I help HappyCheeze?
"Body Awareness" is not planned. If modelers, animators, and coders arrive with a prototype it may get added but it's currently not a priority with our small developer team. I guess if someone made a VR branch there might be more motivation on this.
Not a bad idea.
Until someone gets around to redesigning the GUI, try our wiki for a quick reference:
Keep it up! :)
Tip to reduce\eliminate stuttering for Vanilla Doom 3 on Windows 10:
create an autoexec.cfg file (or edit the existing one) and place:
seta r_displayRefresh "60" (or whatever your refresh rate)
It seems that Windows 10 does a poor job of reporting your screen refresh to OpenGL so forcing it in Doom 3 will help there.
You'll want to do this for all your Doom 3 mods as well.
The patches just convert one version to a newer build. You need the previous full build to use them. So, for example, if you have 2.02 installed and you want to go to 2.04 then you would need the 2.02-2.03 patch then the 2.03-2.04 patch. The patches are for folks who cannot use the tdm_updater because they have a poor internet connection (etc). tdm_updater will work with a slow internet connection and can self repair partial downloads but some folks find it cumbersome or don't trust our mirrors so they use the versions here.
Stop by The Dark Mod forums. We have a few modelers who've tangled with Blender issues. :)
You need to be on 2.04 to use this.
You can download the 2.0 Full, then use the
2.0 to 2.01 patch then
2.01 to 2.02 patch then
2.02 to 2.03 patch then
2.03 to 2.04 patch then (finally) the
2.04 to 2.05 patch here.
So it seems that Sikkmod 1.1 and 1.2 render strange overlay artifacts when HDR is enabled for latest Nvidia drivers\hardware.
Fortunately, Sikkmod 1.0 still has working HDR.
You are correct. The 3rd mission is still in-progress. Since we decided to split the 2.04 release into more release versions, it was decided that 2.05 would get the completed prequel mission so players wouldn't have to wait 'till 2.06.
There is, however, another 3 mission campaign "No Honor Among Thieves". Don't miss that one. :)
We did some work on the 64-bit branch this cycle but it wasn't functional enough to merge into the 2.05 branch. The plan for 2.05 was mostly an asset release. The optimizations and cubemap lighting were unobtrusive enough to prevent the need for lots of bug hunting in the code-base during the beta. Unfortunately, we still had a pretty long beta because our Linux support was in disrepair (neglected too long) and some of the asset changes broke existing assets (update conflicts, etc) so we had to sort those things out at the last minute. (So a February release rather than a December release...)
I'll try to get a full file up this week. Until then, please use the tdm_updater to install it. Alternately, you can use Freyk's 2.04 GUI installer then run tdm_updater to get to 2.05.
Pigs are flying. After much acrimony, The Dark Mod now has a Greenlight page:
I've been busy with v2.05 development and neglected the updates here.
When you launch tdm_update, click the Advanced button and then select "keep mirrors" and "do not allow tdm_update to update itself" then retry the update.
Congrats! Not sure why Hallowed Mod has usurped you but let it be known that Arx EOS is the God-tier modding!
It's back up now. Taaaki has prevailed!
Yeah, the site is currently down. Pray to Taaaki for server recovery.
End user beta in a few days. July 1st is the target release date. This will be a large bugfix release. Some of the bigger projects have been tabled for 2.05 because they were taking too long.
This is why I call TDM's engine "Id-Tech-Bikerdude". :)
Someone has got it mostly working here:
Thanks from The Dark Mod team for the nod!
It's a little surprising that we're getting so little feedback on the first Crucible of Omens release since fans have been asking about a TDM campaign for a long time. The release also answers the question "can TDM do a big city mission?" with a resounding yes (someone dared to ponder if it is too big at the forums, lol)...
Congrats to all the entrants!
It's out! :)
Mission is now in the in-game downloader.
Biker added a last minute minor fix to that one (because of OCD).
OK, it seems that Biker got tied-up so here's an upload in the interim:
If you don't want any funny business with future updates to the mission, just delete it from your FMS folder and get it from the in-game downloader once it's available there.
The mission will arrive in the in-game downloader soon.
I will also upload a copy here at Moddb.
This requires TDM 2.03 so you'll need to update to play it if you aren't on the latest build.
Thank you to The Dark Mod voters!
Hopefully you'll like what is about to be announced soon-ish ;)
You mean TDM v2.04?
It's still being developed. We planned a more ambitious release but it looks like we may need to release a bug-fix release before all those additions are completed. So if that's the case, 2.05 becomes the next big target release and 2.04 gets some nice bug fixes but not many new features.
It's all up in the air right now.
October 2015 contest entries are starting to arrive:
There is some ongoing work there but progress is slow. The William Steele series is still very active and was waylay-ed by v2.03 development but Grayman will be less active for v2.04 coding so he'll have more time to continue there.