I like the older style games like Jagged Alliance 2, fallout 1 & 2, Dungeon Keeper, Final Fantasy 7 - 10 and the like. The only worth while games out today are Mass Effect 1 & 2 and GTA4 imo :\
Looks pretty decent, good luck with the project!
What's your overall objective with the game? DayZ clone? What sort of direction are you looking to take with the game? Please send me a direct message and maybe we can look at working together.
At the end of the day the way I look at is your adding onto some of my favorite RPG's ever so I wish you nothing but the best of luck with the project.
Always nice to see a group of modders start creating their own games, I wish you all the very best of luck with your project, i'll be tracking this so please stay active on here :)
Not that it's an issue but what made you choose the faction name "Islamic Federation"?
I love the area of effect bubble, I was sort of expecting a larger flash but the other effects are pretty cool.
Looks great, nice little blend of TBS and tactical action with a slight demon/fantasy twist, will be tracking!
Thanks for the reply, that's a shame but I suppose it will give me the chance to try out different builds.
Sounds great, can't wait to play the demo
So nice to see people still making games like this, hope it all goes well.
Wow, those screens look amazing, it's also nice to see people still working on morrowind :) Good luck
Kakra, I understand your point about that although it could just be the boys inside firing out of the chinook, and besides it's more to look cool than anything practical :)
I love the style of this art, very well done :)
The new site looks really good, really do hope you guys make it.
I see in most mods that the hand placement on rilfes are well off, but this is pretty much spot on.
Looks like a lot of work is going into the design of the game which is always a good thing, I think all you have to do next is get the gameplay spot on and you've got yourself a top game
Just thinking that while this game seems cool and it would be fun to do this, what will happen after we've been through our final exam?
You cant expect the guy to carry on by himself, he probably got a full time job/school/college/uni, friends and family just like everyone else. I hope you find someone to help you soon as this was looking to be a very promissing project.
ooo..wonder what they'll put up there.. looks like its starting to come together :)
Update was posted on their website few days ago so if you want latest info head over to their forums :)
Is it me or are those two screens reminding anyone of Baldurs gate 2? Not that its a bad thing, i'll track once theres more news on this one
Thanks very much for the reply to my questions, do you have any plans for a demo/beta as I'd LOVE to get my hands on this.
Tracking this, looks pretty amazing, just had a couple of questions if I may (sorry if they've been answered before, feel free to send me a link to an FAQ or forum etc..):
1. I notice that during the battle none of the ships missed, will this always be the case or is it just because they were all large ships with accurate weapons? I do really like how the health is displayed, I couldn't see clearly but I assume it's along the lines of shield/armor/hull? The turn based system reminds me of Final Fantasy 8/9 where turns "charge up".
2. What sort of customization options do I have in terms of ship design, could I for example put missiles rather than lasers on the port side of my battleship?
3. I also noticed there didn't seem to be any form of counter-measures such as Chaff or deflective shielding, is it because the video was Alpha or is this not a planned feature?
Really excited to see how this turns out, regardless of what answers you come back with I wish you and your team the very best of luck with the project :)
Love the changes you've made, my thoughts are as follows:
How about a shortcut mouse button to put an item into your pack, such as the middle mouse button or double clicking the item, saves the user dragging around.
Also maybe make the screen a bit bigger as you aren't utilizing all the space available. It also doesn't look like the game pauses when you're in that screen, it would be quite annoying to have to rush around looking for that grenade that I know I have in my pack, another suggestion is maybe some quick slots that you can have assigned to some short cut keys?
Other than that it's looking good, keep up the good work :)
your not really going to get help being a sarcastic twat, if you ask for help properly on their forums you might get a bit further.
Just waiting for you guys to include the final mission before I buy this on steam, any idea's on when that will be roughly? Good luck with the rest of the development.
Also what are you plans after Xenonaughts? Another game? Expanded content?
I forgot to say before it was the demo that made me buy this game, demo's are so important to be able to judge for yourself if a game is worth your money, thanks very much for taking the time to release a demo.
Looking good! Keep it up!
Thats a quality render of an SA80A2 very well done.
"Family first." Damn straight, don't ever let anything come before your family, they will be there when you're on your death bed, this game or the community won't be..
Anyway I'm really looking forward to the demo, good luck!
Not looking too bad, however with the semitransparent ui, it may be hard to read if the sun is behind a particular element.
Great to see the project has reached this far, been following for a long time, well done team!
Thanks so much for working on this legendary game, as soon as my PC is working again I'll be loading this again.
Ah I completely missed the part where it says multiplier, that's great, I've always wanted to play X online to show off my factories, what are you going to do about cap ships not taking out new players in little scout ships etc?
I'm always up for another X game but could you tell me how this is any different from the professional X games?
