Comment History  (120 - 150 of 366)
nbohr1more Nov 2 2012, 12:44pm says:

Since v1.08 many folks have reported Malloc errors (memory errors) when launching large missions. As memory use varies from system to system these problems have been solved by various measures such as upgrading video or chipset drivers, disabling background services, etc. Ultimately it seems that TDM now uses more video ram. When v1.09 is released the team plans on including high quality Normal Map compression. Until then,
most folks can get missions running via the "downsize" cvars in Darkmod.cfg

Use these switches to enable downsizing for different areas:

seta image_downSizeBump "1"
// enables downsized normal maps
seta image_downSizeSpecular "1"
// enables downsized specular maps
seta image_downSize "1"
// enables downsized textures

Then change these limit sizes to your requirements:

seta image_downSizeLimit "512"
// limits textures to 512x512
seta image_downSizeBumpLimit "256"
// limits normal maps to 256x256
seta image_downSizeSpecularLimit "256"
// limits specular to 256x256

Since TDM uses far less specular than vanilla Doom 3 (or most other games) you can probably set the value to 128 or 64 without much visual loss and leave the other settings (texture, normals) alone. The interaction shader already interpolates specular in most cases anyway so it is not really needed much unless you have really detailed shine variations.

+3 votes   mod: The Dark Mod
nbohr1more Oct 24 2012, 12:31pm replied:

GameFly appears to have the original Doom 3 for sale. I can't predict how long that will last so get it while it's hot...

+2 votes   mod: The Dark Mod
nbohr1more Oct 23 2012, 9:10am replied:

Yes, we cannot release exact clones of Thief missions but many authors have released missions that pay homage to Thief missions.

Notably, GameDevGoro's "Lockdown" has been compared to Life of the Party. Sotha's "Phrase Book" has been compared to Thieve's Highway. Bikerdude's "Alberic's Curse" is an homage to a Thief fan mission "Cathedral of the Damned" which in turn is inspired by Thief 1 Haunted Cathedral. Both of Melan's city missions "Return to the City" and "Fiasco at Fauchard Street" are dripping in Thief 1 atmosphere.

You'll be right at home playing most Dark Mod missions.

+4 votes   mod: The Dark Mod
nbohr1more Oct 20 2012, 8:25pm replied:

Unfortunately, we have heard reports that Doom 3 BFG doesn't use the same model and texture format of the original Doom 3 so it wont be compatible with TDM.

As far as I know, the only way to purchase the original Doom 3 on Steam is to get the "Id Software Mega Pack" ($99).

The best option is to get a hard copy (Amazon, Ebay, etc).

+4 votes   mod: The Dark Mod
nbohr1more Oct 20 2012, 8:19pm replied:

Version 1.08 is about 90% standalone already. Progress to a fully standalone version is happening quicker than expected but will still take some time.

+5 votes   mod: The Dark Mod
nbohr1more Oct 17 2012, 5:38pm replied:

Ha! 1.08 is out now. Run your tdm_updater then point your startup shortcut to the new TheDarkMod.exe (Doom 3 engine replacement). An article will be up as soon as possible.

+4 votes   mod: The Dark Mod
nbohr1more Oct 17 2012, 12:31pm says:

Happy Birthday TDM!

1.08 should be out very, very, soon...

+5 votes   mod: The Dark Mod
nbohr1more Sep 26 2012, 12:59pm says:

To my knowledge, the "censorship" is more of a change in the way account bans work. Posts are taken-out with some ban methods.

I certainly don't see why anyone would censor praise for the mission and there are others in the thread who have offered commendations...

I believe the general sentiment by "management" is that they would like you to stick around the forums but also would like you to curb your "bad behavior". Given your stance on "free speach, social politics, etc" I imagine this an irreconcilable difference...

+2 votes   news: Deceptive Shadows is OUT!
nbohr1more Sep 19 2012, 12:03am says:

The road map shows that 1.08 is practically finished but one of the lead coders has been tied-up with outside obligations. It's hard to predict whether the rest of the team will wait for him to return or forge ahead with the release (and delay any of his big patches for 1.09). If I were a gambling man...

