Comment History  (0 - 30 of 361)
nbohr1more Jan 10 2015, 8:53pm replied:

Make sure your darkmod folder is not set to "Read Only" and that it has permissions for the user you are running the updater as. Also, it's best if you create your darkmod folder right on the root of the drive. Eg. C:\darkmod

+1 vote   mod: The Dark Mod
nbohr1more Jan 4 2015, 8:47pm says:

Youtube mirror:

+7 votes   media: Sir Talbot's Collateral Teaser
nbohr1more Jan 4 2015, 6:56pm replied:

C'mon, google "4chan Euro Truck Simulator" and you'll see it's a running meme with them. They find this thing hilarious. Of course they'll vote for it. Is the point of MOTY to be "the thing that 4chan finds hilarious"?

+1 vote   article: Mod of the Year 2014 - Players Choice
nbohr1more Dec 31 2014, 5:35pm replied:

Hard to say things will change, to them "ratings is ratings" so the massive traffic spike from the 4chan crew is "a good thing" the problem is that it isn't a sustainable thing and when advertisers get wind that they are advertising to bots then the house of cards will fall. Depends on who wants to upset the apple cart with a little dose of truth at the upper management levels on both sides. I get the impression that the corporate heads of both sides of this equation would rather live in the fantasy world that these bot votes are real end-user eyeballs...

+1 vote   article: Mod of the Year 2014 - Players Choice
nbohr1more Dec 31 2014, 12:16pm says:

Ahh, a little googling shows that 4chan has weighed-in on the whole MOTY scene with this little ETS2 upset. Now that they know they can do it, I expect more troll-style winners next year...

+4 votes   article: Mod of the Year 2014 - Players Choice
nbohr1more Dec 31 2014, 11:49am replied:

Hmm, I've always used WASD for directional controls so I'm not quite sure why you have "L-Alt" for the "back" (S) direction?


+2 votes   mod: The Dark Mod
nbohr1more Oct 31 2014, 6:33am replied:

We have opened a ticket at BountySource to request that someone port GPU skinning from BFG to Vanilla Doom 3:

+2 votes   mod: The Dark Mod
nbohr1more Oct 22 2014, 11:39pm says:

Outstanding work!

+1 vote   member: Zombie13
nbohr1more Sep 21 2014, 11:47am replied:

Yeah, I think that something in newer compilers or OS updates is setting this to Read Only by default since we only started seeing this type of problem around TDM 2.0.

+3 votes   mod: The Dark Mod
nbohr1more Sep 20 2014, 10:18am replied:

Is the folder you have your updater in set to "Read Only"?

Do you have Firewall or Security Software blocking programs from downloading? (if so, you should whitelist the updater)

+4 votes   mod: The Dark Mod
nbohr1more Sep 11 2014, 1:28pm says:

Folks having performance issues on the newest AMD\ATI hardware or drivers, please try renaming "TheDarkMod.exe" to "darkathena.exe".

+2 votes   mod: The Dark Mod
nbohr1more Sep 7 2014, 9:09pm replied:

Did you set the resolution in Darkmod.cfg per the following wiki:


+2 votes   download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more Aug 7 2014, 9:57pm replied:

Everyone who is using the "New Dark" patch is indirectly benefiting from the leaked dark engine code...

+1 vote   mod: Thief 2 HD Texture Mod
nbohr1more Jul 27 2014, 11:02am replied:

Yeah, the team felt that the balancing for bow vs charging AI was not quite right. The AI have some cover responses but are not good enough to be aware of the danger posed by a bow and players were clearing maps in missions without no-kill objectives. So, until a better solution appears, the workaround is to presume the AI are dodging at the last minute (etc) when alerted. I'll have to find it but we had a rather long discussion about this at the forums. Point of the story, be stealthy and don't provoke AI to make them arrow-fodder. I kinda think a difficulty setting which allows you to kill AI this way would be nice since maps that have good opportunities for the use of broad-head arrows on moving targets are rare and it's a shame that players don't get to experience them more often.

+2 votes   mod: The Dark Mod
nbohr1more Jul 22 2014, 2:14pm says:

This should be higher in the rankings. People don't know what they are missing.

0 votes   mod: Denton's Enhanced Doom3 (v2.02)
nbohr1more Jul 16 2014, 2:17pm replied:

You "can" install it under Doom 3 but Doom 3 is no longer required now.


