Shoppe Keep 2 is an open world, first-person, multiplayer-focused merchant simulator, and is inspired by the shopkeepers that we know and love from classic RPGs and MMOs. While adventurers are out slaying dangerous beasts, and selling an alarming amount of stolen plates, cheese and bread, the merchant is keeping their shelves stocked. It’s easy to imagine an ordinary shopkeeper’s duties, but then again...
In Shoppe Keep 2, you choose how you want to conduct business. Buy your stock from several suppliers around town, or take on lucrative and dangerous missions to secure high class stock that fetch higher profits. Close your Shoppe and explore the town, the forest, and maybe even a cave or two - and battle dangerous enemies in search for sweet loot! Ahem, stock. Stock.
New to Shoppe Keep is the ability to play with friends, in four-player online co-op! You’ll be able to manage a much larger store more efficiently with several players, and share your love of retail online. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!
If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 supports single player gameplay and will allow you to run your Shoppe without the addition of pesky friends who may compromise your Shoppe’s décor and profit.
While your shop grows, so too will the town around you. There will be higher-levelled warriors looking for a good deal on a powerful sword, but the environment will also change to reflect the new level of wealth that your town has secured via a profitable adventure Shoppe.
Just filed a big order of health potions? Chances are that you may have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic, which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust item demand, mark ups that customers will find acceptable, and more! This info may also be used for seasonal events and unique rewards for players.
Not only will you stock hundreds of items, but you'll also be able to equip every single one of them yourself, each with varying damage and armour stats. Use swords, bows, maces and wizard staffs while also equipping a variety of armour pieces.
Though remember that while a fierce armour set will strike fear into your enemies, perhaps going completely stark naked will have an equal or greater effect?
An expanded character creator features in Shoppe Keep 2, allowing you to choose gender and skin colour. And don't be afraid to express yourself - the custom Shoppe Keeper editor also allows you to change hair styles, eye colour and to add a spiffing beard.
But if you're looking for something more permanent than hairstyles, how about tattoos? There's a wide range to choose from - from street-cred-boosting skulls, to poop.
The Helper bot began life in the original Shoppe Keep as a humble servant to pick up dropped stock, place them on the shelves and zap thieves. The new and improved helper bot does all of that too, alongside general cleaning, but with an added frustration core which will flip off customers that they find aggravating. Other emotional cores may become available in the future to truly make your helper bot more human.
But you can do it!
It’s not easy running your own Shoppe. You’re under constant threat of theft from sticky fingered customers, and there’s a barbarian encampment just outside of town - which is constantly threatening the local villagers with a looming attack. But there are those who have worked their way up from zilch to run a fine and profitable establishment. A treasured document passed across generations and etched into toilet paper has been the very corner-stone of Shoppe endeavours for centuries. It lists the five-step process for a successful Shoppe:
An empty Shoppe is not a Shoppe… it’s merely a collection of rooms. So you're going to want to make sure that your shelves are stocked with the finest wares available. The sacred Order Scrolls, passed down from Shoppe Keeper to Shoppe Keeper is fine and dandy for those standard everyday items. But there will be village vendors that will dabble in exclusive items and may only visit the town once a week. Of course, before you go and order a dozen items from these travelling salesmen, make sure there is a demand for them first, or you may be sitting on stock that no one wants!
Approaching customers in a trench coat, pockets full of stock, and being the store is frowned upon by the villagers. Displaying your wares on a fancy pedestal or a table will make them much more enticing for customers. Of course, make sure that you build the right furniture for the right items. Don't go around building armour racks to store all your hats and swords!
If you place a large number of similar items in your Shoppe, becoming a more specialised store, your establishment’s plaque will change and you'll be granted some additional bonuses when selling those items to customers.
Will your business thrive on variety, or will a focus and expertise be more lucrative? Keep in mind that the customer’s always right, and so you'll need to change up stock of your wares based on customer demand.
How much is too much? Affordability is subjective, but today’s adventurers keep up with current trends and are wise to the price fluctuations of weapons and apparel. If you price an item too steeply, a sticky-fingered rogue will gladly take an item or two off the shelves without paying!
The price gun is the latest in economical tech. A roll of the gears adjusts the sticker price, and with just a swipe of the arm and a beep, an item’s price is adjusted. Keep an eye on your customer’s reactions when browsing your wares to consider a reasonable price for goods.
Your clientele have their own needs and desires. You can't sell a wizard staff to a warrior - they just wouldn't know what to do with it! Then they'd want a refund, but probably won’t be able to express their desire for a refund because they'll be in the caves of Ranzagullta, battling a terrifying three-eyed Kobold Queen! All of which, while the staff you sold them magics small particles of dust into a flock of taunting seagulls. Clearly, they'd be dead, and that means no repeat custom!
If a customer likes what they see, they'll either buy it, or steal it. Of course, by the decree of the king, you have permission to take matters into your own hands should someone try to go for the five-finger discount.