"there's a certain anniversary around the corner..."

+6 votes   news: Deceptive Shadows is OUT!
nbohr1more Sep 14 2012, 7:02pm says:


The quality is through the roof!!!

+1 vote   mod: Black Mesa
nbohr1more Sep 9 2012, 5:49pm says:

Points taken on the "scale" of testing done by mission authors. We definitely need to gather more regulars or encourage FM authors to seek-out beta testers elsewhere (probably the latter) so that missions are seen with lots of different perspectives. To my knowledge, I couldn't name any functional bugs in the mission. One of the beta testers offered a HUGE list of potential changes with would mostly amount to the visuals being more physically accurate from a structural POV. The performance on the city streets is a tad rough on the low-end systems but Biker already looked into that as best as he could. The only possible glitch I can see is the over-active dynamic ambient in one of the city areas. I might fix that myself and offer it as an alternative version if Sir Taffsalot gives me permission. Otherwise, I doubt a revised version will be out in the short term...

+1 vote   news: "Vengeance for a Thief: Part 1" is Released!
nbohr1more Aug 28 2012, 8:46am replied:

Better link:

+4 votes   mod: The Dark Mod
nbohr1more Aug 27 2012, 6:42pm says:

Please visit The Dark Mod sub-reddit and share your screenshots, videos, and commentary.

+4 votes   mod: The Dark Mod
nbohr1more Jul 16 2012, 6:54pm replied:

I think he's referring to the melee weapons in Painkiller which are pretty unusual and perhaps the sickle resembles their attack to some degree. I imagine there have been high-powered melee weapons in other franchises before Painkiller though ;)

Keep up the good work!

+5 votes   mod: Grimm: Quest for the Gatherer's Key
nbohr1more Jul 11 2012, 10:31pm says:

Glad to see these updates! I feared that this was collecting dust given all the work you guys are also doing on Hexen EOC (not that I'd mind, they're both great mods...).

Keep up the good work!

+1 vote   media: Work in progress - July 2012
nbohr1more Jul 5 2012, 8:40pm replied:

There is an ongoing effort to go standalone. See the wiki

Version 1.08 will be it's own compiled executable but will require Doom 3 assets for most maps to run. Several maps can run without Doom 3 assets now but obviously have artifacts and glitches.

The bigger project will be replacing some of the high quality models that were made collage style from Doom 3 models.

+3 votes   mod: The Dark Mod
nbohr1more May 17 2012, 7:33pm replied:

Not sure what you are asking...

The maps are located in one of the base pk4 files and you could certainly modify them in the editor then dmap them and pack them into a new pk4 to be placed in a mod directory. Shipping that in a Mod would not be legal though. To my knowledge, there's no tool to "patch" maps to include new changes though I suppose you could save all your edits to a layer in DR then save the contents of that layer as a "prefab". It would still encumber the player to insert the prefab to patch the map though...

+2 votes   game: Doom III
nbohr1more May 14 2012, 1:09pm says:

Incidentally, Doom 3 can be had for less than $10, this mod is worth more than than by a long shot. :)

+2 votes   news: The Phrase Book has been released!
nbohr1more May 14 2012, 1:08pm says:

Not yet... The TDM team is working to make the project standalone but it will take time to replace the Doom 3 copyrighted art assets with new versions. The upcoming v1.08 can already start many missions without any reference to the Doom 3 asset locations but some of the mod included material may be modified from Doom 3 material so that will need to be carefully reviewed.

Here is a progress overview from our wiki:

+5 votes   news: The Phrase Book has been released!
nbohr1more May 13 2012, 2:43pm replied:

There was some discussion about making AI "aware of other AI patrols". I am not sure if any of those changes were added to v1.08. As for waking KO'd AI, it might be possible via scripting but it would probably break the stealth score system...

