I like the older style games like Jagged Alliance 2, fallout 1 & 2, Dungeon Keeper, Final Fantasy 7 - 10 and the like. The only worth while games out today are Mass Effect 1 & 2 and GTA4 imo :\
I am also having a problem with the mod, I have windows 7 32bit and my specs more than meet the requirements to run the game, yet when I get into the game under "enhanced full dynamic lighting DX10" and even the DX9 version and when I click on load game or even start new game it loads all the way and then just doesn't do anything and when I alt tab out of the game it says the xray engine has crashed..anyone got any ideas? Or need more information?
Thanks in advance. Sorry if any of this is vauge.
Kakra, I understand your point about that although it could just be the boys inside firing out of the chinook, and besides it's more to look cool than anything practical :)
Keep going guys, I'm still watching you and hoping that you'll finish soon :)
Glad to hear you guys are still going strong, this is one of the best classic games ever
It sounds cool but..I dunno just something seems to be missing, will have to check it when it comes out. Good luck.
I still find all these links very very confusing. People ask for download links and we get links to Bear's pit forums with about 100 different links on them. I just wish there was 1 single page for 1 single download link that was kept up to date, but it seems all the wiki links are out dated, as well as many threads. I was shown a link a while ago to the apparent latest version of 1.13, which turned out to be 2 versions late, and its a bit frustrating (which obviously isn't your fault or anything just saying..) Anyway with that little rant over, I'd like to thank you Wil473 for your hard work into this undying classic game, very much appreciated :)
Nice :) Oh fox, I almost missed you and your posts..
Doesn't work for me, it seems to start in windowed mode and it doesn't allow me to click on any options, I'm using windows 7 but have tried starting it in win XP mode (SP3) and with admin on and no difference, any help please?
thats a great ammount of detail, your doing really well with your texturing and the like keep it up :)
You know he's actually half entertaining with the **** he comes out with
You've obviously got a pretty sad life then because all you seem to try and do is get people to have a go at you and talk **** about things you know nothing about. **** you and have a nice day :)
You are so full of ****, I hope you have more than a few people smiling at you when you die of cancer you prick. Get a life and show respect for people that serve in Nato side armed forces you little maggot I know people in the territorial army that would eat you for breakfast for saying **** like that. Also come up with better **** than how an SVD has ever been put into an 50.cal BMG which is a western high calibur round, as aposed to the 12.7 russian round so in other words it would never happen, you show me a FACT website where you can back up your claims or **** off and get a life :)
Actually It stands for Rimmed...not Reloadable...it's used in the Dragunov (SVD). you can stop trying to correct people now because your starting to look stupid.
So umm...yes you are bad at your job also I have a friend that use to be in the royal marines who has actually FIRED this sniper rifle in a training exercise in Germany. Also you must be REALLY bad at your job not to know that one of the most popular and well known gun manufacturers has created this, one of the (if not then THE most) accurate semi-automatic sniper rifles ever made.
I disagree with this, a sequal would not do it any justice at all, the only thing that could make it better is maybe a better more interactive engine and graphics game play, story and characters stay the same and you've got a best seller for 2011!
Sounds like a pretty epic project hope you get all the support you need, best of luck :) look forward to hearing from you guys soon
I love the style of this art, very well done :)
Great to hear from you again Chris, glad to see the project is coming along well, and long may it continue. I have to say the UI and especially the soldier layout interface is really good, and the geoglobe looks slick and clean making it easy to read information. Would love to see a small part (probably early game) of the research screen and maybe a video of going into the different screens such as soldier load out, research and traveling to a crashed UFO site and then seeing a splash loading screen and then troop placement to see how things will flow in game. Best of luck mate really excited about this.
Don't think the PDW would be taken into a conflict zone where the most common ammo is 7.62 5.56 and 5.45 as it uses special 6x35MM ammo. I would think it's more likely they would use the H&K 416 or a similar weapon that can use common ammo.
