I help HappyCheeze?
I've got it installed on Windows 8... So "yes"
If you haven't already done so, try posting this save file over at forums.thedarkmod.com in the tech support section
Voting for the Unusual Contest began at the end of September (or whenever the entrants released). We kept extending the deadline (with the approval of all mappers of course) to try to get more participants. We usually give about a month or so for players to vote. As for a new contest? We need to have mappers pipe-up and request one (here or at the forums). Most of the veterans at the forums are a little burned-out. Now that the game is standalone, perhaps we'll see a few new faces eager to show what they can do...
You probably have folder options set to hide known extensions. You need to disable that. Once you do that, try deleting your Darkmod.cfg and letting the game rebuild it.
UAC tends to slow-down or interfere with programs. Try disabling it temporarily...
Also try disabling Aero.
Also check your resolution and aspect ratio in Darkmod.cfg
For Threading Optimizations:
Open Nvidia Control Panel ->
Manage 3D Settings ->
Bottom half of list locate "Threaded Optimization" <-- Set to NO / Off
Also set "Multi-display/Mixed GPU acceleration" to "Single display performance mode"
Another option: Download the v1.08 build and then use the tdm_updater on that (sanity check).
What graphics card do you have? Do you have the latest drivers installed?
If you have an nvidia card, have you disabled "Threading Optimizations"? If you have an ATI\AMD card, have you disabled Catalyst AI?
What OS are you using?
Do you have UAC disabled?
Perhaps you have a corrupt install. You could try using the tdm_updater tool (available here at moddb or at the downloads area
for www.thedarkmod.com ) to verify that all files are correct.
From what I gather, we can expect a mission by mission release and we should have at least one of them this year. With Moonbo possibly joining the campaign team, it might go a little quicker still. (Yes, some folks are saying not to do the mission by mission thing... it's still being debated).
Meanwhile Grayman's got two more missions in beta for his William Steele campaign and Sotha's "Thomas Porter" series is 6 missions and a prequel strong...
Some missions might need more hardware. It depends on how large, how many lights, AI. I suggest that you try Tears of St Lucia and use that as a baseline for performance.
The lowest hardware anyone's reported playing TDM on is a P4 2.8ghz with an FX 5200. Realistically you'd want something with the equivalent CPU to a 2ghz AMD 64 and a GeForce 6800. I think the latest intel graphics are better than that now
Nearly every mission is ported. Notable exception being No Honor Among Thieves. Those are being bundled into a campaign and are nearly done
Please make sure that your install folder is named "darkmod" (lower case) or missions with scripts will fail and saves won't work.
Heh, got past it. Full story up.
Decided to add a little to the article. Hit the character limit...
I believe we have TDM players on mint. I know that the Linux build can be a bit finicky because of the whole boost library mess. There are some plans to remove boost if possible as I recall.
Full installer sent to Moddb:
Make sure you've installed to a folder named "darkmod". The script system needs this path currently (will be fixed in 2.01).
There are a few mission links in the forums. forums.thedarkmod.com but some may not be 2.0 compliant. Try Requiem, it was built for TDM 2.0. Most non 2.0 compliant missions will still play but may be missing textures.
Hey folks, we're doing what we can to offer more download options. That said, one way to speed up the process is to download the TDM 1.08 installer hosted here and use the tdm_updater to upgrade it to TDM 2.0. You don't need to have Doom 3 installed to do this, simply create a darkmod folder anywhere on your hard drive and copy the contents of the zip package into it then run the updater. It will still probably take awhile as the change from 1.08 to 2.0 is probably a few 100mb at least and you guys are still killing our servers :)
The Dark Mod 2.0 (Standalone) is out now!
Announcement soon to arrive!
The team is currently beta testing TDM 2.0. Thus far, over 40 missions are playable without Doom 3 in TDM 2.0. The target release for a standalone version is this fall. Your wait will be over soon...
Congrats on the release, and good luck with your indie aspirations.
Thanks. Believe me, the TDM team had high hopes that Thief 4 would be a return to form. Unless what was shown in the early game-play demos changes significantly, we're fairly well slated to be the last stand for authentic Thief 1/2 style game-play.
Accidentally down voted you from my mobile. Sorry. Feel free to return the favor or reply to this so I can upvote that...
Right now, the mission Chalice of Kings is nearly standalone ready in our (internal) current build. This means that most missions should also be ready soon since the work to eliminate D3 assets in that mission would also fix them in other missions. Tentatively, it is believed that it might be possible have a standalone release by the fall but that depends on the complexity of the remaining tasks...
Sorry to hear about the turnover. The Dark Mod has had it's share of contributors that don't pan-out too. When the Lead coder spends considerable time training a newbie and they drop-out "shortly after" it has the unfortunate side-effect of discouraging the search for new blood.
Great stuff nonetheless, keep up the good work.
No mods work with BFG Edition. There is an Open Source port of BFG that added a mod framework but nobody has made any mods for it yet.
Try opening the console and typing "tdm_updateCookedMathData 1"
Also try turning Vsynch on or off.