The Improvement Mod touches on every aspect of the incredible game that is Age of Empires 3 and its expansions, improving and tweaking every feature the game has to offer while also adding many new features and content such as new units, buildings, maps, civilizations, soundtracks and game modes.

All of this results in a very refined gameplay experience powered by an improved AI and better visuals. Balancing is also a main focus for the mod and everything has been made as balanced and fair as possible. Check the "Features" section for more details.

The mod is recommended for AoE3 Complete Collection (Steam version) as it contains everything the mod needs, although it can be installed over any version as long as the game has both expansions and ALL official updates.


Main features of the Improvement Mod:

- new Large, Regicide, Custom and themed maps (and new map options)
- new gameplay features such as Control Points, improved King of the Hill mode and Trade Monopoly
- overall many balance changes and gameplay tweaks, plus some returning features from AoE2
- new original soundtracks, taken from campaigns and other AoE related sources
- new and improved AI made to work with the newly added features
- fixed and improved formations, animations and visual effects such as smoke, dust and blood
- new playable civilizations, the Americans, Italians and Swedish
- new Consulate allies (Americans, Italians and Swedish) and improved Revolution civilizations
- new units, cards, techs, buildings, sounds and hotkeys
- rebalance and new content for every old and new civilization
- many fixes across the board, from broken textures to bugged units, techs, pathfinding and sounds
- reduced the randomness in attacks and damage patterns and improved area damage
- more population and redesigned naval warfare
- and much, much more


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RSS Articles

Game Balance

News 0 comments

The thing is, there's never been a proper discussion about balance in the mod. Sure, some people left balance related messages here and there, I also went and took balance ideas from other mods, the Fan Patch, the ESOC patch, that huge balancing thread on the Heaven forum, because let's be honest, you would be mad to ignore them. But some of those ideas didn't fit with my mod, for example I still ended up balancing the Dutch how I thought fit for the mod.

But is my way really better? This is what we need to discuss. I have a friend who helps me out with balancing but he has many ideas and, the truth is that an entire game cannot be balanced by just one man, as different people have different opinions about what is fair and balanced and what is not.

So, in the hope that people will be interested in helping out, I made a special thread on the mod's forum. Please go there and leave your opinion if you want the mod to be as balanced as possible.

Impmod.freeforums.org

Imp Mod 6 Patcher support and USA civ

Imp Mod 6 Patcher support and USA civ

News 7 comments

Improvement Mod 6 is out for the patcher and now contains the fully added American civ.

Improvement Mod 6 Prototype

Improvement Mod 6 Prototype

News 7 comments

New installation system for more options and flexibility.

AoE2 HD Giveaway

AoE2 HD Giveaway

News 2 comments

Age of Empires 2 HD Steam key Giveaway for the Improvement Mod community.

Improvement Mod version 5.4

Improvement Mod version 5.4

News 2 comments

NOTE: This is not a new update, this is the blog post from version 5.4, I realized that I should have posted these here on ModDB as well so I'm starting...

RSS Files
Improvement Mod Patcher Updated

Improvement Mod Patcher Updated

Full Version 7 comments

Every new, big version of this mod should be installed over a fresh copy of Age of Empires 3 Complete Collection (Steam version recommended). The Improvement...

Improvement Mod USA and Custom Maps *OLD*

Improvement Mod USA and Custom Maps *OLD*

Full Version 1 comment

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod Patcher Fix *OLD*

Improvement Mod Patcher Fix *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (installer) *OLD*

Improvement Mod version 5.4 (installer) *OLD*

Full Version 26 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (manual install) *OLD*

Improvement Mod version 5.4 (manual install) *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.2 (manual install)*OLD*

Improvement Mod version 5.2 (manual install)*OLD*

Full Version 19 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Comments  (0 - 10 of 421)
mrlg
mrlg

Is there any way to change Game Locale, which mod uses (it seems, that English is somehow hardcoded)?

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Bradli
Bradli

excellent mod,Russian text to be? unclear just there is nothing

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mandosrex Creator
mandosrex

"No Russian"

Get it, like the CoD mission? :D
I'll leave now...

Reply Good karma+1 vote
rafilondon
rafilondon

Hey firstly great job on the mod, it feels like a needed addition to this game.
I am currently trying to use the Improvement mod with an unlimited houses tweak (because i really enjoy having big battles in 1v1) but i just can't get it to work. I even tried to manually edit the proto files (changed the limit of houses) but still can only build 20 therefore i would appreciate it if you could lend me a hand on this issue :)

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mandosrex Creator
mandosrex

Hm, did you only modify the protounit called "House"? Because "House" is only the house building for French and Dutch.

For British it's "Manor", for Spanish, Portuguese, Italians and Ottomans it's "HouseMed" and for Germans, Russians and Swedish it's "HouseEast".

For Iroquois it's "Longhouse", for Chinese it's "ypVillage" and etc etc.

Reply Good karma+2 votes
rafilondon
rafilondon

Thanks for telling me, that was exactly the issue. Now i can build unlimited houses for every faction, great!

But there was another issue,if anyone is interested, i managed to go over the hardcoded ~300 unit cap by using the AoE3 UnHardcode Patch over the Age3m.exe
Everything is working fine and i can finally enjoy big awesome battles :)

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Guest
Guest

How to install on Mac?

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mandosrex Creator
mandosrex

No idea. This is all I got:
Steamcommunity.com

Reply Good karma+1 vote
darkelf1
darkelf1

great mod.........

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Guest
Guest

Hey man love the mod. But what in the fresh hell is the Revolution supposed to do? I got to Age 4 then revolted and lost -all- my Villagers. Is this intended?

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mandosrex Creator
mandosrex

Yes? This is how Revolution has always been, even in the original game.
When you revolt all your villagers transform into militia and you cannot train anymore villagers.

BUT, I made it so that in my mod you can still train a few villagers, plus more benefits from revolting, like an infinite Factory card, access to Spies and Blockade, more new units when revolting and other stuff.

Reply Good karma+1 vote
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