Looks great, I prefer morrowind over oblivion because it just seems more alive, any ETA on when you'll be uploading your next updates?
Its a good model. I see your basing this on the original SA80 as opposed to the more recent SA80A2, also don't forget the flash suppressor :)
Nice image of the Scar Light, will you be adding the Heavy version just for kicks? Also whats going on with his left nut? I know you can't do much out there in terms of sex but his ball is huge lol
Is that the pistol holster on the left? its a little hard to tell, plus I know some combat jackets have a holster on the front of their chest (where the flag is) a thicker skin would be nice but thats still pretty cool
Its a good idea but lets not forget who we're fighting, it might be a bit of a balance issue if we get to control these things as if they were units, although I suppose you could of set that by making terry taliban a decent shot with the RPG (that and any anti-aircraft weapon the alied teams drop)
Poor Mohamed was just tending to his goats too :\ loving the fact wounds will stay there so you can actually tell if your sniper can head shot a taliban from a long distance
We don't use the C7, only trained how to use it, we 90% of the time use the SA80A2 but I can understand if you don't want to model I'm sure its a pain just to get the model and texture/meshing etc.. Cammo looks top quality though
thats some fine modeling, really looking forward to this mod, good luck with finishing it :)
Sorry this is going to be a bit of a noobish question but will this game play like a standard space based shooter or more like a trading/shooting/rpg adventure type thing (like X3 basiclly)
Thank you for uploading :)
Any bits of info on how the jobs will be like? Any clues as to what jobs we can expect?
Sorry, triple post, I've just read the forums and seen you're aware of this bug.
another bug, I was poisoned by a burrower when my character had low health so I ran away to the next area and when the area loaded I had 0 health and my character lies on the floor but isn't dead I can click and move him around, if I get into combat I can move and shoot without any enemies reacting to me, can provide some fraps footage if you like.
Thanks for taking the time to reply, I think I've encountered a bug, I used a frag grenade on around 6 Spawn's and took 2 of them out yet I only got experience for 1 kill(134XP) is this sort of a penalty of using grenades to finish off low level enemies or a bug?
Actually really glad I watched this new trailer, I was a bit stuck where you go down the ladder and see two people and they basically get the drop on you (talk to you first) and either attack there and then or take you to their leader, now I now you can go in a vent and bypass that. Think I'm gonna buy this on Desura after all as I want to support the game more. Any idea on when the next version is going to be ready at all?
All the best!
Looks promising, keep up the good work, tracking :)
This is similar to how DayZ works though, you could spend weeks or even months finding amazing gear, an AS50, loads of ammo, a ghillie suite, GPS, nightvision and it can all be taken away in a split second by a sniper sitting 800M away, it gives the game an intensity that most games these days are lacking, it constantly forces you to think about your every move and that makes the game fun.
That is looking **** hott!
Ok thanks for your suggestion, I haven't played any x-com type games before, and currently can't seem to get any to work on my machine (as I'm on Win 7 32bit). Maybe still put some small tooltips on some of the buttons for players that need their memory refreshing or need teaching in the first place I.E me lol. Good luck with the rest of your development.
First of all i'll state that I understand that its a Beta, but I'd like to say this game needs some serious work, first of all there are NO tooltips as to what any of the buttons do, your just basicly thrown onto the geoscape and thats it, and in combat again no idea what the buttons do, the combat is fine but also on human campain (which to be fair is the only one i've played so far) you start out with assault rifles and the like but no way of building more ammo for them? My final point is I have only done about 3 or 4 missions on "downed" (didnt do anything to them so I take they are landed rather than crashed?) and now it says "Humans have won" If these issues are being addressed then disregard everything i've just said and good luck. I should also point out that i'm only playing the single player campain.
Its a H&K G36K I believe.
Yes we all believe in you, no pressure just make sure you take your time in making things right, your not a corporate company so you dont have a deadline to rush things out :)
How would you be able to do this though? Wouldnt you be using the offical pokemon and gyms etc, how will you get around licencing and rights etc?