- All new GC maps featuring the complete Galaxy - The size of the galaxy has been greatly increased, and the distances between planets scaled up significantly - 134 authentic Star Wars planets, with tactical battle maps, proper planet descriptions and bonuses for each one - All planets are positioned accurately - All planets are scaled down in size, and are scaled authentically according to their approximate size when possible - Authentic trade routes have been added - Hyperspace travel multiplier has been lowered, meaning travel time between planets is slower - Trade route multiplier has been increased, meaning trade routes function as space highways (more strategic consideration is required when deploying fleets across space now) - Conquest AI has been enhanced, making the enemy more aggressive in its ability to build and mobilize units - Corruption stink clouds have been removed for aesthetics

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0 comments by gutang on May 3rd, 2012

Things that need to be done or that I would like to see done for v 1.1

- Fine tuning the strategic AI to make it more effective
- More unique planetary occupation forces at the start
- Add more ships or combine with some of the other great mods
- Add more heroes
- Fix a few graphic glitches like the strategic mini-map
- Fix typos
- Implement any user feedback

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FOC Ultimate Galactic Conquest

FOC Ultimate Galactic Conquest

May 2, 2012 Full Version 14 comments

- All new GC maps featuring the complete Galaxy, and several regionalized areas - The size of the galaxy has been greatly increased, and the distances...

Post comment Comments  (0 - 10 of 65)
kleaverjr
kleaverjr Dec 8 2014, 1:45pm says:

I do not understand this. I could have sworn I ran this mod on my Windows 7 machine without an issue. Maybe not. The AI Is not doing anything with the Mod. For the standard game, it works fine. Does anyone have a clue was to what is going on? Is it a Windows 7 issue or something else?

THansk.

+1 vote     reply to comment
_Jinz_
_Jinz_ Oct 20 2014, 5:16pm says:

Be warned; the Zann Consortium corruptions missions will not work, hence you cannot corrupt new worlds. This really needs to be fixed.

+1 vote     reply to comment
Crazytom1313
Crazytom1313 Sep 21 2014, 1:30pm says:

Any sort of battle with Bothuwi seems to cause the game to give a black screen. is there a fix to this?

+1 vote     reply to comment
ADM-Ntek
ADM-Ntek Jun 10 2014, 4:31am says:

very strange did mod only worked after i deleted the german mastertextfile. but the map looks awesome.

+1 vote     reply to comment
Adorician
Adorician May 19 2014, 11:57am says:

I have purchased the Star Wars: Empire at War Gold pack (including FoC) on Steam, but I cannot seem to get this mod to work. I have tried all that I know to do, but it still launches the original FoC. Any ideas?

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Guest
Guest Jul 13 2014, 8:10am replied:

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mecforce1
mecforce1 Apr 25 2014, 5:36pm says:

This mod is awesome, and everything works great with the exception of the AI which does nothing. Can someone help me get the AI working?

+1 vote     reply to comment
kleaverjr
kleaverjr Dec 7 2014, 5:49pm replied:

Has anyone figured out why the AI does not do anything? Is it because of something with Windows 7? The Mod worked fine in Windows XP

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Guest
Guest Mar 23 2014, 4:55pm says:

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mecforce1
mecforce1 May 6 2014, 8:24pm replied:

navigate to the XML file in the mod, right click on GAMECONSTANTS.XML and click edit. Then find <MaximumFleetMovementDistance> (it's only a little way down), now change the number after it. The mod has it set to 340. That may be for a reason but you'll have to find out. Save the file and restart the game.

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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
gutang
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Release Date
Released May 1, 2012
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9.5

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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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