I like the older style games like Jagged Alliance 2, fallout 1 & 2, Dungeon Keeper, Final Fantasy 7 - 10 and the like. The only worth while games out today are Mass Effect 1 & 2 and GTA4 imo :\
You don't want much do you? All those troops would be fighting and therefore take some CPU power to calculate hit/damage and other things, how would you expect the dev's to deal with that request?
This sounds amazing, I really can't wait to see some of the work that's been put into this game, I understand that crafting and special hand to hand moves were going to be included in VB, is this still something you're looking at doing?
Looks amazing, love the way the ships are built from sections allowing you ultimate customisation
At first when I heard there was another developer working on this game I thought "oh no" after what happened to Jagged Alliance back in action (which I didn't spend that much time on because it just wasn't the same..) I actually feel like there is hope for this game, you've been brave taking on such a game I just hope you can do it justice and keep the turn based elements and other features of the 1.13 mod that has been worked on so well by Mad Mugsy and the others.
Looking good, keep up the good work!
no one gives a **** about upvotes, you think this is a popularity contest or something? The guy was just showing his appreciation of the mod, where's your gratitude?
Try right clicking on the setup.exe and running as administrator, either that or as you have the original copy of the game, download a cracked copy, or if you're willing to spend money: Gog.com
Really glad that this great game is still being worked on, keep up the good work guys!
Looks like quite an interesting and unique idea, however what about if you don't want to go through this type of hacking mini-game? I would imagine that it could get a little annoying/tedious after a little while, will there be a skip option?
I also feel that the jeep seems too high up? Although I also recognize that this is concept art, I like what you've done so far.
Love the changes you've made, my thoughts are as follows:
How about a shortcut mouse button to put an item into your pack, such as the middle mouse button or double clicking the item, saves the user dragging around.
Also maybe make the screen a bit bigger as you aren't utilizing all the space available. It also doesn't look like the game pauses when you're in that screen, it would be quite annoying to have to rush around looking for that grenade that I know I have in my pack, another suggestion is maybe some quick slots that you can have assigned to some short cut keys?
Other than that it's looking good, keep up the good work :)
Thats a quality render of an SA80A2 very well done.
"Family first." Damn straight, don't ever let anything come before your family, they will be there when you're on your death bed, this game or the community won't be..
Anyway I'm really looking forward to the demo, good luck!
Not looking too bad, however with the semitransparent ui, it may be hard to read if the sun is behind a particular element.
Ah I completely missed the part where it says multiplier, that's great, I've always wanted to play X online to show off my factories, what are you going to do about cap ships not taking out new players in little scout ships etc?
I'm always up for another X game but could you tell me how this is any different from the professional X games?
Regardless good luck with your project.
You get a plus vote just for having Magic as your DP
Still haven't played since 1.6 as I'm just thinking I'd have to restart my game after each patch comes out, is this the case?
Regardless, thanks for your work on this game.
Glad to know that this is coming along well, I hope if you guys have a Beta at any point that I will get invited along :D
I've got to say the art on this is fantastic, while I don't normally track action adventures I think I'll be keeping an eye on this, good luck!
Looks strange, and not quite in the style of the Stalker I'm use to, but this could be a good thing, I'll track for now and see how this goes, good luck with the project.
Sounds like The Hunger Games, not that it's a bad thing, will track this :)
Great, thanks for your work on this I bought it on Desura the other day (and then had a call from my bank saying someone in Australia had taken 6.50 and I forgot these guys are based there lol) but yeah I'm looking forward to the continued development on this.
Looking decent, I know it's probably still early days but any thoughts about releasing a demo or doing some beta testing?
Looking good, Scyther is imo one of the best looking Pokemon
That looks amazing
Agreed, it seems like the weapon is too far away from you, also makes it looks like that scope would be almost useless to aim with. The meshes (or skin if you like) look good though.
I really like the sound of there being Parkour, but please make sure you get the animation right on this! What sort of weapons are we going to see, the typical M4 for assualt rifle, .38 special for revolver and crowbar for melee or are you planning on having a vast array of conventional weapons and melee weapons? (Such as SA80a2, H&K 416, Katana etc..) I'm keeping an eye on this so please do everything you can to make this game great.
Just wondering how you're going to get past the licencing issues that come with doing something like this? I really do hope you can pull it off as I love Pokemon but I'm afraid I think you'll hit too many legal brick walls. Best of luck to you.
Just my opinion but DayZCommander is much better for finding servers, can automatically download updates and even has a friend system.
