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I was wondering what would happen if you micro jump a ship which is being targeted by a hypervelocity gun?
you going to have to hide a tartan cruiser on the map now as a Easter egg.
Hi Im not a modder at all so I dont know how much work it needs to be put in to make this work or even if it is possible. Most of ideas above sound great however I think some may need a bit of tweaking to make them better, first of all is the perma death and injuries, the injuries are fine as you can add traits like broken leg lose running speed, however the perma death for me might make the game impossible expressly with the 1 hit dying, a tweak to this may be a moral system where if you die your men take a large moral penalty and run away, this could be stopped by having companions as they will act like lieutenants and help command your forces, but this acts both ways meaning you can gen snipe the enemy's commanders and they will brake and run.
My only other tweak would be the castles, as if you want to merge the castles and towns together then that would be cool but you could still have the castles on the map but make them into forts or outposts as you can have them placed into choke points protecting key areas, these of course are weaker but you still have to take time to get them out the way giving the defenders time to mobilise, this could also tie into the the build able castles and outpost quite well.
Sorry for the big wall of text, I hope any of this helps for the future of the mod.
Im sorry but that one with the brooms on his helm always cracks me up.
Is this save game compatible with the last version?
Im enjoying it quite alot, the quest system as always a great addition as it add something to do as you play instead of just take any planet, thanks for asking.
Hi I don't know if this is the write place to put this or if anyone else is getting the same problem as me, with the prelude campaign Im getting a bug when I try to start a battle at the Gas Nebula, where the begin battle button does nothing so the game get stuck on the loading screen, I have tried this on both wrath and ancients sides with no luck.
At first I was thinking that the number of castles may be a bit much but then looking at the number of faction to announced (30), it makes sense to have that number of castles, I personally say run with it for now and maybe if it is too much update it removing some of the less important castles or a separate download if potable for people with less powerful machines as I'm guessing having that many fiefs and lords may tank a bit.
I like the rag doll affects they make it seem more alive, also will there be friendly fire
better stock up on that bug spray
Its really a shame as this was one of my most loved games yet I cant even get it to work fro windows 10, :( I have tried everything the game will just not launch, no error message nothing, even the disk wont start up unless I tell it.
I love how at 1:22 you can see one of the creators friends playing medieval 2
I love your work, is hundred times better than what total war are coming out with
that one in the front is not having anymore children
can someone tell me how to install this as mine keeps crashing trying to open part 2 and 3
i would love to see the Ori, but its sad as there is not much to work from
Hi, can any one explain what is new in this version, thanks
Hi, I have two questions, one is this new update save game compatible, and can you explain more about the guild system please.
Yay some one got his name right, thank you
Nice, long live the Vale
I have a problem every time I try to start a campaign it crashes saying "Medieval 2: Total War has encountered an unspecified error and will now exit". I have the steam version, can anyone help please
do you need the other versions of the mod
hi will this have the generals challenge mode
they may be able to use the assets from the napoleon expansion
i have the steam version which does not come with the Kingdoms.exe file,that is why i have to replace one of the other files
i just tried that and it comes up with "Windows cannot find 'kingdoms.exe'. Make sure you typed the name correctly, and then try again". i have the steam version of the game with just update to remove the second launcher
yes i have the kingdoms dlc, currently i have the mod replacing the crusade, the error says "Medieval 2:Total War encountered an unspecifiled error and will now exit"