The Improvement Mod touches on every aspect of the incredible game that is Age of Empires 3 and its expansions, improving and tweaking every feature the game has to offer while also adding many new features and content such as new units, buildings, maps, civilizations, soundtracks and game modes.

All of this results in a very refined gameplay experience powered by an improved AI and better visuals. Balancing is also a main focus for the mod and everything has been made as balanced and fair as possible. Check the "Features" section for more details.

Both single and multiplayer are supported and expanded with more teams, a new continent of maps and improved game rules. The mod and all its features are also fully ESO compatible.

The mod is recommended for AoE3 Complete Collection (Steam version) as it contains everything the mod needs, although it can be installed over any version as long as the game has both expansions and ALL official updates.


Main features of the Improvement Mod:

- new African, American and Oceania maps plus new Large, Regicide, Custom and themed maps (and new map options)
- new native allies for the new maps and new specific animals and props
- new gameplay features such as Control Points, improved King of the Hill mode and Trade Monopoly
- overall many balance changes and gameplay tweaks, plus some returning features from AoE2
- new original soundtracks, taken from campaigns and other AoE related sources
- new and improved AI made to work with the newly added features
- fixed and improved formations, animations and visual effects such as smoke, dust and blood
- new playable civilizations, the Americans, Italians and Swedish
- new Consulate allies (Americans, Italians and Swedish) and improved Revolution civilizations
- new unique resource for European civilizations, Fame (similar to Export)
- new units, cards, techs, buildings, sounds and hotkeys for all civilizations
- rebalance and new content for every old and new civilization
- many fixes across the board, from broken textures to bugged units, techs, pathfinding and sounds
- reduced the randomness in attacks and damage patterns and improved area damage
- fixes and improvements for the "Out of sync" error
- full LAN and ESO support with more available teams
- increased population and redesigned naval warfare
- and much, much more


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RSS Articles

I made a poll on the mod's blog, asking if people would use a Discord server for the mod, most voted yes so I thought, what the hell, let's do it.

Here's the link:
Discord.gg

I will use the server to post news, work in progress (some hot, never before seen stuff in there), ask for opinions and you can use it to tell me how shit the mod is, the infinite amount of problems you have and how I steal content from other mods.

It's a win win situation.

Really now, I hope it will get some love from you guys.
Thanks for playing.

Africa and Oceania

Africa and Oceania

News

New African and Oceania maps plus many fixes to existing maps.

Game Balance

Game Balance

News

The mod needs balancing and only the community can do it.

Imp Mod 6 Patcher support and USA civ

Imp Mod 6 Patcher support and USA civ

News 7 comments

Improvement Mod 6 is out for the patcher and now contains the fully added American civ.

Improvement Mod 6 Prototype

Improvement Mod 6 Prototype

News 7 comments

New installation system for more options and flexibility.

RSS Files
Improvement Mod Patcher Updated

Improvement Mod Patcher Updated

Full Version 52 comments

Every new, big version of this mod should be installed over a fresh copy of Age of Empires 3 Complete Collection (Steam version recommended). The Improvement...

Improvement Mod USA and Custom Maps *OLD*

Improvement Mod USA and Custom Maps *OLD*

Full Version 1 comment

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod Patcher Fix *OLD*

Improvement Mod Patcher Fix *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (installer) *OLD*

Improvement Mod version 5.4 (installer) *OLD*

Full Version 28 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (manual install) *OLD*

Improvement Mod version 5.4 (manual install) *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.2 (manual install)*OLD*

Improvement Mod version 5.2 (manual install)*OLD*

Full Version 19 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Comments  (0 - 10 of 510)
nguyenmaithu
nguyenmaithu

can i ask, did you add some new unique unit for Chinese and Japanese?

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mandosrex Creator
mandosrex

Yes. The Petard for all 3 Asian civs, the Yamabushi for Japanese and the Mongol Scout for Chinese. It's not easy adding new units for Chinese since they have banner armies and it would mess them up, requiring a complete rebalance. But I didn't really feel like they needed anything else either.

Indians also got the Urumi in the Barracks, moved from the homecity, and a new ship replacing the Caravel, the Dhow.

There is also the fact that Asian civs are already very diverse by default, unlike the Europeans which made me focus a lot more on them.

Reply Good karma+1 vote
Guest
Guest

Greetings, could you make an effort adding melee-weapon sounds? (and maybe horse trampling sounds btw....)

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mandosrex Creator
mandosrex

I did. Do you maybe have missing sounds? Did you install the mod over the pirated version of the game and have the missing WarChiefs content registry bug?

Reply Good karma+1 vote
RomRomRya
RomRomRya

So, after having immense amounts of fun with the patcher and my antivirus soft I finally managed to install the mod.

The description says:
- new playable civilizations, the Americans, Italians and Swedish

And here comes my question: How to create a homecity for these new civs to play them?

Edit: Well, it seems I have not installed it correctly. Is there a downloadable archive of the mod's latest version? Working with archives seems a whole lot easier than all that chemistry with the patcher which doesn't want to work properly for some magickal reason.

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RomRomRya
RomRomRya

So yeah... The patcher gets stuck at around 47% every time. Nothing helps. It just can't get the job done.

I get it the installer or the manual installation archive of the newest version is not present. This is really sad. The mod's description is way too sweet to not try it.
Well, I hope there will be more installation options soon.

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mandosrex Creator
mandosrex

Sure, here you go: Drive.google.com

Copy everything in the Steam "bin" folder from the game's directory and run age3m.exe.
You should also put this exe to run in WinXP SP3 compatibility mode for the settings to save properly.

But since you said you already tried to install it, make sure you clean everything up before doing anything else. Uninstall, delete remaining folders, reinstall.

Reply Good karma+2 votes
RomRomRya
RomRomRya

Thanks a whole lot again) Everything works as fine as it is possible. A sleepless night awaits me!

Found a small stupid bug though. Could not create a Swedish homecity with one of the offered explorer names. "Arkantos" that is. After a little testing, I found out I can not use this explorer name for any civ. "Explorer name is invalid. Empty or contains illegal characters". Funny thing, adding or removing even 1 character from this name allows to create a homecity, so no illegal characters are present.

Edit: It may be single case. If it is - something is definitely wrong with my pc.

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RomRomRya
RomRomRya

Thanks a lot, I'll try it out!

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beefcake108
beefcake108

Hello, would it be possible to get an exe file of the latest version of the mod instead of this centralized patcher? I understand that its simpler but I still think its a lot more reliable to have your own copy of the mod, especially since the patcher server might not be up in the distant future.

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mandosrex Creator
mandosrex

Yes, I agree. And it will come, the problem is that I want the next installer release to be version 6 of the mod, and in order to do that I have to finish all features that I have planned for it. And they are a lot.

It will take time.

Reply Good karma+1 vote
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Age of Empires III: The Asian Dynasties
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