Keep going guys, I'm still watching you and hoping that you'll finish soon :)
I've installed the latest 1.13 mod, the combined stock mod and now this..yet I don't get any features such as hanging off walls, or the discription box pictured above with Gus.. What is it I'm doing wrong? I'm also using the correct INI file when starting up using the INI Editor. Thanks in advance for any help.
Thanks for the update guys, keep up the hard work :)
if you copy and paste code your asking for trouble, if you've changed the way the game is going to play its best to write the code from scratch to prevent bugs..
And what? Even if it was a "fallout rip off" as you put it, it would be an amazing game because loads of people love Fallout, including myself.
I like the constant updates, tracking this here and on your website, keep up the good work coz this is looking to turn out to be an amazing game :)
Agreed, I can still spend hours and hours on this game trying to play different ways, although I always seem to try and get air power as soon as possible for exploration and protection, that and random personalitys for faction leaders so they aren't so predictable.
Ok cheers for the info.
Welcome Maja I look forward to seeing your work on this exciting mod.
Sorry, triple post, I've just read the forums and seen you're aware of this bug.
another bug, I was poisoned by a burrower when my character had low health so I ran away to the next area and when the area loaded I had 0 health and my character lies on the floor but isn't dead I can click and move him around, if I get into combat I can move and shoot without any enemies reacting to me, can provide some fraps footage if you like.
Thanks for taking the time to reply, I think I've encountered a bug, I used a frag grenade on around 6 Spawn's and took 2 of them out yet I only got experience for 1 kill(134XP) is this sort of a penalty of using grenades to finish off low level enemies or a bug?
Actually really glad I watched this new trailer, I was a bit stuck where you go down the ladder and see two people and they basically get the drop on you (talk to you first) and either attack there and then or take you to their leader, now I now you can go in a vent and bypass that. Think I'm gonna buy this on Desura after all as I want to support the game more. Any idea on when the next version is going to be ready at all?
All the best!
Only now do I see how stupid that question was, if I had read the in game help correctly I would of known that arrows are "thrown" haha. Anyway still loving the game, built myself an undersized cabin near a lake, but on a plus note I killed my first bear and got enough fur for all fur items apart from a cloak. Could I be cheeky and ask when the next update will be out and what sort of features are planned?
Got to say a massive thanks to Trancemaster_1988 and your team for continuing to work on such a classic game, keep up the good work and may Azura not steal your soul!
You dev guys are probably the most dedicated developers I've ever had the pleasure of seeing, the game is amazing (Dated graphics? So what? When did that become more important than gameplay?)and I've been playing it for 2 days now, now time for a silly question, I have a bow and some arrows, however I'm trying to hunt for deer/elk/other animal, how do I use my bow as I can't get close enough to them without them running away from me? Thanks in advance for any reply and sorry for the stupid question.
Was playing the demo for about 7 hours last night, I can feel a strong fallout1/2 vibe from it, which is always a good thing, but this games makes better use of the skills. Not sure how I feel about all the Psi powers though, although it doesn't bother that much. Will be tracking throughout the games development and will purchase it as soon as it goes on Steam. Good luck with the continued development of the game.
Looks promising, keep up the good work, tracking :)
Forgive me if this has been asked before but will you/are you accepting beta testers? If it helps at all I've beta tested Star Wars: KOTR before and helped find several bugs and gave input for balancing the game. If you are then please send me a private message and I'll provide you with my email address. Best of luck wit this regardless.
This is similar to how DayZ works though, you could spend weeks or even months finding amazing gear, an AS50, loads of ammo, a ghillie suite, GPS, nightvision and it can all be taken away in a split second by a sniper sitting 800M away, it gives the game an intensity that most games these days are lacking, it constantly forces you to think about your every move and that makes the game fun.
Hi H-Hour, thanks for the reply, I am using Windows although I know how to use git too, I probably will wait for the more stable beta builds, also are you able to give me any indication of whether saves will work when updating to 2.5? Thanks again.
Hey guys, thank you so much for your work on this game, you've done a fantastic job so far just wondering when the next version of the game is roughly going to be ready for some beta testing? I saw you have implants not yet implemented and also two options when you have your base invaded (one is shut down power plant I forget the other). Good luck gents!
This looks fantastic, it looks like it has massive potential. Tracking with great interest!
or how about just be grateful and get on with it, if your pc isn't good enough then you need to get a better PC :\
Also if you want to play this game to see tits then I think you're looking at the wrong page on the internet :\
Wow, those screens look amazing, it's also nice to see people still working on morrowind :) Good luck
Looks fantastic great work people!
I've got to say you guys look like your doing a great job, I've been following this game since the early releases and you've really come a long way. I'm excited to see what the future holds for this game. Good luck for future development!