalyptic Earth. I've been working on a setting of a desolate, poorly terraformed Earth colony. Wild west.

Such a setting has almost all benefits of post-apocalyptic, plus it allows for more "stuff", for instance, weird weather conditions, alien monsters, strange artifacts.

And also I am obtaining new graphics.

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