The Improvement Mod touches on every aspect of the incredible game that is Age of Empires 3 and its expansions, improving and tweaking every feature the game has to offer while also adding many new features and content such as new units, buildings, maps, civilizations, soundtracks and game modes.

All of this results in a very refined gameplay experience powered by an improved AI and better visuals. Balancing is also a main focus for the mod and everything has been made as balanced and fair as possible. Check the "Features" section for more details.

The mod is recommended for AoE3 Complete Collection (Steam version) as it contains everything the mod needs, although it can be installed over any version as long as the game has both expansions and ALL official updates.


Main features of the Improvement Mod:

- new African, American and Oceania maps plus new Large, Regicide, Custom and themed maps (and new map options)
- new native allies for the new maps and new specific animals and props
- new gameplay features such as Control Points, improved King of the Hill mode and Trade Monopoly
- overall many balance changes and gameplay tweaks, plus some returning features from AoE2
- new original soundtracks, taken from campaigns and other AoE related sources
- new and improved AI made to work with the newly added features
- fixed and improved formations, animations and visual effects such as smoke, dust and blood
- new playable civilizations, the Americans, Italians and Swedish
- new Consulate allies (Americans, Italians and Swedish) and improved Revolution civilizations
- new unique resource for European civilizations, Fame (similar to Export)
- new units, cards, techs, buildings, sounds and hotkeys for all civilizations
- rebalance and new content for every old and new civilization
- many fixes across the board, from broken textures to bugged units, techs, pathfinding and sounds
- reduced the randomness in attacks and damage patterns and improved area damage
- fixes and improvements for the "Out of sync" error
- more population and redesigned naval warfare
- and much, much more


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RSS Articles

Africa and Oceania

News

The long awaited (took more than I thought) big awesome update with new maps from Africa and Oceania is here!

A total of 17 new maps, plus fixes, changes and additions to existing maps are part of this update. Including new animals and natives for the new maps.
One of the fixes adresses the bug which caused starting units (such as explorers) to not spawn at the beginning of a game. This bug should no longer occur on any of the "official" maps.

Check out the mod's blog for more info!
Impmod.blogspot.ro

Game Balance

Game Balance

News

The mod needs balancing and only the community can do it.

Imp Mod 6 Patcher support and USA civ

Imp Mod 6 Patcher support and USA civ

News 7 comments

Improvement Mod 6 is out for the patcher and now contains the fully added American civ.

Improvement Mod 6 Prototype

Improvement Mod 6 Prototype

News 7 comments

New installation system for more options and flexibility.

AoE2 HD Giveaway

AoE2 HD Giveaway

News 3 comments

Age of Empires 2 HD Steam key Giveaway for the Improvement Mod community.

RSS Files
Improvement Mod Patcher Updated

Improvement Mod Patcher Updated

Full Version 42 comments

Every new, big version of this mod should be installed over a fresh copy of Age of Empires 3 Complete Collection (Steam version recommended). The Improvement...

Improvement Mod USA and Custom Maps *OLD*

Improvement Mod USA and Custom Maps *OLD*

Full Version 1 comment

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod Patcher Fix *OLD*

Improvement Mod Patcher Fix *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (installer) *OLD*

Improvement Mod version 5.4 (installer) *OLD*

Full Version 27 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (manual install) *OLD*

Improvement Mod version 5.4 (manual install) *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.2 (manual install)*OLD*

Improvement Mod version 5.2 (manual install)*OLD*

Full Version 19 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Comments  (0 - 10 of 474)
BestCritic
BestCritic

Can you make more variety for settler units?

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mandosrex Creator
mandosrex

I am so sorry, the ModDB comments system seems to be bugged as hell right now and instead of authorizing a comment I deleted it and I couldn't revert the action.

Someone asked what are the patch notes for the new updates, and so because the ones on the blog were outdated I went ahead and tried to update them a little.

Impmod.blogspot.ro

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Omkar_Satapathy
Omkar_Satapathy

You can always undelete accidentally deleted comments.

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mandosrex Creator
mandosrex

As I said, I tried but it didn't work! The comments system seems to be broken.

For example there is an anonymous message bellow which Raphael03 said he posted by mistake and I can't delete it. I tired but instead of registering a delete it actually authorizes the comment, it's weird. So I thought it would do the same for the comment I deleted but it actually deleted that one. And when I clicked undo it didn't work.

Reply Good karma+1 vote
Omkar_Satapathy
Omkar_Satapathy

Oh I see.....

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Raphael03
Raphael03

I have been enjoying the mod. I really appreciate your work!
Here is just a little personal opinion: Can you add the Saker back to the Spanish? I love this little pieces of artillery. According to the history they indeed used such small cannon to conquer the America.
I kept the 5.4 version pure because of this, but mostly I played the 6.0 mod.
Again, thank you so much for your time and effort!
(I forgot to log in at first, ignore the comment below :P)

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mandosrex Creator
mandosrex

So, the Saker was added to the Spanish to improve their unit roster but then I wanted to add them for Swedish but they didn't fit so I ended up adding them for Italians. I believe they are more necessary for Italians now since they are a new civ.

I might however, add some type of Hand Cannoneer, maybe for Spanish or... Swedish. I do't know yet.

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Raphael03
Raphael03

I see :)
I understand your thought now. I am looking forward for the further update. Again. I really appreciate your work!

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Guest
Guest

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astuccio
astuccio

Hi tank you for the mod it is really awesone! I have a few question
1) what are your plan for the current civilization? Do you have plans for adding new units or card or change the polititians? 2) are sweden and italy complete? 3) what is the difference between gatling gun and falconets? Why you cant upgreade gatling gun and colonial militia?

Thanks for your time!

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mandosrex Creator
mandosrex

1. Yes, the next patcher update will add new cards for Sioux, Germans, Americans, Italians, Swedish and probably others. The mod is always changing.
2. Italians and Americans are complete, Swedish are not.
3. One is really good against units and **** vs buildings and the other does fair against both?
4. Because Gatling Guns and Militia are Revolution units. If you go create a new American homecity it will say it's basically a fully playable Revolution civ, and that's what I want it to be to make it more unique. But you can actually upgrade Militia with a royal decree (Church) tech so.

Reply Good karma+2 votes
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