I help HappyCheeze?
I think you are mistaking the little hanging fish's fin for an eye socket...?
There's in in-game mission downloader but I will be uploading a pack to moddb
Please make sure that your install folder is named "darkmod" (lower case) or missions with scripts will fail and saves won't work.
Promoting your mod on your own sites is nice but you must realize that the eyeballs of gamers are going to be in general gaming forums. If you're allowed, you should post to the BFME forums at EA. Post LOTR forums too, like theonering.net. Find other similar games, visit their forums and post to them. Finally, try Reddit or Digg which have huge audiences and aren't insular to your friends and family like facebook.
Glad to see these updates! I feared that this was collecting dust given all the work you guys are also doing on Hexen EOC (not that I'd mind, they're both great mods...).
Keep up the good work!
Also, AI are alerted when you throw things at them...
The Vine Arrow is demonstrated in this video... ;)
Congrats on your progress BloodRayne!
(Slick fire propagation coding there. )
This mod will be one to watch for sure.
Votes must be in by December 11th 2011.
This is the original version. Version 2 is a drastic overhaul of this mission.
A worthy victory.
The quality of this model is beyond compare! Who's the artist again?
As stated elsewhere, make sure your "Object Detail" is set to "Very High". A revised demo may improve the object hide behavior at a later date.
This version has been visually upgraded but is still an unusual Dark Mod mission as the Human AI at the start are friendly and have scripted conversation.
This looks fantastic!
Having my wimpy P4 3.0ghz with 4650 AGP go from 4FPS (or less) with the original version to 25FPS or more (with V2) in this view makes me feel like I've just eaten a Thanksgiving dinner and I'm curled up on the couch.
Since the other eye in obscured it looks like he's wearing sunglasses rather than an eye-patch. XD I kinda like that idea and would vote for an all sunglasses mission. ;)
Alright. This post is late but I love this shot!
I think that "Sim War" is something that is just in-vogue because it helps folks cope with the idea of having to fight in real wars or to deal with feelings about family doing so. It's cathartic to pick-off virtual enemies and imagine that they are real and therefore feel that you have somehow fended-off a real threat imposed on you by conscription. Maybe someone should start a national poison turtle scare to sell more Mario games.
I won't comment about what it says about someone who wants to pretend to be a professional Thief... ;)
FYI: The Noblewoman represented here is not as broad-shouldered as she appears. The FOV in this screen appears to have been adjusted to show more scenery and thus the distorted proportions.
This member is one of the pillars of "The Dark Mod"...
You are unworthy to see his whole face!
Even a look at his "eye avatar" is to risk your unworthy soul!
(That eye is a bit intimidating, you'd never know that Tels is one of the friendliest Team Members ever...)
This guy can take a screen-shot I tell ya... ;)
This demo version has been replaced by a proper installable "Fan Mission" version that is compatible with The Dark Mod 1.01 and higher.
Currently you must still use this Demo version to play the mission "Closemouthed Shadows"
Soon baby... Soon...
(We do not comment on future products...)
Just kidding, yes these textures are going to be included in v1.03.
Bikerdude's "St. Alban's Cathedral" already includes some of these textures as well.
This mapper is a game-play EXPERT.
You must try this mission.
Now this is a freak'n PROFILE! WOW!
Moonbo's "Requiem" won the "I made a Mod" portion. I will be posting an article when I get a chance.
Stop by the forums.
Yes, it will work on XP but some larger missions might have trouble running on 32-bit memory sizes. You can use image_downsize cvars to workaround that to some degree if you don't mind the quality loss.
I love D3W
I think we've been pretty clear that we don't have a stance on the new Thief title as a team. Personally, you can see at least a few threads at our forums where critiques have been offered by team members. It's also pretty clear that we differ on how a new Thief title "should be". That said, I cant knock Square Enix's for offering this olive branch to our group. I guess it also probably helps them hide "Dark Mod vs Thief 4" in google search heuristics so negative impressions are avoided for new players. (I've been experimenting with this, you honestly really have to dig to get any comparisons because this contest is like the top 100 or so results when you try...) Whatever, if it brings a few cool missions to us and some more exposure (which is valuable to us only insofar as to bring more talent and contribution) then ultimately we've gained something more valuable than whatever perceived loss of "street cred" we may have given up.
You mean Thief TDP, TMA, TDS or The Dark Mod? I can point you to solutions for any of those. I don't know about the new Thief title but I've heard some nvidia users have trouble with it.
It has been confirmed that Thief 4 will not have mod tools thus a level editor is also likely out of the question. Whether this will change in the future is an open question but it's believed that the reason for the lack of tools is the additional license costs for UE3 tools.
I'll see if we can ship out a zip of the differentials. The tdm_updater installs this for you though.
