I wonder if there's a cheap way to make the walls look like they are made of voxels?
Kinda interested in seeing it looks like when you have chunky pixels everywhere but they are all volumetric.
I wonder if there's a cheap way to make the walls look like they are made of voxels?
Kinda interested in seeing it looks like when you have chunky pixels everywhere but they are all volumetric.
Fantastic Mod! I was desperate for something like this to come out once I tried the original Voxel Doom
The new version has some changed textures ( more color ), a few small fixes, and a more ornate noble apartment.
The downside is that the new version has some AI path-finding problems and is less moody ( T1 style ) due to the brighter texture colors.
New update has been released. No more glow bleed through thin walls. Should be usable in all missions now!
No guaranties but that GPU does support OpenGL 3.3 so it "should" work. You may need to use image_downSize cvars to reduce memory usage.
The training mission text has been updated. There's a plan to upgrade the training mission in 2.13 with some addition skills including the use of Vine Arrows
I'll say maybe to the upgrade tool... But we did have a tool to delete FM's and it caused a mission author to lose months of work due to accidental deletion. We probably wont bring that back.
Terrascale 1 architecture is so old that not even modded drivers like NimeZ \ Amernime support it. We tried to get it working in 2.09 but the drivers are too broken. Still it's worth a shot to try it out. I would update to the latest 13.x drivers here: Amd.com
I'll upload a full package to Moddb this week if I get a chance.
Edit: Done
Not enough detail? Ryzen 3000 series? What driver version?
Short answer: No
Longer answer: Someone could create a similar but "intellectual property distinct" campaign to approximate that experience.
Longest answer: Someone could de-compile T3 via a tool like Ghidra then replace it's engine with TDM, similar to what was done with the "PC Port" of Mario 64
Adding this to the official release might complicate future attempts to convert TDM to use PBR materials and lighting.
It is not fully mathematically neutral and includes visual customization that appeal to my personal preferences.
( Partly due to me not knowing how to achieve some natural looking effects without hand-tuning values with bias variables. )
This has been updated to be 2.12 beta compliant
If you wanna try the 2.12 beta but still want your enhancement, here is the version for you! :)
Edit: This has been updated for the official 2.12 release
Woo! Congrats to all the top mods this year!
Gotta do some big projects in The Dark Mod next year to get back into the contest
"Thief: The Black Parade" made it! Woo! 7 years of work in that beauty.
What OS, CPU, GPU, and Driver version do you have installed?
Here is our official repo:
The following wiki has a few details:
There is a Top 5 thread referenced there that has people posting favorites.
I can personally vouch for Goldwell's Accountant Series, Northdale Series, Lord Edgar's Bathhouse, and Noble Affairs, Kingsal's Volta Series and Hazard Pay, Moonbo's Requiem + House of Locked Secrets ( Shadowcursed Series ), Grayman's William Steele series and The Black Mage, Melan's Penny Dreadful series, WellingtonCrab's Iris, a few "team created" missions like No Honor Among Thieves v4, Painter's Wife, Crucible of Omens: Behind Closed Doors, Written in Stone, Amadeus A Good Neighbor, Springheel's A Score to Settle and A Reputation to Uphold, Baal and Bikerdude's Sir Talbot's Collateral, Fidcal's Thief's Den 2 and 3, Spoonman's Full Moon Fever.
It's probably almost easier to name "no so great missions" than list all the great ones but I am not one to hurt feelings that way.
I also enjoy Sotha's "Thomas Porter Series" but am hesitant to recommend it since many complain that it's too difficult\hard-core.
Linux Mint:
Install gzdoom via the Software Manager
Copy the mod file and doom wad files to:
/home/{user}/.var/app/org.zdoom.GZDoom/.config/gzdoom
Find the launcher in the Games menu, then right click it and choose Edit Properties then add the -file cheello_voxels.zip flag at the end of the "Command:" string.
Example:
/usr/bin/flatpak run --branch=stable --arch=x86_64 --command=gzdoom.sh org.zdoom.GZDoom -file cheello_voxels.zip
The under-side of geometry ( not just normals ) is now darker ( an effect that used to exist in TDM 1.03 but was lost when we moved to GLSL ). I also properly split diffuse and specular processing so the correct light color is now reflected by specular.
Did you even try the tdm_installer tool? It will download TDM piece by piece and supports interruption and resume.
That said, here is a torrent:
Yes, it needs to be renamed. For some reason when you update files here they get these additional numbers for versioning I guess.
Not currently. There have been a few coders interested in getting co-op working but none have even offered a tech demo.
Installation:
1) Rename tdm_base01.pk4 in your darkmod directory to tdm_base01.pk4.old
2) Copy this file in to your darkmod directory and make sure it is named tdm_base01.pk4
To revert, simply delete the file and rename tdm_base01.pk4.old back to tdm_base01.pk4
(skdursh is correct)
nbohr1more
Randy joined
I help HappyCheeze?