This member has provided no bio about themself...
Is it really? That would be fantastic.
For the love of nub-shiggurath please let this be enough to keep this mod alive.
I loved giex, even more than vortex mod. Unfortunately, this download seems to only be a pak9 file. The proper mod .dll is not here. I tested it. A sad loss. I may have giex mod on a CD somewhere. I don't think any copies exist of this mod. I'm just glad we have various shooter-RPGs amongst modern gaming. Too bad most of them are heavily slowed-down compared to quake.
EDIT : apparently the source for giex mod is on github here Github.com
This is still a freakin classic. Truly awesome job.
I just got Ghost Recon 1 on Steam about a month ago. I only tried it out then but now I really got into it thanks to a great Steam review that mentioned this mod. This turned out as great as I hoped it would be. Truly awesome, great job!
Thank you so much for this holy **** I love the **** out of SMOD Tactical and its horrible bugs!
Oh my gooooood someone uploaded it to moddb! YESSS! One of the coolest UT99 weapon mods! Thank youuuu!
An absolute classic. Truly amazing. Still has some features that I haven't seen in modern games.
The mod has bots. It can never die. I'm redownloading it right now even. Bots are so reliable.
It's time to replay this classic mod. Few games come close to its awesome matrix-style combat.
Still one of the best gameplay experiences ever made.
cool idea, I like it.
Weapon and ammo management (and health management even) ARE the knowledge and expertise in an arena shooter. Quake III has a similar experience. You must time pickups so that you get them as they spawn, and you must remember where each pickup is. This is a 2nd layer of tactics and skill on top of simply shooting your opponent. I like arena modes, but I'd say that removing pickup management is actually reducing the knowledge and expertise potential.
Why do people have to reference old games... GTA doesn't belong here. This a TOP DOWN VIEW. All game design concepts stand on their own and don't need game name drops.
Still using your mutators since I found them in 2010 <3
Perhaps you could help the gentleman above who's looking for the old CSS .cfg files...
All bf2 mods were always so similar to the original game.... Highlighting how samey everything had become with semirealistic shooters back in 2006 & 2007 when I first tried all these bf2 mods. Honestly, I like to see new ideas from mods not an endless stream of maps and reskins all with the same functionality.
Unreal Tournament has given me the greatest videogame experience ever. That of playing against bots with mods combined and customized as I desire. Playing whatever I wanted however I wanted. True freedom and fun action. This should be the standard of fps. Not this uncreative movie-plagiarizing drama BS. Not being stuck with only one aesthetic, modern military. The freedom to have ALL aesthetic and gameplay styles! Customized AS YOU WISH! With bots always reliably available to play! CUSTOMIZATION FREEDOM AND FUN ACTION! Where are the developers to make this? THIS IS THE MOST FUN WAY TO PLAY FPS!
so... we have something turning alien swarm into more of a counter-strike-style game. Every game's most popular mod is basically counter-strike. The hell people, don't you like good, genuinely new game ideas? Not that many mods come out with those really...
EVeryone look for "smod project life" on moddb here. SMOD TACTICAL LIIIIIVES! They updated it so it works with the changes on steam and hl2 now!
The dedication to this of fans is kind of amazing. Thank you count_snipula! Honestly, amongst the thousands of dollars worth of semirealistic shooters out there.... none of them let you choose a random map, enter some console commands, and have the EXACT experience you want. Now I can do that again in SMOD: TActical!
THANK YOU SO MUCH! I've been wishing for this so much!
Are people actually PLAYING this or is it like every multiplayer game and mod that doesn't have players, nonexistent. Without players or bots, multiplayer mods count as nonexistent.
A line of agreement.
Killing Floor is a "Last Stand" game. You don't make linear progress through an area, you just run back and forth through it. Co-op has linear progress.
I played this mod. It was cool. Played climbing mods since Quake II. Kreedz Climbing in hl2 doesn't have the corner-jump feature that quake 2 has though...
EVERYONE! This is a singleplayer mod, just click the only game-start option on the main menu. I've found NO options to play online or with other people. Seems singleplayer to me. Works perfectly. Procedural generation is one of the best pieces of game design available. Thank you for applying it to EVERY part of this game.
Needs bots. Every good multiplayer mod needs bots. There's NEVER someone available to play them with you. Especially not a crowd like would be desirable.
I imagine if Dungeon Doom was playable through doom 3's singleplayer.
The downside of half life 2 not having built-in bots like games such as Unreal Tournament is that fantastic mods like these remain unplayed.