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An updated version of "Shadows of Northdale 1" which is compatible with the latest changes in the 2.13 Development Release
Rich_is_Bored's demonstration of how one can use complex projection images in ambient lights to achieve a light-mapping effect. ( Based on Lunaran's Quake...
Mortem Desino's implementation of Unreal Engine style "Detail Textures" using the Doom 3 \ TDM engine
Fidcal's "startmap" an example mission pack with the majority of TDM mission features implemented so that mappers can become familiar with standard setup...
A small demo of an "Interior Mapping" shader used to fake interior views through windows
A new gameplay design that tracks damage or augmentation to the player.
An item that can be added to missions to allow the player to disguise themselves as another AI from the same "team" or a friendly "team" to other AI
An early look at the Training Mission update intended for inclusion in 2.13. Vine Arrow demonstrations, EFX Reverb, Volumetric Lights, Performance optimizations...
A Frensel Mod package for TDM 2.12. It enhances the 3D depth of scenes and makes metals, wood, and skin look more realistic.
A Frensel Mod package for TDM 2.11. It enhances the 3D depth of scenes and makes metals, wood, and skin look more realistic.
An experimental version of "The Caduceus of St Alban" for testing purposes. Changes not yet approved for official distribution.
Here is an updated fresnel mod that uses the new shader framework from 2.11 alpha ( Dev build 16617-10107 ). Just install the latest Dev Build using tdm_installer...
Goldwell releases a landmark new mission taking advantage of 2.10 features as well as introducing a full female protagonist voice-set!
Jedi_Wannabe brings a large forest and manor caper with a few new 2.10 features to dazzle you as his first darkmod mission release and contest entry!
Wellingtoncrab has built an enormous city mission filled with intrigue for his first ever Dark mod mission release! Do not miss this one!
As follow-up to the mission "The Elixir", Bikerdude, Amadeus, and Dragofer have crafted an expanded story that prominently features magic and mystery...
Kingsal has been working on large long-term mission projects but has decided to join the "Connections Contest" 2.10 Required!
The first mission release for the 2.10 Beta "Connections Contest"! Down and Out on Newford Road is the 2nd mission by author "thebigh"
A Frensel Mod package for TDM 2.10. It enhances the 3D depth of scenes and makes metals and skin look more realistic
A conversion of Yan Ostretsov's Quake 4 map into a TDM mission. Uploaded here for preservation.
A graphic mod that attempts to add the "Fresnel Effect" back to TDM since it was removed with the move to GLSL
Have you ever wanted to play TDM in VR? Now you can!
Have you ever wanted to play TDM in VR? Now you can!
A small fixup pack for monster issues whose fixes did not arrive in 2.08
Wanna have beautiful glows with your Torches and Flames? Look no further!
For posterity, an the old V2 release of Return to the City with a few repairs to make it 2.0+ standalone compliant.
An unofficial upgrade to Silencium's mission "Thieves" which adds EFX reverb. Pending author approval to add to the official mission list.
A small GUI patch that provides a slider to "soften the Soft Shadows more". Many players were using "Quality" settings to do this which only increases...
The editing tool that Darkmod mission authors use to create missions. A heavy improved fork of GTK Radiant.
An upload of Behind Closed Doors. The prologue to the Crucible of Omens campaign. Note: If you manually install missions they may not be recognized by...