I don't wanna hear about your whining if you suck, go play mario.

Comment History  (0 - 30 of 112)
ngforever1989
ngforever1989 - - 112 comments @ Sins of the Prophets 2

oh boy, this post is years old now. Rip SoTP 2

Good karma+2 votes
ngforever1989
ngforever1989 - - 112 comments @ Klingon Academy II: Empire at War

Dead again, failed to join

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Klingon Academy II: Empire at War

You ever think of hooking up with Nomada on his TOS mod for Star Wars Empire at War? It'd be great to have TMP KA style

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Republic at War

do you have thrawn installed? I had to use different directories for each mod. Dunno why, but thrawn killed my raw AI, and raw killed my thrawn AI.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Empire At War Remake: Galactic Civil War

u kno kane, if i was younger i would agree the empire is wayyy cooler than the rebels. But as time went on, i rly grew to love the alliance. I even used to hate luke, now hes my fav. The rebels have more character to them, than the empire for me. They have soul, and Mon cal cruisers are just really really awesome to me lol

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Empire At War Remake: Galactic Civil War

I dont think we even get a Vic 2 yet do we?

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Empire At War Remake: Galactic Civil War

I was never looking for "A-Move and win", not sure where you got that idea from. Maybe you don't quite understand what im trying to convey here, and thats fine, im not the creator here. But when multiple rebel starfighters wings have issues with starting Ties...it just feels "off" if u know what i mean. BTW, are we getting Zahn for GC soon? I'd rly rather play as them, even tho their ships are even more specialized than the rebels lol.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Empire At War Remake: Galactic Civil War

it didnt seem that way in skirmish. I'd have more money flowing but only able to field fighters that get blown away. I would expect rebel fighters to be effective, especially since that's their style of fighting.

The Zahn fighters however, they are beast af. War droids, nuff said. The issue in skirmish for me was that the Tie Ints were rly good at "tying" my fighters up and effectively taking them out of the action else I lose the suppression on those fighters, which I also needed. I was pumping out A-wings and x wings but the ties would take my escorts and the Vic would just lay out my bombers. Vic SD's lore wise have 0 anti-fighter capability besides the turbos which would be slow and have issues hitting fighters.

It seems the mod focuses rly well on the empires capital ship policy, and the rebellion seems to be set up to favor fighters but theres a caveat. The rebel capitals seem very poor at straight up fighting and more as (like home one) fighter deployment and battlefield support while relying on good shields to tank. The smaller ships seem very specialized and I very much like this. I like the way the rebel caps function so far, it feels very......rebel. But the flaws of rebel caps aren't being rounded with very effective fighters. B-wings are great and all, but very hard to deploy whilest under the kind of attacks I was experiencing. Which was rightly so multiple frigates (this case vics) and swarms of fighters. The empire did exactly what they should have been doing, but my fighters just couldn't keep pace with them at all. x wings and a wings would struggle to take down single wings of ties, while fighting together? The starviper is far superior to any rebel fighter i've experienced in game so far. or maybe im just really bad at this mod???? lol

I am liking how its functioning completely, I just feel the dogfighting skills of my fighters are lacking. I have much better luck on conquest than i do skirmish unless the system has a starting missile cruiser, which is a bit op at game start

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Empire At War Remake: Galactic Civil War

I like the mod, but playing as the rebellion is near impossible. The level of effectiveness the early empire ships have against fighters is insane. Lore wise, the victory was awful at anti starfighter roles. This tho, every thing with missiles wrecks whole fighter wings.

Good karma+2 votes
ngforever1989
ngforever1989 - - 112 comments @ Star Wars - Galaxy At War

Doesn't work on current version of AS2, won't even let me activate.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ BSGWC V.0.8

do u happen to have RAW installed?