Regardless good luck with your project.
I think if you download 2.2 you should have a change log within the files that outlines everything, if not I'm sure they have a forum or some sort of website with that information in.
Great to see this is still coming along strong, will probably wait until most things have been updated before I install this. Good luck with the project!
Yeah this looks outstanding, almost like a 16bit version of Jagged Alliance 2, either way I'll be tracking this! Best of luck with the project!
You get a plus vote just for having Magic as your DP
Still haven't played since 1.6 as I'm just thinking I'd have to restart my game after each patch comes out, is this the case?
Regardless, thanks for your work on this game.
Grats, knew the game would, will be buying it on steam when available.
Glad to know that this is coming along well, I hope if you guys have a Beta at any point that I will get invited along :D
I've got to say the art on this is fantastic, while I don't normally track action adventures I think I'll be keeping an eye on this, good luck!
I'd also like to know this, as I like the game, but just not enough to pay 8 quid for it.
Voted on kick starter, good luck with that, also downloading the demo now. Just a side note I would increase the size of the Kick starter Iframe size to 375px in width and height to 150px ^^
Looks strange, and not quite in the style of the Stalker I'm use to, but this could be a good thing, I'll track for now and see how this goes, good luck with the project.
Sounds like The Hunger Games, not that it's a bad thing, will track this :)
That sucks, I hope it works out ok, thank you for the update and your dedication to the project!
You don't want much do you? All those troops would be fighting and therefore take some CPU power to calculate hit/damage and other things, how would you expect the dev's to deal with that request?
This sounds amazing, I really can't wait to see some of the work that's been put into this game, I understand that crafting and special hand to hand moves were going to be included in VB, is this still something you're looking at doing?
Looks amazing, love the way the ships are built from sections allowing you ultimate customisation
At first when I heard there was another developer working on this game I thought "oh no" after what happened to Jagged Alliance back in action (which I didn't spend that much time on because it just wasn't the same..) I actually feel like there is hope for this game, you've been brave taking on such a game I just hope you can do it justice and keep the turn based elements and other features of the 1.13 mod that has been worked on so well by Mad Mugsy and the others.
Looking good, keep up the good work!
no one gives a **** about upvotes, you think this is a popularity contest or something? The guy was just showing his appreciation of the mod, where's your gratitude?
Try right clicking on the setup.exe and running as administrator, either that or as you have the original copy of the game, download a cracked copy, or if you're willing to spend money: Gog.com
Really glad that this great game is still being worked on, keep up the good work guys!
Looks like quite an interesting and unique idea, however what about if you don't want to go through this type of hacking mini-game? I would imagine that it could get a little annoying/tedious after a little while, will there be a skip option?
I also feel that the jeep seems too high up? Although I also recognize that this is concept art, I like what you've done so far.
Great, thanks for your work on this I bought it on Desura the other day (and then had a call from my bank saying someone in Australia had taken 6.50 and I forgot these guys are based there lol) but yeah I'm looking forward to the continued development on this.
Looking decent, I know it's probably still early days but any thoughts about releasing a demo or doing some beta testing?
Looking good, Scyther is imo one of the best looking Pokemon
That looks amazing
Agreed, it seems like the weapon is too far away from you, also makes it looks like that scope would be almost useless to aim with. The meshes (or skin if you like) look good though.
I really like the sound of there being Parkour, but please make sure you get the animation right on this! What sort of weapons are we going to see, the typical M4 for assualt rifle, .38 special for revolver and crowbar for melee or are you planning on having a vast array of conventional weapons and melee weapons? (Such as SA80a2, H&K 416, Katana etc..) I'm keeping an eye on this so please do everything you can to make this game great.
Just wondering how you're going to get past the licencing issues that come with doing something like this? I really do hope you can pull it off as I love Pokemon but I'm afraid I think you'll hit too many legal brick walls. Best of luck to you.
Just my opinion but DayZCommander is much better for finding servers, can automatically download updates and even has a friend system.
Keep going guys, I'm still watching you and hoping that you'll finish soon :)
I've installed the latest 1.13 mod, the combined stock mod and now this..yet I don't get any features such as hanging off walls, or the discription box pictured above with Gus.. What is it I'm doing wrong? I'm also using the correct INI file when starting up using the INI Editor. Thanks in advance for any help.
Thanks for the update guys, keep up the hard work :)
if you copy and paste code your asking for trouble, if you've changed the way the game is going to play its best to write the code from scratch to prevent bugs..
And what? Even if it was a "fallout rip off" as you put it, it would be an amazing game because loads of people love Fallout, including myself.
I like the constant updates, tracking this here and on your website, keep up the good work coz this is looking to turn out to be an amazing game :)