I help HappyCheeze?
Yes, it will work on XP but some larger missions might have trouble running on 32-bit memory sizes. You can use image_downsize cvars to workaround that to some degree if you don't mind the quality loss.
I love D3W
I think we've been pretty clear that we don't have a stance on the new Thief title as a team. Personally, you can see at least a few threads at our forums where critiques have been offered by team members. It's also pretty clear that we differ on how a new Thief title "should be". That said, I cant knock Square Enix's for offering this olive branch to our group. I guess it also probably helps them hide "Dark Mod vs Thief 4" in google search heuristics so negative impressions are avoided for new players. (I've been experimenting with this, you honestly really have to dig to get any comparisons because this contest is like the top 100 or so results when you try...) Whatever, if it brings a few cool missions to us and some more exposure (which is valuable to us only insofar as to bring more talent and contribution) then ultimately we've gained something more valuable than whatever perceived loss of "street cred" we may have given up.
You mean Thief TDP, TMA, TDS or The Dark Mod? I can point you to solutions for any of those. I don't know about the new Thief title but I've heard some nvidia users have trouble with it.
It has been confirmed that Thief 4 will not have mod tools thus a level editor is also likely out of the question. Whether this will change in the future is an open question but it's believed that the reason for the lack of tools is the additional license costs for UE3 tools.
I'll see if we can ship out a zip of the differentials. The tdm_updater installs this for you though.
By best mods I presume you are referring to missions? We usually recommend that you start with smaller missions like The Thieves or Trapped! but you can certainly dig-in and go for the 3-mission mini-campaign "No Honor Among Thieves" or play any of the "series" missions like Sotha's "Thomas Porter Series (7 missions)" or Grayman's William Steele missions (WS2 was just released!). Honestly, I still say that Moonbo's "Requiem" is a must play even though it was his first mission. It's a masterwork! You should check out this thread:
You need to name your install directory "darkmod" or upgrade to 2.01 where this issue is fixed.
"Reap as you Sow" is a daylight mission but uses a "tension meter" to determine whether you are in trouble with regard to stealth...
"The Lich Queen's Demise" is set around dusk but when you progress into the mission it becomes more dark.
The Gatehouse is now available in the mission downloader!
Good luck with 2014!
Hopefully we at The Dark Mod will be as productive.
Long live Id Tech 4!
Must have been filtered or lost during server maintenance. Can you send it to my Moddb Personal Message?
I'll check with Springheel on that. I know we've been having site maintenance issues recently. Thanks!
This is not a stupid question. This is a question we love to hear! Welcome to the dark side my Builder friend.
Some solid choices here. Congrats all!
Correct. It's completely standalone now. Just make sure your install directory is named "darkmod"
Thanks. I guess that means we are eligible in the Indiedb contest next year?
Thanks for the nod. Though I must say I'm surprised that you chose our Top 10 Halloween article over our Standalone 2.0 article:
I uploaded this via tribler. Are you able to download the file? I can try another torrent client if needed. Tried to find a GPL and adware free client to use. uTorrent used to be my goto client a long time ago but I haven't done much with torrents these days.
Is EA looking to collect mod to indie crossovers like Dear Esther? They'd better think hard about their stance on mods then. I suspect a great number of contributors here would rip-up an EA check in favor of going to Valve or heading down to Kickstarter (etc). Time for an EA rep to grace us with some carefully manicured words...
I'm not a Steam hater but I must admit that I have mixed feelings about them being a "gateway drug" for popular acceptance of DRM. Yes, I must admit, if we are forced to have DRM in our lives it should be as well designed as the Steam version... I think the Greenlight thing might happen. I just need to read over the legalize of the TOS with our resident legal man and start moving on it.
You might be able to use an old version (v1.07 or earlier) but now with our own executable you'd need to merge the source code from that project to get it working. Not to mention that TDM, even as a mod does some executable hooks from the dll to get extra access to pixel buffers for the light gem. If DIII4A has a radically different renderer, the you'd need to figure out how to feed the light gem it's data. I presume you are trying to run this on a gpu with at least 256m of ram right? Even at that size you'd need to downsize textures and bump maps for the medium size missions. I suppose you could go nuts and downsize everything to 32x32 or something. Good luck and let us know how it works.
Here's a thread:
the list might need to be updated because Requiem and Lords and Legacy are quite good too.
I will open a thread about non-horror missions.
That said many missions run the gamut of themes which includes some horror\undead areas (just like Thief 1). Even amongst the Top 10 horror list, many of the listed missions have significant non-horror portions.
New Intel graphics drivers. Finally stable full-screen TDM in Windows 8.1:
Forum registration at forums.thedarkmod.com has been temporarily suspended until we have a new solution for the incoming spammers.
Thanks Bliccer! I also hope that you catch a few minutes and get a chance to make a mission. :)
Experimental native OSX port of The Dark Mod 2.0:
Experimental OSX Binary:
Well, it works for me...
My respect to TDM Core Team - everything seems to work just out of the box!
For lazy testers, I have uploaded some binaries: follow: Forums.thedar...post__p__302111 but look for TDM2.OSX10_7_i386.tar.bz2
Sources are in my git repo, currently in the branch: TDM2.00_OSX_PORT_00 .
Note that i was forced to use clang for compiling - read osxBuild.sh for more details .
Did you try adding
bind "r" "toggle in_alwaysRun 0 1;"
to your Darkmod.cfg file?
Yeah, probably true. Some folks have legitimately expressed similar concerns over at the TDM forums so I thought I would answer abruptly. AluminumHaste just made a video that contradicts the sword complaint:
So... difficult for some, too easy for others...
That may be true, however... Are any of them free and built by fans of Thief? That is who we cater to. If you don't like Thief 1 or Thief 2 you probably won't like this game. Sorry