I help HappyCheeze?
The lowest hardware anyone's reported playing TDM on is a P4 2.8ghz with an FX 5200. Realistically you'd want something with the equivalent CPU to a 2ghz AMD 64 and a GeForce 6800. I think the latest intel graphics are better than that now
Nearly every mission is ported. Notable exception being No Honor Among Thieves. Those are being bundled into a campaign and are nearly done
Please make sure that your install folder is named "darkmod" (lower case) or missions with scripts will fail and saves won't work.
Heh, got past it. Full story up.
Decided to add a little to the article. Hit the character limit...
I believe we have TDM players on mint. I know that the Linux build can be a bit finicky because of the whole boost library mess. There are some plans to remove boost if possible as I recall.
Full installer sent to Moddb:
Make sure you've installed to a folder named "darkmod". The script system needs this path currently (will be fixed in 2.01).
There are a few mission links in the forums. forums.thedarkmod.com but some may not be 2.0 compliant. Try Requiem, it was built for TDM 2.0. Most non 2.0 compliant missions will still play but may be missing textures.
Hey folks, we're doing what we can to offer more download options. That said, one way to speed up the process is to download the TDM 1.08 installer hosted here and use the tdm_updater to upgrade it to TDM 2.0. You don't need to have Doom 3 installed to do this, simply create a darkmod folder anywhere on your hard drive and copy the contents of the zip package into it then run the updater. It will still probably take awhile as the change from 1.08 to 2.0 is probably a few 100mb at least and you guys are still killing our servers :)
The Dark Mod 2.0 (Standalone) is out now!
Announcement soon to arrive!
The team is currently beta testing TDM 2.0. Thus far, over 40 missions are playable without Doom 3 in TDM 2.0. The target release for a standalone version is this fall. Your wait will be over soon...
Congrats on the release, and good luck with your indie aspirations.
Thanks. Believe me, the TDM team had high hopes that Thief 4 would be a return to form. Unless what was shown in the early game-play demos changes significantly, we're fairly well slated to be the last stand for authentic Thief 1/2 style game-play.
Accidentally down voted you from my mobile. Sorry. Feel free to return the favor or reply to this so I can upvote that...
Right now, the mission Chalice of Kings is nearly standalone ready in our (internal) current build. This means that most missions should also be ready soon since the work to eliminate D3 assets in that mission would also fix them in other missions. Tentatively, it is believed that it might be possible have a standalone release by the fall but that depends on the complexity of the remaining tasks...
Sorry to hear about the turnover. The Dark Mod has had it's share of contributors that don't pan-out too. When the Lead coder spends considerable time training a newbie and they drop-out "shortly after" it has the unfortunate side-effect of discouraging the search for new blood.
Great stuff nonetheless, keep up the good work.
No mods work with BFG Edition. There is an Open Source port of BFG that added a mod framework but nobody has made any mods for it yet.
Try opening the console and typing "tdm_updateCookedMathData 1"
Also try turning Vsynch on or off.
Yes, as long as sikkmod is located in
C:\Program Files\<Doom 3 Install folder>\sikkmod
and NOT in
C:\Program Files\<Doom 3 Install folder>\base
you can install it.
That goes for ANY Doom 3 mod, wherever you install Doom 3... DO NOT ALTER THE BASE FILES. As long as you follow that rule you can install as many mods as you like.
Fantastic work as always Solarspace and Arx EOS crew!
Yes. The Dark Mod uses it's own launcher and it's assets go inside it's own darkmod directory. Therefore you just need to launch Doom 3 via the Doom3.exe instead. You can install as many Doom 3 mods as you like as long as they are in their own mod folder and not in the Doom3\base folder.
If you liked Illusionist's Tower, Stumpy's other mission "House in Blackbog Hollow" might be up your alley. In fact, many of the Halloween contest maps had some unusual scripted features. The Creeps and A Night to Remember both dealt with haunted areas in different ways.
As for AI that are more aggressive, you should definitely check-out Sotha's missions. In particular, Sotha's "Glenham Tower" is a great haunt mission with some excellent scares. Even the mission that Sotha co-authored with Fidcal, "The Alchemist" has very challenging AI.
We have yet to see many mappers do an obstacle course like "Swing" but the three mission mini-campaign "No Honor Among Thieves" has quite a few climbing challenges, as do the missions "Somewhere above the City" and "The Rift".
Promoting your mod on your own sites is nice but you must realize that the eyeballs of gamers are going to be in general gaming forums. If you're allowed, you should post to the BFME forums at EA. Post LOTR forums too, like theonering.net. Find other similar games, visit their forums and post to them. Finally, try Reddit or Digg which have huge audiences and aren't insular to your friends and family like facebook.
Black Mesa is a household name. I doubt it's absence here will make any difference but it certainly deserves the attention it has. I have no idea how this list was compiled but the represented population looks more like editors picks than a snapshot of popularity. This list has a reasonable amount of diversity. If it were all by popular vote there'd probably be a bunch of "me too" projects since folks tend to flock to stuff that's similar to what they know. We'll know the real score about what folks are into soon enough. Undoubtedly, Black Mesa will be near the top. I know I grabbed it the day it landed.
Thank you for the recognition Henley!
It may be a bit gratuitous to say this but since the release of Doom 3 BFG Edition was devoid of mod tools, I feel that The Dark Mod, Hexen: EOC, Arx: EOS, Grimm and other Doom 3 total conversions or mods should be a be on the minds of a few more gamers out there when considering the future of modding.
That said, the release of the BFG source code does (by way of crowd sourcing) restore mod support to the game. In fact, Justin Marshall over at Doom3world already merged the old Doom 3 Radiant map editor into BFG.
As you can see, however, it's still quite cumbersome to make content for the new edition and it will take awhile to get this back to where the original Doom 3 mod scene was. Fortunately, the original Doom 3 source was also released and is compatible with mods. It could be at this level or worse for modders from now on, unless we vote with out wallets and keep this discussion in the public eye...
The Team is working to make TDM standalone for 1.09. That said, if the BFG source code is released in the interim, it may be possible to develop a way to load the BFG assets if the vanilla assets are not found (etc).