Description

V.1.6.1 Major Ork Overhaul. This version of the Skalgrim mod includes several new ships, balancing and further work on the original mod with a focus on Orks. Fixes campaign breaking bugs from the 1.6 version.

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Skalgrim Mod v.1.6.1 (Hotfix included)
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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Its here admirals! The long awaited 1.6 version of Skalgrim mod!

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TheRoyalBastard
TheRoyalBastard - - 79 comments

Minor issue with the Chaos Campaign...
The Astartes force starts with 2 Battle Barges, both going right for the transports, which they destroy in one or two broadsides. There is no way to destroy them before they destroy the transports.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

I will have to make a hotfix version in the next few days. Until then, I'd advice not to install the mod until after you have done the first Chaos mission and saved. Or un-install, do the first mission, and then install the mod.

The problem comes because the first missions are scripted - which we cannot change - and has certain units allocated to the factions. Since I replaced the Escort with the new Space Marine Titan that also means that it spawns two of them. And that makes it pretty impossible to beat.

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nitebones
nitebones - - 222 comments

yea it isnt just the chaos campaign the necron first mission you have to fight 2 titans at the start with a third coming in later, and all you got is one titan and 2 escorts

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Yes, its the same oversight on my part - playtesting most of the changes on 1.6 version, but the campaign starts were wrongly tested on 1.5. Human error on my part.

It will be fixed for the hotfix and I'll most likely have that up tomorrow.

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nitebones
nitebones - - 222 comments

ah cool, as i found a strange bug if you do the save fix thing as in do the mission with out the mod first them play after, it says your titan is full health but when you go into a fight it is only at 24% or so the health the lc would have been at, it is like that for all fights

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Its not a "bug" per say. Its how the game handles save game files and stats. It will persist until you by a new ship of the same class. Or until I get the Hotfix out. Im almost done with it.

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ONF
ONF - - 145 comments

Hi Skal, I wanted to thank you for the new version of the mod, Orcs are now a formidable force, perhaps too formidable. Also left a few suggestions for mod in your chat in Discord.gg

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Guest
Guest - - 690,816 comments

i have tried installing this mod multiple times now following the instructions but none of the new ships are appearing when i try to do a skirmish against the AI? any help please

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Do you have the vanilla game installed with the Chaos DLC?

Have you disabled the EAC?

Are you sure you have placed the folders in the .rar file in their correct place and let them overwrite the files?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

The 1.6.1 version is up now. Hope this solves the problems with Chaos/Necron campaigns for people.

Recomend starting new campaigns as always. It also gives Chaos a unique ship, the "Fallen Angel", in their campaign. Which I HOPE works as it should. Its hard to know as the ship has been tested and added, but I havn't gotten to that mission in my new Chaos campaign yet.

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Archmagos
Archmagos - - 22 comments

Well I love the chaos ships so I will give it a try this weekend. Thanks for all of your hard work and I really hope this mod you made shines on your resume in the future for work man, and if this is purely for hobby then thank you all the more for your awesome work!

Just got into a game as the crons again, saw another set of ships with that messed up place holder. Also did you adjust the fleet point cost? A 510 strength chaos fight has 7 hellbringers and 5 iconoclast.... I mean I am on custom with increased fleet sizes to 150 normal, but the ai was left at 100? Heh I think the custom difficulty messes it.

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ONF
ONF - - 145 comments

The size of the AI fleet is configured separately in the options panel on the left.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

This is just a hobby. I might go into the industry in the future, but I already have a full time (good) job so thats a maybe. Thanks for the kind words. I mod all my strategy games, and have since I was a kid, but this is the first mod I have published online. Might do more in the future.

If you have "placeholder" errors you need to reinstall and follow the instructions. You are missing some part, probably the "-noEAC" bit.

All the fleetpoints costs are changed, yes. There is a breakdown of that in the Readme file. Also you can change fleetsizes of both you and the enemy as ONF says, but in my mod all fleets are balanced across the board.

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Archmagos
Archmagos - - 22 comments

Ok I have the -NoEAC part in and just copied over the skalagrim mod to the directories and let it overwrite? By the omnissiah where did I go wrong here?

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Guest
Guest - - 690,816 comments

Trying to use the custom campaign options beyond their original parameters seems to crash the game. E.g. Trying to play with 50% Leadership.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Can't really comment on that as they work for me. Are you sure you have installed the mod correctly?

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Archmagos
Archmagos - - 22 comments

Well now I am not sure? I followed the instructions in the readme sans making a duplicate of my original files. I could work past the crash inducing placeholder thing but all the admirals I have available are using the damn thing so I cant hire new ones!

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

And you are running it with the -NoEAC line?

Also you should start a new campaign after installing the mod for optimal results.

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Guest
Guest - - 690,816 comments

none of the ships have guns on them, only torpedoes and fighters

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

This is an error from installing the mod wrong most likely. Go through the steps again in the readme.

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nessie23
nessie23 - - 1 comments

just did and i did everything it told but still no guns, not even models on the ships

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

And you are using the -noEAC bit? Because if you are not, it means you have to do it all again from the start.

When the game isn't loading up correct ships, lack of names, lack of weapons its because it cannot find the correct file or the file has been deleted/reinstalled by steam.

