I help HappyCheeze?
Everyone who is using the "New Dark" patch is indirectly benefiting from the leaked dark engine code...
Yeah, the team felt that the balancing for bow vs charging AI was not quite right. The AI have some cover responses but are not good enough to be aware of the danger posed by a bow and players were clearing maps in missions without no-kill objectives. So, until a better solution appears, the workaround is to presume the AI are dodging at the last minute (etc) when alerted. I'll have to find it but we had a rather long discussion about this at the forums. Point of the story, be stealthy and don't provoke AI to make them arrow-fodder. I kinda think a difficulty setting which allows you to kill AI this way would be nice since maps that have good opportunities for the use of broad-head arrows on moving targets are rare and it's a shame that players don't get to experience them more often.
This should be higher in the rankings. People don't know what they are missing.
You "can" install it under Doom 3 but Doom 3 is no longer required now.
1) Create a darkmod directory anywhere on your PC (make sure the folder is not set to read-only)
2) Either download this 2.0 package or just the tdm_updater and copy that to your darkmod directory
3) run tdm_updater until you are upgraded to 2.02
4) Point a shortcut to TheDarkMod.exe within your darkmod directory
5) Click the shortcut to start the game
6) Select a mission or download a mission within the new mission interface
Try the tdm_updater now, it should be less congested for the 2.02 download. Also, make sure your darkmod folder is not set to read only. Finally, delete your gamex86.dll and let the game rebuild a new one for you. If those suggestions don't work, please stop over to forums.thedarkmod.com and we'll investigate further.
The package is too large to upload to moddb from a desktop and nobody has offered to host the file on a direct HTTP host that works with their HTTP uploader.
Just download this version then run tdm_updater to upgrade it to 2.02 or download the latest tdm_updater and do a fresh install via that tool.
Yeah. I don't think the money is as much of a barrier as the license implications it may pose. That said, (personally) these days I can't get my wife to agree to any PC upgrades for gaming purposes or almost any game related funds that aren't for the kids... Don't know if the player-base is in my shoes but I know the a good percentage of the dev team have similar issues (new family responsibilities vs development time and funding)
I know that "Thomas Porter 1: The Knighton Manor", "Return to the City", "William Steele 1: In the North", "Thief's Den 4: The Alchemist", "Tears of St Lucia", and "Thomas Porter 5: Phrase Book" were in there.
I think that part of "A Score to Settle" is also in there but don't quote me on that one...
I think you are mistaking the little hanging fish's fin for an eye socket...?
Here is a discussion, the last I heard Demagogue was coordinating the efforts though (as you will see) this is a contentious subject:
We've got quite a few FOSS warriors in the mix and Valve's pioneering work in getting mainstream acceptance of DRM doesn't sit well with them.
That said, we also have quite a few folks who love the convenience and publicity that Greenlight would give the project.
One think folks can do to assist the TDM team is to contribute to bountysource tickets for general improvements to the vanilla Doom 3 source code.
I have opened an example ticket here:
There's an open discussion on this. Some folks are collecting funds for the entry fee and others are reviewing the Greenlight EULA for legalities.
Moonbo's "Requiem" won the "I made a Mod" portion. I will be posting an article when I get a chance.
Stop by the forums.
Yes, it will work on XP but some larger missions might have trouble running on 32-bit memory sizes. You can use image_downsize cvars to workaround that to some degree if you don't mind the quality loss.
I love D3W
I think we've been pretty clear that we don't have a stance on the new Thief title as a team. Personally, you can see at least a few threads at our forums where critiques have been offered by team members. It's also pretty clear that we differ on how a new Thief title "should be". That said, I cant knock Square Enix's for offering this olive branch to our group. I guess it also probably helps them hide "Dark Mod vs Thief 4" in google search heuristics so negative impressions are avoided for new players. (I've been experimenting with this, you honestly really have to dig to get any comparisons because this contest is like the top 100 or so results when you try...) Whatever, if it brings a few cool missions to us and some more exposure (which is valuable to us only insofar as to bring more talent and contribution) then ultimately we've gained something more valuable than whatever perceived loss of "street cred" we may have given up.
You mean Thief TDP, TMA, TDS or The Dark Mod? I can point you to solutions for any of those. I don't know about the new Thief title but I've heard some nvidia users have trouble with it.
It has been confirmed that Thief 4 will not have mod tools thus a level editor is also likely out of the question. Whether this will change in the future is an open question but it's believed that the reason for the lack of tools is the additional license costs for UE3 tools.
I'll see if we can ship out a zip of the differentials. The tdm_updater installs this for you though.
By best mods I presume you are referring to missions? We usually recommend that you start with smaller missions like The Thieves or Trapped! but you can certainly dig-in and go for the 3-mission mini-campaign "No Honor Among Thieves" or play any of the "series" missions like Sotha's "Thomas Porter Series (7 missions)" or Grayman's William Steele missions (WS2 was just released!). Honestly, I still say that Moonbo's "Requiem" is a must play even though it was his first mission. It's a masterwork! You should check out this thread:
You need to name your install directory "darkmod" or upgrade to 2.01 where this issue is fixed.
"Reap as you Sow" is a daylight mission but uses a "tension meter" to determine whether you are in trouble with regard to stealth...
"The Lich Queen's Demise" is set around dusk but when you progress into the mission it becomes more dark.
The Gatehouse is now available in the mission downloader!
Good luck with 2014!
Hopefully we at The Dark Mod will be as productive.
Long live Id Tech 4!
Must have been filtered or lost during server maintenance. Can you send it to my Moddb Personal Message?
I'll check with Springheel on that. I know we've been having site maintenance issues recently. Thanks!
This is not a stupid question. This is a question we love to hear! Welcome to the dark side my Builder friend.
Some solid choices here. Congrats all!