1) Create a darkmod directory anywhere on your PC (make sure the folder is not set to read-only)
2) Either download this 2.0 package or just the tdm_updater and copy that to your darkmod directory
3) run tdm_updater until you are upgraded to 2.02
4) Point a shortcut to TheDarkMod.exe within your darkmod directory
5) Click the shortcut to start the game
6) Select a mission or download a mission within the new mission interface

+1 vote   download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more Jul 13 2014, 10:50pm replied:

Try the tdm_updater now, it should be less congested for the 2.02 download. Also, make sure your darkmod folder is not set to read only. Finally, delete your gamex86.dll and let the game rebuild a new one for you. If those suggestions don't work, please stop over to and we'll investigate further.

+1 vote   download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more Jul 13 2014, 3:48pm replied:

The package is too large to upload to moddb from a desktop and nobody has offered to host the file on a direct HTTP host that works with their HTTP uploader.

Just download this version then run tdm_updater to upgrade it to 2.02 or download the latest tdm_updater and do a fresh install via that tool.

+1 vote   download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more Jul 13 2014, 11:35am replied:

Yeah. I don't think the money is as much of a barrier as the license implications it may pose. That said, (personally) these days I can't get my wife to agree to any PC upgrades for gaming purposes or almost any game related funds that aren't for the kids... Don't know if the player-base is in my shoes but I know the a good percentage of the dev team have similar issues (new family responsibilities vs development time and funding)

+1 vote   mod: The Dark Mod
nbohr1more Jul 13 2014, 11:28am replied:

I know that "Thomas Porter 1: The Knighton Manor", "Return to the City", "William Steele 1: In the North", "Thief's Den 4: The Alchemist", "Tears of St Lucia", and "Thomas Porter 5: Phrase Book" were in there.

I think that part of "A Score to Settle" is also in there but don't quote me on that one...

+2 votes   media: The Dark Mod 2.0 Standalone Trailer
nbohr1more Jul 13 2014, 11:20am replied:

I think you are mistaking the little hanging fish's fin for an eye socket...?

+1 vote   media: William Steele 3: Cleighmoor Images
nbohr1more Jul 9 2014, 10:22pm replied:

Here is a discussion, the last I heard Demagogue was coordinating the efforts though (as you will see) this is a contentious subject:

We've got quite a few FOSS warriors in the mix and Valve's pioneering work in getting mainstream acceptance of DRM doesn't sit well with them.

That said, we also have quite a few folks who love the convenience and publicity that Greenlight would give the project.

+1 vote   mod: The Dark Mod
nbohr1more Jul 8 2014, 4:52pm replied:


+4 votes   article: The Dark Mod 2.02 is OUT!
nbohr1more Jul 8 2014, 8:44am says:

One think folks can do to assist the TDM team is to contribute to bountysource tickets for general improvements to the vanilla Doom 3 source code.

I have opened an example ticket here:

+7 votes   article: The Dark Mod 2.02 is OUT!
nbohr1more Jun 11 2014, 8:14pm replied:

There's an open discussion on this. Some folks are collecting funds for the entry fee and others are reviewing the Greenlight EULA for legalities.

+3 votes   mod: The Dark Mod
nbohr1more Jun 11 2014, 1:26pm says:


+4 votes   media: Penny Dreadful 2: All The Way Up Trailer
nbohr1more May 29 2014, 10:31pm replied:

Moonbo's "Requiem" won the "I made a Mod" portion. I will be posting an article when I get a chance.

+2 votes   mod: The Dark Mod
nbohr1more Mar 24 2014, 8:38pm replied:

Stop by the forums.


+2 votes   mod: The Dark Mod
nbohr1more Feb 27 2014, 12:46pm replied:

Yes, it will work on XP but some larger missions might have trouble running on 32-bit memory sizes. You can use image_downsize cvars to workaround that to some degree if you don't mind the quality loss.

+1 vote   download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more Feb 27 2014, 9:48am says:


I love D3W

+1 vote   article: Doom3World
nbohr1more Dec 24 2013, 8:57am says:

Some solid choices here. Congrats all!

+8 votes   article: Mod Of The Year 2013 Editor Choice
nbohr1more Nov 14 2013, 5:27pm says:

Experimental OSX Binary:


Well, it works for me...

My respect to TDM Core Team - everything seems to work just out of the box!

For lazy testers, I have uploaded some binaries: follow: Forums.thedar...post__p__302111 but look for TDM2.OSX10_7_i386.tar.bz2

Sources are in my git repo, currently in the branch: TDM2.00_OSX_PORT_00 .
Note that i was forced to use clang for compiling - read for more details .

Have Fun!


+1 vote   download: The Dark Mod 1.06 Mac OSX Installer
nbohr1more Oct 22 2013, 5:46pm says:

I love the game... where are the mods?

Yeah, yeah, DRM...

