The Improvement Mod touches on every aspect of the game, improving and tweaking every feature the game has to offer while also adding many new ones.
The mod adds new units, buildings, maps, civilizations, soundtracks and game modes. All of this results in a very refined gameplay experience powered by an improved AI and more detailed graphics. Balancing is also a main focus and the mod has been tuned for competitive play. Check the "Features" for more details.
The mod works with both versions of the game, Steam and non-Steam, and is only available for The Asian Dynasties expansion but requires Age of Empires 3 plus The WarChiefs expansion and The Asian Dynasties 1.3. It is recommended to install over the AoE3 Complete Edition (Steam version) as it contains everything the mod needs.

Main features of the Improvement Mod:
- new Large, Regicide, Custom and themed maps
- new gameplay features such as Control Points, improved King of the Hill mode and overall many balance changes
- new original soundtracks, taken from campaigns
- new improved AI made to work with the new added features
- improved visual effects such as smoke, dust, water, explosions and blood
- new civilization, the early formed USA (Americans)
- new cards, techs, units and buildings
- many fixes across the board, from broken textures to bugged units, techs, pathfinding and sounds
- and much, much more

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Blog RSS Feed Report abuse Latest News: AoE2 HD Giveaway

2 comments by mandosrex on May 19th, 2015

I have a spare Age of Empires 2 HD Steam key and I thought of making a small giveaway for my awesome community!

Steamcommunity.com
The rules are simple, leave an awesome comment on the Steam Group Giveaway post and after a month or so (probably less) I'll choose a random winner and give him the key. The winner will also be decided based on two things, firstly they need to have AoE3 and to have played it for a few good hours, and secondly, they must not already have AoE2 HD on their account.

I'll be honest with you, I am not 100% sure the key works though. It's an old key and I just can't completely guarantee it works. I'm pretty sure I didn't gave it to anyone but if it doesn't work, well don't hate me for it. It was free anyway.
So I'm about 90% sure it works... :)

Thanks for playing my mod! Stay awesome.

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Improvement Mod Patcher Fix

Improvement Mod Patcher Fix

May 20, 2015 Full Version 0 comments

Every version of this mod should be installed on a fresh, unmodified version of 'Age of Empires 3 The Asian Dynasties' (must also include 'The War Chiefs...

Improvement Mod version 5.4 (installer)

Improvement Mod version 5.4 (installer)

Aug 27, 2013 Full Version 26 comments

Every version of this mod should be installed on a fresh, unmodified version of 'Age of Empires 3 The Asian Dynasties' (must also include 'The War Chiefs...

Improvement Mod version 5.4 (manual install)

Improvement Mod version 5.4 (manual install)

Aug 27, 2013 Full Version 0 comments

Every version of this mod should be installed on a fresh, unmodified version of 'Age of Empires 3 The Asian Dynasties' (must also include 'The War Chiefs...

Improvement Mod version 5.2 (manual install)*OLD*

Improvement Mod version 5.2 (manual install)*OLD*

Oct 11, 2012 Full Version 19 comments

Every version of this mod should be installed on a fresh, unmodified version of 'Age of Empires 3 The Asian Dynasties' (must also include 'The War Chiefs...

Improvement Mod version 5.2 (installer)*OLD*

Improvement Mod version 5.2 (installer)*OLD*

Oct 11, 2012 Full Version 10 comments

Every version of this mod should be installed on a fresh, unmodified version of 'Age of Empires 3 The Asian Dynasties' (must also include 'The War Chiefs...

Improvement Mod version 5.1 (manual install)*OLD*

Improvement Mod version 5.1 (manual install)*OLD*

Aug 15, 2012 Full Version 2 comments

Every version of this mod should be installed on a fresh, unmodified version of 'Age of Empires 3 The Asian Dynasties' (must also include 'The War Chiefs...

Post comment Comments  (0 - 10 of 263)
earlybucks
earlybucks May 27 2015, 3:02am says:

dude, is this compatible with Napoleonic Era mod? can please anyone reply? i wanted the Napoleon mod, i wanted this even more. so if this 2 mods could work with each other it would be great.

+1 vote     reply to comment
mandosrex Creator
mandosrex May 27 2015, 9:15am replied:

Nope. No big mod is compatible with another big mod.
How would it. People always ask about this, but just think for a second. Since, for example, my mod changes musketeers and Napoleonic Era also changes musketeers, how would both work together...?
This is not Skyrim, you can't make a load order for mods...

+1 vote   reply to comment
ghenkis-khan
ghenkis-khan May 21 2015, 8:53pm says:

Hi.
that tech that makes villagers to use no population space, it doesn't work for me i mean it doesn't remove tho pop cost for villagers. probably i did something wrong. can you help.

thanks

+1 vote     reply to comment
mandosrex Creator
mandosrex May 22 2015, 9:03am replied:

There is no tech that makes villagers cost 0 pop anymore, please update your mod.
Villagers cost 0 pop from the start now.

+1 vote   reply to comment
Guest
Guest May 20 2015, 5:16pm says:

This comment is currently awaiting admin approval, join now to view.

mandosrex Creator
mandosrex May 20 2015, 11:46pm replied:

It's already been disabled, update the mod.
Dropbox.com

+1 vote   reply to comment
FGB29X
FGB29X May 19 2015, 5:14am says:

@Mandos I have one last question how can i install the extreme fortifications mod alongside improvement mod? Thanks

+1 vote     reply to comment
mandosrex Creator
mandosrex May 19 2015, 9:40pm replied:

No. Extreme Fortifications has been part of this mod for years but was removed recently due to several reasons such as balance and visual problems.

+1 vote   reply to comment
Ryno2081
Ryno2081 May 15 2015, 9:45pm says:

I have done minor mods myself nothing major was just wondering if you could tell me what part of the code controls that. I'm sure I could find it edit it. I also just started playing with each civilization checking it out. One thing I did notice with the Germans was with the added envoy there pop is 9 starting out. By the time you gather the wood the first villager is already out and a short period of being poped out not allowing for another settler to be training. So far I love everything else and will let you know if I notice anything else.

+1 vote     reply to comment
mandosrex Creator
mandosrex May 19 2015, 9:42pm replied:

In "protoy.xml", the "PopulationCount" code...
And Envoys do not take up population, sooo I don't know how you manage to start with 9 population occupied.

+1 vote   reply to comment
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Developed By
mandosrex
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Release Date
Released Oct 9, 2010
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