+1 vote   media: Knocking out AI by Dropping Objects
nbohr1more May 13 2012, 2:37pm replied:

Given the scope of the entire Dark Mod project, the team had early-on settled for Single Player as the only target. Even then, the odds of completing the work were low. The Dark Mod's SDK code was stripped of any multi-player components so that it would be easier to trouble-shoot bugs and track-down included components. Now that the mod is nearly feature-complete, if some developer wants to create a multi-player branch it would be an easier task than starting from scratch. The current TDM team is very small so it's unlikely they would add that feature without gaining more coders to help. Please stop by The Dark Mod forums if you wish to contribute. (Or just to discuss TDM in general)

+3 votes   mod: The Dark Mod
nbohr1more May 10 2012, 9:51pm says:

Youtube link:

Also, AI are alerted when you throw things at them...

+2 votes   media: Knocking out AI by Dropping Objects
nbohr1more Apr 29 2012, 9:10pm replied:

Sorry for the delay. You just need to extract the contents of the "tdm_prefabs01.pk4" to a folder of your choice.

+2 votes   mod: The Dark Mod
nbohr1more Apr 18 2012, 6:45pm says:

Folks are still playing missions for the original Thief games so being "behind the times" is kinda relative to the audience expectations.

That said, the Doom 3 engine is Open Source now so (provided the coding skills) the sky is the limit for what modern features you wish to add.

The TDM team have made some nice (conservative) improvements to the engine in the upcoming version (which is now a consolidated executable), and (hopefully) as future iterations evolve, more engine-side fixes or enhancements will arrive from within or outside the team.

(If anyone has rendering code knowledge and would like to contribute, please stop by the forums and and create a thread in the "I want to Help" section.)

+4 votes   news: Crucible of Omens Update
nbohr1more Apr 17 2012, 10:36pm replied:

Do you have the 1.3.1 1304 patch applied?

What video card do you have?

If it's ATI you may need to disable Catalyst AI or "Surface Format Optimizations" depending on your driver.

Where did you place your "darkmod" directory?

+3 votes   mod: The Dark Mod
nbohr1more Feb 17 2012, 4:38pm says:

For folks who make "Let's Play" style videos of Dark Mod missions:

Some versions of FRAPS cause problems for the Light Gem where your character will be fully bright and visible in the shadows. This will make playing the missions incredibly difficult or impossible.

If you see anyone on Youtube getting busted in the shadows this is most likely the culprit.

+2 votes   mod: The Dark Mod
nbohr1more Jan 6 2012, 1:04am says:

The Dark Mod will work with any Doom 3 version patched to 1.3.1 1304

More installation requirements are here:

If you are asking about an Open Source build, then no it would not work because many of the other assets that ship with Doom 3 would be needed.

The Dark Mod team is even working on shipping their own executable for version 1.08 but the same applies. The mod cannot be distributed as a standalone until Id Software's IP is replaced (textures, animations, particles, etc).

If you are asking about a pirated copy, I can't help you. I can only suggest that Doom 3 never really had any serious DRM garbage, just a serial code check and online verification for multi-player.

+1 vote   media: The Dark Mod Promotion Video
nbohr1more Dec 27 2011, 4:51pm says:

The Vine Arrow is demonstrated in this video... ;)

+1 vote   media: The Dark Mod Promotion Video
nbohr1more Dec 27 2011, 11:19am replied:

(See the new Promotional Video... )

+2 votes   mod: The Dark Mod
nbohr1more Dec 23 2011, 12:51pm says:

Indeed, there are many categories folks would be interested in for awards. The picks, however, do highlight rare (often overlooked) attributes that help differentiate a select few mods from the vast majority. Add a pinch of salt for that stance as the poster is from The Dark Mod which has been chosen (thanks!).

I would, however, love to see a technical coding award as the coders are the really rare hen's teeth that make many of these total conversion or graphic engine overhaul mods happen. Folks are quick to praise mappers, modelers, artists, musicians, etc ...but coders often are the silent hero's that make all the impossible stuff possible.

+3 votes   feature: MOTY 2011 Editors Choice
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