By best mods I presume you are referring to missions? We usually recommend that you start with smaller missions like The Thieves or Trapped! but you can certainly dig-in and go for the 3-mission mini-campaign "No Honor Among Thieves" or play any of the "series" missions like Sotha's "Thomas Porter Series (7 missions)" or Grayman's William Steele missions (WS2 was just released!). Honestly, I still say that Moonbo's "Requiem" is a must play even though it was his first mission. It's a masterwork! You should check out this thread:
You need to name your install directory "darkmod" or upgrade to 2.01 where this issue is fixed.
"Reap as you Sow" is a daylight mission but uses a "tension meter" to determine whether you are in trouble with regard to stealth...
"The Lich Queen's Demise" is set around dusk but when you progress into the mission it becomes more dark.
The Gatehouse is now available in the mission downloader!
Good luck with 2014!
Hopefully we at The Dark Mod will be as productive.
Long live Id Tech 4!
Must have been filtered or lost during server maintenance. Can you send it to my Moddb Personal Message?
I'll check with Springheel on that. I know we've been having site maintenance issues recently. Thanks!
This is not a stupid question. This is a question we love to hear! Welcome to the dark side my Builder friend.
Some solid choices here. Congrats all!
Correct. It's completely standalone now. Just make sure your install directory is named "darkmod"
Thanks. I guess that means we are eligible in the Indiedb contest next year?
Thanks for the nod. Though I must say I'm surprised that you chose our Top 10 Halloween article over our Standalone 2.0 article:
I uploaded this via tribler. Are you able to download the file? I can try another torrent client if needed. Tried to find a GPL and adware free client to use. uTorrent used to be my goto client a long time ago but I haven't done much with torrents these days.
Is EA looking to collect mod to indie crossovers like Dear Esther? They'd better think hard about their stance on mods then. I suspect a great number of contributors here would rip-up an EA check in favor of going to Valve or heading down to Kickstarter (etc). Time for an EA rep to grace us with some carefully manicured words...
I'm not a Steam hater but I must admit that I have mixed feelings about them being a "gateway drug" for popular acceptance of DRM. Yes, I must admit, if we are forced to have DRM in our lives it should be as well designed as the Steam version... I think the Greenlight thing might happen. I just need to read over the legalize of the TOS with our resident legal man and start moving on it.
You might be able to use an old version (v1.07 or earlier) but now with our own executable you'd need to merge the source code from that project to get it working. Not to mention that TDM, even as a mod does some executable hooks from the dll to get extra access to pixel buffers for the light gem. If DIII4A has a radically different renderer, the you'd need to figure out how to feed the light gem it's data. I presume you are trying to run this on a gpu with at least 256m of ram right? Even at that size you'd need to downsize textures and bump maps for the medium size missions. I suppose you could go nuts and downsize everything to 32x32 or something. Good luck and let us know how it works.
Here's a thread:
the list might need to be updated because Requiem and Lords and Legacy are quite good too.
I will open a thread about non-horror missions.
That said many missions run the gamut of themes which includes some horror\undead areas (just like Thief 1). Even amongst the Top 10 horror list, many of the listed missions have significant non-horror portions.
New Intel graphics drivers. Finally stable full-screen TDM in Windows 8.1:
Forum registration at forums.thedarkmod.com has been temporarily suspended until we have a new solution for the incoming spammers.
Thanks Bliccer! I also hope that you catch a few minutes and get a chance to make a mission. :)
Experimental native OSX port of The Dark Mod 2.0:
Experimental OSX Binary:
Well, it works for me...
My respect to TDM Core Team - everything seems to work just out of the box!
For lazy testers, I have uploaded some binaries: follow: Forums.thedar...post__p__302111 but look for TDM2.OSX10_7_i386.tar.bz2
Sources are in my git repo, currently in the branch: TDM2.00_OSX_PORT_00 .
Note that i was forced to use clang for compiling - read osxBuild.sh for more details .
I love the game... where are the mods?
Yeah, yeah, DRM...
You probably have folder options set to hide known extensions. You need to disable that. Once you do that, try deleting your Darkmod.cfg and letting the game rebuild it.
UAC tends to slow-down or interfere with programs. Try disabling it temporarily...
Also try disabling Aero.
Also check your resolution and aspect ratio in Darkmod.cfg
For Threading Optimizations:
Open Nvidia Control Panel ->
Manage 3D Settings ->
Bottom half of list locate "Threaded Optimization" <-- Set to NO / Off
Also set "Multi-display/Mixed GPU acceleration" to "Single display performance mode"
Another option: Download the v1.08 build and then use the tdm_updater on that (sanity check).
Incidentally, Doom 3 can be had for less than $10, this mod is worth more than than by a long shot. :)
You are on a Roll with these new monsters!
Great work guys!
Do I see some new stone textures there or are those Hell textures that I've forgotten?
(Looks great BTW!)
Did you follow the Steam specific instructions for installing the mod?
Also, try running the tdm_updater insider your Doom 3\darkmod directory. Some files may have been damaged during download and that tool will repair them (etc).
Finally, if you have applied any mods to your "Base Directory" rather than keeping them in their own sub-folders that may conflict with this mod.
(For example: Is Sikkmod installed in "C:\Doom 3" or "C:\Doom 3\Sikkmod" ... if the former, if will conflict with TDM...)