+1 vote   game: Ghostbusters: The Video Game
nbohr1more Oct 14 2013, 8:46am replied:

You probably have folder options set to hide known extensions. You need to disable that. Once you do that, try deleting your Darkmod.cfg and letting the game rebuild it.

+2 votes   download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more Oct 13 2013, 7:05pm says:

UAC tends to slow-down or interfere with programs. Try disabling it temporarily...

Also try disabling Aero.

Also check your resolution and aspect ratio in Darkmod.cfg

For Threading Optimizations:

Open Nvidia Control Panel ->

Manage 3D Settings ->

Bottom half of list locate "Threaded Optimization" <-- Set to NO / Off

Also set "Multi-display/Mixed GPU acceleration" to "Single display performance mode"


Another option: Download the v1.08 build and then use the tdm_updater on that (sanity check).

+2 votes   download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more May 14 2012, 1:09pm says:

Incidentally, Doom 3 can be had for less than $10, this mod is worth more than than by a long shot. :)

+2 votes   article: The Phrase Book has been released!
nbohr1more Dec 18 2011, 4:39pm says:

You are on a Roll with these new monsters!

Great work guys!

+2 votes   media: News & Work In Progress - Late December 2011
nbohr1more Nov 22 2011, 4:51pm says:

Do I see some new stone textures there or are those Hell textures that I've forgotten?

(Looks great BTW!)

+2 votes   media: h3m2_wip_11_22
nbohr1more Nov 3 2011, 8:20pm says:

Hi Lukegoodman!

Did you follow the Steam specific instructions for installing the mod?

Also, try running the tdm_updater insider your Doom 3\darkmod directory. Some files may have been damaged during download and that tool will repair them (etc).

Finally, if you have applied any mods to your "Base Directory" rather than keeping them in their own sub-folders that may conflict with this mod.

(For example: Is Sikkmod installed in "C:\Doom 3" or "C:\Doom 3\Sikkmod" ... if the former, if will conflict with TDM...)

+1 vote   download: The Dark Mod 1.06
nbohr1more Nov 3 2011, 4:16pm says:

The deadline was in flux.

I originally thought "Christmas" but there's something wrong about posting Halloween stuff at Christmas (even if you aren't religious... LOL).

New Years was suggested then a couple of folks felt that would be too long and anticlimactic which made sense to me, it says "Meh, who cares about the voting results of this contest. It's just a formality".

To be honest, the player demographic for this mod seems to sway to older players with less free-time so having a longer voting period still makes sense. But for the sake of promotion a tighter schedule keeps it more alive. Plus the players are forced to "speed-play" these "speed-builds" so the urgency is passed along.

The precise date is because it's a week into the month (a little buffer) and on a day where I can be pretty assured that I can tabulate the results in peace.

+1 vote   article: Halloween Speed Build Contest
nbohr1more Oct 20 2011, 4:52pm says:

Perfectly captures the mood of the Hexen era graphics. So many next-gen updates to old titles fail to retail the proper mood.

Great job (again).

+2 votes   media: WIP_h3m1
nbohr1more Oct 20 2011, 4:41pm says:

Great work Hexen EOC team!

+2 votes   media: WIP_h3m2
nbohr1more Sep 2 2011, 2:32am replied:

Thanks for your support Argoon!

I'm afraid that The Dark Mod and Desura are currently at some sort of philosophical impasse right now. The lead developer, Greebo, spent a great deal of time getting a "mission download" feature and "auto update" feature working well and meeting with the approval of all the nationalities who use the mod and their ISP rules. These features have really made the mod into a luxury experience for those that get past the initial install barrier.

Now Desura has requested that we remove our updaters from the mod because it may add additional confusion and conflicts with their methods. It does make sense. If joe end-user launches a Desura update for TDM at the same time he opens the tdm_updater tool, Windows will throw a fit and there will be errors about file overwrite problems. In reality, the Desura user is unlikely EVER to visit the actual mod folder so both positions are a little silly to war over. (But The Dark Mod devs paid blood and tears for their part).

What really needs to happen is for TDM to make an executable installer that will seek out the Doom 3 folder for the end-users. Then we will cut down on the confused user ratio. But I'm sure most would rather see that coding effort placed elsewhere, eh?

Now what I wanna know is what Desura would say to a commercial game that has an updater in it. Will they claim that mods for that game are impossible to support because Desura has an update feature too? What? HL2 updates itself all the time and potentially can conflict with inbound Desura updates? How did they resolve that problem?... Hmmm? ;)

+3 votes   article: More mods for Doom 3 on Desura!
nbohr1more Aug 30 2011, 6:22pm replied:

Disable Catalyst AI (if possible) or set Catalyst AI to "low" then Disable "Surface Format Optimizations".

