Comment History  (60 - 90 of 340)
nbohr1more
nbohr1more Oct 11 2013, 6:32pm replied:

The lowest hardware anyone's reported playing TDM on is a P4 2.8ghz with an FX 5200. Realistically you'd want something with the equivalent CPU to a 2ghz AMD 64 and a GeForce 6800. I think the latest intel graphics are better than that now

+1 vote     mod: The Dark Mod
nbohr1more
nbohr1more Oct 11 2013, 5:37pm replied:

Nearly every mission is ported. Notable exception being No Honor Among Thieves. Those are being bundled into a campaign and are nearly done

+1 vote     mod: The Dark Mod
nbohr1more
nbohr1more Oct 11 2013, 10:59am says:

Please make sure that your install folder is named "darkmod" (lower case) or missions with scripts will fail and saves won't work.

+2 votes     download: Dark Mod 2.0 Standalone torrent
nbohr1more
nbohr1more Oct 11 2013, 6:33am says:

Please make sure that your install folder is named "darkmod" (lower case) or missions with scripts will fail and saves won't work.

+18 votes     download: The Dark Mod 2.0 Standalone Full Installer
nbohr1more
nbohr1more Oct 10 2013, 10:09pm replied:

Heh, got past it. Full story up.

+4 votes     article: The Dark Mod 2.0 Standalone!
nbohr1more
nbohr1more Oct 10 2013, 9:48pm says:

Decided to add a little to the article. Hit the character limit...

+3 votes     article: The Dark Mod 2.0 Standalone!
nbohr1more
nbohr1more Oct 10 2013, 6:58pm says:

I believe we have TDM players on mint. I know that the Linux build can be a bit finicky because of the whole boost library mess. There are some plans to remove boost if possible as I recall.

+2 votes     article: The Dark Mod 2.0 Standalone!
nbohr1more
nbohr1more Oct 10 2013, 12:52pm says:

Full installer sent to Moddb:

Moddb.com

awaiting authorization...

+3 votes     mod: The Dark Mod
nbohr1more
nbohr1more Oct 10 2013, 12:26pm replied:

Make sure you've installed to a folder named "darkmod". The script system needs this path currently (will be fixed in 2.01).

+4 votes     mod: The Dark Mod
nbohr1more
nbohr1more Oct 10 2013, 12:25pm replied:

There are a few mission links in the forums. forums.thedarkmod.com but some may not be 2.0 compliant. Try Requiem, it was built for TDM 2.0. Most non 2.0 compliant missions will still play but may be missing textures.

+2 votes     mod: The Dark Mod
nbohr1more
nbohr1more Oct 9 2013, 9:56pm says:

Hey folks, we're doing what we can to offer more download options. That said, one way to speed up the process is to download the TDM 1.08 installer hosted here and use the tdm_updater to upgrade it to TDM 2.0. You don't need to have Doom 3 installed to do this, simply create a darkmod folder anywhere on your hard drive and copy the contents of the zip package into it then run the updater. It will still probably take awhile as the change from 1.08 to 2.0 is probably a few 100mb at least and you guys are still killing our servers :)

+4 votes     article: The Dark Mod 2.0 Standalone!
nbohr1more
nbohr1more Oct 9 2013, 9:55pm says:

Hey folks, we're doing what we can to offer more download options. That said, one way to speed up the process is to download the TDM 1.08 installer hosted here and use the tdm_updater to upgrade it to TDM 2.0. You don't need to have Doom 3 installed to do this, simply create a darkmod folder anywhere on your hard drive and copy the contents of the zip package into it then run the updater. It will still probably take awhile as the change from 1.08 to 2.0 is probably a few 100mb at least and you guys are still killing our servers :)

+8 votes     mod: The Dark Mod
nbohr1more
nbohr1more Oct 8 2013, 12:24pm says:

The Dark Mod 2.0 (Standalone) is out now!

Announcement soon to arrive!

+5 votes     mod: The Dark Mod
nbohr1more
nbohr1more Jul 7 2013, 12:35pm replied:

The team is currently beta testing TDM 2.0. Thus far, over 40 missions are playable without Doom 3 in TDM 2.0. The target release for a standalone version is this fall. Your wait will be over soon...

+5 votes     mod: The Dark Mod
nbohr1more
nbohr1more Jul 3 2013, 9:59pm says:

Youtube link:

Youtube.com

+9 votes     media: What is The Dark Mod
nbohr1more
nbohr1more Jun 30 2013, 9:50pm says:

Congrats on the release, and good luck with your indie aspirations.

+2 votes     article: Grimm:Quest for the Gatherer's Key Win Final
nbohr1more
nbohr1more Jun 16 2013, 1:59pm replied:

Thanks. Believe me, the TDM team had high hopes that Thief 4 would be a return to form. Unless what was shown in the early game-play demos changes significantly, we're fairly well slated to be the last stand for authentic Thief 1/2 style game-play.

+6 votes     mod: The Dark Mod
nbohr1more
nbohr1more Apr 20 2013, 9:38pm replied:

Accidentally down voted you from my mobile. Sorry. Feel free to return the favor or reply to this so I can upvote that...

+1 vote     article: April Update: Standalone Progress
nbohr1more
nbohr1more Apr 8 2013, 1:09pm replied:

Right now, the mission Chalice of Kings is nearly standalone ready in our (internal) current build. This means that most missions should also be ready soon since the work to eliminate D3 assets in that mission would also fix them in other missions. Tentatively, it is believed that it might be possible have a standalone release by the fall but that depends on the complexity of the remaining tasks...

