All maps were built from scratch, using the N64 version as visual reference.
No new items and custom textures were added.

It was tested on the kmquake2 source port, but should work on any other Quake 2 engine.

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Quake 2 N64 -> PC (1st planet)

Quake 2 N64 -> PC (1st planet)

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The first planet of the Nintendo 64 version of Quake 2. (The first 4 maps)

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Avoozl
Avoozl

Wow, this was unexpected. I wish you could also add the exclusive textures and sky effects.

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Paradox2013
Paradox2013

could you port the n64 multiplayer maps in a future for pc? it will be really awesome

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Guest
Guest

I have some questions about your mod:

Are you planning to make all the levels of the N64 port for your mod?

Are you planning to add all of the missing PC enemies that didn’t make it to the original N64 port to some of the levels of your mod?

Are you planning to add a few new levels that takes place after “Stage 19 - Command Core” where you go and hunt down the Makron?

Are you planning to add the N64 sky textures and lighting effects to your mod?

Are you planning to add the PSX exclusive “Arachnid” enemy and “Guardian” boss to your mod?

Will your mod feature the entire N64 soundtrack?

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Joca64 Creator
Joca64

I'm not sure if I'll ever be able to recreate all of the maps.
I didn't include the original soundtrack because I was afraid of running into copyright troubles.

I have good news though, a guy called MaxED is currently developing a straight up full port of the N64 version to the PC, with original textures, sounds and all the other stuff. He currently has 3 maps completed.

You can find his work here: Github.com

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Hey-Pi-Ron
Hey-Pi-Ron

Yes! Do all levels!

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TCHORGO
TCHORGO

Do it, just do it. Finally someone will make this real.

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Latest tweets from @joca64

Was bored, ported the first 4 maps from #quake2 #n64 to pc, from scratch. Turned out ok Quaddicted.com #nintendo64 #quake

Sep 9 2016

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