The deadline was in flux.
I originally thought "Christmas" but there's something wrong about posting Halloween stuff at Christmas (even if you aren't religious... LOL).
New Years was suggested then a couple of folks felt that would be too long and anticlimactic which made sense to me, it says "Meh, who cares about the voting results of this contest. It's just a formality".
To be honest, the player demographic for this mod seems to sway to older players with less free-time so having a longer voting period still makes sense. But for the sake of promotion a tighter schedule keeps it more alive. Plus the players are forced to "speed-play" these "speed-builds" so the urgency is passed along.
The precise date is because it's a week into the month (a little buffer) and on a day where I can be pretty assured that I can tabulate the results in peace.
Perfectly captures the mood of the Hexen era graphics. So many next-gen updates to old titles fail to retail the proper mood.
Great job (again).
Great work Hexen EOC team!
Thanks for your support Argoon!
I'm afraid that The Dark Mod and Desura are currently at some sort of philosophical impasse right now. The lead developer, Greebo, spent a great deal of time getting a "mission download" feature and "auto update" feature working well and meeting with the approval of all the nationalities who use the mod and their ISP rules. These features have really made the mod into a luxury experience for those that get past the initial install barrier.
Now Desura has requested that we remove our updaters from the mod because it may add additional confusion and conflicts with their methods. It does make sense. If joe end-user launches a Desura update for TDM at the same time he opens the tdm_updater tool, Windows will throw a fit and there will be errors about file overwrite problems. In reality, the Desura user is unlikely EVER to visit the actual mod folder so both positions are a little silly to war over. (But The Dark Mod devs paid blood and tears for their part).
What really needs to happen is for TDM to make an executable installer that will seek out the Doom 3 folder for the end-users. Then we will cut down on the confused user ratio. But I'm sure most would rather see that coding effort placed elsewhere, eh?
Now what I wanna know is what Desura would say to a commercial game that has an updater in it. Will they claim that mods for that game are impossible to support because Desura has an update feature too? What? HL2 updates itself all the time and potentially can conflict with inbound Desura updates? How did they resolve that problem?... Hmmm? ;)
Disable Catalyst AI (if possible) or set Catalyst AI to "low" then Disable "Surface Format Optimizations".
Some have also reported that the latest drivers produce a crash with Doom 3 mods if your CCC is "not present\disabled".
We are about to collect the votes for our Seasons Contest entrants and post the winner.
Of course, more missions are cooking so you shouldn't have to wait too long for a new one. ;)
Keep up the good work Arx EOS team!
The screen was posted by Melan to showcase his textures that were planned for inclusion in v1.03. I think all of his original set has made it in by v1.04. The steam-bot was introduced in v1.02...
That was a surprise, I was actually expecting somebody to make a poop joke...
Whether frozen-poop or industrial strength marital aid, you will find that in v1.05 you can more easily knock-out someone with it.
Bringing details back into the normal - be gentle!
* Duplicate your old diffuse, desaturated it and then use a high-pass filter to pull out the details, edges and such. Using darken/multiply or whatever seems best blend the details into your new heightmap, you'll find you need very low opacity to just bring in some details, sometimes you will want to mask out the larger edges and let that just come from your hand made heights if they are accurate already.
* Test again.
* Now that you have a better understanding of what areas would be darker in normal illumination, maybe you want to try your hand at removing downlighting or whatever from the image, remember not to make it completely flat, a 'true' diffuse does not look good in games, it might look good in a 3d render where you have a million other things to displace/whatever. Diffuse changes (besides lining things up and doing shape changes) should be done after normalmap, I've regretted doing it before many times...
* If your diffuse didnt have much lighting to start with, take your heightmap, throw it into njob and output an AO map. Multiply this onto your diffuse, careful with opacity, you don't need to completely blacken areas or anything like that. Use a mask to remove details you dont want, using a soft brush add in deeper areas that would be flat-lit but dimmer than you're getting.
Just to be clear, this video was created by ocn (who also in an entrant in the Seasons mapping contest)
Here is a Youtube link for folks who have trouble with the Moddb player:
OK. I will re-upload that. If you run the tdm_updater it should replace those corrupt files.
Some good stuff there, looking forward to the SDK level transition video!
Note to self
Bikerdude gave me a nice bunch of pics and told me to choose 5 (I went with 6 because that was Melan's max)... You would not believe how hard the decisions were, the shots he provided were mind-meltingly beautific.
Grayman was pretty good at seeing through my spin and he made sure to keep things "nice and accurate" (quite a rascal). I hope to get the chance to have another interview with him because that was just too much fun...
Bikerdude's missions are on the "addons" tab now so you can judge for yourself whether "prodigy" an accurate term for his his skills ;)
Fan Missions will be uploaded soon...
Forgot to mention:
This mission requires The Dark Mod v1.02.
You may either download the tdm_updater "updater" application or the whole 1.02 package (which I have recently uploaded to the Moddb Downloads area).