+6 votes     mod: The Dark Mod
nbohr1more
nbohr1more Apr 7 2013, 4:14pm says:

Sorry to hear about the turnover. The Dark Mod has had it's share of contributors that don't pan-out too. When the Lead coder spends considerable time training a newbie and they drop-out "shortly after" it has the unfortunate side-effect of discouraging the search for new blood.

Great stuff nonetheless, keep up the good work.

+2 votes     article: Saturday 6th April, 2013...Updates? Updates.
nbohr1more
nbohr1more Mar 31 2013, 6:46pm replied:

No mods work with BFG Edition. There is an Open Source port of BFG that added a mod framework but nobody has made any mods for it yet.

Doom3world.org

+1 vote     mod: Absolute HD Mod
nbohr1more
nbohr1more Feb 12 2013, 10:37pm replied:

Try opening the console and typing "tdm_updateCookedMathData 1"

Also try turning Vsynch on or off.

+1 vote     mod: The Dark Mod
nbohr1more
nbohr1more Jan 10 2013, 9:43pm replied:

Yes, as long as sikkmod is located in

C:\Program Files\<Doom 3 Install folder>\sikkmod

and NOT in

C:\Program Files\<Doom 3 Install folder>\base

you can install it.

That goes for ANY Doom 3 mod, wherever you install Doom 3... DO NOT ALTER THE BASE FILES. As long as you follow that rule you can install as many mods as you like.

Eg:

C:\Doom3\darkmod
C:\Doom3\HexenEOC
C:\Doom3\Ruiner
C:\Doom3\In_Hell
C:\Doom3\sikkmod

+2 votes     download: The Darkmod 1.08 Full
nbohr1more
nbohr1more Jan 2 2013, 9:14am says:

Fantastic work as always Solarspace and Arx EOS crew!

+2 votes     media: Arx End Of Sun - WIP Demo 2
nbohr1more
nbohr1more Jan 2 2013, 9:11am replied:

Yes. The Dark Mod uses it's own launcher and it's assets go inside it's own darkmod directory. Therefore you just need to launch Doom 3 via the Doom3.exe instead. You can install as many Doom 3 mods as you like as long as they are in their own mod folder and not in the Doom3\base folder.

+1 vote     download: The Darkmod 1.08 Full
nbohr1more
nbohr1more Dec 16 2012, 11:29am replied:

If you liked Illusionist's Tower, Stumpy's other mission "House in Blackbog Hollow" might be up your alley. In fact, many of the Halloween contest maps had some unusual scripted features. The Creeps and A Night to Remember both dealt with haunted areas in different ways.

As for AI that are more aggressive, you should definitely check-out Sotha's missions. In particular, Sotha's "Glenham Tower" is a great haunt mission with some excellent scares. Even the mission that Sotha co-authored with Fidcal, "The Alchemist" has very challenging AI.

We have yet to see many mappers do an obstacle course like "Swing" but the three mission mini-campaign "No Honor Among Thieves" has quite a few climbing challenges, as do the missions "Somewhere above the City" and "The Rift".

+2 votes     article: Community "Unusual Gameplay" Contest
nbohr1more
nbohr1more Dec 11 2012, 1:15pm replied:

Promoting your mod on your own sites is nice but you must realize that the eyeballs of gamers are going to be in general gaming forums. If you're allowed, you should post to the BFME forums at EA. Post LOTR forums too, like theonering.net. Find other similar games, visit their forums and post to them. Finally, try Reddit or Digg which have huge audiences and aren't insular to your friends and family like facebook.

+3 votes     article: Mod of the Year 2012 Top 100
nbohr1more
nbohr1more Dec 10 2012, 10:36pm replied:

Black Mesa is a household name. I doubt it's absence here will make any difference but it certainly deserves the attention it has. I have no idea how this list was compiled but the represented population looks more like editors picks than a snapshot of popularity. This list has a reasonable amount of diversity. If it were all by popular vote there'd probably be a bunch of "me too" projects since folks tend to flock to stuff that's similar to what they know. We'll know the real score about what folks are into soon enough. Undoubtedly, Black Mesa will be near the top. I know I grabbed it the day it landed.

+1 vote     article: MOTY Year in Review 2012 Quarter 04
nbohr1more
nbohr1more Dec 9 2012, 11:21pm says:

Thank you for the recognition Henley!

It may be a bit gratuitous to say this but since the release of Doom 3 BFG Edition was devoid of mod tools, I feel that The Dark Mod, Hexen: EOC, Arx: EOS, Grimm and other Doom 3 total conversions or mods should be a be on the minds of a few more gamers out there when considering the future of modding.

That said, the release of the BFG source code does (by way of crowd sourcing) restore mod support to the game. In fact, Justin Marshall over at Doom3world already merged the old Doom 3 Radiant map editor into BFG.

As you can see, however, it's still quite cumbersome to make content for the new edition and it will take awhile to get this back to where the original Doom 3 mod scene was. Fortunately, the original Doom 3 source was also released and is compatible with mods. It could be at this level or worse for modders from now on, unless we vote with out wallets and keep this discussion in the public eye...

+1 vote     article: MOTY Year in Review 2012 Quarter 04
nbohr1more
nbohr1more Nov 15 2012, 11:36am replied:

The Team is working to make TDM standalone for 1.09. That said, if the BFG source code is released in the interim, it may be possible to develop a way to load the BFG assets if the vanilla assets are not found (etc).

+3 votes     mod: The Dark Mod
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