Good karma+2 votes
ngforever1989
ngforever1989 - - 112 comments @ Republic at War

i like how im downvoted 3 times just for being a fan. thats just fantastic

Good karma+3 votes
ngforever1989
ngforever1989 - - 112 comments @ Republic at War

is 1.2 becoming a fantasy? its been years

Good karma-4 votes
ngforever1989
ngforever1989 - - 112 comments @ Halo the Great Journey v11.0 H.U -- 17/1/2017

Cant seem to get anywhere as forerunners. when the game starts i lose my planet and get a mission to contact 10 races with a massive fleet that can jump anywhere. I contacted like 20 but nothing happened after that. I even jumped around other installations and even forerunners paradise with the halo ring

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Republic at War

Do you have thrawn installed?

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Republic at War

Do you happen to have thrawn installed? For me, I had to have a separate directory for RAW or the AI would die.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ KA2: Empire at War V.1.5

Never understood why this mod has such a low following.

Good karma+2 votes
ngforever1989
ngforever1989 - - 112 comments @ Rise of the Mandalorians

lets get an update, last one on here was sept of 2014. Whats new bro? :) which halo mod u doin? just saw something about that.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Republic at War v1.1.5 [Minimal | ADV USERS ONLY]

I have the same issue with steam.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

New Jedi Order ******VAGUE SPOILERS AHREAD ******** that's where I started seriously reading the novels. Its brutal, strange at times, and heartbreaking. It covers the Yuuzhan Vong war, and about Jacen Solo in the later part of the series. Many characters meet their demise in this series, many events you don't want to miss.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ KA2: Empire at War V.1.3 Beta

What about the Chancellor? he can have a Qo'nos Class and Chang can command the battlecruiser he's so fond of. All the voices would have to come from Udiscovered Country and Klingon Academy, so it makes sense decent clips are rare.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ KA2: Empire at War V.1.3 Beta

I saw that comment and fixed my issue right afterward. Sry, I was too busy fighting a war alongside the klingons to comment back before I eventually hit the hay. Fixed, ty james

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ KA2: Empire at War V.1.3 Beta

Crashing while having lyrans, hydrans work fine.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Republic at War

Because Obi-Wan is a boss, and extra boss in kickbutt armor. Personally I always thought his battle armor was sweet. And Maul did get impaled, then fell. But he lived, why? Because the force is crazy like that.

Good karma+2 votes
ngforever1989
ngforever1989 - - 112 comments @ FOC Enhancements

OP told me he'd have an AI working release by july of last year... sigh, hope your not dead.

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ Klingon Academy II: Empire at War

Checking in on everyones favorite modder lol. Hopefully work continues, this game beats armada 3 for sins in my opinion.

Good karma0 votes
ngforever1989
ngforever1989 - - 112 comments @ Discovery Freelancer 4.87: Conquest (OUTDATED)

id look at the revolution again. it was just a bunch of idiots thinking they can have their own free america. its a terrible, they just chopped a bunch of peoples heads off and paved the way for ******* bonaparte to lead their country to ruin. Again

Good karma0 votes
ngforever1989
ngforever1989 - - 112 comments @ Ultimate Galactic Conquest v.1

you seem to be wondering this on a lot of mods, its a little spammy to go around posting the exact same post on multiple mods

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ FOC Enhancements 0.5.0

the firing arc, the valaint only fires turbolsers unless its target is near the rear sides, and the correlian battlecruiser and destroyer are mixed up on build limit in gc

Good karma+1 vote
ngforever1989
ngforever1989 - - 112 comments @ FOC Enhancements 0.5.0

Finally got the AI to work. So far I like it. I love your weapon effects, although we have no shield hit texture. Got a few picks here tho. The clone war era ships.... I know they are old but not only do the weapons do very little damage, they don't fire often. I would have given only a 30 year old starship design a little more credit. Its arcs are terrible too, same with the Valiant, it really only figthers from the rear sides and doesn't do a lot of damage. Looking forward to the finished model. Need more ships, played as rebels and was disappointing with the lack interesting ship variety. Maybe some better low end cruisers comparable to the victory. I'm a huge fan of the figting tho, gives me that galactica realism factor. Not sure how much mandal shipyards do but Im not getting any unique ships from planets like mandalore and such. Had the mandal corvette but it disappeared when i teched up.

Can't wait for the next release tho, good job so far.

Good karma+1 vote