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Guest
Guest - - 690,816 comments

Hi, i just tried your mod and i have problems with the campaign. With the mod installed it seems like most of the ships are dying much easier/faster, dunno if its cuz weapons got stronger or because armor/shields are nerfed.
Its not a big problem usually but there are some missions that are extremely difficult because of that,. The first mission with the Tyranids for example, I had to fight it 4 times because the ancient was melting under all the firepower, and when i finally beat the mission 90% of my fleet was dead.

Could i have messed up the installation somehow? Is the high mortality rate intentional?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

They are dying faster because there are more of them now shooting at each other and weapons have been buffed. Bigger ships can take more damage, but also deal more damage. If you are having trouble you can always lower the difficulty, but its more a matter of learning how to play the different factions to your advantage in the mod. You will loose ships no matter what. And thats part of the game - bigger battles. For instance, using the very cheap escort ships as a screen will soak up alot of salvoes of fire usually - for a small cost.

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Guest
Guest - - 690,816 comments

I guess I'll just have to try a different approach. In vanilla I always went for the biggest ships with little to no escorts...

Time to switch I guess, thanks for the reply.
Your mod is baller btw, keep it up mate :)

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Oh yeah, and to be honest I play most of my fights in slow-motion. It just feels more "epic" that way somehow.

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Guest
Guest - - 690,816 comments

wow its really nice! by the way does this already included the submod? or do I also need to install that one ?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

It already includes the greater customization submod. I let the player decide how much they want to change their parameters for their campaigns. But I don't recommend going above 200% fleet/battle sizes - personally I play my campaigns at 150% and that is enough for me (it is about 250% of vanilla sizes).

Have fun!

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Guest
Guest - - 690,816 comments

In campaign, when I attack to a system with three enemy fleet, then have the fatal error and crash. What's the problem? Maybe have to install your customization mod too?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Not an error because of the mod. No the customization submod is included in all versions above 1.4.

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Guest
Guest - - 690,816 comments

What's next on the agenda?

Outstanding work. Thank you for sharing it.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Next is a small submod that increases health on ships by 25%. Its done, but Im swamped with work because of the corona epidemic so I havn't even had time to playtest it.

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Guest
Guest - - 690,816 comments

hi. probably good mod. i want to try titans and bigger fleets. i trying. but problem with movement points in imperium campaign. All my fleets have -1234 movement points. i using 1.6.1. + hotfix. my old save game to have this same problem when i load them. i try reinstall couple times. nothing change.
p.s. i notice when i install your mod enemy number and enemy fleet spam mush mush higher numbers. example i conquer first system. says 0 threat level after end turn spam at least 4 invasions. and every turn at least 2 or 3 invasions. not supposed be like that because i remember when i play original game. and now opening 2 more systems i see total chaos. in each one is are invasions. totally i have about 12 invasions and this is are beginning game? (i play mod on normal difficulty. cannot play your mod without cheats i using money cheat and movement cheat. and still looks like i play on super super nightmare mode)
i be glad play your mod without cheats.

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

You need 1: Updated game. 2: Made sure you have installed the mod as instructed. 3: New game. Old saves can and will create problems when modding the game.

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Guest
Guest - - 690,816 comments

Hello, I'm having a bit of trouble even installing this mod. For some reason 7zip isn't able to open it as an archive. Any advice?

EDIT: Solved it, looks like I could only open it with WinRAR.

As a side note I am very scared by the crits that Eldar ships are capable of, I saw a series of crits almost delete one of my Cruisers

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Guest
Guest - - 690,816 comments

I'm playing the Chaos campaign and in some battles the enemy have a lot of defenses in the system. 4 stations and a bigger fortress. There are any form of make this defenses weaker?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Make sure you can attack them with bombers and long range craft and you'll do fine. Or use the Abomination Titan.

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sinister99
sinister99 - - 1 comments

Hi,

It looks like some of the ships actually cost more fleet points with the mod than without, for the rest the ship costs were halved in earlier versions of the mod but now only reduces fleet point cost by a little bit. Planetkiller for example seems to cost more fleet points than before. Is there a way tor reduce fleet point cost of ships further to allow bigger fleets in skirmish?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

Points costs are reflected in how ships have different weapons, abilities and usefullness. Most ships have seen around half their points cost removed, some have been buffed in ways that make them more expensive.

You would have to mod the ship costs for that.

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Sohaku
Sohaku - - 1 comments

Hi Guys !
I have a problem with the latest version of the mod...
When I launch the game, on the menu, I have many error messages :

" EAC : Unknown file version (BattlefleetGothic2\Content\Data\OrdoStats\Official\ordostatsofficial.csv "... CSVData, etc... etc...

Why ? I'm french so is it a langage problem (location) ?

Thanks a lot !

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

You have not followed the installation instructions regarding the -NoEAC launch option. Which MUST be done for the game to work with the mod.

"You need change the launch options in Steam. This is done by right-clicking on the game in Steam - Then selecting properties - Then Set Launch Options. Here you need to write -NoEAC . Good, now you need to start up the game. It should read Stormancer disabled in the top right corner. If it does, you are now free to start installing the mod."

Its not a language problem - but keep in mind that I have not changed the language files for non-english languages and you will see some text related errors because of this.

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HyperStorm21
HyperStorm21 - - 1 comments

Hey :)
Are all changes from the other versions of this mod in this version too?
And, do i need the dlc to use this mod?

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Guest
Guest - - 690,816 comments

Hello how do you play the tau and other race in campaign?

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SkalgrimFellaxe Author
SkalgrimFellaxe - - 785 comments

You do not unless you find a mod for it, and as off yet, none have been released.

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