I like the older style games like Jagged Alliance 2, fallout 1 & 2, Dungeon Keeper, Final Fantasy 7 - 10 and the like. The only worth while games out today are Mass Effect 1 & 2 and GTA4 imo :\
Glad to hear it, keep up the good work!
Came along to see what else was available for this amazing game, then see a stunner like you, just wow..
Looks like quite an interesting and unique idea, however what about if you don't want to go through this type of hacking mini-game? I would imagine that it could get a little annoying/tedious after a little while, will there be a skip option?
I also feel that the jeep seems too high up? Although I also recognize that this is concept art, I like what you've done so far.
Looks great, nice little blend of TBS and tactical action with a slight demon/fantasy twist, will be tracking!
Thanks very much for the reply to my questions, do you have any plans for a demo/beta as I'd LOVE to get my hands on this.
Tracking this, looks pretty amazing, just had a couple of questions if I may (sorry if they've been answered before, feel free to send me a link to an FAQ or forum etc..):
1. I notice that during the battle none of the ships missed, will this always be the case or is it just because they were all large ships with accurate weapons? I do really like how the health is displayed, I couldn't see clearly but I assume it's along the lines of shield/armor/hull? The turn based system reminds me of Final Fantasy 8/9 where turns "charge up".
2. What sort of customization options do I have in terms of ship design, could I for example put missiles rather than lasers on the port side of my battleship?
3. I also noticed there didn't seem to be any form of counter-measures such as Chaff or deflective shielding, is it because the video was Alpha or is this not a planned feature?
Really excited to see how this turns out, regardless of what answers you come back with I wish you and your team the very best of luck with the project :)
Love the changes you've made, my thoughts are as follows:
How about a shortcut mouse button to put an item into your pack, such as the middle mouse button or double clicking the item, saves the user dragging around.
Also maybe make the screen a bit bigger as you aren't utilizing all the space available. It also doesn't look like the game pauses when you're in that screen, it would be quite annoying to have to rush around looking for that grenade that I know I have in my pack, another suggestion is maybe some quick slots that you can have assigned to some short cut keys?
Other than that it's looking good, keep up the good work :)
your not really going to get help being a sarcastic twat, if you ask for help properly on their forums you might get a bit further.
Just waiting for you guys to include the final mission before I buy this on steam, any idea's on when that will be roughly? Good luck with the rest of the development.
Also what are you plans after Xenonaughts? Another game? Expanded content?
I forgot to say before it was the demo that made me buy this game, demo's are so important to be able to judge for yourself if a game is worth your money, thanks very much for taking the time to release a demo.
Looking good! Keep it up!
Thats a quality render of an SA80A2 very well done.
"Family first." Damn straight, don't ever let anything come before your family, they will be there when you're on your death bed, this game or the community won't be..
Anyway I'm really looking forward to the demo, good luck!
Not looking too bad, however with the semitransparent ui, it may be hard to read if the sun is behind a particular element.
Great to see the project has reached this far, been following for a long time, well done team!
Thanks so much for working on this legendary game, as soon as my PC is working again I'll be loading this again.
Ah I completely missed the part where it says multiplier, that's great, I've always wanted to play X online to show off my factories, what are you going to do about cap ships not taking out new players in little scout ships etc?
I'm always up for another X game but could you tell me how this is any different from the professional X games?
Regardless good luck with your project.
I think if you download 2.2 you should have a change log within the files that outlines everything, if not I'm sure they have a forum or some sort of website with that information in.
Great to see this is still coming along strong, will probably wait until most things have been updated before I install this. Good luck with the project!
Yeah this looks outstanding, almost like a 16bit version of Jagged Alliance 2, either way I'll be tracking this! Best of luck with the project!
Thanks for the reply, that's a shame but I suppose it will give me the chance to try out different builds.
You get a plus vote just for having Magic as your DP
Still haven't played since 1.6 as I'm just thinking I'd have to restart my game after each patch comes out, is this the case?
Regardless, thanks for your work on this game.
Sounds great, can't wait to play the demo
Grats, knew the game would, will be buying it on steam when available.
Glad to know that this is coming along well, I hope if you guys have a Beta at any point that I will get invited along :D
I've got to say the art on this is fantastic, while I don't normally track action adventures I think I'll be keeping an eye on this, good luck!
I'd also like to know this, as I like the game, but just not enough to pay 8 quid for it.