Some have also reported that the latest drivers produce a crash with Doom 3 mods if your CCC is "not present\disabled".

+2 votes   download: Perfected Doom 3 version 6.0.0
nbohr1more Aug 9 2011, 12:27am replied:


We are about to collect the votes for our Seasons Contest entrants and post the winner.

Of course, more missions are cooking so you shouldn't have to wait too long for a new one. ;)

+1 vote   article: Animated Grass Demo
nbohr1more Jun 6 2011, 9:50pm says:

Looks great!

Keep up the good work Arx EOS team!

+1 vote   media: Human Outpost
nbohr1more May 4 2011, 12:49pm says:

The screen was posted by Melan to showcase his textures that were planned for inclusion in v1.03. I think all of his original set has made it in by v1.04. The steam-bot was introduced in v1.02...

+1 vote   article: Speed-building in The Dark Mod
nbohr1more Apr 8 2011, 2:51pm says:


That was a surprise, I was actually expecting somebody to make a poop joke...

Whether frozen-poop or industrial strength marital aid, you will find that in v1.05 you can more easily knock-out someone with it.


+1 vote   article: The Dark Mod version 1.05 is OUT!!!
nbohr1more Mar 12 2011, 12:22am says:

Part Deus:

Bringing details back into the normal - be gentle!

* Duplicate your old diffuse, desaturated it and then use a high-pass filter to pull out the details, edges and such. Using darken/multiply or whatever seems best blend the details into your new heightmap, you'll find you need very low opacity to just bring in some details, sometimes you will want to mask out the larger edges and let that just come from your hand made heights if they are accurate already.
* Test again.
* Now that you have a better understanding of what areas would be darker in normal illumination, maybe you want to try your hand at removing downlighting or whatever from the image, remember not to make it completely flat, a 'true' diffuse does not look good in games, it might look good in a 3d render where you have a million other things to displace/whatever. Diffuse changes (besides lining things up and doing shape changes) should be done after normalmap, I've regretted doing it before many times...
* If your diffuse didnt have much lighting to start with, take your heightmap, throw it into njob and output an AO map. Multiply this onto your diffuse, careful with opacity, you don't need to completely blacken areas or anything like that. Use a mask to remove details you dont want, using a soft brush add in deeper areas that would be flat-lit but dimmer than you're getting.

+1 vote   media: The Transaction Images (Part 2)
nbohr1more Mar 4 2011, 11:49am says:

Just to be clear, this video was created by ocn (who also in an entrant in the Seasons mapping contest)

Here is a Youtube link for folks who have trouble with the Moddb player:

+1 vote   media: Mission Teaser: Transaction
nbohr1more Jan 7 2011, 2:23pm says:

OK. I will re-upload that. If you run the tdm_updater it should replace those corrupt files.

+2 votes   download: The Dark Mod 1.03
nbohr1more Dec 7 2010, 11:52am says:

Thanks Elitic!

+2 votes   article: Flakebridge Monastery "Released"
nbohr1more Nov 29 2010, 9:47am says:

Some good stuff there, looking forward to the SDK level transition video!

+1 vote   media: Skeleton monsters
nbohr1more Nov 28 2010, 11:09pm says:

Note to self

+2 votes   member: nbohr1more
nbohr1more Nov 24 2010, 12:05pm says:

Bikerdude gave me a nice bunch of pics and told me to choose 5 (I went with 6 because that was Melan's max)... You would not believe how hard the decisions were, the shots he provided were mind-meltingly beautific.

+2 votes   media: Sneak Peek: Melan and Bikerdude Screens
nbohr1more Nov 22 2010, 6:43pm says:


Grayman was pretty good at seeing through my spin and he made sure to keep things "nice and accurate" (quite a rascal). I hope to get the chance to have another interview with him because that was just too much fun...

+1 vote   article: Welcoming the "New Guy": A Grayman Interview
nbohr1more Nov 14 2010, 10:59am says:

Bikerdude's missions are on the "addons" tab now so you can judge for yourself whether "prodigy" an accurate term for his his skills ;)

+1 vote   article: Bikerdude Follow-up
nbohr1more Nov 8 2010, 8:46am says:

Fan Missions will be uploaded soon...

+1 vote   download: The Dark Mod 1.02
nbohr1more Nov 7 2010, 8:51pm says:

Forgot to mention:

This mission requires The Dark Mod v1.02.

You may either download the tdm_updater "updater" application or the whole 1.02 package (which I have recently uploaded to the Moddb Downloads area).


+2 votes   article: St. Alban's Cathedral "Released"
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