Says it all really!
• Run your very own adventurer’s Shoppe, selling potions, weapons, apparel and *ahem*… herbal products
• Expand your Shoppe from a single room to a two-floor mega Shoppe
• Four player online multiplayer
• An economy that changes with the online community. Sell too many health potions and the market will become over saturated
• Explore the open village, forest and distant lands to procure rare resources
• Take on forest dwellers and pick up some sweet loot
• Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player
• Employ helper bots to automate your Shoppe
• Craft with various ingredients to procure new products
Welcome old and new keepers! Long time no devlog eh? Should post them a bit more frequently. Today let's talk about an interactive tutorial, some visual/feature progress in game, hunting/combat, vault and taxes. Another devlog is in the works!
Original Shoppe Keep lacked an interactive tutorial, or a good easy way to introduce newcomers to the core game mechanics.We remedy this this time! A quest book will be available to click on the Main Menu scene, which will glow if you have yet to finish it.In it a Shoppe Keeper named "Billy" will guide you trough some of the core features such as cleaning, fixing, ordering, stocking, pricing and opening up your shop, Everything you need to start off playing, but will not necessarily make you a huge success! As more advanced gameplay elements will be revealed during gameplay and via Context UI help!
There is a progression path in Shoppe Keep 2, this will lead the player/players from a humble shop in a gated wooden town with low level villagers, and of course a very small shop. Players are presented with some daily quests to help them get some more finances at the start, and have more activities while the shop is just starting up. But some quests will lead players towards upgrading the shop, the town, and their crafters, for example a quest chain starts you off to clean up your shop, get some pedestals and start selling items, which leads to a new quest being unlocked from Sir Poshington that gives players a goal to unlock and talk to the Cook which is the first crafter that you should unlock (But are not forced to!) In turn this guy gives some quests leading you towards the blacksmith, and so on and on. Eventually when you have paid enough Taxes, unlocked crafters and have some $$$ in your pocket - the town will be available for an upgrade. This will change the whole town look, new guard outfits, and of course allowing crafters to be upgraded to another level! The better your shop does - the better the town looks and has more uses in the end. You will notice as well customers looking from just villagers to proper adventurers who start carrying weapons and gear that your shop provides! But take care! You wont see a plate cladded customer come in a shop that is just selling old low level shovels. The better items you have in stock - the better customers will come in.
Shoppe Keep is not about adventuring or hunting or combat, but we feel it needs at least some attention. So we are adding in a few mobs that will spawn and roam around the world. But you will be hunting them not for xp or level gain, instead you will have quests that will task you to - cant get any more original in RPG than that! But the main focus is - materials. Crafters will require some materials for their recipes that are just not found in shops or in your order scroll! Instead it will have to be harvested from creatures around the Island.
At this point we have Spiders and a big Wolf named Fang who slaughtered most of the Goat population - removing his threat might bring them back? Hunting is a feature that unlocks when the cook asks you to go do exactly that. But the gates wont open until you got yourself a nice ranged weapon ready for example a bow, which is given to you for free by the blacksmith!
The accountant is free of charge for your business as a shoppe keeper. This chap will help you to deposit and withdraw funds from the vault behind him as well as show you Tax information.
Any and all shop proceeds shall go straight into the vault. In turn some purchases can be only done by using the funds in the vault. Not counting the added benefit that the player wont loose any Mun's if they die by having all the money in their pocket. The more funds your business has - the bigger the vault visually will look!
Death and taxes...Am I right? Outside your management house, the tax man will post letters every week about how you are doing and what is your tax threshold. You will visually see if a new "report" is put up by seeing a closed up letter.
A tax threshold is the amount how much you can have accumulated tax without paying and without having any consequence. Each item type that you are selling have their own tax bracket. For example if you accumulated 400 Mun's in tax for Consumables, and 350 for Apparel, and your Threshold is 500, you will not see consequences - even tho in total you owe 750 Mun's, but both alone by themselves does not reach the threshold, meaning you could avoid Tax altogether by stopping sales on a particular type if it is too close to the threshold. The threshold changes from week to week, depending on how good or bad your latest week was compared to the last week.
The good news is - you can control yourself how much from each sale is accumulated as tax! So why do you actually want to increase the tax amount more than the default 5%? Keep it low right! No. Paying tax actually accumulates within the town vault. The more funds the town itself has collected via Tax, the more it can be upgraded to further the level of it, and unlock more and more features for you to play with and gain more sales!
As always stay tuned! Thank you for your support!
And do not forget to visit us on Steam to track discussions by our community!
Take a look at this blog for a new trailer, promo art and of course a release date!
Summarising a bunch of stuff, not a perfect dev log, but time is pressing !
Dev log Shoppe Keep 2, development continues, focusing on polishing current content before adding anything "new" and "major", thank you for your support!
In this Friday's devlog we chat about perofrmance, UI changes, footsteps and prices, come young and old, check out rapidly growing shop management game.
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